Jupeyy
c0dbd4a6f5
Fix leak, initialize UI Element Rect
2020-11-25 13:11:34 +01:00
bors[bot]
078247dd3e
Merge #3327
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3327: Check skin/sprite images for correctness r=def- a=Jupeyy
I hope this helps with downloading things at wrong resolution again.
Note that this commit is smaller than it seems, bcs of renaming files and moving code to it.
Also this requires new translations.
In the skin database are invalid skins too:
![screenshot_2020-11-18_07-51-02](https://user-images.githubusercontent.com/6654924/99495409-e7637e80-2972-11eb-91ec-f8bb02a80e83.png )
![screenshot_2020-11-18_07-51-05](https://user-images.githubusercontent.com/6654924/99495410-e7fc1500-2972-11eb-94b8-aedc98e8ef67.png )
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 12:27:47 +00:00
Jupeyy
f38e4e133e
Unlimited texture names
2020-11-18 12:50:53 +01:00
Jupeyy
c989cd67f9
Check skin/sprite images for correctness
2020-11-18 07:59:15 +01:00
Jupeyy
54946518dc
Add block list for drivers
2020-11-05 21:07:14 +01:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
...
and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
bors[bot]
b014d6199c
Merge #3160
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3160: Make gfx_quad_as_triangle 0 default r=def- a=Jupeyy
fixes #3097
I added a TrianglesBeing/End() instead for ingame quads
Let me quickly explain why #177 failed.
In the screenshots of #177 you already see the problem
the driver can built a quad like:
![image](https://user-images.githubusercontent.com/6654924/96621122-86f80780-1308-11eb-881a-eb51bdbe558c.png )
or like:
![image](https://user-images.githubusercontent.com/6654924/96621195-a131e580-1308-11eb-91c4-cc4cab96bdfd.png )
or somehow it wants, but it will always do them as triangles
And thats why the ingame quads were basically flipped in the screenshots of #177
But this almost never matters.
Tiles are single colored, text is single colored, ui elements are single colored.
So it only matters for ingame quads probably, which specify the color of each edge
Also even if it would matter, we can simply change the quads to triangles now.
Pro:
- Generally less vertices upload
- Less vertices building on CPU side
Cons:
- nothing
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 20:53:54 +00:00
Jupeyy
6eacccfba6
Make gfx_quad_as_triangle 0 default
2020-10-20 19:11:19 +02:00
Jupeyy
eb2689cf9e
Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering
2020-10-20 18:45:03 +02:00
Дядя Женя
6708a7a69d
Chat visual update
2020-10-17 15:50:35 +02:00
def
6443e708b5
Fix clang-analyzer-core.CallAndMessage
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/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
int RunID = pCurrentConf->m_aRuns.add(NewRun);
^
2020-10-14 15:45:47 +02:00
Jupeyy
8e9baedf9a
Use pointer directly for tile layer building
2020-10-13 19:52:14 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
def
62dc12aacb
Fix all Multiplication type alerts by CodeQL
...
> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def
17ec99138c
Add more video modes, reorder them for consistency ( fixes #2991 )
2020-10-03 21:23:38 +02:00
bors[bot]
839f0862fb
Merge #2968 #2969
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2968: Create codeql-analysis.yaml r=heinrich5991 a=def-
2969: Print error when opening config file for writing fails r=heinrich5991 a=def-
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:35:09 +00:00
Dennis Felsing
2ba9535529
Use warnings popups for some io failures
2020-10-02 16:06:16 +02:00
def
b0a3de60b2
Handle PNG read errors ( fixes #2959 )
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and print a more telling error message
I'll check all our existing maps for failures now:
$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done
For skins Soreu and the skin DB team is already taking care.
2020-09-30 18:23:52 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
0bac9f0de8
Manual preparation for cleaner clang-format
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Also include what you use explicitly
2020-09-26 21:41:01 +02:00
Jupeyy
84cad658d6
Add new renderer(as streamed vertices) for editor
2020-09-23 16:45:32 +02:00
Jupeyy
2a713ebe2c
Don't allow malloc on empty images
2020-09-15 22:23:36 +02:00
Jupeyy
3eea399d37
Rename quality texture and compressed texture, because they should not be used
2020-09-14 21:34:56 +02:00
heinrich5991
ffab6292ad
Merge branch 'master' into pr-start
2020-09-11 14:25:50 +02:00
heinrich5991
aa46ca6bf9
Fix some style issues via scripts/fix_style.py, size_t
2020-09-11 00:47:38 +02:00
Jupeyy
b83d8735fe
Create entity textures seperately
2020-09-11 00:34:42 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
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- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
def
ffa955096f
Add localization for texture warning, improve wording ( fixes #2688 )
2020-08-31 13:07:57 +02:00
Jupeyy
b1e98b598b
Show warnings with non divisible by 16 textures(3D/2D array textures)
2020-08-29 17:04:30 +02:00
Jupeyy
3117a936a9
Do not create 2D textures, if not required
2020-08-23 08:53:26 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
Jupeyy
c2ce132ba3
Allow specifying an OpenGL version manually
2020-08-19 07:04:54 +02:00
def
83c820db09
Fix some naming conventions in videorecorder
2020-06-23 08:00:03 +02:00
def
47e6c7cce2
Only forbid resizing when videorecorder is recording
2020-06-19 08:19:40 +02:00
Learath
388d792205
Add an option for highdpi
2020-04-07 23:47:15 +03:00
def
54ae929b2f
Disallow resizing windows when videorecorder is compiled in
2020-01-03 21:40:41 +01:00
ChillerDragon
928e5407eb
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 14:35:09 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
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Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
ChillerDragon
abba71e6d6
Fix tw code style
2019-04-06 17:06:12 +02:00
jupeyy
28ba295792
Don't use compression for text rendering
2019-01-20 14:28:59 +01:00
Jupeyy
bc013513bc
don't restore the config variable in this case
2018-08-02 20:56:29 +02:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
bors[bot]
73a65a7026
Merge #1116
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1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy
27d9440751
don't create buffers, if OpenGL 3.3 is not used
2018-04-15 19:34:56 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
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Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy
15f0efc2bd
fix text color if opengl3.3 is off
2018-04-03 17:40:21 +02:00