def
ba4f961594
Some more autoupdater changes and a button to check for autoupdates
2015-03-14 10:45:11 +01:00
def
f893ed6ec4
Fix and clean up autoupdater
2015-03-13 15:14:00 +01:00
Learath Lea
488db9b4fb
Can't autoupdate on OSX and Android.
2015-02-27 23:08:34 +02:00
Learath Lea
0f279a33cb
Add restart functionality.
2015-02-23 20:25:03 +02:00
Learath Lea
233ce262ac
Add Autoupdate.
2015-02-23 20:23:56 +02:00
Learath
09ce649238
First get rid of the old autoupdate
...
Conflicts:
src/engine/client/client.cpp
src/engine/client/client.h
Conflicts:
src/engine/shared/config_variables.h
2015-02-23 20:23:35 +02:00
Learath Lea
62a35bfb81
Escape the filenames.
2015-02-12 19:58:54 +02:00
Dennis Felsing
99f2adc29b
Merge pull request #139 from Learath2/pr_FixOverflow
...
Fix progress bar overflow and Abort segfault
2015-01-28 18:45:15 +01:00
Learath Lea
c4ab42333d
Make sure the old object is deleted
2015-01-28 14:17:39 +02:00
Learath Lea
ace7e8208a
Fix a segfault when aborting a download
2015-01-28 14:13:56 +02:00
def
499adf3cdb
HTTP instead of HTTPs
2015-01-27 23:14:04 +01:00
def
3aa4a613b6
Make the option to disable http download work (thanks Learath2)
2015-01-20 00:26:09 +01:00
def
3b0a52319b
Typo
2015-01-20 00:21:38 +01:00
Learath Lea
c6ee3ebbed
Fix for the crc fail fallback.
2015-01-20 00:51:55 +02:00
Learath Lea
b8ec5c6e65
Fallback to gameserver if LoadMap fails
2015-01-19 23:34:57 +02:00
def
883cd3d7d3
Adaptation to work with DDNet
2015-01-19 22:19:27 +01:00
Learath
340e79904d
Added fetcher interface.
...
Make fetcher client only and move Task class from interface.
Fix queue logic, add destructor.
LEAN_AND_MEAN moved up to prevent curl including the whole winapi
Remove JobNo, Fix callback, Cleanup debug messages.
Fix include guard
Copy the Url and Destination. Delete pTask.
Fix typo
Add Completion callback
Let the user pass context
Add virtual to inherited funcs
Use 0 instead of NULL
Give fetcher the ability to create folders. Fix couple of small bugs.
Added .lib files for MSVC.
Leave user the allocation of CFetchTask. Get rid of unnecessary cb
arguments.
Get the HTTP return code from libcurl.
Incorperate the storage system.
Fail on HTTP error >= 400.
Add more info to the task.
Add blocking way of getting HTTP resp code.
Remove resp code from normal tasks as we fail >= 400 anyways.
Sleep instead of killing the thread
Forgot one instance of respcode.
Provide HTTP download for maps.
Dont check 404 first.
2015-01-19 22:14:52 +01:00
def
8b108a2311
Clean up gametype determination
2014-12-10 03:39:15 +01:00
Dennis Felsing
b525de33b5
Merge pull request #112 from trml/prediction_weapons
...
Prediction weapons
2014-12-02 11:24:52 +01:00
nuborn
9752334e75
convert projectiles back to default format before recording demos
2014-12-01 01:32:51 +01:00
nuborn
03bc769c09
prediction of hammer (hits) and grenade (explosions)
2014-12-01 01:31:58 +01:00
def
f3ba2e86ca
Send timeout code later (fixes timeout code entering issues, fixes timeout protection not working realiably with dummy)
2014-11-27 01:59:55 +01:00
def
91bc16c037
Add an option to assume demos to be race demos
2014-11-25 20:46:21 +01:00
def
2acdf5ea17
Code cleanup
2014-11-25 20:29:31 +01:00
def
140173311e
Uncached time_get by default
2014-11-18 18:21:30 +01:00
def
808f889c00
Improve server wakeup timing
2014-11-11 13:00:02 +01:00
def
4e9b6ea336
Ugly fix for client (TODO: improve)
2014-11-10 00:17:31 +01:00
def
d3797289c1
Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"
...
