Fix client sixup translation context

Co-authored-by: Robyt3 <robytemueller@gmail.com>
This commit is contained in:
Bamcane 2024-08-18 16:57:16 +08:00
parent f569981eb5
commit 5c2ab4cb92
12 changed files with 167 additions and 122 deletions

View file

@ -2127,6 +2127,7 @@ set_src(ENGINE_SHARED GLOB_RECURSE src/engine/shared
teehistorian_ex.cpp
teehistorian_ex.h
teehistorian_ex_chunks.h
translation_context.cpp
translation_context.h
uuid_manager.cpp
uuid_manager.h

View file

@ -0,0 +1,38 @@
#include <base/system.h>
#include "translation_context.h"
void CTranslationContext::Reset()
{
m_ServerSettings.Reset();
std::fill(std::begin(m_apPlayerInfosRace), std::end(m_apPlayerInfosRace), nullptr);
for(CClientData &Client : m_aClients)
Client.Reset();
std::fill(std::begin(m_aDamageTaken), std::end(m_aDamageTaken), 0);
std::fill(std::begin(m_aDamageTakenTick), std::end(m_aDamageTakenTick), 0);
std::fill(std::begin(m_aLocalClientId), std::end(m_aLocalClientId), -1);
m_ShouldSendGameInfo = false;
m_GameStateFlags7 = 0;
m_GameFlags = 0;
m_ScoreLimit = 0;
m_TimeLimit = 0;
m_MatchNum = 0;
m_MatchCurrent = 0;
m_MapdownloadTotalsize = -1;
m_MapDownloadChunkSize = 0;
m_MapDownloadChunksPerRequest = 0;
m_FlagCarrierBlue = 0;
m_FlagCarrierRed = 0;
m_TeamscoreRed = 0;
m_TeamscoreBlue = 0;
m_GameStartTick7 = 0;
m_GameStateEndTick7 = 0;
}

View file

@ -1,7 +1,6 @@
#ifndef ENGINE_SHARED_TRANSLATION_CONTEXT_H
#define ENGINE_SHARED_TRANSLATION_CONTEXT_H
#include <base/system.h>
#include <engine/shared/protocol.h>
#include <game/generated/protocol7.h>
@ -15,23 +14,7 @@ public:
Reset();
}
void Reset()
{
for(int &LocalClientId : m_aLocalClientId)
LocalClientId = -1;
m_ShouldSendGameInfo = false;
m_GameFlags = 0;
m_ScoreLimit = 0;
m_TimeLimit = 0;
m_MatchNum = 0;
m_MatchCurrent = 0;
mem_zero(m_aDamageTaken, sizeof(m_aDamageTaken));
mem_zero(m_aDamageTakenTick, sizeof(m_aDamageTakenTick));
m_FlagCarrierBlue = 0;
m_FlagCarrierRed = 0;
m_TeamscoreRed = 0;
m_TeamscoreBlue = 0;
}
void Reset();
// this class is not used
// it could be used in the in game menu
@ -42,12 +25,28 @@ public:
class CServerSettings
{
public:
bool m_KickVote = false;
int m_KickMin = 0;
bool m_SpecVote = false;
bool m_TeamLock = false;
bool m_TeamBalance = false;
int m_PlayerSlots = 0;
bool m_KickVote;
int m_KickMin;
bool m_SpecVote;
bool m_TeamLock;
bool m_TeamBalance;
int m_PlayerSlots;
CServerSettings()
{
Reset();
}
void Reset()
{
m_KickVote = false;
m_KickMin = 0;
m_SpecVote = false;
m_TeamLock = false;
m_TeamBalance = false;
m_PlayerSlots = 0;
}
} m_ServerSettings;
class CClientData

