Edgar
af29d8da99
remove unnecessary condition
2020-09-24 18:09:35 +02:00
Jupeyy
84cad658d6
Add new renderer(as streamed vertices) for editor
2020-09-23 16:45:32 +02:00
bors[bot]
4875b0993a
Merge #2907
...
2907: properly set sound envelope offsets for sound sources r=def- a=Patiga
before, `m_SoundEnvOffset` was always set to the same value as `m_PosEnvOffset`, due to wrong behavior in the ui.
Co-authored-by: patiga <patigatus21@gmail.com>
2020-09-22 14:17:21 +00:00
patiga
b437526925
run fix_style script
2020-09-22 15:42:20 +02:00
bors[bot]
06b519398b
Merge #2906
...
2906: Use fixed point conversion consistently r=def- a=Learath2
This fixes the issue with the Tex UV coords being complete garbage
Co-authored-by: Learath <learath2@gmail.com>
2020-09-22 13:13:16 +00:00
patiga
2ef344ea1a
set the correct variable
2020-09-22 14:50:04 +02:00
Learath
bbdcb7035d
Style
2020-09-22 15:47:21 +03:00
bors[bot]
d9e748ee91
Merge #2888
...
2888: Fix dilate alpha threshold & auto apply dilate on embedded texture in editor r=def- a=Jupeyy
editor dilate can be turned off.
about the threshold:
old:
![Screenshot_20200920_175749](https://user-images.githubusercontent.com/6654924/93716689-8d605b80-fb71-11ea-8049-848c8bd3a7f2.png )
new:
![Screenshot_20200920_175846](https://user-images.githubusercontent.com/6654924/93716692-8e918880-fb71-11ea-8108-9be5378cd932.png )
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-22 12:38:53 +00:00
Learath
586043fc64
Use fixed point conversion consistently
2020-09-22 15:29:16 +03:00
def
ddb88c6f3b
Editor: Select game layer by default
...
Since it's the most important layer
2020-09-21 19:36:28 +02:00
Jupeyy
0ec7f1e1dc
Fix dilate threshold & automatically apply dilate on embedded textures in the editor
2020-09-21 19:17:38 +02:00
Edgar
9cdaba88dc
fix style
2020-09-20 14:08:27 +02:00
Edgar
ffade19e19
don't show scrollbar if not needed on auto rules
2020-09-20 14:01:28 +02:00
Edgar
2587328aa4
add scrollbar to auto rules list, fixes #2514
2020-09-20 13:52:38 +02:00
Fireball
bb2be60a08
Ask for confirmation before placing border tiles ( fixes #2823 )
2020-09-20 01:42:07 +01:00
Jupeyy
a1eb5dc114
Max images(for editor, clamp for client and warning for mapconvert) ( fixes #2148 )
2020-09-19 21:22:21 +02:00
bors[bot]
21e080596a
Merge #2836 #2841 #2845
...
2836: Only make Esc key leave editor when no popup is open r=Jupeyy a=def-
2841: Fix ingame browser tab change (fixes #2839 ) r=Jupeyy a=def-
2845: Fix spacing in kick-vote menu (center tees and text) r=Learath2 a=def-
Old: ![screenshot-20200917@090205](https://user-images.githubusercontent.com/2335377/93431529-882ab480-f8c4-11ea-8e56-dfe903a5ae06.png )
New: ![screenshot-20200917@090226](https://user-images.githubusercontent.com/2335377/93431538-8cef6880-f8c4-11ea-8946-449e7aa6dea7.png )
Co-authored-by: def <dennis@felsin9.de>
2020-09-17 14:00:09 +00:00
def
433881824a
Only make Esc key leave editor when no popup is open
2020-09-15 21:57:09 +02:00
Jupeyy
dc3580d976
0.7 cursor
2020-09-15 16:18:12 +02:00
def
a67a8e36aa
clang-format: fix style
2020-09-14 16:00:51 +02:00
Vlad
be90f3f48b
Replaced tile names.
