mirror of
https://github.com/ddnet/ddnet.git
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2534 lines
73 KiB
C++
2534 lines
73 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/detect.h>
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#include <base/math.h>
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#include <base/tl/threading.h>
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#if defined(CONF_FAMILY_UNIX)
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#include <pthread.h>
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#endif
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#include <base/system.h>
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#include <pnglite.h>
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#include <engine/console.h>
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#include <engine/graphics.h>
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#include <engine/keys.h>
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#include <engine/shared/config.h>
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#include <engine/storage.h>
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#include <game/generated/client_data.h>
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#include <game/generated/client_data7.h>
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#include <game/localization.h>
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#include <math.h> // cosf, sinf, log2f
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#if defined(CONF_VIDEORECORDER)
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#include "video.h"
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#endif
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#include "graphics_threaded.h"
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static CVideoMode g_aFakeModes[] = {
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{8192, 4320, 8, 8, 8}, {7680, 4320, 8, 8, 8}, {5120, 2880, 8, 8, 8},
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{4096, 2160, 8, 8, 8}, {3840, 2160, 8, 8, 8}, {2560, 1440, 8, 8, 8},
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{2048, 1536, 8, 8, 8}, {1920, 2400, 8, 8, 8}, {1920, 1440, 8, 8, 8},
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{1920, 1200, 8, 8, 8}, {1920, 1080, 8, 8, 8}, {1856, 1392, 8, 8, 8},
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{1800, 1440, 8, 8, 8}, {1792, 1344, 8, 8, 8}, {1680, 1050, 8, 8, 8},
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{1600, 1200, 8, 8, 8}, {1600, 1000, 8, 8, 8}, {1440, 1050, 8, 8, 8},
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{1440, 900, 8, 8, 8}, {1400, 1050, 8, 8, 8}, {1368, 768, 8, 8, 8},
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{1280, 1024, 8, 8, 8}, {1280, 960, 8, 8, 8}, {1280, 800, 8, 8, 8},
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{1280, 768, 8, 8, 8}, {1152, 864, 8, 8, 8}, {1024, 768, 8, 8, 8},
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{1024, 600, 8, 8, 8}, {800, 600, 8, 8, 8}, {768, 576, 8, 8, 8},
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{720, 400, 8, 8, 8}, {640, 480, 8, 8, 8}, {400, 300, 8, 8, 8},
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{320, 240, 8, 8, 8},
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{8192, 4320, 5, 6, 5}, {7680, 4320, 5, 6, 5}, {5120, 2880, 5, 6, 5},
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{4096, 2160, 5, 6, 5}, {3840, 2160, 5, 6, 5}, {2560, 1440, 5, 6, 5},
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{2048, 1536, 5, 6, 5}, {1920, 2400, 5, 6, 5}, {1920, 1440, 5, 6, 5},
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{1920, 1200, 5, 6, 5}, {1920, 1080, 5, 6, 5}, {1856, 1392, 5, 6, 5},
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{1800, 1440, 5, 6, 5}, {1792, 1344, 5, 6, 5}, {1680, 1050, 5, 6, 5},
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{1600, 1200, 5, 6, 5}, {1600, 1000, 5, 6, 5}, {1440, 1050, 5, 6, 5},
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{1440, 900, 5, 6, 5}, {1400, 1050, 5, 6, 5}, {1368, 768, 5, 6, 5},
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{1280, 1024, 5, 6, 5}, {1280, 960, 5, 6, 5}, {1280, 800, 5, 6, 5},
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{1280, 768, 5, 6, 5}, {1152, 864, 5, 6, 5}, {1024, 768, 5, 6, 5},
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{1024, 600, 5, 6, 5}, {800, 600, 5, 6, 5}, {768, 576, 5, 6, 5},
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{720, 400, 5, 6, 5}, {640, 480, 5, 6, 5}, {400, 300, 5, 6, 5},
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{320, 240, 5, 6, 5}};
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void CGraphics_Threaded::FlushVertices(bool KeepVertices)
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{
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CCommandBuffer::SCommand_Render Cmd;
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int PrimType, PrimCount, NumVerts;
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size_t VertSize = sizeof(CCommandBuffer::SVertex);
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FlushVerticesImpl(KeepVertices, PrimType, PrimCount, NumVerts, Cmd, VertSize);
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if(Cmd.m_pVertices != NULL)
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{
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mem_copy(Cmd.m_pVertices, m_aVertices, VertSize * NumVerts);
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}
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}
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void CGraphics_Threaded::FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor)
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{
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CCommandBuffer::SCommand_RenderTextStream Cmd;
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int PrimType, PrimCount, NumVerts;
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size_t VertSize = sizeof(CCommandBuffer::SVertex);
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Cmd.m_TextureSize = TextureSize;
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Cmd.m_TextTextureIndex = TextTextureIndex;
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Cmd.m_TextOutlineTextureIndex = TextOutlineTextureIndex;
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mem_copy(Cmd.m_aTextOutlineColor, pOutlineTextColor, sizeof(Cmd.m_aTextOutlineColor));
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FlushVerticesImpl(false, PrimType, PrimCount, NumVerts, Cmd, VertSize);
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if(Cmd.m_pVertices != NULL)