View file

@ -823,14 +823,14 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
{
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
const char *pPartName = LineAuthor.m_Sixup[g_Config.m_ClDummy].m_aaSkinPartNames[Part];
const char *pPartName = LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aaSkinPartNames[Part];
int Id = m_pClient->m_Skins7.FindSkinPart(Part, pPartName, false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, Id);
if(LineAuthor.m_Sixup[g_Config.m_ClDummy].m_aUseCustomColors[Part])
if(LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aUseCustomColors[Part])
{
pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture;
pCurrentLine->m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(
LineAuthor.m_Sixup[g_Config.m_ClDummy].m_aSkinPartColors[Part],
LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aSkinPartColors[Part],
Part == protocol7::SKINPART_MARKING);
}
else
@ -839,13 +839,13 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
pCurrentLine->m_Sixup.m_aColors[Part] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
if(LineAuthor.m_SkinInfo.m_Sixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
if(LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
{
if(Part == protocol7::SKINPART_BODY && str_comp(pPartName, "standard"))
pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
if(Part == protocol7::SKINPART_DECORATION && str_comp(pPartName, "twinbopp"))
pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_Sixup[g_Config.m_ClDummy].m_HatTexture;
pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture;
}
}
}
@ -1303,10 +1303,10 @@ void CChat::OnRender()
{
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
RenderInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = Line.m_Sixup.m_aColors[Part];
RenderInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part];
RenderInfo.m_Sixup[g_Config.m_ClDummy].m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex;
RenderInfo.m_Sixup[g_Config.m_ClDummy].m_HatTexture = Line.m_Sixup.m_HatTexture;
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = Line.m_Sixup.m_aColors[Part];
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part];
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex;
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture = Line.m_Sixup.m_HatTexture;
}
}

View file

@ -117,13 +117,13 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
OwnSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
@ -169,13 +169,13 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
@ -193,7 +193,7 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), vec2(TeeLeft.x + TeeLeft.w / 2.0f, TeeLeft.y + TeeLeft.h / 2.0f + 6.0f));
@ -202,7 +202,7 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
TeamSkinInfo.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), vec2(TeeRight.x + TeeRight.w / 2.0f, TeeRight.y + TeeRight.h / 2.0f + 6.0f));
}
@ -421,13 +421,13 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
{
if(s->m_aUseCustomColors[Part])
{
Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture;
Info.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture;
Info.m_Sixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
@ -510,18 +510,18 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
{
if(m_TeePartSelected == j)
Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_ColorTexture;
else
Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_ColorTexture;
Info.m_Sixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
}
else
{
if(m_TeePartSelected == j)
Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_OrgTexture;
else
Info.m_Sixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_OrgTexture;
Info.m_Sixup[0].m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_OrgTexture;
Info.m_aSixup[0].m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
}
Info.m_Size = 50.0f;

View file

@ -29,7 +29,7 @@
void CPlayers::RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha)
{
if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY].IsValid())
if(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY].IsValid())
RenderHand7(pInfo, CenterPos, Dir, AngleOffset, PostRotOffset, Alpha);
else
RenderHand6(pInfo, CenterPos, Dir, AngleOffset, PostRotOffset, Alpha);
@ -56,12 +56,12 @@ void CPlayers::RenderHand7(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir
HandPos += DirX * PostRotOffset.x;
HandPos += DirY * PostRotOffset.y;
ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_HANDS];
ColorRGBA Color = pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_HANDS];
Color.a = Alpha;
IGraphics::CQuadItem QuadOutline(HandPos.x, HandPos.y, 2 * BaseSize, 2 * BaseSize);
IGraphics::CQuadItem QuadHand = QuadOutline;
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_HANDS]);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_HANDS]);
Graphics()->QuadsBegin();
Graphics()->SetColor(Color);
Graphics()->QuadsSetRotation(Angle);
@ -842,7 +842,7 @@ void CPlayers::OnRender()
const auto *pSkin = m_pClient->m_Skins.FindOrNullptr("x_ninja");
if(pSkin != nullptr)
{
aRenderInfo[i].m_Sixup[g_Config.m_ClDummy].Reset();
aRenderInfo[i].m_aSixup[g_Config.m_ClDummy].Reset();
aRenderInfo[i].m_OriginalRenderSkin = pSkin->m_OriginalSkin;
aRenderInfo[i].m_ColorableRenderSkin = pSkin->m_ColorableSkin;

