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https://github.com/ddnet/ddnet.git
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Add ctrl+p editor prompt (quick actions)
This commit is contained in:
parent
6ab597a465
commit
f053a29463
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@ -2500,8 +2500,13 @@ if(CLIENT)
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mapitems/sound.cpp
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mapitems/sound.h
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popups.cpp
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prompt.cpp
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prompt.h
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proof_mode.cpp
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proof_mode.h
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quick_action.h
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quick_actions.cpp
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quick_actions.h
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smooth_value.cpp
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smooth_value.h
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tileart.cpp
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@ -1074,11 +1074,9 @@ void CEditor::DoToolbarLayers(CUIRect ToolBar)
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// proof button
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TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
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static int s_ProofButton = 0;
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if(DoButton_Ex(&s_ProofButton, "Proof", MapView()->ProofMode()->IsEnabled(), &Button, 0, "[ctrl+p] Toggles proof borders. These borders represent the area that a player can see with default zoom.", IGraphics::CORNER_L) ||
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_P) && ModPressed))
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if(DoButton_Ex(&m_QuickActionProof, m_QuickActionProof.Label(), m_QuickActionProof.Active(), &Button, 0, m_QuickActionProof.Description(), IGraphics::CORNER_L))
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{
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MapView()->ProofMode()->Toggle();
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m_QuickActionProof.Call();
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}
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TB_Top.VSplitLeft(14.0f, &Button, &TB_Top);
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@ -1254,10 +1252,9 @@ void CEditor::DoToolbarLayers(CUIRect ToolBar)
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// refocus button
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{
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TB_Bottom.VSplitLeft(50.0f, &Button, &TB_Bottom);
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static int s_RefocusButton = 0;
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int FocusButtonChecked = MapView()->IsFocused() ? -1 : 1;
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if(DoButton_Editor(&s_RefocusButton, "Refocus", FocusButtonChecked, &Button, 0, "[HOME] Restore map focus") || (m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_HOME)))
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MapView()->Focus();
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if(DoButton_Editor(&m_QuickActionRefocus, m_QuickActionRefocus.Label(), FocusButtonChecked, &Button, 0, m_QuickActionRefocus.Description()) || (m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_HOME)))
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m_QuickActionRefocus.Call();
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TB_Bottom.VSplitLeft(5.0f, nullptr, &TB_Bottom);
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}
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@ -4302,12 +4299,9 @@ void CEditor::RenderLayers(CUIRect LayersBox)
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if(s_ScrollRegion.AddRect(AddGroupButton))
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{
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AddGroupButton.HSplitTop(RowHeight, &AddGroupButton, 0);
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static int s_AddGroupButton = 0;
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if(DoButton_Editor(&s_AddGroupButton, "Add group", 0, &AddGroupButton, IGraphics::CORNER_R, "Adds a new group"))
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if(DoButton_Editor(&m_QuickActionAddGroup, m_QuickActionAddGroup.Label(), 0, &AddGroupButton, IGraphics::CORNER_R, m_QuickActionAddGroup.Description()))
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{
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m_Map.NewGroup();
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m_SelectedGroup = m_Map.m_vpGroups.size() - 1;
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m_EditorHistory.RecordAction(std::make_shared<CEditorActionGroup>(this, m_SelectedGroup, false));
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m_QuickActionAddGroup.Call();
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}
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}
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@ -4806,8 +4800,8 @@ void CEditor::RenderImagesList(CUIRect ToolBox)
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{
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AddImageButton.HSplitTop(5.0f, nullptr, &AddImageButton);
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AddImageButton.HSplitTop(RowHeight, &AddImageButton, nullptr);
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if(DoButton_Editor(&s_AddImageButton, "Add", 0, &AddImageButton, 0, "Load a new image to use in the map"))
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InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_IMG, "Add Image", "Add", "mapres", false, AddImage, this);
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if(DoButton_Editor(&s_AddImageButton, m_QuickActionAddImage.Label(), 0, &AddImageButton, 0, m_QuickActionAddImage.Description()))
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m_QuickActionAddImage.Call();
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}
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s_ScrollRegion.End();
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}
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@ -5750,9 +5744,9 @@ void CEditor::RenderStatusbar(CUIRect View, CUIRect *pTooltipRect)
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CUIRect Button;
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View.VSplitRight(100.0f, &View, &Button);