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{
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mem_copy(Cmd.m_pVertices, m_aVertices, VertSize * NumVerts);
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}
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}
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void CGraphics_Threaded::FlushVerticesTex3D()
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{
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CCommandBuffer::SCommand_RenderTex3D Cmd;
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int PrimType, PrimCount, NumVerts;
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size_t VertSize = sizeof(CCommandBuffer::SVertexTex3DStream);
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FlushVerticesImpl(false, PrimType, PrimCount, NumVerts, Cmd, VertSize);
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if(Cmd.m_pVertices != NULL)
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{
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mem_copy(Cmd.m_pVertices, m_aVerticesTex3D, VertSize * NumVerts);
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}
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}
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void CGraphics_Threaded::AddVertices(int Count)
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{
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m_NumVertices += Count;
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if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES)
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FlushVertices();
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}
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void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertex *pVertices)
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{
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AddVertices(Count);
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}
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void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertexTex3DStream *pVertices)
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{
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m_NumVertices += Count;
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if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES)
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FlushVerticesTex3D();
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}
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CGraphics_Threaded::CGraphics_Threaded()
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{
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m_State.m_ScreenTL.x = 0;
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m_State.m_ScreenTL.y = 0;
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m_State.m_ScreenBR.x = 0;
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m_State.m_ScreenBR.y = 0;
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m_State.m_ClipEnable = false;
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m_State.m_ClipX = 0;
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m_State.m_ClipY = 0;
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m_State.m_ClipW = 0;
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m_State.m_ClipH = 0;
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m_State.m_Texture = -1;
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m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
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m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
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m_CurrentCommandBuffer = 0;
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m_pCommandBuffer = 0x0;
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m_apCommandBuffers[0] = 0x0;
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m_apCommandBuffers[1] = 0x0;
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m_NumVertices = 0;
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m_ScreenWidth = -1;
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m_ScreenHeight = -1;
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m_Rotation = 0;
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m_Drawing = 0;
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m_TextureMemoryUsage = 0;
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m_RenderEnable = true;
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m_DoScreenshot = false;
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}
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void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h)
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{
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if(x < 0)
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w += x;
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if(y < 0)
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h += y;
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x = clamp(x, 0, ScreenWidth());
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y = clamp(y, 0, ScreenHeight());
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w = clamp(w, 0, ScreenWidth() - x);
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h = clamp(h, 0, ScreenHeight() - y);
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m_State.m_ClipEnable = true;
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m_State.m_ClipX = x;
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m_State.m_ClipY = ScreenHeight() - (y + h);
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m_State.m_ClipW = w;
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m_State.m_ClipH = h;
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}
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void CGraphics_Threaded::ClipDisable()
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{
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m_State.m_ClipEnable = false;
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}
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void CGraphics_Threaded::BlendNone()
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{
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m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
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}
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void CGraphics_Threaded::BlendNormal()
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{
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m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA;
