heinrich5991
743c58e4ae
Revert "Fix OSX cmake build"
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This reverts commit 3406f01ff9
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2017-06-09 19:34:01 +02:00
Dennis Felsing
9fe362e099
Merge pull request #781 from Learath2/dd_pr_cmakeosx
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Fix OSX cmake build
2017-06-09 17:36:44 +02:00
Learath2
3406f01ff9
Fix OSX cmake build
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A little crude but it works.
2017-06-09 16:05:04 +02:00
Dennis Felsing
1a9710ae5e
Merge pull request #780 from eeeee/fix_authed
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stop casting auth state to bool
2017-06-08 22:40:28 +02:00
eeeee
0497cdd49d
stop casting auth state to bool
2017-06-08 13:03:44 -07:00
Dennis Felsing
a1c1472c79
Merge pull request #779 from Learath2/dd_pr_varrange
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Update the range of sv_default_timer_type. Fixes #760
2017-06-08 14:02:13 +02:00
Learath2
ca4da73b75
Update the range of sv_default_timer_type. Fixes #760
2017-06-08 14:35:48 +03:00
eeeee
9c5ade24da
remove ConDnsblStatus copypasta
2017-06-07 11:04:04 +02:00
def
e4b3c17829
Add option to disable long pain sound (used when shooting in freeze)
2017-06-06 18:58:23 +02:00
Learath2
b04876361d
Fix indentation
2017-06-06 10:13:19 +02:00
Dennis Felsing
608acd7029
Merge pull request #773 from eeeee/cserver
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remove casts to CServer
2017-06-06 09:15:48 +02:00
eeeee
2797227063
also remove references to CGameContext from CServer
2017-06-05 22:31:56 -07:00
eeeee
9b6699d3b8
remove casts to CServer
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improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def
ec5ede7633
Version 10.6.2
2017-06-04 21:00:42 +02:00
def
b592d6af55
ms not µs for thread_sleep
2017-06-02 23:28:47 +02:00
def
7e503a306b
Revert "Back to cl_cpu_throttle_inactive"
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This reverts commit c217040319
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2017-06-02 23:27:35 +02:00
def
c217040319
Back to cl_cpu_throttle_inactive
2017-06-02 23:18:14 +02:00
def
7a83af4d1b
Fix Mac build
2017-06-02 22:10:58 +02:00
def
d6e5df0023
oops
2017-06-02 21:58:16 +02:00
def
45acda1a66
Fix compiler warning
2017-06-02 21:49:53 +02:00
def
b8d61e9b7d
Change some defaults
2017-06-02 21:49:30 +02:00
def
8553ed727b
Replace cl_cpu_throttle with cl_refresh_rate
2017-06-02 21:33:45 +02:00
def
4125941896
Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache)
2017-06-02 20:45:09 +02:00
def
fe89b65368
Stupid C90
2017-06-02 20:31:37 +02:00
def
a6e144ea72
Let's not crash the client and server on dbg_assert
2017-06-02 20:12:20 +02:00
def
27074e926a
Further cleanup
2017-06-02 19:44:14 +02:00
def
9b48e902f0
Prevent data race when initializing loggers
2017-06-02 18:47:26 +02:00
def
814feede33
Don't copy strings into themselves
2017-06-02 18:37:29 +02:00
def
533ae0aaf8
Fix login crash ( fixes #771 )
2017-06-02 18:13:56 +02:00
def
a117e3a6e7
Version 10.6.1
2017-06-01 21:28:49 +02:00
def
ac481a972c
Heuristic to speed up ghost loading on map change
2017-06-01 21:26:59 +02:00
Dennis Felsing
ca9cca4c94
Merge pull request #770 from heinrich5991/pr_fix_events_uuid
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Fix unpacking of net events
2017-05-27 16:21:37 +02:00
heinrich5991
3b88d78736
Fix a possible out-of-bounds read in snapshot.cpp
2017-05-27 15:52:05 +02:00
heinrich5991
555e8fe889
Fix unpacking of net events
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The UUID objects accidently made it into the lists of object sizes.
2017-05-27 15:51:29 +02:00
Dennis Felsing
dd7c842605
Merge pull request #769 from heinrich5991/pr_format_uuid
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Fix UUID formatting - the last field only has 12 hex digits
2017-05-27 15:45:13 +02:00
heinrich5991
9e7020368e
Fix UUID formatting - the last field only has 12 hex digits
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It didn't cause misprinted UUIDs because the string buffers had the
correct size.
2017-05-27 15:02:32 +02:00
heinrich5991
5ae37e6c72
Add protocol extension with UUIDs
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This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.
Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.
This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
def
c49aa0671f
Revert "A bit faster"
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This reverts commit 1428c25083
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2017-05-24 23:16:10 +02:00
Dennis Felsing
40a0aadd23
Merge pull request #767 from Learath2/dd_pr_pausekeep
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Keep pause state when killed
2017-05-24 22:54:53 +02:00
Learath2
6a6666abc4
Keep pause state when killed
2017-05-24 22:30:28 +02:00
def
1428c25083
A bit faster
2017-05-24 21:39:04 +02:00
def
02995bf72f
Oops
2017-05-24 21:36:14 +02:00
def
1f86e6c8df
Save fixes
2017-05-24 21:32:26 +02:00
def
1b2a85af58
Fix m_Jumped loading
2017-05-24 20:23:54 +02:00
ChillerDragon
343e6a671e
updated date in license.txt ( #764 )
2017-05-21 23:00:31 +02:00
def
562dee6e38
Clean up server messages a bit
2017-05-21 01:20:25 +02:00
Dennis Felsing
3c7f9c15d2
Merge pull request #763 from ProgVal/hide-empty-broadcast
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Hide empty broadcast messages.
2017-05-20 14:09:02 +02:00
Valentin Lorentz
191f0e7f3d
Hide empty broadcast messages.
2017-05-20 13:59:39 +02:00
def
63c1d75458
When frozen and afk, show normal eyes to be able to tell non-afk from afk
2017-05-19 19:12:52 +02:00
Learath2
cf81ef8ce6
Can't spectate yourself when /pause'd
2017-05-19 00:21:01 +02:00