View file

@ -2346,18 +2346,18 @@ void CGameClient::CClientData::UpdateRenderInfo(bool IsTeamPlay, int Conn)
const ColorRGBA aMarkingColorsSixup[2] = {
ColorRGBA(0.824f, 0.345f, 0.345f, 1.0f),
ColorRGBA(0.345f, 0.514f, 0.824f, 1.0f)};
float MarkingAlpha = m_RenderInfo.m_Sixup[Conn].m_aColors[protocol7::SKINPART_MARKING].a;
for(auto &Color : m_RenderInfo.m_Sixup[Conn].m_aColors)
float MarkingAlpha = m_RenderInfo.m_aSixup[Conn].m_aColors[protocol7::SKINPART_MARKING].a;
for(auto &Color : m_RenderInfo.m_aSixup[Conn].m_aColors)
Color = aTeamColorsSixup[m_Team];
if(MarkingAlpha > 0.1f)
m_RenderInfo.m_Sixup[Conn].m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team];
m_RenderInfo.m_aSixup[Conn].m_aColors[protocol7::SKINPART_MARKING] = aMarkingColorsSixup[m_Team];
}
}
else
{
m_RenderInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(12829350));
m_RenderInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(12829350));
for(auto &Color : m_RenderInfo.m_Sixup[Conn].m_aColors)
for(auto &Color : m_RenderInfo.m_aSixup[Conn].m_aColors)
Color = color_cast<ColorRGBA>(ColorHSLA(12829350));
}
}
@ -2374,15 +2374,7 @@ void CGameClient::CClientData::Reset()
m_Country = -1;
m_aSkinName[0] = '\0';
m_SkinColor = 0;
for(auto &Info : m_Sixup)
{
for(int i = 0; i < protocol7::NUM_SKINPARTS; ++i)
{
Info.m_aaSkinPartNames[i][0] = '\0';
Info.m_aUseCustomColors[i] = 0;
Info.m_aSkinPartColors[i] = 0;
}
}
m_Team = 0;
m_Emoticon = 0;
m_EmoticonStartFraction = 0;
@ -2440,6 +2432,19 @@ void CGameClient::CClientData::Reset()
std::fill(std::begin(m_aPredTick), std::end(m_aPredTick), 0);
m_SpecCharPresent = false;
m_SpecChar = vec2(0.0f, 0.0f);
for(auto &Info : m_aSixup)
Info.Reset();
}
void CGameClient::CClientData::CSixup::Reset()
{
for(int i = 0; i < protocol7::NUM_SKINPARTS; ++i)
{
m_aaSkinPartNames[i][0] = '\0';
m_aUseCustomColors[i] = 0;
m_aSkinPartColors[i] = 0;
}
}
void CGameClient::SendSwitchTeam(int Team)
@ -2507,11 +2512,11 @@ bool CGameClient::GotWantedSkin7(bool Dummy)
for(int SkinPart = 0; SkinPart < protocol7::NUM_SKINPARTS; SkinPart++)
{
if(str_comp(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup[g_Config.m_ClDummy].m_aaSkinPartNames[SkinPart], apSkinPartsPtr[SkinPart]))
if(str_comp(m_aClients[m_aLocalIds[(int)Dummy]].m_aSixup[g_Config.m_ClDummy].m_aaSkinPartNames[SkinPart], apSkinPartsPtr[SkinPart]))
return false;
if(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup[g_Config.m_ClDummy].m_aUseCustomColors[SkinPart] != aUCCVars[SkinPart])
if(m_aClients[m_aLocalIds[(int)Dummy]].m_aSixup[g_Config.m_ClDummy].m_aUseCustomColors[SkinPart] != aUCCVars[SkinPart])
return false;
if(m_aClients[m_aLocalIds[(int)Dummy]].m_Sixup[g_Config.m_ClDummy].m_aSkinPartColors[SkinPart] != aColorVars[SkinPart])
if(m_aClients[m_aLocalIds[(int)Dummy]].m_aSixup[g_Config.m_ClDummy].m_aSkinPartColors[SkinPart] != aColorVars[SkinPart])
return false;
}