2020-09-13 23:00:49 +03:00
heinrich5991
ffab6292ad
Merge branch 'master' into pr-start
2020-09-11 14:25:50 +02:00
heinrich5991
aa46ca6bf9
Fix some style issues via scripts/fix_style.py, size_t
2020-09-11 00:47:38 +02:00
Jupeyy
3b403f76a9
Fix editor speedup brush
2020-09-11 00:34:43 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
...
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
def
a496583a93
Fix proof circle position in editor
...
As reported by Ravie on Discord. Tee is not drawn exactly in center.
2020-09-04 23:57:21 +02:00
bors[bot]
ca30afdd66
Merge #2710
...
2710: Fix layers right click on item opens menu for previously selected (left clicked) item r=heinrich5991 a=BannZay
```
Im 'corneumToday at 16:55
when i have a layer selected and rightclick on another one to change its properties, it doesnt switch to that layer. that hasnt always been this way and its throwing me off lately
especially because it still opens the menu for the other layer
```
Co-authored-by: Andrii <bannzay3@gmail.com>
2020-09-02 15:59:48 +00:00
Andrii
5ef0270cd2
Fix map details layout
2020-09-02 18:28:28 +03:00
Andrii
e156cd570c
keep layers selection on group right click
2020-09-02 18:11:57 +03:00
Andrii
392f58ae2f
select layer under mouse pointer on right click
2020-09-02 18:11:24 +03:00
bors[bot]
ea7b2671bc
Merge #2691 #2701 #2702 #2705
...
2691: Also check for divisibility by 16 of height (fixes #2687 ) r=heinrich5991 a=def-
2701: Set search field active when opening file dialog in editor r=heinrich5991 a=def-
2702: Remove fallback for Teeworlds' settings.cfg (partially fixes #2698 ) r=heinrich5991 a=def-
2705: Clarify kill and /kill r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-09-01 14:25:09 +00:00
def
c0f8ad50dc
Set search field active when opening file dialog
2020-09-01 09:48:51 +02:00
def
19d9741438
Rename m_aFileDialogActivate to m_FileDialogActivate
2020-09-01 09:48:13 +02:00
def
b718282def
Add warning for editor as well
2020-08-31 15:08:04 +02:00
def
7032249b26
Fix leak when loading map in editor ( fixes #2573 )
2020-08-17 00:09:07 +02:00
def
a8aeaa4cb6
Editor: Fix Left/right arrow keys when editing text
...
as reported by Silex
2020-08-11 12:21:33 +02:00
def
285701695b
Prevent crash by keeping m_SelectedImage/Sound in correct range
2020-08-10 17:41:58 +02:00
def
29332ea72e
Editor: Add ctrl+n for new map, ctrl+a to append map, add hints
2020-08-10 09:28:36 +02:00
def
1ad43a76dd
Editor: Support up/down for images/sounds
2020-08-08 12:22:37 +02:00
def
4c9d03c063
Editor: Left/Right switch between layers/images/sounds
2020-08-08 12:09:15 +02:00
def
c66201dd22
Editor: Get rid of some debugging output
2020-08-08 12:09:03 +02:00
def
8174dfa779
Editor: Support up/down keys to switch layers
...
Also with shift to add layers
As suggested by Lady Saavik
2020-08-08 12:06:17 +02:00
def
02f6e7081a
Right click: Don't remove selection of layers
2020-08-08 10:33:18 +02:00
Fireball
ab9b96ddb2
Backported fix for Text() incorrect parameter type (int -> float)
...
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball
b1c17c3248
Backported fix for TextWidth() parameter mix-up
...
Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
bors[bot]
de328c1360
Merge #2301
...
2301: map_convert_07: Check image width for divisibility by 16 r=heinrich5991 a=def-
As noticed on Sunny Land.
> [5:31 PM] redix: in theory it should be enough if width and height are divisible by 16
Now running this over our maps and fixing them manually.
