Commit graph

315 commits

Author SHA1 Message Date
def dfa072353d Fix skin lookup
Thanks for Jupeyy for looking into this with me
2020-09-20 02:19:58 +02:00
def 8ef6a0da16 Revert "Revert "Fix clang-format""
This reverts commit 833e3640b4.
2020-09-20 02:19:32 +02:00
def a09be98df9 Revert "Revert "Implement on-demand skin downloader (fixes #1166)""
This reverts commit cc2f05b6df.
2020-09-20 02:19:24 +02:00
def cc2f05b6df Revert "Implement on-demand skin downloader (fixes #1166)"
This reverts commit 3cc1e47ec4.
2020-09-20 01:51:23 +02:00
def 833e3640b4 Revert "Fix clang-format"
This reverts commit f42a5a0431.
2020-09-20 01:49:26 +02:00
def f42a5a0431 Fix clang-format 2020-09-15 22:17:09 +02:00
def 3cc1e47ec4 Implement on-demand skin downloader (fixes #1166)
Seems to work on first try, I'm somewhat surprised :D

Future ideas (not for this change):

- I haven't checked how the performance impact is of a new skin joining,
  might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
  want to compare modified time.
- Make all skins load on demand only to save some memory?
2020-09-15 22:17:08 +02:00
def f7b37eaf6a clang-format fixes 2020-09-10 20:16:09 +02:00
def 2cdc7d0faf Adapt 0.7 start menu
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
  unsaved changes
2020-09-10 20:13:01 +02:00
def 28cd437684 Document which commands only work in initial config (fixes #2773) 2020-09-07 12:31:00 +02:00
def b7c3a6dfd8 Allow different timeouts for different downloads 2020-09-04 19:58:32 +02:00
def 92766b796c Update cl_nameplates_friendmark documentation 2020-09-04 12:16:28 +02:00
Andrii e0616b38d7 add cl_nameplates_friendmark 2 2020-08-30 14:54:42 +03:00
Andrii 90d1a93f40 add friend nameplate marks 2020-08-30 02:06:31 +03:00
bors[bot] f2cb651075
Merge #2615
2615: Use player name from the Steam API as fallback r=def- a=heinrich5991

Fixes #2605.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-08-25 15:23:42 +00:00
heinrich5991 bfe7b3cbeb Use player name prefixed with "[D] " for the dummy name 2020-08-25 16:22:03 +02:00
def d5045ce691 Enable "Switch weapon on pickup" by default
As voted in Discord
2020-08-23 10:33:49 +02:00
def c458ee52b0 Remove need for custom certificate
in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
def 7be7160d9b Remove unlicensed skins (fixes #2518)
and mention skin licenses (fixes #2544)

Still missing: Which skin is by btd?
2020-08-09 15:07:08 +02:00
sirius a6181ce8d3 Merge branch 'master' of https://github.com/ddnet/ddnet 2020-07-16 21:07:04 +08:00
sirius edab0d097d add variable to adjust size of health and armor nameplate 2020-07-08 15:41:44 +08:00
sirius 00c4adf05b add function to show health and armor in nameplates (only when client can get the health and armor data) 2020-07-08 13:34:24 +08:00
def defe2439bd Add cl_smooth_zoom_time
as requested on Discord by nils & fokkonaut
2020-07-07 22:59:20 +02:00
def dc92626a3b Support cl_show_hook_coll_own/other 2 to always show (fixes #2383)
hook collision, without broadcasting to other players.

Removed cl_show_hook_coll_always in return

Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
2020-06-26 23:58:07 +02:00
def 42ab24794f Remove unused cl_show_spec_tee config (fixes #2378) 2020-06-26 08:07:34 +02:00
Edgar f3466e05ba
Show /spec tees with a dashed skin 2020-06-21 17:48:33 +02:00
def 5676e8842a Improve quality default, persist video recorder settings when running other DDNet client 2020-06-06 00:04:42 +02:00
12pm e4b3559c95 add cl_nameplates_ids 2020-05-30 12:37:42 +02:00
def d17e74ee7d Add sv_practice (fixes #2227) 2020-05-28 13:28:10 +02:00
def e1849ad1bb Implement /practice for teams
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
def 76eda61c99 cl_showchat 2 to always show large chat area (fixes #2153) 2020-04-28 22:35:56 +02:00
trml a4a0b6e9ed Add config flag for dummy prediction and fix compilation 2020-04-18 23:28:40 +02:00
sirius b5c931279f add option to pause video rendering when demo playing pause 2020-02-27 18:50:18 +08:00
sirius 779afcb771 crf and preset can be set by variables 2020-01-05 11:18:51 +08:00
sirius 7710b88670 Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2 2020-01-01 18:36:49 +08:00
ChillerDragon 0f76c89d8a Save selected UI settings page
Inspired by @SushiTee's teeworlds commit:
65cc8f7fd9
2019-11-17 18:11:33 +01:00
Sirius 45263ebdd0
Merge branch 'master' into demo_render2 2019-10-31 22:08:49 +08:00
d3fault ecf48a89e9 Add cl_dummy_resetonswitch 2
Idea by ChillerDragon:
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.

