Commit graph

7435 commits

Author SHA1 Message Date
HamidReza c9018a2117 More Tiles 2021-08-28 01:50:39 +04:30
HamidReza 8b69ffef22 clang-format 2021-08-27 22:58:11 +04:30
HamidReza 91d7a676b1 Update explanations.cpp 2021-08-27 19:58:51 +04:30
HamidReza 8dbefa734f Editor Improvements
Added possibility to write separate explanations for different entities and fixed a bug.
2021-08-27 18:36:27 +04:30
def 9dd65b4dce Fix offset of strong symbol in nameplate
As reported by Skeith
2021-08-27 15:46:55 +02:00
fokkonaut ae7e6c05f0 Send switch state of team 0 if character is not alive 2021-08-24 22:56:39 +02:00
bors[bot] 73e71951b9
Merge #3960 #4006 #4103
3960: Display colors for strong / weak hook states r=Jupeyy a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
Off by default, cl_nameplates_strongweak 1 to enable;
Also shown in debug mode (ctrl-shift-d);
You can change the colors in the HUD.

![hkUp2p8chGA](https://user-images.githubusercontent.com/33897884/126379859-1dc29c09-57fb-4d4b-9810-a4f0b09599a0.jpg)
![WCZx_ZR8fQ0](https://user-images.githubusercontent.com/33897884/126379863-3f25295a-ca36-4184-a0ed-1946b40ed967.jpg)
## Checklist
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4006: Add /team -1 r=Jupeyy a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

## Checklist
In addition for #4005.

Now /team -1 forces player to first empty team.

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4103: Fix swap resets switches. r=Jupeyy a=edg-l

Fixes #3806

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod <dayn_2013@mail.ru>
Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: gerdoe-jr <gerdoexx@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-24 12:23:12 +00:00
bors[bot] acb87171a9
Merge #4107
4107: Upgrade resolution list r=def- a=Jupeyy

Quick overview about the changes made
- Add refresh rate to fullscreen modes
- Show current resolution(on window mode for example update the resolution). Current behavior is, that the list index isn't updated -> see picture below
- Save current resolution, even on windowed mode
- Move get videomodes to main thread, like all window API(probably safer)
- Better window states updates, e.g. in maximized state it should remove maximize flag, when resized by the resolution list
  And also update resolution when e.g. changing from fullscreen to windowed.
- No resolution list on desktop fullscreen, as this isn't intended anyway

windowed mode:
![screenshot_2021-08-22_13-30-07](https://user-images.githubusercontent.com/6654924/130354590-b92a2161-3207-498c-818e-34410092d2ed.png)

fullscreen:
![screenshot_2021-08-22_14-18-09](https://user-images.githubusercontent.com/6654924/130354801-821692ac-b1c3-41ad-a7b6-5ca59ceb6caa.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 07:52:08 +00:00
fokkonaut b75c5b015f
Only send switch states of own team 2021-08-24 00:43:12 +02:00
fokkonaut 69fe35f288 Send switch states per team and cleanup 2021-08-23 23:26:36 +02:00
Learath 4014385a42 Clean up CDoor 2021-08-23 14:28:38 +03:00
Robert Müller 4a375242c5 fix fs_listdir and fs_listdir_fileinfo with unicode on windows 2021-08-23 12:49:15 +02:00
Jupeyy ac56075b1b Upgrade resolution list 2021-08-22 15:00:12 +02:00
Edgar d7107da2f1
Fix swap resets switches.
Fixes #3806
2021-08-21 10:02:45 +02:00
Vlad 22df8707a1 less code, less memory use 2021-08-20 19:06:05 +03:00
bors[bot] dba212112d
Merge #4089 #4093 #4094
4089: log git revision hash to stdout/console r=def- a=edg-l

Fixes #3963

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4093: Make fallback stronger and safer r=def- a=Jupeyy

- Save renderer & version string, so the fallback isn't portable between driver updates or system changes
- Only allow modern GL on modern systems(windows)
- Don't show modern GL in settings, if the driver is on the blocklist(this prevents Intel users from doing it, they can still force it over F1 console)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4094: Add prediction for switch tiles r=def- a=trml

