Commit graph

719 commits

Author SHA1 Message Date
KebsCS 3c9d92a527
Add Antarctica flag, update some existing flags 2024-10-11 14:29:59 +02:00
furo b475c67039 Various improvements to announcements 2024-09-18 12:16:29 +02:00
Robert Müller 3d746099fa Refactor image loading, saving and manipulation
Move `CImageInfo` from `engine/graphics.h` to own file `engine/image.h`. Also add 2-component image format to `CImageInfo::EImageFormat` for completeness, to replace the separate `EImageFormat` in `image_loader.h` with `CImageInfo::EImageFormat`.

Move `SetPixelColor`/`GetPixelColor` functions from editor to `CImageInfo` as member functions.

Replace `IGraphics::CopyTextureBufferSub` and `IGraphics::CopyTextureFromTextureBufferSub` functions with more versatile `CImageInfo::CopyRectFrom` function.

Make `IGraphics::LoadSpriteTexture` function more efficient by avoiding a copy of the image data by using the `LoadTextureRawMove` function. Remove unnecessary delegate function `CGraphics_Threaded::LoadSpriteTextureImpl` and temporary buffer `m_vSpriteHelper`.

Move `CEditorImage::DataEquals` function to `CImageInfo::DataEquals`. Use `mem_comp` to compare image data for more efficiency, instead of comparing each pixel individually.

Add another `IGraphics::LoadPng` function that loads image directly from memory and also handles the pnglite incompatibility warnings. This function will be used for more efficient loading of downloaded skin in the future.

Add convenience functions to load/save PNGs from/to `IOHANDLE` to reduce duplicate code when loading and saving images especially in the tools. These functions explicitly only allow loading images in RGBA and RGB format. Move general purpose image loading and saving functions to class `CImageLoader`.

Add more convenient `CByteBufferReader` and `CByteBufferWriter` classes for reading from and writing to a byte buffer while keeping track of the read/write position to replace existing `SImageByteBuffer`.

Extract `ConvertToGrayscale` utility function to reduce duplicate code when creating grayscale versions of skins, start menu images and community icons.

Move and rename `ConvertToRGBA` static function from graphics to `ConvertToRgba` in `image_manipulation.h/cpp`. Add `ConvertToRgbaAlloc` convenience function which allocates the target buffer. Add ``

Add `DilateImage`, `ResizeImage` and `ConvertToRgba` convenience functions that directly accept a `CImageInfo` argument that will be modified.

Remove unnecessary image size limitation in `map_replace_image` tool, which would only be relevant for 0.7 compatible maps. Adjust the maximum allowed image width/height in `map_convert_07` tool to be consistent with the actual limit that the 0.7 client has when loading images (`1 << 13 == 8192`).

Add doxygen comments for `CImageInfo`.

Pass `CImageInfo` by reference consistently, instead of sometimes passing a pointer.

Cleanup image loading and saving code. Improve error handling.
2024-09-16 17:49:18 +02:00
ChillerDragon 2cf6622cd7 Test tooltip description style
See https://github.com/ddnet/ddnet/issues/8870
2024-09-02 10:32:55 +08:00
ChillerDragon e1cb617c42 Add quick actions for game tiles 2024-09-01 10:50:44 +08:00
ChillerDragon f053a29463 Add ctrl+p editor prompt (quick actions) 2024-08-31 21:57:31 +08:00
Schrodinger ZHU Yifan 83c3b4ea89 Add arm64 windows support 2024-08-25 00:02:43 +02:00
Bamcane 5c2ab4cb92 Fix client sixup translation context
Co-authored-by: Robyt3 <robytemueller@gmail.com>
2024-08-18 18:14:27 +08:00
ChillerDragon 6121be1bf1 Rename grass_main_0.7 to ddnet_grass
ddnet did extend the tileset so it is no longer matching the 0.7 grass_main
renaming the file makes that clear and allows for further extensions of
the file without breaking teeworlds 0.7 compability.

Also it frees the filename grass_main_0.7.png to be used by the ddnet
0.7 client mode so it can display the correct mapres on 0.7 connections.
2024-08-18 10:32:33 +08:00
ChillerDragon 8903f49716 Render skins in 0.7 demos 2024-08-10 14:50:43 +02:00
ChillerDragon 093a78464a Add custom ddnet 0.7 skin greensward
https://github.com/teeworlds/teeworlds/pull/2152
2024-08-10 14:50:43 +02:00
Alexander Akulich fe99a346dd Improve 0.7 skins
skins7: Extract the skins dir to a macro
skins7: Look for the skins at 'skins7' dir
Data: Add 0.7 skins (diliated)
CMenus::RenderSkinSelection7: Fix the skins number (use 0.7 getter)
CSkins7::GetColorV3: Fix missing UnclampLighting
CRenderTools: Use stronger type for 0.7 colors
CSkins7::RandomizeSkin: Use enum value instead of hardcode+comment
CMenus::RenderSettingsTee7: Enable team skins validation
system: Add str_utf8_copy_num()
GameClient: Extract ApplySkin7InfoFromGameMsg()
GameClient: Add skin7 to CClientData (also process and validate it)
2024-08-10 14:50:43 +02:00
ChillerDragon bae37ab7df Add 0.7 client support
While keeping 0.6 fully working and untouched
This adds the option to connect via 0.7

