Commit graph

19510 commits

Author SHA1 Message Date
BuildTools 7f3543f629 Update Finnish language file 2024-04-26 21:54:50 +03:00
BuildTools 479d0ea264 Update Finnish language file 2024-04-26 21:42:51 +03:00
Dennis Felsing 0eb319a951
Merge pull request #8263 from ChillerDragon/pr_line_author
Use LineAuthor variable to cleanup chat code
2024-04-25 17:11:04 +00:00
Robert Müller 0cedcdc3a7
Merge pull request #8236 from ChillerDragon/pr_delta_dump
Add delta debug dump
2024-04-25 16:05:26 +00:00
Dennis Felsing 3825eb7480
Merge pull request #8257 from GokturkTalha/patch-4
Add Azerbaijanese translation
2024-04-25 02:13:49 +00:00
Dennis Felsing 708a9c4024
Merge pull request #8258 from GokturkTalha/patch-5
Update Turkish translations
2024-04-25 02:12:45 +00:00
Dennis Felsing 8fb0052e9e
Merge pull request #8259 from n0Ketchp/patch-18
Update spanish.txt
2024-04-25 02:11:13 +00:00
ChillerDragon 1937145fdb Use LineAuthor variable to cleanup chat code 2024-04-25 09:43:29 +08:00
ChillerDragon 29f6cc67db Add delta debug dump 2024-04-25 08:44:49 +08:00
Talha Aygün 712b50a939
final 2024-04-24 22:47:56 +03:00
Talha Aygün ddeec05c17
finish.txt 2024-04-24 21:43:31 +03:00
noKetchup 118e643d39
Update spanish.txt 2024-04-23 22:15:09 -04:00
Talha Aygün df3c37e78e
Update Turkish translations 2024-04-24 03:01:50 +03:00
Talha Aygün fc7f55099b
Update Turkish translations
little adjustments
2024-04-24 02:53:45 +03:00
Talha Aygün 8ac9ea4510
Add Azerbaijanese translation
fixed
2024-04-24 02:02:02 +03:00
Talha Aygün 54024cded8
Add Azerbaijanese translation 2024-04-23 21:52:12 +03:00
Talha Aygün 13452b3297
Add Azerbaijanese translation
90% translated
2024-04-23 21:21:35 +03:00
Robert Müller 57d4715a9d
Merge pull request #8251 from def-/pr-gcov
Remove unused gcov flags
2024-04-23 17:02:22 +00:00
Dennis Felsing 54798f4e81
Merge pull request #8256 from GokturkTalha/patch-3
Add Azerbaijanese translation
2024-04-23 16:05:40 +00:00
Dennis Felsing 72112fbb5c fix style 2024-04-23 23:47:09 +08:00
Talha Aygün 55ef2d5bfd Add Azerbaijanese translation 2024-04-23 23:41:15 +08:00
Dennis Felsing b1aa6e2f21
Merge pull request #8255 from GokturkTalha/patch-2
Add Azerbaijanese translation (by Gokturk)
2024-04-23 14:44:11 +00:00
Dennis Felsing a899b7f68a Add new file to CMakeLists.txt 2024-04-23 22:26:37 +08:00
Talha Aygün dded0a6779
Add Azerbaijanese translation (by Gokturk)
Translation process is not ended yet. Not translated areas are filled with Turkish translation for now, Azerbaijanese and Turkish are 75-80% similar and they have a lot of words in common. People from Azerbaijan can understand Turkish I'll continue it when I have time.
2024-04-23 17:06:59 +03:00
Dennis Felsing c4b00a3da1
Merge pull request #8253 from GokturkTalha/patch-1
Update Turkish translations for 18.2 (by Gokturk)
2024-04-23 12:11:43 +00:00
Talha Aygün 23f55e4204
Update Turkish translations for 18.2 (by Gokturk)
"Kill" is translated as "intihar et" by the other translators. "İntihar et" means "suicide".

1. Not using the word "intihar et" because of its meaning is more accurate.
2. In game, "intihar et" causes the font getting smaller and it does not fit in the box. (https://prnt.sc/4hxQlZdoN1MS)

Using "öl" would be better instead of "intihar et" because it fits in the box better and it keeps the original meaning more.

---

The word "Name" is translated as "Takma ad", which means nickname. It causes a mistranslation by showing up above the server's name. (https://prnt.sc/1NUC5_5qR_H8)

In this scenario, using "sunucu ismi" which means "server name" would fit better.