View file

@ -444,13 +444,15 @@ public:
class CSixup
{
public:
void Reset();
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH];
int m_aUseCustomColors[protocol7::NUM_SKINPARTS];
int m_aSkinPartColors[protocol7::NUM_SKINPARTS];
};
// 0.7 Skin
CSixup m_Sixup[NUM_DUMMIES];
CSixup m_aSixup[NUM_DUMMIES];
};
CClientData m_aClients[MAX_CLIENTS];

View file

@ -272,7 +272,7 @@ void CRenderTools::GetRenderTeeOffsetToRenderedTee(const CAnimState *pAnim, cons
void CRenderTools::RenderTee(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha) const
{
if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY].IsValid())
if(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY].IsValid())
RenderTee7(pAnim, pInfo, Emote, Dir, Pos, Alpha);
else
RenderTee6(pAnim, pInfo, Emote, Dir, Pos, Alpha);
@ -307,7 +307,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
// draw bot visuals (background)
if(IsBot && !OutLine)
{
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_BotTexture);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_BotTexture);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
SelectSprite7(client_data7::SPRITE_TEE_BOT_BACKGROUND, 0, 0, 0);
@ -319,13 +319,13 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
// draw bot visuals (foreground)
if(IsBot && !OutLine)
{
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_BotTexture);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_BotTexture);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
SelectSprite7(client_data7::SPRITE_TEE_BOT_FOREGROUND, 0, 0, 0);
Item = BotItem;
Graphics()->QuadsDraw(&Item, 1);
ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_BotColor;
ColorRGBA Color = pInfo->m_aSixup[g_Config.m_ClDummy].m_BotColor;
Color.a = Alpha;
Graphics()->SetColor(Color);
SelectSprite7(client_data7::SPRITE_TEE_BOT_GLOW, 0, 0, 0);
@ -335,12 +335,12 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
}
// draw decoration
if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_DECORATION].IsValid())
if(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_DECORATION].IsValid())
{
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_DECORATION]);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_DECORATION]);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2);
ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_DECORATION];
ColorRGBA Color = pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_DECORATION];
Color.a = Alpha;
Graphics()->SetColor(Color);
SelectSprite7(OutLine ? client_data7::SPRITE_TEE_DECORATION_OUTLINE : client_data7::SPRITE_TEE_DECORATION, 0, 0, 0);
@ -350,7 +350,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
}
// draw body (behind marking)
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY]);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY]);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2);
if(OutLine)
@ -360,7 +360,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
}
else
{
ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_BODY];
ColorRGBA Color = pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_BODY];
Color.a = Alpha;
Graphics()->SetColor(Color);
SelectSprite7(client_data7::SPRITE_TEE_BODY, 0, 0, 0);
@ -370,12 +370,12 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
Graphics()->QuadsEnd();
// draw marking
if(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_MARKING].IsValid() && !OutLine)
if(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_MARKING].IsValid() && !OutLine)
{
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_MARKING]);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_MARKING]);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2);
ColorRGBA MarkingColor = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_MARKING];
ColorRGBA MarkingColor = pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_MARKING];
Graphics()->SetColor(MarkingColor.r * MarkingColor.a, MarkingColor.g * MarkingColor.a, MarkingColor.b * MarkingColor.a, MarkingColor.a * Alpha);
SelectSprite7(client_data7::SPRITE_TEE_MARKING, 0, 0, 0);
Item = BodyItem;
@ -386,7 +386,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
// draw body (in front of marking)
if(!OutLine)
{
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY]);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_BODY]);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2);
Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
@ -400,19 +400,19 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
}
// draw eyes
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_EYES]);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_EYES]);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2);
if(IsBot)
{
ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_BotColor;
ColorRGBA Color = pInfo->m_aSixup[g_Config.m_ClDummy].m_BotColor;
Color.a = Alpha;
Graphics()->SetColor(Color);
Emote = EMOTE_SURPRISE;
}
else
{
ColorRGBA Color = pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_EYES];
ColorRGBA Color = pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_EYES];
Color.a = Alpha;
Graphics()->SetColor(Color);
}
@ -446,14 +446,14 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
Graphics()->QuadsEnd();
// draw xmas hat
if(!OutLine && pInfo->m_Sixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
if(!OutLine && pInfo->m_aSixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
{
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_HatTexture);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_HatTexture);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle * pi * 2);
Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
int Flag = Direction.x < 0.0f ? SPRITE_FLAG_FLIP_X : 0;
switch(pInfo->m_Sixup[g_Config.m_ClDummy].m_HatSpriteIndex)
switch(pInfo->m_aSixup[g_Config.m_ClDummy].m_HatSpriteIndex)
{
case 0:
SelectSprite7(client_data7::SPRITE_TEE_HATS_TOP1, Flag, 0, 0);
@ -474,7 +474,7 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
}
// draw feet
Graphics()->TextureSet(pInfo->m_Sixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_FEET]);
Graphics()->TextureSet(pInfo->m_aSixup[g_Config.m_ClDummy].m_aTextures[protocol7::SKINPART_FEET]);
Graphics()->QuadsBegin();
const CAnimKeyframe *pFoot = Filling ? pAnim->GetFrontFoot() : pAnim->GetBackFoot();
@ -495,10 +495,10 @@ void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pIn
if(Indicate)
ColorScale = 0.5f;
Graphics()->SetColor(
pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].r * ColorScale,
pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].g * ColorScale,
pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].b * ColorScale,
pInfo->m_Sixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].a * Alpha);
pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].r * ColorScale,
pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].g * ColorScale,
pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].b * ColorScale,
pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].a * Alpha);
SelectSprite7(client_data7::SPRITE_TEE_FOOT, 0, 0, 0);
}