0.7 servers are now mixed into the server browser list.
And users can also manually connect via 0.7
using a connection url like so:

    ./DDNet "connect tw-0.7+udp://127.0.0.1:8303"

This also adds a "Tee 0.7" section in the menu to pick a 0.7 skin.
The config variables are prefixed with player7_ like for example
player7_color_body
2024-08-10 14:50:42 +02:00
Dmitry Marakasov 7f1123e92b
Install icons and desktop file conditionally
Only install client/server icons and desktop file if corresponding targets are enabled
2024-07-23 17:13:17 +03:00
Dennis Felsing 04fba67005 Update libraries
SDL 2.26.5 -> 2.30.5
curl 8.0.1 -> 8.8.0
freetype 2.13.0 -> 2.13.2
sqlite3 3.41.2 -> 3.46.0
ffmpeg 6.0 -> 7.0.1
png 1.6.39 -> 1.6.43
2024-07-17 14:11:51 +02:00
Robert Müller 6c4b920f0a Fix --manifest-path argument usage for Android build
Whereas `cargo` expects the `--manifest-path` argument after the `build` command, `cargo ndk` only supports arguments being specified before the `build` command, which was causing the Android build to fail with:

```
error: Failed loading manifest
error: No such file or directory (os error 2)
```

Regression from #8557.
2024-07-13 11:31:40 +02:00
fokkonaut 3e3017f557 Update F-DDrace entities 2024-07-09 16:27:12 +02:00
Robert Müller 4f0ba0d5fa Fix rustup toolchain overrides not working with MSVC
Use the build folder as the working directory for the cargo build so rustup overrides of individual build folders are respected.
2024-07-05 18:23:17 +02:00
Dennis Felsing 83abf98c9a
Merge pull request #8546 from ChillerDragon/pr_07_winter
Add winter_main_0.7 mapres
2024-07-02 10:11:39 +00:00
ChillerDragon 22b051ce22 Add winter_main_0.7 mapres
```
$ wget https://raw.githubusercontent.com/teeworlds/teeworlds/a1911c8f7d8458fb4076ef8e7651e8ef5e91ab3e/datasrc/mapres/winter_main.png -O winter_main_0.7.png
$ dilate winter_main_0.7.png
```

https://github.com/ChillerDragon/ddnet/issues/8
2024-07-02 10:40:10 +08:00
ChillerDragon b138cc9f13 Add tests for snapshot crc overflow 2024-06-26 20:36:52 +08:00
Robert Müller 71b3c8a35b Force default char to be signed on all architectures
We assume that `char` is `signed` in various places in the code. In particular, the `Str.StrToInts` test will fail when `char` is not `signed` and names containing special characters will be displayed incorrectly on servers.

Therefore, the compiler flag `-fsigned-char` is set unconditionally instead of only for ARM and ARM64, as we expect `char` to be `signed` on all architectures.

A static assertion is added to ensure at compile time that `char` is `signed` independently from the flag added in `CMakeLists.txt`.

This is necessary at least for ARM, ARM64, PPC, PPC64, and PPC64LE. According to some sources, `char` may also be `unsigned` by default when compiling for Android, although this could not be confirmed with the current Android NDK using Clang.

For the PowerPC architectures, Compiler Explorer can be used to confirm that `char` is not `signed` by default by checking whether the static assertion compiles (see https://godbolt.org/z/9rn5Mrf59) and that the assembly is different with the `-fsigned-char` flag (see https://godbolt.org/z/138zTj3Wa).

Closes #8386.
2024-06-11 23:37:46 +02:00
heinrich5991 848f4a846b
Merge pull request #8334 from Robyt3/Android-Building-Fix
Fix the Android build and improve the Android building `README.md`
2024-05-22 21:19:40 +00:00
heinrich5991 df9980ee3e Optimize str_format(…, …, "%d", …) using templates
This would make the function `str_from_int` unnecessary, at least
user-facing.

Advantage: User doesn't have to care about `str_from_int`/`str_format`
distinction.