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}
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void CGraphics_Threaded::BlendAdditive()
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{
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m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE;
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}
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void CGraphics_Threaded::WrapNormal()
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{
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m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
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}
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void CGraphics_Threaded::WrapClamp()
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{
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m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP;
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}
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int CGraphics_Threaded::MemoryUsage() const
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{
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return m_pBackend->MemoryUsage();
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}
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void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)
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{
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m_State.m_ScreenTL.x = TopLeftX;
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m_State.m_ScreenTL.y = TopLeftY;
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m_State.m_ScreenBR.x = BottomRightX;
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m_State.m_ScreenBR.y = BottomRightY;
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}
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void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)
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{
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*pTopLeftX = m_State.m_ScreenTL.x;
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*pTopLeftY = m_State.m_ScreenTL.y;
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*pBottomRightX = m_State.m_ScreenBR.x;
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*pBottomRightY = m_State.m_ScreenBR.y;
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}
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void CGraphics_Threaded::LinesBegin()
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{
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dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice");
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m_Drawing = DRAWING_LINES;
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SetColor(1, 1, 1, 1);
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}
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void CGraphics_Threaded::LinesEnd()
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{
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dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin");
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FlushVertices();
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m_Drawing = 0;
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}
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void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num)
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{
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dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin");
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for(int i = 0; i < Num; ++i)
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{
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m_aVertices[m_NumVertices + 2 * i].m_Pos.x = pArray[i].m_X0;
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m_aVertices[m_NumVertices + 2 * i].m_Pos.y = pArray[i].m_Y0;
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m_aVertices[m_NumVertices + 2 * i].m_Tex = m_aTexture[0];
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SetColor(&m_aVertices[m_NumVertices + 2 * i], 0);
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m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.x = pArray[i].m_X1;
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m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.y = pArray[i].m_Y1;
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m_aVertices[m_NumVertices + 2 * i + 1].m_Tex = m_aTexture[1];
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SetColor(&m_aVertices[m_NumVertices + 2 * i + 1], 1);
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}
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AddVertices(2 * Num);
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}
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int CGraphics_Threaded::UnloadTexture(CTextureHandle Index)
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{
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if(Index == m_InvalidTexture)
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return 0;
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if(Index < 0)
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return 0;
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CCommandBuffer::SCommand_Texture_Destroy Cmd;
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Cmd.m_Slot = Index;
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m_pCommandBuffer->AddCommand(Cmd);
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m_aTextureIndices[Index] = m_FirstFreeTexture;
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m_FirstFreeTexture = Index;
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return 0;
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}
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int CGraphics_Threaded::UnloadTextureNew(CTextureHandle &TextureHandle)
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{
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int Ret = UnloadTexture(TextureHandle);
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TextureHandle = IGraphics::CTextureHandle();
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return Ret;
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}
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static int ImageFormatToTexFormat(int Format)
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{
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if(Format == CImageInfo::FORMAT_RGB)
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return CCommandBuffer::TEXFORMAT_RGB;