This reverts commit 56036dcd7b
.
2014-11-02 10:58:21 +01:00
nuborn
56036dcd7b
improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client
2014-10-28 21:13:55 +01:00
def
5fd50e0b46
Fix warning at client start
2014-10-27 09:05:22 +01:00
def
9453b80e66
Forgotten
2014-10-26 02:57:03 +02:00
def
1144ba77c6
Split up demo recording into 3 separate recorders
2014-10-16 17:42:13 +02:00
def
607a27718e
Revert "Removed InputData Array"
...
This reverts commit 83f6fc70fa
.
2014-10-12 17:52:53 +02:00
Tomew
83f6fc70fa
Removed InputData Array
2014-10-12 17:19:09 +02:00
def
32fedf3518
Automatically rcon-authenticate dummy on connection if player is authenticated already
2014-10-01 12:41:10 +02:00
def
c54cf2e7ba
Cleanup
2014-09-26 02:41:25 +02:00
def
bde8c33c20
Hopefully real fix now
2014-09-20 21:44:43 +02:00
def
7035bf87fd
Refresh DDNet tab when a new serverlist was received
2014-09-20 15:35:01 +02:00
def
3b3955632c
Hopefully fix Windows compile
2014-09-20 14:20:43 +02:00
def
d6aea5ba40
Prepare DDNet gametype name
2014-09-20 13:48:59 +02:00
east
603727232a
ddnet server list zlib compression added
2014-09-20 11:36:46 +02:00
east
cda02a3d9a
versionsrv serverlist download added
2014-09-20 00:36:22 +02:00
east
e732008157
DDNet serverlist added
2014-09-13 16:36:25 +02:00
def
a36358190b
Mac OS X compilation
2014-09-11 21:38:23 +02:00
def
49682f4a8d
Threaded logger output
2014-09-09 23:02:05 +02:00
def
0da1ba238c
Add cl_cpu_throttle_inactive
2014-09-06 01:42:59 +02:00
def
4133e642f8
Remove Damage Indications when entering game ( fixes #29 )
2014-09-03 14:17:44 +02:00
def
f66febb009
Revert "Only connect dummy when we're fully connected to the server"
...
This reverts commit 96502a2d88
.
2014-09-03 13:58:06 +02:00
def
96502a2d88
Only connect dummy when we're fully connected to the server
2014-09-01 17:36:10 +02:00
def
9f4ac93d90
fifoconsole cleanup
2014-08-29 19:42:34 +02:00
timgame
7929d9a0c8
added client fifo
2014-08-29 16:52:08 +02:00
def
c653a09f82
Use settings_ddnet.cfg instead of settings.cfg
2014-08-26 22:25:22 +02:00
def
b2f8f272db
Only use rcon spoofing protection on ddnet servers as it's buggy on others
2014-08-26 22:10:22 +02:00
Dennis Felsing
25bbecc0c9
Merge pull request #10 from east/demoslice
...