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static int s_EnvelopeButton = 0;
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if(DoButton_Editor(&s_EnvelopeButton, "Envelopes", ButtonsDisabled ? -1 : m_ActiveExtraEditor == EXTRAEDITOR_ENVELOPES, &Button, 0, "Toggles the envelope editor.") == 1)
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if(DoButton_Editor(&s_EnvelopeButton, m_QuickActionEnvelopes.Label(), m_QuickActionEnvelopes.Color(), &Button, 0, m_QuickActionEnvelopes.Description()) == 1)
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{
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m_ActiveExtraEditor = m_ActiveExtraEditor == EXTRAEDITOR_ENVELOPES ? EXTRAEDITOR_NONE : EXTRAEDITOR_ENVELOPES;
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m_QuickActionEnvelopes.Call();
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}
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View.VSplitRight(10.0f, &View, nullptr);
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@ -7919,7 +7913,7 @@ void CEditor::Render()
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InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", true, CallbackSaveCopyMap, this);
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// ctrl+shift+s to save as
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else if(Input()->KeyPress(KEY_S) && ModPressed && ShiftPressed)
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InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", true, CallbackSaveMap, this);
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m_QuickActionSaveAs.Call();
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// ctrl+s to save
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else if(Input()->KeyPress(KEY_S) && ModPressed)
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{
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@ -8362,6 +8356,7 @@ void CEditor::Init()
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m_vComponents.emplace_back(m_MapView);
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m_vComponents.emplace_back(m_MapSettingsBackend);
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m_vComponents.emplace_back(m_LayerSelector);
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m_vComponents.emplace_back(m_Prompt);
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for(CEditorComponent &Component : m_vComponents)
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Component.OnInit(this);
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@ -38,6 +38,8 @@
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#include "layer_selector.h"
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#include "map_view.h"
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#include "smooth_value.h"
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#include <game/editor/prompt.h>
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#include <game/editor/quick_action.h>
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#include <deque>
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#include <functional>
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@ -60,7 +62,8 @@ enum
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DIALOG_NONE = 0,
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DIALOG_FILE,
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DIALOG_MAPSETTINGS_ERROR
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DIALOG_MAPSETTINGS_ERROR,
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DIALOG_QUICK_PROMPT,
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};
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class CEditorImage;
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@ -278,6 +281,7 @@ class CEditor : public IEditor
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std::vector<std::reference_wrapper<CEditorComponent>> m_vComponents;
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CMapView m_MapView;
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CLayerSelector m_LayerSelector;
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CPrompt m_Prompt;
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bool m_EditorWasUsedBefore = false;
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@ -319,7 +323,16 @@ public:
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const CMapView *MapView() const { return &m_MapView; }
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CLayerSelector *LayerSelector() { return &m_LayerSelector; }
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void AddGroup();
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void AddTileLayer();
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#define REGISTER_QUICK_ACTION(name, text, callback, disabled, active, button_color, description) CQuickAction m_QuickAction##name;
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#include <game/editor/quick_actions.h>
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#undef REGISTER_QUICK_ACTION
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CEditor() :
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#define REGISTER_QUICK_ACTION(name, text, callback, disabled, active, button_color, description) m_QuickAction##name(text, description, callback, disabled, active, button_color),
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#include <game/editor/quick_actions.h>
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#undef REGISTER_QUICK_ACTION
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m_ZoomEnvelopeX(1.0f, 0.1f, 600.0f),
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m_ZoomEnvelopeY(640.0f, 0.1f, 32000.0f),
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m_MapSettingsCommandContext(m_MapSettingsBackend.NewContext(&m_SettingsCommandInput))
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@ -107,9 +107,9 @@ CUi::EPopupMenuFunctionResult CEditor::PopupMenuFile(void *pContext, CUIRect Vie
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View.HSplitTop(2.0f, nullptr, &View);
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View.HSplitTop(12.0f, &Slot, &View);
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if(pEditor->DoButton_MenuItem(&s_SaveAsButton, "Save As", 0, &Slot, 0, "Saves the current map under a new name (ctrl+shift+s)"))
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if(pEditor->DoButton_MenuItem(&s_SaveAsButton, pEditor->m_QuickActionSaveAs.Label(), 0, &Slot, 0, pEditor->m_QuickActionSaveAs.Description()))
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{
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pEditor->InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", true, CEditor::CallbackSaveMap, pEditor);