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if(Format == CImageInfo::FORMAT_RGBA)
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return CCommandBuffer::TEXFORMAT_RGBA;
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if(Format == CImageInfo::FORMAT_ALPHA)
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return CCommandBuffer::TEXFORMAT_ALPHA;
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return CCommandBuffer::TEXFORMAT_RGBA;
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}
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static int ImageFormatToPixelSize(int Format)
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{
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switch(Format)
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{
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case CImageInfo::FORMAT_RGB: return 3;
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case CImageInfo::FORMAT_ALPHA: return 1;
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default: return 4;
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}
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}
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int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
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{
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CCommandBuffer::SCommand_Texture_Update Cmd;
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Cmd.m_Slot = TextureID;
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Cmd.m_X = x;
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Cmd.m_Y = y;
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Cmd.m_Width = Width;
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Cmd.m_Height = Height;
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Cmd.m_Format = ImageFormatToTexFormat(Format);
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// calculate memory usage
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int MemSize = Width * Height * ImageFormatToPixelSize(Format);
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// copy texture data
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void *pTmpData = malloc(MemSize);
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mem_copy(pTmpData, pData, MemSize);
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Cmd.m_pData = pTmpData;
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// check if we have enough free memory in the commandbuffer
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if(!m_pCommandBuffer->AddCommand(Cmd))
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{
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// kick command buffer and try again
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KickCommandBuffer();
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m_pCommandBuffer->AddCommand(Cmd);
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}
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return 0;
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}
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IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTextureImpl(CImageInfo &FromImageInfo, int x, int y, int w, int h)
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{
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int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format);
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m_SpriteHelper.resize(w * h * bpp);
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CopyTextureFromTextureBufferSub(&m_SpriteHelper[0], w, h, (uint8_t *)FromImageInfo.m_pData, FromImageInfo.m_Width, FromImageInfo.m_Height, bpp, x, y, w, h);
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IGraphics::CTextureHandle RetHandle = LoadTextureRaw(w, h, FromImageInfo.m_Format, &m_SpriteHelper[0], FromImageInfo.m_Format, 0);
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return RetHandle;
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}
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IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, CDataSprite *pSprite)
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{
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int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
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int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
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int x = pSprite->m_X * imggx;
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int y = pSprite->m_Y * imggy;
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int w = pSprite->m_W * imggx;
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int h = pSprite->m_H * imggy;
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return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h);
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}
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IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite)
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{
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int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
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int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
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int x = pSprite->m_X * imggx;
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int y = pSprite->m_Y * imggy;
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int w = pSprite->m_W * imggx;
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int h = pSprite->m_H * imggy;
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return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h);
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}
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bool CGraphics_Threaded::IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h)
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{
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if(FromImageInfo.m_Format == CImageInfo::FORMAT_ALPHA || FromImageInfo.m_Format == CImageInfo::FORMAT_RGBA)
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{
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uint8_t *pImgData = (uint8_t *)FromImageInfo.m_pData;
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int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format);
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for(int iy = 0; iy < h; ++iy)
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{
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for(int ix = 0; ix < w; ++ix)