Prediction of freeze and other tiles in switch layer (for #3990)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-20 15:18:59 +00:00
Jupeyy fea9eb5be5 Allow floats arguments for zoom 2021-08-19 22:13:04 +02:00
trml 08ef63a64c Add prediction for switch tiles 2021-08-19 01:11:38 +02:00
Jupeyy 372dbf702e Don't promote modern GL setting in menu, if the driver is on blocklist 2021-08-18 12:42:40 +02:00
BloodWod 4dd37f63a6 refactoring 2021-08-17 21:33:14 +05:00
Edgar 200af585d3
check if GIT_SHORTREV_HASH exists
Co-authored-by: Emir Marincic <learath2@gmail.com>
2021-08-16 18:29:24 +02:00
Learath a9c11d07b3 Check for null. Fix #4090 2021-08-16 19:11:43 +03:00
Edgar 74fac43376
log git revision hash to stdout/console
Fixes #3963
2021-08-16 16:38:44 +02:00
bors[bot] 8d9fa1045c
Merge #4084
4084: Send switch state to the client r=Learath2 a=edg-l

<!-- What is the motivation for the changes of this pull request -->

This PR is related to #3990

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 12:12:17 +00:00
bors[bot] 6b9bdbc259
Merge #4080
4080: Fix collecting weapon in solo part not making any sound. r=Jupeyy a=edg-l

fixes #3822
fixes #2219

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 09:52:45 +00:00
Edgar 1dd91feec6
send switch state to the client 2021-08-16 11:15:23 +02:00
bors[bot] 6ff6570c83
Merge #4083
4083: Fix transparent shotgun bullets r=Jupeyy a=trml

Fixes #3591

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-15 13:54:08 +00:00
trml 1977464f4b Fix transparent shotgun bullets 2021-08-15 11:33:45 +02:00
bors[bot] 140d36137e
Merge #3996
3996: Make the country/type selection more intuitive r=edg-l a=def-

I watched a live stream where someone struggled with this, not knowing
that right click has different functionality from left click, and had to
manually click on each entry to remove them all except one.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-15 08:28:18 +00:00
bors[bot] bfe8fac232
Merge #4008
4008: removed the operator int() from IGraphics::CTextureHandle and ISound:… r=Jupeyy a=ChillerDragon

…:CSampleHandle in order to catch more bugs

(cherry picked from commit 563f1d0c52)



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2021-08-15 08:14:02 +00:00
Edgar 1148d0aaa4
fix style 2021-08-15 10:11:00 +02:00
Edgar 34bf70ab5f
Fix collecting weapon in solo part not making any sound.
Fixes #3822
2021-08-15 09:12:59 +02:00
Magnus Auvinen f8153a4f2a removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
(cherry picked from commit 563f1d0c52)
2021-08-14 21:54:18 +02:00
BloodWod 5894c26724 refectoring 2021-08-14 18:57:57 +05:00
bors[bot] 94624c16ed
Merge #3984
3984: Disable chat sounds when recording without chat (fixes #3983) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-14 13:10:52 +00:00
bors[bot] 5f1f13da95
Merge #4002
4002: Populate jetpack field properly r=Jupeyy a=Learath2

Noticed by Anime.pdf on discord

Doesn't seem to break anything else unintendedly but I'd be more comfortable with it if `@trml` takes a look.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2021-08-14 12:59:58 +00:00
bors[bot] c10508fbae
Merge #3981
3981: Add /emote normal description (thanks to tela) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-14 12:49:20 +00:00
Ilya adb4729464
add description for bind 2021-08-14 16:53:43 +05:00
BloodWod 75289d1272 add strong/weak icon 2021-08-14 03:48:49 +05:00
BloodWod 0aa2e37bff check extended data 2021-08-12 23:23:44 +05:00
BloodWod b44dabd00d add bind and diff arrows 2021-08-12 16:22:28 +05:00
Ilya 1661d51794 fix display colors 2021-08-11 16:28:25 +05:00
gerdoe-jr eb92bd2453 Whoopsie 2021-08-10 23:12:11 +03:00
gerdoe-jr 1cf43b48ae Add /team -1 2021-08-10 22:26:07 +03:00
Learath c1446c5ce4 Populate jetpack field properly 2021-08-08 13:36:25 +03:00
def 20f0078206 Make the country/type selection more intuitive
I watched a live stream where someone struggled with this, not knowing
that right click has different functionality from left click, and had to
manually click on each entry to remove them all except one.
2021-08-05 11:28:33 +02:00
def 677c55613c Disable chat sounds when recording without chat (fixes #3983) 2021-08-03 15:13:54 +02:00
Alexander Akulich ed8955e60f math: Rename frandom() to random_float() to match with random_int()
(cherry picked from commit 5e4c7b66c5)
2021-08-03 14:29:52 +02:00
def 0b8380a593 Add /emote normal description (thanks to tela) 2021-08-03 12:38:17 +02:00
bors[bot] ffcc722e8b
Merge #3970
3970: Fix pressing Home or End in server address field changes the selected server r=Learath2 a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
I think it should fix #3964.
# Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod <dayn_2013@mail.ru>
2021-07-26 06:51:15 +00:00
BloodWod 48cd8ea740 fix home/end buttons 2021-07-26 11:34:31 +05:00
bors[bot] b98263bfdb
Merge #3952
3952: Remove global components and global gameclient instance r=heinrich5991 a=Jupeyy