Fix #1854
2019-10-24 18:11:42 -07:00
sirius b175a6fd42 add button to use sound when rendering video 2019-10-17 13:38:00 +08:00
sirius d9d6569580 add button to set whether show chat when rendering video 2019-10-13 20:29:55 +08:00
sirius 4f3f3d2a61 add two video settings: showhookcollother and showdirection 2019-10-02 13:33:55 +08:00
sirius 9467bef192 add button to set whether show hud when rendering video 2019-10-02 13:11:58 +08:00
ChillerDragon ff49500659 Fix max menu tabs (closed #1893) 2019-08-16 00:58:06 +02:00
FallenKN b2d3df8f75 Remove ClAfkMark option & rename it to ClAfkEmote 2019-07-30 20:19:46 +02:00
FallenKN b804d3e1f2 Enhance ClAfkMark with another option 2019-07-29 14:46:21 +02:00
bors[bot] dc41bb9649 Merge #1821
1821: Add afk marks r=def- a=ardadem

This is final state  (and most minimalist to not create mess) of my previous pull request. I didn't reopen it because it's contains changed unnecessary commits.

If someone will become afk, mark will be spawn next to tee's name.
![2019-07-13-13:59:20-screenshot](https://user-images.githubusercontent.com/13207692/61170739-8c4b9b80-a576-11e9-9d87-4c4b2f93941b.png)


Co-authored-by: Arda <ddmirarda@gmail.com>
2019-07-26 08:58:20 +00:00
Arda 43c94c3d30 Add afk marks 2019-07-13 13:25:54 +03:00
ChillerDragon 1703e9d94c Cfg to keep hammer after hammerfly (closed #1816) 2019-07-10 18:04:54 +02:00
trml 011d9aa26f Add option to use new/old antiping for grenades (cl_antiping_gunfire) 2019-07-01 00:42:02 +02:00
Dennis Felsing 1e74502e66 Revert "Merge pull request #1736 from sirius1242/master"
This reverts commit e8362f1727, reversing
changes made to 0f99605ab1.

Apparently people don't like "Digital Wellbeing"-like features
2019-06-14 12:00:49 +02:00
Dennis Felsing bbb1b2cdef
Merge pull request #1733 from Learath2/dd_pr_colorsigned
Store colors unsigned
2019-06-11 12:26:28 +02:00
bors[bot] cffd9b0ba6 Merge #1774
1774: Remove the unused Skinstealaction r=heinrich5991 a=fokkonaut

As far as I know it was never in use and the only punishment is to force pinky skin, which doesnt really seem useful. Skin stealing is a very harmless kind of 'bots', which doesnt need punishment imo

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2019-06-04 22:03:18 +00:00
fokkonaut e471d4796e Remove the unused Skinstealaction 2019-06-04 17:23:29 +02:00
sirius f62f6d2207 show play time move to a new function 2019-05-17 21:57:00 +08:00
Learath 0d39eb128d Use unsigned integers for colors 2019-05-15 18:05:19 +02:00
Learath2 86fd363822 Keep the old default 2019-05-10 01:22:22 +02:00
Andrew 0fffd7705f Cl_text_entities_size (#1632)
* new command added

* fix code duplication after merge

* merge #1632 suggestions

* align the texture to the center vertically

* refactor

* fix RenderSwitchOverlay

* Update src/engine/client/text.cpp

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review

* Apply suggestions from code review

Co-Authored-By: BannZay <bannzay3@gmail.com>

* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
Learath a451bb15c5 Dummy colors are also colors 2019-05-01 14:19:38 +03:00
Learath b16c0b8aaf Lighten the default authed color 2019-05-01 14:15:00 +03:00
Learath bfeef8f9ad Use the color macro 2019-05-01 14:05:39 +03:00
Learath f479f69735 Add a flag for colors with alpha 2019-05-01 13:58:51 +03:00
Learath 3cfbd8376f Forgot default color for ui 2019-05-01 10:27:04 +03:00
Learath 588acdda0d Consolidate color configs, extend debugging 2019-04-27 02:02:31 +03:00
Learath 69d78c21b4 Lighten tee colors 2019-04-26 16:38:16 +03:00
Learath 0f781df1dd Try handling colors in console 2019-04-25 14:48:53 +03:00
bors[bot] 526af034dd Merge #1620
1620: Rewrite of prediction code, with additional prediction (updated) r=def- a=trml

This is a reworked attempt at a rewrite of the prediction code (#464), to allow for more client side prediction. It doesn't fix the duplication of server code, but the client code should otherwise be cleaner. This includes separating prediction code out of gamecore/gameclient, and a refactor of the rendering of predicted characters.