View file

@ -52,7 +52,7 @@ public:
m_TeeRenderFlags = 0;
m_FeetFlipped = false;
for(auto &Sixup : m_Sixup)
for(auto &Sixup : m_aSixup)
Sixup.Reset();
}
@ -107,7 +107,7 @@ public:
ColorRGBA m_BotColor;
};
CSixup m_Sixup[NUM_DUMMIES];
CSixup m_aSixup[NUM_DUMMIES];
};
// Tee Render Flags

View file

@ -85,41 +85,41 @@ void CGameClient::ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Con
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_utf8_copy_num(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], pMsg->m_apSkinPartNames[Part], sizeof(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part]), protocol7::MAX_SKIN_LENGTH);
apSkinPartsPtr[Part] = pClient->m_Sixup[Conn].m_aaSkinPartNames[Part];
pClient->m_Sixup[Conn].m_aUseCustomColors[Part] = pMsg->m_aUseCustomColors[Part];
pClient->m_Sixup[Conn].m_aSkinPartColors[Part] = pMsg->m_aSkinPartColors[Part];
str_utf8_copy_num(pClient->m_aSixup[Conn].m_aaSkinPartNames[Part], pMsg->m_apSkinPartNames[Part], sizeof(pClient->m_aSixup[Conn].m_aaSkinPartNames[Part]), protocol7::MAX_SKIN_LENGTH);
apSkinPartsPtr[Part] = pClient->m_aSixup[Conn].m_aaSkinPartNames[Part];
pClient->m_aSixup[Conn].m_aUseCustomColors[Part] = pMsg->m_aUseCustomColors[Part];
pClient->m_aSixup[Conn].m_aSkinPartColors[Part] = pMsg->m_aSkinPartColors[Part];
}
m_Skins7.ValidateSkinParts(apSkinPartsPtr, pClient->m_Sixup[Conn].m_aUseCustomColors, pClient->m_Sixup[Conn].m_aSkinPartColors, m_pClient->m_TranslationContext.m_GameFlags);
m_Skins7.ValidateSkinParts(apSkinPartsPtr, pClient->m_aSixup[Conn].m_aUseCustomColors, pClient->m_aSixup[Conn].m_aSkinPartColors, m_pClient->m_TranslationContext.m_GameFlags);
if(time_season() == SEASON_XMAS)
{
pClient->m_SkinInfo.m_Sixup[Conn].m_HatTexture = m_Skins7.m_XmasHatTexture;
pClient->m_SkinInfo.m_Sixup[Conn].m_HatSpriteIndex = ClientId % CSkins7::HAT_NUM;
pClient->m_SkinInfo.m_aSixup[Conn].m_HatTexture = m_Skins7.m_XmasHatTexture;
pClient->m_SkinInfo.m_aSixup[Conn].m_HatSpriteIndex = ClientId % CSkins7::HAT_NUM;
}
else
pClient->m_SkinInfo.m_Sixup[Conn].m_HatTexture.Invalidate();
pClient->m_SkinInfo.m_aSixup[Conn].m_HatTexture.Invalidate();
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int Id = m_Skins7.FindSkinPart(Part, pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], false);
int Id = m_Skins7.FindSkinPart(Part, pClient->m_aSixup[Conn].m_aaSkinPartNames[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_Skins7.GetSkinPart(Part, Id);
if(pClient->m_Sixup[Conn].m_aUseCustomColors[Part])
if(pClient->m_aSixup[Conn].m_aUseCustomColors[Part])
{