Co-authored-by: def <dennis@felsin9.de>
2020-06-23 23:30:34 +00:00
def
6cfc6adc83
Make ctrl-s/ctrl-l etc work everywhere in editor ( fixes #2302 )
...
instead of just in the layers view
2020-06-21 01:44:01 +02:00
def
c99d791f4b
Add warning in editor for image widths
2020-06-21 01:14:36 +02:00
def
cf7dad8125
Get rid of the clamp that breaks most editor value selection
2020-05-30 09:09:01 +02:00
def
6887b0ff3b
Fix image/sound selection in editor
...
Follow-up to https://github.com/ddnet/ddnet/pull/2186
Thanks to Cøke for notifying me
2020-05-28 10:09:29 +02:00
def
fd67259b77
Silence GCC warning
...
src/game/editor/auto_map.h:47:9: warning: ‘*((void*)& NewConf +16)’ may be used uninitialized in this function [-Wmaybe-uninitialized]
I don't think it's an actual problem
2020-05-23 18:11:35 +02:00
Zwelf
32085a091d
Remove unused declaration
2020-05-22 16:38:20 +02:00
Andrii
e78b8ac6d8
fix format issues
2020-05-21 00:44:52 +02:00
Andrii
ed0b15859a
follow naming convention
2020-05-21 00:44:52 +02:00
Andrii
0505a0b577
code formatting
2020-05-21 00:44:52 +02:00
Andrii
ab79036873
Set camera position on LoadCurrentMap
2020-05-21 00:44:52 +02:00
Andrii
e1828b88ab
fix more format failures
2020-05-21 00:44:41 +02:00
Andrii
4f62389eda
follow naming convention
2020-05-21 00:44:41 +02:00
Andrii
1ae3d5e69c
add key binding description to find empty slot button
2020-05-21 00:44:41 +02:00
Andrii
e132fac612
hide Entities popup after item selected
2020-05-21 00:44:41 +02:00
Andrii
df6e7ef454
add condition for animations
2020-05-21 00:44:41 +02:00
Andrii
b24f12cec8
fix previously made mistake
2020-05-21 00:44:41 +02:00
Andrii
29f093841c
add switch empty slot finder button
2020-05-21 00:44:41 +02:00
Andrii
192d118c85
add binding for teleFindEmpty button
2020-05-21 00:44:41 +02:00
Andrii
1c870a3e1b
fix some tele number picker issues
2020-05-21 00:44:41 +02:00
Andrii
1a5f0ed6a2
use shift instead of alt for load current map
2020-05-21 00:44:41 +02:00
Andrii
0f1af41911
add binding for tele/switch/speedup/tune button
2020-05-21 00:44:41 +02:00
Andrii
d3df450715
add more conditions to menu rendering
2020-05-21 00:44:41 +02:00
Andrii
c9afec083d
add toggle grid key binding
2020-05-21 00:44:41 +02:00
Andrii
f71c886e34
minor refactor
2020-05-21 00:44:41 +02:00
Andrii
63f185fe94
add LoadCurrentMap key binding
2020-05-21 00:44:41 +02:00
patiga
3f8bebd7af
boundary check on curve type label in editor, avoids client crash
2020-05-19 16:52:30 +02:00
patiga
4bbd019423
fix whitespaces
2020-05-18 00:33:35 +02:00
patiga
359257f73a
write automapper version, was not initialized
2020-05-17 23:28:10 +02:00
def
b480492ded
Don't count freshly loaded map as modified ( fixes #2178 )
...
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
Learath
d2498f257c
Stateful editing
2020-02-28 18:25:27 +03:00
Learath
f2103881c8
Add shift by, fix id overlap
2020-02-28 15:33:32 +03:00
Learath
a50e59d4f6
Allow editing colors, add warning
2020-02-27 18:02:36 +03:00
Learath
f679fbfbc5
Allow editing multiple tile layer props
2020-02-27 16:53:12 +03:00
bors[bot]
8ab8834ccb
Merge #2048
...
