ddnet/src/game/editor
bors[bot] 958778b441 Merge #1531
1531: Don't rotate static game tiles and fix switch rotation r=def- a=12pm

Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-03-24 19:43:27 +00:00
..
auto_map.cpp Fix automapper not removing the Opaque flag before checking if flags match 2019-03-11 14:35:24 +02:00
auto_map.h Optimize automatic automap to automap only around changes. 2018-10-09 12:56:48 +03:00
editor.cpp Default layer names to the selected image/sound 2019-03-24 03:22:29 +01:00
editor.h Don't rotate static game tiles and fix switch rotation 2019-03-23 01:11:32 +01:00
io.cpp Remove save group/layer button (fixes #1475) 2019-03-11 22:58:18 +01:00
layer_game.cpp Add auto game tiles to all possible layers, increase layer size if needed 2019-03-12 02:35:29 +01:00
layer_quads.cpp Default layer names to the selected image/sound 2019-03-24 03:22:29 +01:00
layer_sounds.cpp Default layer names to the selected image/sound 2019-03-24 03:22:29 +01:00
layer_tiles.cpp Merge #1531 2019-03-24 19:43:27 +00:00
popups.cpp Disable unused tiles only for DDNet entities 2019-02-08 04:04:41 +01:00