pClient->m_SkinInfo.m_Sixup[Conn].m_aTextures[Part] = pSkinPart->m_ColorTexture;
pClient->m_SkinInfo.m_Sixup[Conn].m_aColors[Part] = m_Skins7.GetColor(pMsg->m_aSkinPartColors[Part], Part == protocol7::SKINPART_MARKING);
pClient->m_SkinInfo.m_aSixup[Conn].m_aTextures[Part] = pSkinPart->m_ColorTexture;
pClient->m_SkinInfo.m_aSixup[Conn].m_aColors[Part] = m_Skins7.GetColor(pMsg->m_aSkinPartColors[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
pClient->m_SkinInfo.m_Sixup[Conn].m_aTextures[Part] = pSkinPart->m_OrgTexture;
pClient->m_SkinInfo.m_Sixup[Conn].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
pClient->m_SkinInfo.m_aSixup[Conn].m_aTextures[Part] = pSkinPart->m_OrgTexture;
pClient->m_SkinInfo.m_aSixup[Conn].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
if(pClient->m_SkinInfo.m_Sixup[Conn].m_HatTexture.IsValid())
if(pClient->m_SkinInfo.m_aSixup[Conn].m_HatTexture.IsValid())
{
if(Part == protocol7::SKINPART_BODY && str_comp(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], "standard"))
pClient->m_SkinInfo.m_Sixup[Conn].m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
if(Part == protocol7::SKINPART_DECORATION && !str_comp(pClient->m_Sixup[Conn].m_aaSkinPartNames[Part], "twinbopp"))
pClient->m_SkinInfo.m_Sixup[Conn].m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
if(Part == protocol7::SKINPART_BODY && str_comp(pClient->m_aSixup[Conn].m_aaSkinPartNames[Part], "standard"))
pClient->m_SkinInfo.m_aSixup[Conn].m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
if(Part == protocol7::SKINPART_DECORATION && !str_comp(pClient->m_aSixup[Conn].m_aaSkinPartNames[Part], "twinbopp"))
pClient->m_SkinInfo.m_aSixup[Conn].m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
}
}
}

View file

@ -524,9 +524,9 @@ int CGameClient::OnDemoRecSnap7(CSnapshot *pFrom, CSnapshot *pTo, int Conn)
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
StrToInts(ClientInfoObj.m_aaSkinPartNames[Part], 6, m_aClients[i].m_Sixup[Conn].m_aaSkinPartNames[Part]);
ClientInfoObj.m_aUseCustomColors[Part] = m_aClients[i].m_Sixup[Conn].m_aUseCustomColors[Part];
ClientInfoObj.m_aSkinPartColors[Part] = m_aClients[i].m_Sixup[Conn].m_aSkinPartColors[Part];
StrToInts(ClientInfoObj.m_aaSkinPartNames[Part], 6, m_aClients[i].m_aSixup[Conn].m_aaSkinPartNames[Part]);
ClientInfoObj.m_aUseCustomColors[Part] = m_aClients[i].m_aSixup[Conn].m_aUseCustomColors[Part];
ClientInfoObj.m_aSkinPartColors[Part] = m_aClients[i].m_aSixup[Conn].m_aSkinPartColors[Part];
}
mem_copy(pItem, &ClientInfoObj, sizeof(protocol7::CNetObj_De_ClientInfo));