2048: Display envelope name in popups r=12pm a=Learath2
A dropdown would've worked better, but we don't have one
Co-authored-by: Learath <learath2@gmail.com>
2020-01-23 20:54:49 +00:00
Learath
e567fde9d7
Names aren't unique, thinner popup
2020-01-23 21:24:48 +01:00
Learath
a2eee9a8db
Truncate properly
2020-01-23 20:48:42 +01:00
Learath
2abe4fbcfb
Display envelope name
2020-01-23 20:27:01 +01:00
12pm
9dcfcc8f10
Modify envelope index when appending maps
...
fixes #2044
2020-01-23 18:30:55 +01:00
ChillerDragon
949aa124e9
Overkill optimize editor code runs 200 fps faster
2020-01-19 17:48:07 +01:00
12pm
82ac6091eb
Fix rotating rotatable tiles in switch layer
2020-01-17 18:22:41 +01:00
Corantin H
a73525361b
Fix del key removing commands while in editbox
2020-01-16 15:01:45 +01:00
ChillerDragon
928e5407eb
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 14:35:09 +01:00
Aerll
9f4721b74b
Fix: automapper skips tiles when it shouldn't
...
In case of something like: INDEX 0 OR 1 all tiles need to be automapped.
2019-12-05 15:28:35 +01:00
bors[bot]
33d88f647c
Merge #1974
...
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00
bors[bot]
d589f266dc
Merge #1973
...
1973: Rename rifle to laser r=def- a=ChillerDragon
This makes it easier to copy code from/to 0.7
23df3c609e
For the user only the rcon command to give/remove ``laser``/``unlaser`` changes.
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-27 17:36:03 +00:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
ChillerDragon
96c9b1ab73
Rename rifle to laser
...
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
ChillerDragon
227a223c32
Fix a few names in popups
2019-11-22 12:28:34 +01:00
Learath
ba12250892
Constrain ValueSelector to integer multiples of Step
2019-09-22 14:21:17 +03:00
Learath
37d9e4fa26
Add a saner way to select angles. Close #1916
2019-09-20 23:57:35 +03:00
Learath
918003911c
Fix bug handling speedup brushes
2019-09-20 21:52:28 +03:00
heinrich5991
1e2b8a4a3e
Replace str_comp_num
with str_startswith
2019-07-31 21:20:03 +02:00
12pm
5f7a09dfe3
Correctly embed replacing images
2019-07-17 03:00:09 +02:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
heinrich5991
b90dd43118
Fix -Wdeprecated-copy from GCC9
2019-06-26 11:53:39 +02:00
fokkonaut
18e704017c
Add missing letter to explanations
2019-06-02 18:01:28 +02:00
bors[bot]
a2f44299e0
Merge #1678
...
1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
12pm
3f76e17830
Fix FillSelection with no selected brush
...
As reported by BannZay on Discord
2019-04-30 14:24:13 +02:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Dennis Felsing
ab8b807c5d
Shorten strings correctly ( fixes #1652 )
...
Using a string to format itself is undefined behaviour.
2019-04-25 08:19:31 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
12pm
7901cc26ad
More reasonable layer size limits
2019-04-17 21:48:23 +02:00
12pm
50236ca45c
Add editor copy & paste
2019-04-17 21:47:52 +02:00
def
9f3df78cae
Fix typo
2019-04-16 20:37:12 +02:00
def
f1cf222e95
Editor: Don't enter directory name in filename in save menu
2019-04-13 13:21:05 +02:00
def
598c8cf1c6
Editor: Left align "New folder" button in save menu
2019-04-13 13:21:00 +02:00
def
87f588d8a3
Editor: Don't jump to first entry in file list when editing
...
Fixes saving a new map when a subdirectory already exists
2019-04-13 13:20:56 +02:00
bors[bot]
826a7781ae
Merge #1621
...
1621: Actually enable -Wuseless-cast r=heinrich5991 a=def-
It's not supported in C and we only checked using a C compiler.
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-04-12 00:08:19 +00:00
12pm
a1dd2e45a5
Fix non destructive drawing with hookthrough shortcut
...