Extended demo player features
2014-08-23 18:36:20 +02:00
east
070ebe2895
merge fixed
2014-08-23 17:57:32 +02:00
east
8624d0a747
DemoPlayer: Save dialog added
2014-08-23 17:48:04 +02:00
def
803745fee1
Fix: Working 64 player server info in LAN tab (by Savander)
2014-08-22 19:59:38 +02:00
def
2cff296c25
Protect from IP spoofing of rcon commands
2014-08-22 13:54:13 +02:00
def
bdd8e77d46
also show all players for 32 player serves in serverbrowser
2014-08-21 13:57:21 +02:00
def
0916d8aba5
Fix timeout code stuff
2014-08-17 19:19:40 +02:00
def
c97a412913
Timeout code for dummy, timeout code working on solo servers
2014-08-17 19:10:08 +02:00
def
23f67b5afe
Really disconnect dummy on map change
2014-08-16 12:55:37 +02:00
east
f1ee4aa48c
CDemoEditor: slice begin/end markers added
2014-08-13 17:32:03 +02:00
east
65b2426349
CDemoEditor: added new buttons to demo player
2014-08-13 16:35:15 +02:00
def
c493ef4408
imports
2014-08-13 13:00:18 +02:00
def
83cb1cdaea
Initialize random number earlier
2014-08-13 12:58:53 +02:00
def
5436e45e2f
Use another connection (with a truly random port) to request connection infos
2014-08-13 12:03:53 +02:00
east
64810cf11c
worked on CDemoEditor
2014-08-12 16:21:06 +02:00
def
b1da901028
Fix: Only allow dummy reconnect every 5 seconds
2014-07-25 02:43:01 +02:00
def
53346dddfc
Try to fix the movement on dummy connect
2014-07-16 14:45:53 +02:00
def
bbe597ef04
Add cl_dummy_resetonswitch
2014-07-08 01:41:45 +02:00
CookieMichal
e236758118
Fixed compilator warnings
2014-07-07 15:42:46 +02:00
def
7875c2ec36
Android support (by Pelya)
2014-06-16 13:29:18 +02:00
def
26dbb86d0b
Fix: Save news in teeworlds settings directory
2014-06-05 15:19:26 +02:00
def
c67742f60a
Add news
2014-06-05 12:11:41 +02:00
def
458331597e
Fix: Dummy can see 64 players on non-ddnet servers
2014-06-04 23:19:05 +02:00
def
bf38e947a8
Fix: Dummy connect and disconnect (Thanks to Kati)
2014-05-24 21:34:06 +02:00
def
7dc7165157
Seems like 64 player rerequests are bad for switching between Internet
...
and LAN
2014-05-22 17:02:58 +02:00
def
bede303976
Fix: Dummy connect
2014-05-17 21:37:55 +02:00
def
f0ed57a9a3
Fix: Dummy can connect without port
2014-05-17 20:00:01 +02:00
def
2db6673a46
Reset dummy connect time to fix dummy connect on new server
2014-05-17 19:06:33 +02:00
def
2c1dc335cc
Only consider dummy connected when 2 snapshots were received
2014-05-17 18:57:46 +02:00
def
4b8a52d7c9
Fix: Rerequest 64 player infos
2014-05-17 16:15:01 +02:00
def
73103df309
Make autoupdater only run when ddnet servers can be reached
2014-05-17 15:42:32 +02:00
def
46fb8c8b7f
Readd old graphics code for old computers
2014-05-16 01:01:30 +02:00
def
b0dc35080e
Fix: Only allow dummy connect every 5 seconds (Thanks Monsta)
2014-05-13 20:26:59 +02:00
def
6cdca20e4d
Fix last
2014-05-10 20:58:29 +02:00
def
102997a989
Only allow dummy connect when we're connected to server
2014-05-10 20:40:54 +02:00
def
c0be97b8c3
No more crashing on map change with dummy
2014-05-10 20:25:29 +02:00
def
25cfa741e5
Fix: Stop the random shootings at dummy switch
2014-05-10 20:23:26 +02:00
def
96068e0149
Fix random dummy jumps at switch (for the 100th time)
2014-05-10 18:20:03 +02:00
def
5b1c866b35
Feature: Separate inputs for dummy and player
2014-05-10 14:31:00 +02:00
def
0d5790b8cd
No more Connection Problems on dummy connect
2014-05-09 16:46:04 +02:00
def
d2623bbb05
Fix potential crash with dummy
2014-05-08 14:58:42 +02:00
def
98c9fe33bf
Fix: Dummy shouldn't hammer on switch (except after hammerfly, which is harder to fix)
2014-05-07 15:24:53 +02:00
def
239fdce024
Fix: Always start dummy hammer immediately
2014-05-05 04:56:37 +02:00
def
b6e319f1c5
Fix dummy switching (hopefully crashes as well)
2014-05-04 23:29:29 +02:00
HMH
44a20aca2e
use predicted characters for dummy_hammer
2014-05-04 17:32:26 +02:00
def
c316c3f5a3
Fix: Better dummy behaviour on switches
2014-05-03 23:28:48 +02:00
def
d1cb8a8e06
Fix: No more random inputs when you hold dummy switch pressed...
2014-05-03 20:29:31 +02:00