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pEditor->m_QuickActionSaveAs.Call();
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return CUi::POPUP_CLOSE_CURRENT;
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}
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@ -578,16 +578,9 @@ CUi::EPopupMenuFunctionResult CEditor::PopupGroup(void *pContext, CUIRect View,
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// new tile layer
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View.HSplitBottom(5.0f, &View, nullptr);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewTileLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewTileLayerButton, "Add tile layer", 0, &Button, 0, "Creates a new tile layer"))
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if(pEditor->DoButton_Editor(&pEditor->m_QuickActionAddTileLayer, pEditor->m_QuickActionAddTileLayer.Label(), 0, &Button, 0, pEditor->m_QuickActionAddTileLayer.Description()))
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{
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std::shared_ptr<CLayer> pTileLayer = std::make_shared<CLayerTiles>(pEditor, pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pTileLayer->m_pEditor = pEditor;
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pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->AddLayer(pTileLayer);
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int LayerIndex = pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->m_vpLayers.size() - 1;
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pEditor->SelectLayer(LayerIndex);
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pEditor->m_Map.m_vpGroups[pEditor->m_SelectedGroup]->m_Collapse = false;
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pEditor->m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(pEditor, pEditor->m_SelectedGroup, LayerIndex));
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pEditor->m_QuickActionAddTileLayer.Call();
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return CUi::POPUP_CLOSE_CURRENT;
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}
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166
src/game/editor/prompt.cpp
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166
src/game/editor/prompt.cpp
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@ -0,0 +1,166 @@
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#include <engine/keys.h>
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#include <game/client/ui_listbox.h>
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#include <game/editor/quick_action.h>
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#include "editor.h"
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#include "prompt.h"
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bool FuzzyMatch(const char *pHaystack, const char *pNeedle)
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{
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if(!pNeedle || !pNeedle[0])
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return false;
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char aBuf[2] = {0};
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const char *pHit = pHaystack;
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int NeedleLen = str_length(pNeedle);
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for(int i = 0; i < NeedleLen; i++)
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{
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if(!pHit)
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return false;
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aBuf[0] = pNeedle[i];
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pHit = str_find_nocase(pHit, aBuf);
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if(pHit)
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pHit++;
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}
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return pHit;
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}
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bool CPrompt::IsActive()
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{
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return CEditorComponent::IsActive() || Editor()->m_Dialog == DIALOG_QUICK_PROMPT;
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}
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void CPrompt::SetActive()
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{
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Editor()->m_Dialog = DIALOG_QUICK_PROMPT;
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CEditorComponent::SetActive();
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Ui()->SetActiveItem(&m_PromptInput);
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}
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void CPrompt::SetInactive()
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{
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m_ResetFilterResults = true;
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m_PromptInput.Clear();
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if(Editor()->m_Dialog == DIALOG_QUICK_PROMPT)
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Editor()->m_Dialog = DIALOG_NONE;
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CEditorComponent::SetInactive();
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}
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bool CPrompt::OnInput(const IInput::CEvent &Event)
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{
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if(Input()->ModifierIsPressed() && Input()->KeyIsPressed(KEY_P))
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{
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SetActive();
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}
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return false;
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}
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void CPrompt::OnInit(CEditor *pEditor)
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{
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CEditorComponent::OnInit(pEditor);
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#define REGISTER_QUICK_ACTION(name, text, callback, disabled, active, button_color, description) m_vQuickActions.emplace_back(&Editor()->m_QuickAction##name);
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#include <game/editor/quick_actions.h>
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#undef REGISTER_QUICK_ACTION
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}
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void CPrompt::OnRender(CUIRect _)
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{