Fixes #1623
2019-04-11 21:43:22 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
11127f9344
Release fixes
2019-04-10 17:57:56 +02:00
Dennis Felsing
2d69935a6b
Add explanations for TILE_THROUGH_CUT/ALL/DIR
2019-04-10 15:48:23 +02:00
Dennis Felsing
bdb579330d
Improve game tile explanations a bit
...
As suggested by Bojidar and jao
2019-04-09 14:23:40 +02:00
def
05fe69751d
Add jao's explanations for telegun
2019-04-08 22:36:47 +02:00
def
eda16acbca
Explain game tiles and entities in editor ( fixes #1600 )
...
- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
def
9df30dc235
Localize mentions
2019-04-06 15:18:40 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
12pm
4efc0e3b82
Make world offset calculation more accurate
...
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
bors[bot]
5c919b6aab
Merge #1549
...
1549: Allow editing texture UV offsets in Quad properties r=def- a=bojidar-bg
Partial manual cherrypick of de82ad7a26
.
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-03-29 13:11:18 +00:00
Bojidar Marinov
6ca6fce0b2
Allow editing texture UV offsets in Quad properties.
...
Manual cherrypick of de82ad7a26
, original code by @cinaera
2019-03-29 13:38:21 +02:00
12pm
427171bb17
Merge "Add Quad/Sound" + shortcut to add them at mouse position, add quads true to size
2019-03-28 13:41:07 +01:00
12pm
0abbba4c5d
Add non-destructive brush drawing
...
New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
bors[bot]
958778b441
Merge #1531
...
1531: Don't rotate static game tiles and fix switch rotation r=def- a=12pm
Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-03-24 19:43:27 +00:00
12pm
4ca69a39de
Default layer names to the selected image/sound
...
And don't paste default names into the edit field
2019-03-24 03:22:29 +01:00
12pm
dff702bd2c
Don't rotate static game tiles and fix switch rotation
...
Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
def
1e4890c499
More error checking in system.c ( fixes #1317 )
2019-03-19 23:16:29 +01:00
Dennis Felsing
1fec65572b
Merge pull request #1500 from 12pm/extraeditor-fix
...
Fix editor render glitch
2019-03-18 07:58:12 +01:00
12pm
90e2b355ae
Fix editor render glitch
2019-03-18 02:34:24 +01:00
12pm
8fb77f1a26
Fit sound name in select button too
2019-03-18 01:14:32 +01:00
12pm
ffe50b3b25
Don't change active edit box corners to default
2019-03-12 22:25:01 +01:00
bors[bot]
6a791fe8de
Merge #1486
...
1486: Fit image name in select button r=def- a=12pm
Adjusts font size a bit and truncates text if it overflows
Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-03-12 20:12:09 +00:00
12pm
0dd0de5ad4
Fit image name in select button
...
Adjusts font size a bit and truncates text if it overflows
2019-03-12 19:35:22 +01:00
def
6f9cfd5af1
Increase MAX_PATH_LENGTH to support our own downloadedmaps names
2019-03-12 18:43:03 +01:00
Dennis Felsing
984df7f49d
Merge pull request #1481 from 12pm/game-tiles
...
Add auto game tiles to all possible layers, increase layer size if needed
2019-03-12 16:54:04 +01:00
12pm
7c227c563d
Add auto game tiles to all possible layers, increase layer size if needed
2019-03-12 02:35:29 +01:00
Dennis Felsing
f0cce859ef
Merge pull request #1476 from ddnet/remove-save
...
Remove save group/layer button (fixes #1475 )
2019-03-11 22:58:40 +01:00
Dennis Felsing
40591c2f8b
Remove save group/layer button ( fixes #1475 )
2019-03-11 22:58:18 +01:00
Bojidar Marinov
e944817472
Fix automapper not removing the Opaque flag before checking if flags match
2019-03-11 14:35:24 +02:00
Bojidar Marinov
1ca48a38ac
Fixup #1454 , inadvertedly broke game layer picker
2019-02-13 21:11:13 +02:00
Bojidar Marinov
352157ddbe
Fix crash when painting tiles from a non-switch to a switch layer
...
Fixes #1452 .
2019-02-11 10:41:26 +02:00