Prevents global constructors/destructors and is a bit of cleanup

would also fix the issue from #3948

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-25 09:49:08 +00:00
bors[bot] 9bfe4ec76a
Merge #3966
3966: Fix "tee hasn't hit the start line yet" error r=def- a=heinrich5991

It has been happening to all teams. Send `CGameTeams::OnCharacterStart`
even if the team has already started.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-24 22:37:41 +00:00
BloodWod 49686d81be delete hud and config variables 2021-07-25 01:22:36 +05:00
bors[bot] 95c936d6c9
Merge #3956
3956: Fix out of bounds in editor render image r=heinrich5991 a=Jupeyy

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-24 11:34:53 +00:00
heinrich5991 78d5cd8d76 Shuffle a condition around to get cleaner code 2021-07-24 13:04:03 +02:00
heinrich5991 b5363d4c01 Fix "tee hasn't hit the start line yet" error
It has been happening to all teams. Send `CGameTeams::OnCharacterStart`
even if the team has already started.
2021-07-24 12:57:06 +02:00
heinrich5991 b24fad1006 Make "can tee start the race" condition readable 2021-07-24 12:56:23 +02:00
heinrich5991 8b2c5949e4 Fix save codes (symptom: always jumping after load)
"\t" was missing for one variable.
2021-07-23 01:17:06 +02:00
Jupeyy c10a74c396 Go back to constructor destructor 2021-07-22 21:49:26 +02:00
bors[bot] 5ff7b7f9b5
Merge #3959
3959: Try to fix "start line skipping" r=Learath2 a=heinrich5991

Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.

Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-22 17:27:34 +00:00
heinrich5991 9f57293ce8 Warn teams after 30s if not every tee has started
Part of fixing startline skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 4c2bd53e9b /save each tee's starting state
Part of fixing start line skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 35402b07d7 Try to fix "start line skipping"
Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.

Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.
2021-07-21 17:54:46 +02:00
bors[bot] 2aafda3fcb
Merge #3949
3949: Remove unused m_LastInput r=Learath2 a=Jupeyy

fixes #3948

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-21 10:37:13 +00:00
BloodWod f66abb79bf Added color for strong and weak states 2021-07-20 22:39:44 +05:00
Jupeyy 4338b4fda6 Fix out of bounds in editor render image 2021-07-17 12:53:16 +02:00
Jupeyy 432568bfd4 Fix disallowing arrow keys in editor edit box 2021-07-17 12:48:22 +02:00
Jupeyy 7e55b64556 Remove global CGameClient instance 2021-07-12 12:53:08 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
Jupeyy 8451775821 Make components member of CGameClient 2021-07-12 12:07:31 +02:00
Jupeyy f67a0055e7 Remove unused m_LastInput 2021-07-11 17:41:22 +02:00
bors[bot] dbc05f6bb0
Merge #3947
3947: Allow zooming to levels. Close #3923 r=def- a=Learath2

I guess no harm in adding this since it's such a trivial addition? If it's useful to someone might as well have it.

Closes #3923 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-07-10 14:16:20 +00:00
Learath2 1a6de7caf8 Allow zooming to levels. Close #3923 2021-07-10 15:53:23 +02:00
def 2a74ca331e Avoid double free on m_pScore (fixes #3939) 2021-07-08 20:21:22 +02:00
def 6598e0a543 Another MacOS -> macOS in translations 2021-07-08 09:08:08 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
bors[bot] 0e4e884b13
Merge #3935
3935: Remove switch state from prediction, initialize m_Layer r=def- a=trml

I couldn't reproduce #3934, but I believe it was caused by uninitialized values in projectiles (m_Layer and m_Number), which should be fixed now. Also cleaned up the unused switch code (all except tiles with number 0).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-06-29 12:51:06 +00:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
trml 48a84aef46 Remove switch state from prediction, initialize m_Layer 2021-06-28 00:29:42 +02:00
Sefa Eyeoglu 801ebbd161
fix: switch servers after player confirms
When a player wants to switch servers in-game, but needs to confirm the
action because of cl_confirm_disconnect, the game used to not actually
connect to the new server.