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if(!IsActive())
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return;
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if(Ui()->ConsumeHotkey(CUi::HOTKEY_ESCAPE))
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{
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SetInactive();
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return;
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}
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static CListBox s_ListBox;
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CUIRect Prompt, PromptBox;
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CUIRect Suggestions;
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Ui()->MapScreen();
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CUIRect Overlay = *Ui()->Screen();
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Overlay.Draw(ColorRGBA(0, 0, 0, 0.33f), IGraphics::CORNER_NONE, 0.0f);
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CUIRect Background;
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Overlay.VMargin(150.0f, &Background);
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Background.HMargin(50.0f, &Background);
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Background.Draw(ColorRGBA(0, 0, 0, 0.80f), IGraphics::CORNER_ALL, 5.0f);
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Background.Margin(10.0f, &Prompt);
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Prompt.VSplitMid(nullptr, &PromptBox);
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Prompt.HSplitTop(16.0f, &PromptBox, &Suggestions);
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PromptBox.Draw(ColorRGBA(0, 0, 0, 0.75f), IGraphics::CORNER_ALL, 2.0f);
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Suggestions.y += 6.0f;
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if(Ui()->DoClearableEditBox(&m_PromptInput, &PromptBox, 10.0f) || m_ResetFilterResults)
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{
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m_PromptSelectedIndex = 0;
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m_vpFilteredPromptList.clear();
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if(m_ResetFilterResults && m_pLastAction)
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{
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m_vpFilteredPromptList.push_back(m_pLastAction);
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}
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for(auto *pQuickAction : m_vQuickActions)
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{
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if(m_PromptInput.IsEmpty() || FuzzyMatch(pQuickAction->Label(), m_PromptInput.GetString()))
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{
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bool Skip = false;
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if(m_ResetFilterResults)
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if(pQuickAction == m_pLastAction)
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Skip = true;
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if(!Skip)
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m_vpFilteredPromptList.push_back(pQuickAction);
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}
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}
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m_ResetFilterResults = false;
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}
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s_ListBox.SetActive(!Ui()->IsPopupOpen());
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s_ListBox.DoStart(15.0f, m_vpFilteredPromptList.size(), 1, 5, m_PromptSelectedIndex, &Suggestions, false);
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for(size_t i = 0; i < m_vpFilteredPromptList.size(); i++)
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{
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const CListboxItem Item = s_ListBox.DoNextItem(m_vpFilteredPromptList[i], m_PromptSelectedIndex >= 0 && (size_t)m_PromptSelectedIndex == i);
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if(!Item.m_Visible)
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continue;
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CUIRect LabelColumn, DescColumn;
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Item.m_Rect.VSplitLeft(5.0f, nullptr, &LabelColumn);
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LabelColumn.VSplitLeft(100.0f, &LabelColumn, &DescColumn);
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LabelColumn.VSplitRight(5.0f, &LabelColumn, nullptr);
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SLabelProperties Props;
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Props.m_MaxWidth = LabelColumn.w;
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Props.m_EllipsisAtEnd = true;
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Ui()->DoLabel(&LabelColumn, m_vpFilteredPromptList[i]->Label(), 10.0f, TEXTALIGN_ML, Props);
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Props.m_MaxWidth = DescColumn.w;
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ColorRGBA DescColor = TextRender()->DefaultTextColor();
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DescColor.a = Item.m_Selected ? 1.0f : 0.8f;
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TextRender()->TextColor(DescColor);
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Ui()->DoLabel(&DescColumn, m_vpFilteredPromptList[i]->Description(), 10.0f, TEXTALIGN_MR, Props);
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TextRender()->TextColor(TextRender()->DefaultTextColor());
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}
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const int NewSelected = s_ListBox.DoEnd();
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if(m_PromptSelectedIndex != NewSelected)
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{
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m_PromptSelectedIndex = NewSelected;
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}
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if(s_ListBox.WasItemActivated())
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{
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if(m_PromptSelectedIndex >= 0)
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{
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const CQuickAction *pBtn = m_vpFilteredPromptList[m_PromptSelectedIndex];
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pBtn->Call();
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m_pLastAction = pBtn;