Disadvantage: We're adding some template programming to `system.h`,
potentially slowing all compilation.
2024-05-22 14:44:46 +02:00
Robert Müller cdbe1f775a Various fixes/improvements to Android building scripts
Use [cargo-ndk](https://github.com/bbqsrc/cargo-ndk) to configure cargo for building with the Android NDK. The output of `cargo ndk` is written to a subfolder for the target triplet, which cannot be changed by parameter. Therefore, the `CARGO_BUILD_DIR` is changed to this subfolder for the Android build, so the build process can find the output.

Use `$HOME` instead of `~` because cargo-ndk cannot correctly access the folder otherwise (will fail with error message indicating it could not determine the NDK version).

Add `DDNET_TEST_NO_LINK=ON` CMake argument, to fix Rust linking errors with tests.

Add additional CMake arguments to specify system name, API version and NDK location. Upgrade to Android API 34.

Use `nproc` instead of `32` threads for building.
2024-05-21 17:36:47 +02:00
furo 6864fc171b Include map_create_pixelart in release 2024-05-10 18:07:20 +02:00
Dennis Felsing a899b7f68a Add new file to CMakeLists.txt 2024-04-23 22:26:37 +08:00
ChillerDragon aa34ebe7be Update gtest to current main branch
From their readme

> GoogleTest now follows the Abseil Live at Head philosophy. We
> recommend updating to the latest commit in the main branch as often as
> possible. We do publish occasional semantic versions, tagged with
> v${major}.${minor}.${patch} (e.g. v1.14.0).

3d73dee972/README.md (live-at-head)
2024-04-09 16:51:15 +08:00
furo 09f1c6b694 Add -fsigned-char by default for ARM systems 2024-04-02 16:50:23 +02:00
heinrich5991 3805ffba86
Merge pull request #8073 from Robyt3/Gamecore-Str-Validation
Add validation for `StrToInts` and `IntsToStr`
2024-03-10 13:48:08 +00:00
Robert Müller 02f60421f9 Add validation for StrToInts and IntsToStr
Add strict validation for `StrToInts` function. Because this function should only be used with trusted internal strings, assertions are added to ensure that the string is not truncated. Some buffer sizes are adjusted accordingly, so truncation cannot happen.

Add less strict validation for `IntsToStr` function. An additional argument specifying the size of the output buffer is added to assert that the size of the output buffer is sufficient. However, because this function is used to decode data sent by the server and read from maps and ghosts, invalid input data should never result in crashes or invalid UTF-8 strings. The function will now unpack an empty string and return `false`, if the string contains invalid UTF-8.

The inline definition of the functions is not wanted, because it requires adding a `system.h` include in `gamecore.h`. Therefore the tools now have to depend on game-shared, which previously only worked because the functions were inline.

Tests are added to ensure the function still behaves the same as before for valid inputs and correctly handles invalid inputs.
2024-03-10 12:49:56 +01:00
Dennis Felsing 6d2f492ee9 Add Estonian translation (by Cammo) 2024-03-10 11:27:48 +01:00
Robert Müller 8d774fa48c Define Windows header macros only once in CMakeLists.txt
Instead of defining the macro `WIN32_LEAN_AND_MEAN` and sometimes also the macro `_WIN32_WINNT` in each file that directly or indirectly includes `<windows.h>`, only define these macros once consistently in `CMakeLists.txt`.

Also define `NTDDI_VERSION`, which is the new macro to specify the minimum Windows version starting with Windows Vista. This macro needs to be defined in addition to old `_WIN32_WINNT` macro, according to the documentation.

See https://learn.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers
2024-02-28 21:40:28 +01:00
ChillerDragon 9134e31800 Move select layer to editor component
closed #7943
closed #7612
2024-02-17 12:06:04 +08:00
Robert Müller 48fad83681 Remove hard-coded commands from client-side
Both console and chat commands are sent to clients dynamically with respective messages, so the static lists of commands were only used for servers not making use of these messages. Instead of assuming potentially incorrect console and chat commands on those servers, the lists will now be empty for those servers.

Move the command registration from the `ddracecommands.h` and `ddracechat.h` header files to the `CGameContext::RegisterDDRaceCommands` and `CGameContext::RegisterChatCommands` functions and delete the header files. The `CHAT_COMMAND` and `CONSOLE_COMMAND` macros are removed, because they only add unnecessary indirection now. The strings `CHAT_COMMAND` and `CONSOLE_COMMAND` are simply replaced with `Console()->Register` and semicolons are added at the end of the lines.

Closes #7665.
2024-02-04 13:16:04 +01:00
Robert Müller 7c9b1fbbb4 Add tabs for favorite communities, separate country/type filters
Support adding up to three communities as favorites in the server browser. Favorites can be changed with favorite buttons which are shown in the community filter on the Internet and Favorites tabs. The commands `add_favorite_community` and `remove_favorite_community` are added to change the favorite communities via the console and for saving the favorite communities to the config file. For the favorite communities, additional tabs using the communities' icons are shown in the server browser next to the Internet, LAN and Favorites tabs. Each community tab shows only the servers from the respective community, hence the community filters UI is not shown on the community tabs but only on the Internet and Favorites tabs. The country and type filters on community tabs cover only the countries and types from the respective community. Favorite communities are added from left to right. When more than three favorite communities are added, the oldest (leftmost) favorite community will be removed from the list.