There is also prediction for some new things, and some other changes:
- prediction of laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze)
- laser and bullets are rendered when you fire them and bullets don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled)
- antiping for flags
- prediction of dummy input
- an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)

Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: trml <trml@noreply.github.com>
2019-04-23 17:11:21 +00:00
12pm a83e3e0d9a Add delete projectiles on death settings 2019-04-21 20:17:41 +02:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
def 94f3d97ddf Remove unmaintained Android code (fixes #1575) 2019-04-10 19:40:50 +02:00
bors[bot] 2f4dd5ae2c Merge #1572
1572: cl_mouse_min_distance as requested by Makoyuri r=heinrich5991 a=def-

also cl_dyncam_min_distance

Co-authored-by: def <dennis@felsin9.de>
2019-04-06 14:17:25 +00:00
Ryozuki f0a4da58cb
Merge branch 'master' into add_clan_color 2019-04-05 16:46:14 +02:00
Ryozuki 4e3b2191a2
fix wrong variable 2019-04-05 13:47:38 +02:00
Ryozuki 06e8a07b99
fix phrasing 2019-04-05 13:36:18 +02:00
Ryozuki bb3cde4369
add color to ping in scoreboard 2019-04-05 13:12:08 +02:00
Ryozuki ef6d4b5de6
add clan color to people with same clan as you 2019-04-05 12:41:01 +02:00
def e31561eb47 cl_mouse_min_distance as requested by Makoyuri
also cl_dyncam_min_distance
2019-04-04 20:19:37 +02:00
def 58d9bd4105 Make cl_authed_player_color modifiable
Old color was rgb = (0.78, 1.0, 0.8)
In hsl = (125°, 100%, 89%)
Converted to hex hsl:
H = 125° / 360° * 255 = 89 = 0x59
S = 100% = 0xFF
since the TW HSL color system fobids too dark colors it uses l = 0.5 + 0.5*L/255
so L = (0.89 - 0.5) * 2*255 = 199 = 0xC7
So in total we get 0x59FFC7 = 5898183
2019-03-19 15:37:17 +01:00
def 7da40ed1ea Better English by VeH-c 2019-02-11 14:57:42 +01:00
Dennis Felsing e9ee74a941
Merge pull request #1402 from ddnet/remove-modhelp
Remove /modhelp (fixes #1401)
2018-12-17 14:42:07 +01:00
Dennis Felsing 42d7f58d08 sv_join_vote_delay: Don't affect participating in map votes
Since they are already restricted by veto right
2018-12-12 10:41:31 +01:00
Dennis Felsing 5c18d6c481 Remove /modhelp (fixes #1401) 2018-12-12 10:05:44 +01:00
Dennis Felsing b224a4dafe Improve sv_join_vote_delay against vote bots
- Prolong to 5 minutes
- also affects participating in votes
2018-12-11 10:29:36 +01:00
yangfl a1db76cdef Remove extra semicolons 2018-11-18 14:27:48 +08:00
Dennis Felsing 6c061eb2ec Remove unused cl_flow variable
As noticed by xse in https://github.com/ddnet/ddnet-web/pull/64
2018-10-31 08:26:56 +01:00
Dennis Felsing c3efb38d1d HTTP options should be saved 2018-08-21 14:50:36 +02:00
fokkonaut b8b97eb740 added skin prefix (#1218) 2018-07-24 17:26:39 +02:00
def daf83470cc Add cl_nameplates_own for demo recording 2018-06-26 22:30:28 +02:00
Pavel Titov e0ee4ffe8a Fixed dyncam 2018-06-25 15:34:31 +03:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
ChillerDragon 4fe6a23d0c Allow low mosesens in menu 2018-05-01 17:23:14 +02:00
Jupeyy 3118ad4069 Fix default dyncam values 2018-04-11 11:27:30 +02:00
def 07460ede9e cl_control_dummy -> cl_dummy_control 2018-04-03 18:12:27 +02:00
Ryozuki 722b003d6b
fix command typo 2018-04-03 16:28:02 +02:00
Dennis Felsing f8a00ad8af
Merge pull request #1000 from Ryozuki/pr_modhelp_chat_cmd
Add /modhelp chat command
2018-04-03 10:21:01 +02:00
清歌 06143eb273
Register more controlable command for dummy
Which is cl_control_dummy, cl_dummy_jump, cl_dummy_fire and cl_dummy_fire.
if i want to contol my dummy to jump, 
first, press f1 in game, and use "cl_control_dummy 0",
second, use "bind mouse1 +toggle cl_dummy_jump 1 0".
finally, i can contol my dummy to jump by pressing left mouse button.
2018-03-14 20:20:41 +08:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
Ryozuki 79fedff12d add /modhelp chat command 2018-01-21 01:32:55 +01:00
def c8d4b605bf Improved cl_showfps, don't need average/current anymore 2018-01-14 17:21:50 +01:00
def 4682eaff56 Add option to turn off emojis (fixes #936) and add options in settings menu 2018-01-13 10:37:24 +01:00