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SetInactive();
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}
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}
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}
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29
src/game/editor/prompt.h
Normal file
29
src/game/editor/prompt.h
Normal file
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#ifndef GAME_EDITOR_PROMPT_H
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#define GAME_EDITOR_PROMPT_H
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#include <game/client/lineinput.h>
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#include <game/client/ui_rect.h>
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#include <game/editor/quick_action.h>
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#include "component.h"
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class CPrompt : public CEditorComponent
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{
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bool m_ResetFilterResults = true;
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const CQuickAction *m_pLastAction = nullptr;
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int m_PromptSelectedIndex = -1;
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std::vector<const CQuickAction *> m_vpFilteredPromptList;
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std::vector<CQuickAction *> m_vQuickActions;
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CLineInputBuffered<512> m_PromptInput;
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public:
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void OnInit(CEditor *pEditor) override;
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bool OnInput(const IInput::CEvent &Event) override;
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void OnRender(CUIRect _) override;
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bool IsActive();
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void SetActive();
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void SetInactive();
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};
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#endif
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58
src/game/editor/quick_action.h
Normal file
58
src/game/editor/quick_action.h
Normal file
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@ -0,0 +1,58 @@
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#ifndef GAME_EDITOR_QUICK_ACTION_H
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#define GAME_EDITOR_QUICK_ACTION_H
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#include <functional>
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#include <utility>
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typedef std::function<void()> FButtonClickCallback;
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typedef std::function<bool()> FButtonDisabledCallback;
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typedef std::function<bool()> FButtonActiveCallback;
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typedef std::function<int()> FButtonColorCallback;
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class CQuickAction
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{
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private:
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const char *m_pLabel;
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const char *m_pDescription;
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FButtonClickCallback m_pfnCallback;
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FButtonDisabledCallback m_pfnDisabledCallback;
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FButtonActiveCallback m_pfnActiveCallback;
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FButtonColorCallback m_pfnColorCallback;
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public:
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CQuickAction(
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const char *pLabel,
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const char *pDescription,
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FButtonClickCallback pfnCallback,
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||||
FButtonDisabledCallback pfnDisabledCallback,
|
||||
FButtonActiveCallback pfnActiveCallback,
|
||||
FButtonColorCallback pfnColorCallback) :
|
||||
m_pLabel(pLabel),
|
||||
m_pDescription(pDescription),
|
||||
m_pfnCallback(std::move(pfnCallback)),
|
||||
m_pfnDisabledCallback(std::move(pfnDisabledCallback)),
|
||||
m_pfnActiveCallback(std::move(pfnActiveCallback)),
|
||||
m_pfnColorCallback(std::move(pfnColorCallback))
|
||||
{
|
||||
}
|
||||
|
||||
// code to run when the action is triggered
|
||||
void Call() const { m_pfnCallback(); }
|
||||
|
||||
// bool that indicates if the action can be performed not or not
|
||||
bool Disabled() { return m_pfnDisabledCallback(); }
|
||||
|
||||
// bool that indicates if the action is currently running
|
||||
// only applies to actions that can be turned on or off like proof borders
|
||||
bool Active() { return m_pfnActiveCallback(); }
|
||||
|
||||
// color "enum" that represents the state of the quick actions button
|
||||
// used as Checked argument for DoButton_Editor()
|
||||
int Color() { return m_pfnColorCallback(); }
|
||||
|
||||
const char *Label() const { return m_pLabel; }
|
||||
const char *Description() const { return m_pDescription; }
|
||||
};
|
||||
|
||||
#endif
|
20
src/game/editor/quick_actions.cpp
Normal file
20
src/game/editor/quick_actions.cpp
Normal file
|
@ -0,0 +1,20 @@
|
|||
#include "editor.h"
|
||||
|
||||
#include "editor_actions.h"
|
||||
|
||||
void CEditor::AddGroup()
|
||||
{
|
||||
m_Map.NewGroup();
|
||||
m_SelectedGroup = m_Map.m_vpGroups.size() - 1;
|
||||
m_EditorHistory.RecordAction(std::make_shared<CEditorActionGroup>(this, m_SelectedGroup, false));
|
||||
}
|
||||
void CEditor::AddTileLayer()
|
||||
{
|
||||
std::shared_ptr<CLayer> pTileLayer = std::make_shared<CLayerTiles>(this, m_Map.m_pGameLayer->m_Width, m_Map.m_pGameLayer->m_Height);
|
||||
pTileLayer->m_pEditor = this;
|
||||
m_Map.m_vpGroups[m_SelectedGroup]->AddLayer(pTileLayer);
|
||||
int LayerIndex = m_Map.m_vpGroups[m_SelectedGroup]->m_vpLayers.size() - 1;
|
||||
SelectLayer(LayerIndex);
|
||||
m_Map.m_vpGroups[m_SelectedGroup]->m_Collapse = false;
|
||||
m_EditorHistory.RecordAction(std::make_shared<CEditorActionAddLayer>(this, m_SelectedGroup, LayerIndex));
|
||||
}
|
50
src/game/editor/quick_actions.h
Normal file
50
src/game/editor/quick_actions.h
Normal file
|
@ -0,0 +1,50 @@
|
|||
// This file can be included several times.