This adds a way to still connect to that server, after the player
confirms.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2021-06-26 14:29:06 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
Jupeyy 9dfea5511a Use cpp 2021-06-24 17:19:17 +02:00
bors[bot] 0393ac0f88
Merge #3930
3930: Still allow lock/unlock/practice while sv_chat_initial_delay is set r=Jupeyy a=def-

Not sure if we should just allow them whenever someone is muted

Fixes #3929

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-06-23 09:11:17 +00:00
def 29c95bc0a2 Still allow lock/unlock/practice while sv_chat_initial_delay is set
Not sure if we should just allow them whenever someone is muted

Fixes #3929
2021-06-23 08:51:13 +02:00
bors[bot] dc2fb88929
Merge #3927
3927: Forbid votes while being muted r=def- a=heinrich5991

Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-22 21:05:08 +00:00
heinrich5991 15c6ad2fe7 Forbid votes while being muted
Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.
2021-06-22 22:45:30 +02:00
def a79d7b1965 Version 15.5.4 2021-06-20 11:39:04 +02:00
def d3e7306457 Version 15.5.3 2021-06-20 09:35:10 +02:00
effyn 286c99805f
Fix typo 2021-06-17 02:41:45 -07:00
bors[bot] a4e2457eed
Merge #3905
3905: Init mouse diff floats in editor r=def- a=Jupeyy

I assume is the cause the cursor in editor often is gone, bcs when alt tab it moves the cursor based on uninitialized values

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-15 13:29:11 +00:00
heinrich5991 c5cd8d354d Add a new failure log level to the HTTP module
Use it for the "determine best masterserver" job, so that we can debug
failures.
2021-06-15 00:12:06 +02:00
Jupeyy 942cbba7cf Init mouse diff floats in editor 2021-06-13 21:07:40 +02:00
def 56df0cf4ee Version 15.5.2 2021-06-13 18:07:33 +02:00
def 6388002467 Version 15.5.1 2021-06-12 18:51:48 +02:00
def b767d7a37c Version 15.5 2021-06-12 11:21:08 +02:00
bors[bot] ddcf654e7a
Merge #3895
3895: Translate "Name" and "Time" header in ghost menu r=def- a=TsFreddie

![image](https://user-images.githubusercontent.com/3797859/121635979-cb176280-cab9-11eb-9304-49a99bd4c048.png)

These two headers weren't translated.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-06-11 07:17:15 +00:00
Freddie Wang 32b8c8c192
Translate "Name" and "Time" header in ghost menu 2021-06-11 13:31:30 +08:00
Jupeyy 9956242b4e Remove cl_load_country_flags 2021-06-08 01:06:07 +02:00
bors[bot] 8bd552d3b8
Merge #3884
3884: Make mouse pos calculation more robust against NaNs r=def- a=Jupeyy

1. Since the config didn't have a limit set, they could be negative, which directly caused bugs
2. If you set a min mouse distance, lets say 5, It can mathematically happen that you drag your mouse exactly so much that you hit the (0, 0) point and the if(.. < MinDistance) branch normalizes that point, which causes non restorable NaNs.
It's now safe, the min distance is later in code checked to be atleast 1, i "even" just made it safe enough, so there shouldn't be any change in behaviour:
07ab4d5356/src/game/client/components/controls.cpp (L298-L304)
Which casts the float to an int and checks the int, and this does not restore the mouse pos for NaNs, because nan to int is not 0
its some insanly high value int_max or smth

To reproduce both bugs "easily" on current master you can abuse a SDL limitation,
relative mouse mode seems to only move upto +-1 unit,
- so for 1. set the ingame mouse sens to 100000 and the max mouse distance to -1000 and move your mouse fast for a few seconds, happens relativly easy (Thanks to Souly how to reproduce it)
- for 2. set mouse sens to 100 and max distance to 1 and min distance to 5, this case is a bit harder to reprod in debug mode, probably bcs of the way mouse pos is later handled and also maybe bcs of floating point differences with signs that go close to 0... had to move the mouse few seconds but still got it relativly fast (with -0fast it happens almost instant)

it will exactly happen what i explained in 2. that the reported mouse movement negates the current mouse pos, resulting in mouse pos (0,0)

![screenshot_2021-06-06_21-55-18](https://user-images.githubusercontent.com/6654924/120938281-35bf4b80-c712-11eb-9b6b-7523e8b436bd.png)

This this was also a bug reported in #bugs channel, i think we could also add it to the release

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-07 08:28:24 +00:00