---

Even the word "Website" means "internet sitesi" in Turkish, it does not fit in the box and can cause the font getting smaller so it is better leaving it as "web sitesi" which also used as "website" in Turkish. (https://prnt.sc/Ngkh6nkkWQF3)
2024-04-23 14:03:47 +03:00
Dennis Felsing 1a397ad995
Merge pull request #8252 from ChillerDragon/pr_num_skinparts
Use NUM_SKINPARTS instead of magic number
2024-04-23 08:32:22 +00:00
ChillerDragon 38cae7edcf Use NUM_SKINPARTS instead of magic number 2024-04-23 16:09:34 +08:00
Dennis Felsing 6cffcd07aa Remove unused gcov flags
Fixes: #8247
2024-04-23 10:33:24 +08:00
Dennis Felsing 219fa7b2dd
Merge pull request #8250 from GokturkTalha/master
Update Turkish translations for 18.2 (by Gokturk)
2024-04-23 01:53:11 +00:00
Dennis Felsing 1b192beb17
Merge pull request #8248 from Robyt3/Client-Connecting-Various-Fixes
Various refactoring of client/dummy connecting
2024-04-23 01:52:52 +00:00
Dennis Felsing d13e031dfd
Merge pull request #8231 from Zwelf/pr-map-coverage-check-time
Add check for correct finish time in integration_test.sh
2024-04-23 01:52:42 +00:00
Talha Aygün 22cb8883ec
Update Turkish translations for 18.2 (by Gokturk)
Update Turkish translations for 18.2
2024-04-23 01:57:43 +03:00
Robert Müller 5958e9e4c5 Reset last dummy state when disconnecting
Otherwise the snapshots may incorrectly be invalidated because a change of the `cl_dummy` variable is detected when connecting to another server after disconnecting while the dummy is active.
2024-04-22 19:54:21 +02:00
Robert Müller efdd55613c Avoid using cl_dummy for demo playback
The `cl_dummy` config variable is always `0` during demo playback. Using the config variable makes the code less readable.
2024-04-22 19:54:21 +02:00
Robert Müller c7403ef06d Check CNetClient::State instead of SecurityTokenUnknown
Send dummy ready and enter game when connection is online based on its state instead of when the security token is not unknown anymore, which should effectively be the same condition but more understandable. This is also how it's already done for the main connection so the `SecurityTokenUnknown` function can be removed as it's unused now.
2024-04-22 19:54:21 +02:00
Robert Müller 9ffa9d8e0a Do not unpack map data packet if no map download is progress
There is no need to unpack map data packets if the client receives any without expecting them.
2024-04-22 19:33:20 +02:00
Robert Müller b264570218 Ignore all packets from other servers instead of only snapshots
The client should only ever handle game-related packets from the server that it is currently connecting/connected to.
2024-04-22 19:33:11 +02:00
Robert Müller 87f9ccdb22 Improve readability by renaming variable and changing condition
Rename variable `i` to `Conn`. Check for `CONN_MAIN` and `CONN_DUMMY` explicitly instead of using numeric index.
2024-04-22 19:32:55 +02:00
Robert Müller 9e5369bc9d Mark dummy connecting functions as const 2024-04-22 19:32:46 +02:00
Robert Müller 51a624d95c Use array index 0 explicitly instead of using array as pointer 2024-04-22 19:32:36 +02:00
Dennis Felsing 49ad920410
Merge pull request #8244 from dobrykafe/pr-18.2-translations
Update Czech and Slovak translations for 18.2
2024-04-22 00:56:03 +00:00
Zwelf 2eb4a50d4d Add check for correct finish time in integration_test.sh
ALso exclude coverage.map from twmap-checker due to using tele
checkpoints without matching tele checkpoints to test physics.

Disable exact checks on valgrind. Only require at least one finish.
2024-04-21 23:24:16 +02:00
Dennis Felsing 39b1a0226f
Merge pull request #8242 from By622/patch-12
Update simplified_chinese.txt
2024-04-21 15:47:14 +00:00
Dennis Felsing 2a072110ed
Merge pull request #8241 from By622/patch-11
Update traditional_chinese.txt
2024-04-21 15:47:03 +00:00
Dennis Felsing 18d8e987f3
Merge pull request #8243 from Robyt3/Console-Scrolling-Fix
Fix potential client crash and console not keeping scrolling position when console backlog is full
2024-04-21 15:46:59 +00:00
Robert Müller fbe559ea79 Fix console not keeping scroll position when backlog is full
The console was not keeping its current scoll position if entries from the backlog are removed due to being recycled when new entries are added. For this purpose, a callback function is added to the ringbuffer to handle popped items, so the scrolling position of the console can be updated based on the number of lines of the removed backlog entries.
2024-04-21 12:52:55 +02:00
Robert Müller 151b2854e3 Fix potential client crash when console backlog is full
Fix backlog corruption in `CConsole::PumpBacklogPending` when many backlog entries are allocated at the same time. When allocating many entries from the `m_Backlog` ringbuffer at the same time, the first entries being allocated may already have been recycled again, so the pointers to them being stored in the temporary vector of new backlog entries were pointing arbitrarily into the ringbuffer data, which could cause corruption of the structural and user data of the ringbuffer. Now, we iterate over the entire backlog and only update uninitialized entries instead of storing the new entries separately.

This was sometimes caught as a misaligned access with UBSan:

```
src/engine/shared/ringbuffer.cpp:160:14: runtime error: member access within misaligned address 0x00014126f4df for type 'struct CItem', which requires 8 byte alignment
0x00014126f4df: note: pointer points here
<memory cannot be printed>
    0 0x5825349a6a1c in CRingBufferBase::Prev(void*) src/engine/shared/ringbuffer.cpp:160
    1 0x5825334e8934 in CTypedRingBuffer<CGameConsole::CInstance::CBacklogEntry>::Prev(CGameConsole::CInstance::CBacklogEntry*) src/engine/shared/ringbuffer.h:59
    2 0x5825334d13e6 in CGameConsole::OnRender() src/game/client/components/console.cpp:1259
    3 0x582533bce058 in CGameClient::OnRender() src/game/client/gameclient.cpp:715
    4 0x582532f3cc44 in CClient::Render() src/engine/client/client.cpp:894
    5 0x582532f9d236 in CClient::Run() src/engine/client/client.cpp:2971
    6 0x582533002e5e in main src/engine/client/client.cpp:4523
```
2024-04-21 12:52:54 +02:00
Robert Müller 8d69a4f67c
Merge pull request #8237 from def-/pr-estonian-18.2
Update Estonian translations (by Cammo)
2024-04-21 10:43:41 +00:00
By ea4205904d
Update simplified_chinese.txt 2024-04-21 18:36:46 +08:00