When starting the client for the first time, i.e. with `cl_show_welcome 1`, the DDNet tab will be created as the only favorite community and selected initially. The community, country and type filters are unset when starting for the first time, so the Internet tab now shows all servers per default.

When starting with a `ui_page` for a favorite community that is not configured, the page is reset to the Internet tab. This also affects those who upgrade from versions with the old DDNet and KoG tabs. The server browser is now also correctly updated when changing `ui_page` via the console.

Track country and type filters for every community separately, to avoid filters resetting when switching between community tabs or changing the community filter. The commands `add_excluded_community`, `remove_excluded_community`, `add_excluded_country`, `remove_excluded_country`, `add_excluded_type` and `remove_excluded_type` are added to change the exclusion filters via the console and for saving the exclusion filters to the config file.

Render community filters above the toolbox (filter, info and friends) tabs when on the Internet and Favorites tab, so this setting is more visible and can be changed also when the other toolbox tabs are selected.

Add icon for the none community, based on the tee country flag color. This icon is hard-coded in the client, as the none community also is, so fetching the icon from the server would be inconvenient. Load community icons already when rendering the menu instead of only when rendering the server browser, so the icons are immediately available when using the start menu.

Find tutorial server by searching for community type "Tutorial" instead of searching for "(Tutorial)" in the server name.

Avoid cleaning favorite communities and filters when there are no communities, i.e. when the DDNet info failed to be loaded or does not contain any communities, to avoid losing all favorite communities and filters in this case.

Closes #7774.
2024-02-03 21:12:23 +01:00
Robert Müller e8305ef111 Move CSnapIDPool to separate compilation unit 2024-02-02 20:33:43 +01:00
Corantin H 9cc8a28305 Better map settings input (autocomplete, validation) 2024-01-23 20:13:56 +01:00
heinrich5991 bb3bd57c0e
Merge pull request #7683 from Learath2/dd_pr_curlmultifinal
Use curl-multi. Supersedes #5842
2024-01-15 21:54:24 +00:00
Alexander Akulich c56960728d CMake: Re-configure the project on version.h changed 2024-01-13 07:46:29 +03:00
Corantin H 3c9294321e Fix crash on editor autosave
Add system method `timestamp_from_str` and add tests.
Replace `int64_t` with `time_t` to be more consistent.
2024-01-02 23:38:41 +01:00
Corantin H ffd7776147 Add cursor types and use resize cursor for dragbars 2023-12-28 18:35:23 +01:00
Learath 1dc8496470 Use curl-multi 2023-12-18 20:06:43 +01:00
Robert Müller 013b8dffa5 Add INotifications kernel interface
Add a proper kernel interface `INotifications` for the notifications component instead of using a C style interface.

Add parameter for the application name when initializing notifications to avoid hardcoding the application name.

The implementation for macOS is kept in Objective-C and a TODO is added, as the API we are currently using appears to be deprecated.
2023-12-16 18:15:43 +01:00
heinrich5991 9a1644982e Remove ddnet.appdata.xml
It was outdated already.

Fixes #7607.
2023-12-13 11:58:29 +01:00
heinrich5991 05af24a052 Make less headers depend on <base/system.h>
Move a couple of trivial type definitions to `<base/types.h>` instead.
2023-12-11 23:52:23 +01:00
Corantin H 96e4c5f7cd Add editor undo/redo feature 2023-12-04 22:44:20 +01:00
furo 2cb948a57b Add finish info messages. 2023-11-26 17:29:40 +01:00
Robert Müller 42b952bc6c Move config variables to config_variables.h, remove variables.h
The contents of `variables.h` are moved to `config_variables.h` instead of being included with the preprocessor. The file `variables.h` is removed, so all config variables can be found in a single file instead of being spread over two files without any clear structure. The original declaration order of config variables is preserved. The unnecessary header guard `GAME_VARIABLES_H` from `variables.h` is removed, as the comment `// This file can be included several times.` already serves the same purpose of silencing the header guard check.

A comment is added at the end of `config_variables.h` to mark the location where modders should ideally declare all of their own config variables to avoid merge conflicts with us in the future.

Closes #7472.
2023-11-25 16:40:55 +01:00
heinrich5991 d4713cbfe2
Merge pull request #7475 from ChillerDragon/pr_gametype_mod
Add sv_gametype and sample mod
2023-11-19 03:07:24 +00:00