|
||||
|
||||
#ifndef REGISTER_QUICK_ACTION
|
||||
#define REGISTER_QUICK_ACTION(name, text, callback, disabled, active, button_color, description)
|
||||
#endif
|
||||
|
||||
#define ALWAYS_FALSE []() -> bool { return false; }
|
||||
#define DEFAULT_BTN []() -> int { return -1; }
|
||||
|
||||
REGISTER_QUICK_ACTION(
|
||||
AddGroup, "Add group", [&]() { AddGroup(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Adds a new group")
|
||||
REGISTER_QUICK_ACTION(
|
||||
Refocus, "Refocus", [&]() { MapView()->Focus(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "[HOME] Restore map focus")
|
||||
REGISTER_QUICK_ACTION(
|
||||
Proof,
|
||||
"Proof",
|
||||
[&]() { MapView()->ProofMode()->Toggle(); },
|
||||
ALWAYS_FALSE,
|
||||
[&]() -> bool { return MapView()->ProofMode()->IsEnabled(); },
|
||||
DEFAULT_BTN,
|
||||
"Toggles proof borders. These borders represent the area that a player can see with default zoom.")
|
||||
REGISTER_QUICK_ACTION(
|
||||
AddTileLayer, "Add tile layer", [&]() { AddTileLayer(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Creates a new tile layer.")
|
||||
REGISTER_QUICK_ACTION(
|
||||
SaveAs,
|
||||
"Save As",
|
||||
[&]() { InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save As", "maps", true, CEditor::CallbackSaveMap, this); },
|
||||
ALWAYS_FALSE,
|
||||
ALWAYS_FALSE,
|
||||
DEFAULT_BTN,
|
||||
"Saves the current map under a new name (ctrl+shift+s)")
|
||||
REGISTER_QUICK_ACTION(
|
||||
Envelopes,
|
||||
"Envelopes",
|
||||
[&]() { m_ActiveExtraEditor = m_ActiveExtraEditor == EXTRAEDITOR_ENVELOPES ? EXTRAEDITOR_NONE : EXTRAEDITOR_ENVELOPES; },
|
||||
ALWAYS_FALSE,
|
||||
ALWAYS_FALSE,
|
||||
[&]() -> int { return m_ShowPicker ? -1 : m_ActiveExtraEditor == EXTRAEDITOR_ENVELOPES; },
|
||||
"Toggles the envelope editor.")
|
||||
REGISTER_QUICK_ACTION(
|
||||
AddImage,
|
||||
"Add Image",
|
||||
[&]() { InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_IMG, "Add Image", "Add", "mapres", false, AddImage, this); },
|
||||
ALWAYS_FALSE,
|
||||
ALWAYS_FALSE,
|
||||
DEFAULT_BTN,
|
||||
"Load a new image to use in the map")
|
||||
|
||||
#undef ALWAYS_FALSE
|
||||
#undef DEFAULT_BTN
|
Loading…
Reference in a new issue