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{
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int RealOffset = (x + ix) * bpp + (y + iy) * bpp * FromImageInfo.m_Width;
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if(pImgData[RealOffset + (bpp - 1)] > 0)
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return false;
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}
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}
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return true;
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}
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return false;
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}
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bool CGraphics_Threaded::IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite)
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{
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int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx;
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int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy;
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int x = pSprite->m_X * imggx;
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int y = pSprite->m_Y * imggy;
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int w = pSprite->m_W * imggx;
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int h = pSprite->m_H * imggy;
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return IsImageSubFullyTransparent(FromImageInfo, x, y, w, h);
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}
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IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName)
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{
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// don't waste memory on texture if we are stress testing
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#ifdef CONF_DEBUG
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if(g_Config.m_DbgStress)
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return m_InvalidTexture;
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#endif
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if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0 || (Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
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{
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if(Width == 0 || (Width % 16) != 0 || Height == 0 || (Height % 16) != 0)
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{
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SWarning NewWarning;
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char aText[128];
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aText[0] = '\0';
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if(pTexName)
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{
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str_format(aText, sizeof(aText), "\"%s\"", pTexName);
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}
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str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width or height of texture %s is not divisible by 16, which might cause visual bugs."), aText);
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m_Warnings.emplace_back(NewWarning);
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}
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}
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if(Width == 0 || Height == 0)
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return IGraphics::CTextureHandle();
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// grab texture
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int Tex = m_FirstFreeTexture;
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m_FirstFreeTexture = m_aTextureIndices[Tex];
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m_aTextureIndices[Tex] = -1;
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CCommandBuffer::SCommand_Texture_Create Cmd;
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Cmd.m_Slot = Tex;
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Cmd.m_Width = Width;
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Cmd.m_Height = Height;
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Cmd.m_PixelSize = ImageFormatToPixelSize(Format);
|
|
Cmd.m_Format = ImageFormatToTexFormat(Format);
|
|
Cmd.m_StoreFormat = ImageFormatToTexFormat(StoreFormat);
|
|
|
|
// flags
|
|
Cmd.m_Flags = 0;
|
|
if(Flags & IGraphics::TEXLOAD_NOMIPMAPS)
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
|
|
if(g_Config.m_GfxTextureCompressionOld && ((Flags & IGraphics::TEXLOAD_NO_COMPRESSION) == 0))
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_COMPRESSED;
|
|
if(g_Config.m_GfxTextureQualityOld || Flags & TEXLOAD_NORESAMPLE)
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY;
|
|
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0)
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE;
|
|
if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE;
|
|
if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0)
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER;
|
|
if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) != 0)
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER;
|
|
if((Flags & IGraphics::TEXLOAD_NO_2D_TEXTURE) != 0)
|
|
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NO_2D_TEXTURE;
|
|
|
|
// copy texture data
|
|
int MemSize = Width * Height * Cmd.m_PixelSize;
|
|
void *pTmpData = malloc(MemSize);
|
|
mem_copy(pTmpData, pData, MemSize);
|
|
Cmd.m_pData = pTmpData;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
}
|
|
|
|
return CreateTextureHandle(Tex);
|
|
}
|
|
|
|
// simple uncompressed RGBA loaders
|
|
IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
|
|
{
|
|
int l = str_length(pFilename);
|
|
int ID;
|
|
CImageInfo Img;
|
|
|
|
if(l < 3)
|
|
return CTextureHandle();
|
|
if(LoadPNG(&Img, pFilename, StorageType))
|
|
{
|
|
if(StoreFormat == CImageInfo::FORMAT_AUTO)
|
|
StoreFormat = Img.m_Format;
|
|
|
|
ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags, pFilename);
|
|
free(Img.m_pData);
|
|
if(ID != m_InvalidTexture && g_Config.m_Debug)
|
|
dbg_msg("graphics/texture", "loaded %s", pFilename);
|
|
return CreateTextureHandle(ID);
|
|
}
|
|
|
|
return m_InvalidTexture;
|
|
}
|
|
|
|
int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType)
|
|
{
|
|
char aCompleteFilename[512];
|
|
unsigned char *pBuffer;
|
|
png_t Png; // ignore_convention
|
|
|
|
// open file for reading
|
|
png_init(0, 0); // ignore_convention
|
|
|
|
IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename));
|
|
if(File)
|
|
io_close(File);
|
|
else
|
|
{
|
|
dbg_msg("game/png", "failed to open file. filename='%s'", pFilename);
|
|
return 0;
|
|
}
|
|
|
|
int Error = png_open_file(&Png, aCompleteFilename); // ignore_convention
|
|
if(Error != PNG_NO_ERROR)
|
|
{
|
|
dbg_msg("game/png", "failed to open file. filename='%s', pnglite: %s", aCompleteFilename, png_error_string(Error));
|
|
if(Error != PNG_FILE_ERROR)
|
|
png_close_file(&Png); // ignore_convention
|
|
return 0;
|
|
}
|
|
|
|
if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention
|
|
{
|
|
dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
|
|
png_close_file(&Png); // ignore_convention
|
|
return 0;
|
|
}
|
|
|
|
pBuffer = (unsigned char *)malloc((size_t)Png.width * Png.height * Png.bpp); // ignore_convention
|
|
Error = png_get_data(&Png, pBuffer); // ignore_convention
|
|
if(Error != PNG_NO_ERROR)
|
|
{
|
|
dbg_msg("game/png", "failed to read image. filename='%s', pnglite: %s", aCompleteFilename, png_error_string(Error));
|
|
free(pBuffer);
|
|
png_close_file(&Png); // ignore_convention
|
|
return 0;
|
|
}
|
|
png_close_file(&Png); // ignore_convention
|
|
|
|
pImg->m_Width = Png.width; // ignore_convention
|
|
pImg->m_Height = Png.height; // ignore_convention
|
|
if(Png.color_type == PNG_TRUECOLOR) // ignore_convention
|
|
pImg->m_Format = CImageInfo::FORMAT_RGB;
|
|
else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention
|
|
pImg->m_Format = CImageInfo::FORMAT_RGBA;
|
|
else
|
|
{
|
|
free(pBuffer);
|
|
return 0;
|
|
}
|
|
pImg->m_pData = pBuffer;
|
|
return 1;
|
|
}
|
|
|
|
void CGraphics_Threaded::CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight)
|
|
{
|
|
for(int Y = 0; Y < SubCopyHeight; ++Y)
|
|
{
|
|
int ImgOffset = ((SubOffsetY + Y) * FullWidth * ColorChannelCount) + (SubOffsetX * ColorChannelCount);
|
|
int CopySize = SubCopyWidth * ColorChannelCount;
|
|
mem_copy(&pDestBuffer[ImgOffset], &pSourceBuffer[ImgOffset], CopySize);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight)
|
|
{
|
|
for(int Y = 0; Y < SrcSubCopyHeight; ++Y)
|
|
{
|
|
int SrcImgOffset = ((SrcSubOffsetY + Y) * SrcWidth * ColorChannelCount) + (SrcSubOffsetX * ColorChannelCount);
|
|
int DstImgOffset = (Y * DestWidth * ColorChannelCount);
|
|
int CopySize = SrcSubCopyWidth * ColorChannelCount;
|
|
mem_copy(&pDestBuffer[DstImgOffset], &pSourceBuffer[SrcImgOffset], CopySize);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::KickCommandBuffer()
|
|
{
|
|
m_pBackend->RunBuffer(m_pCommandBuffer);
|
|
|
|
// swap buffer
|
|
m_CurrentCommandBuffer ^= 1;
|
|
m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer];
|
|
m_pCommandBuffer->Reset();
|
|
}
|
|
|
|
void CGraphics_Threaded::ScreenshotDirect()
|
|
{
|
|
// add swap command
|
|
CImageInfo Image;
|
|
mem_zero(&Image, sizeof(Image));
|
|
|
|
CCommandBuffer::SCommand_Screenshot Cmd;
|
|
Cmd.m_pImage = &Image;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
|
|
// kick the buffer and wait for the result
|
|
KickCommandBuffer();
|
|
WaitForIdle();
|
|
|
|
if(Image.m_pData)
|
|
{
|
|
// find filename
|
|
char aWholePath[1024];
|
|
png_t Png; // ignore_convention
|
|
|
|
IOHANDLE File = m_pStorage->OpenFile(m_aScreenshotName, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath));
|
|
if(File)
|
|
io_close(File);
|
|
|
|
// save png
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
png_open_file_write(&Png, aWholePath); // ignore_convention
|
|
png_set_data(&Png, Image.m_Width, Image.m_Height, 8, PNG_TRUECOLOR, (unsigned char *)Image.m_pData); // ignore_convention
|
|
png_close_file(&Png); // ignore_convention
|
|
|
|
free(Image.m_pData);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::TextureSet(CTextureHandle TextureID)
|
|
{
|
|
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
|
|
m_State.m_Texture = TextureID;
|
|
}
|
|
|
|
void CGraphics_Threaded::Clear(float r, float g, float b)
|
|
{
|
|
CCommandBuffer::SCommand_Clear Cmd;
|
|
Cmd.m_Color.r = r;
|
|
Cmd.m_Color.g = g;
|
|
Cmd.m_Color.b = b;
|
|
Cmd.m_Color.a = 0;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsBegin()
|
|
{
|
|
dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice");
|
|
m_Drawing = DRAWING_QUADS;
|
|
|
|
QuadsSetSubset(0, 0, 1, 1);
|
|
QuadsSetRotation(0);
|
|
SetColor(1, 1, 1, 1);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsEnd()
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
|
|
FlushVertices();
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::TextQuadsBegin()
|
|
{
|
|
QuadsBegin();
|
|
}
|
|
|
|
void CGraphics_Threaded::TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->TextQuadsEnd without begin");
|
|
FlushTextVertices(TextureSize, TextTextureIndex, TextOutlineTextureIndex, pOutlineTextColor);
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsTex3DBegin()
|
|
{
|
|
QuadsBegin();
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsTex3DEnd()
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
|
|
FlushVerticesTex3D();
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::TrianglesBegin()
|
|
{
|
|
dbg_assert(m_Drawing == 0, "called Graphics()->TrianglesBegin twice");
|
|
m_Drawing = DRAWING_TRIANGLES;
|
|
|
|
QuadsSetSubset(0, 0, 1, 1);
|
|
QuadsSetRotation(0);
|
|
SetColor(1, 1, 1, 1);
|
|
}
|
|
|
|
void CGraphics_Threaded::TrianglesEnd()
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_TRIANGLES, "called Graphics()->TrianglesEnd without begin");
|
|
FlushVertices();
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsEndKeepVertices()
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEndKeepVertices without begin");
|
|
FlushVertices(true);
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsDrawCurrentVertices(bool KeepVertices)
|
|
{
|
|
m_Drawing = DRAWING_QUADS;
|
|
FlushVertices(KeepVertices);
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsSetRotation(float Angle)
|
|
{
|
|
m_Rotation = Angle;
|
|
}
|
|
|
|
inline void clampf(float &Value, float Min, float Max)
|
|
{
|
|
if(Value > Max)
|
|
Value = Max;
|
|
else if(Value < Min)
|
|
Value = Min;
|
|
}
|
|
|
|
void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num)
|
|
{
|
|
dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin");
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
float r = pArray[i].m_R, g = pArray[i].m_G, b = pArray[i].m_B, a = pArray[i].m_A;
|
|
clampf(r, 0.f, 1.f);
|
|
clampf(g, 0.f, 1.f);
|
|
clampf(b, 0.f, 1.f);
|
|
clampf(a, 0.f, 1.f);
|
|
m_aColor[pArray[i].m_Index].r = (unsigned char)(r * 255.f);
|
|
m_aColor[pArray[i].m_Index].g = (unsigned char)(g * 255.f);
|
|
m_aColor[pArray[i].m_Index].b = (unsigned char)(b * 255.f);
|
|
m_aColor[pArray[i].m_Index].a = (unsigned char)(a * 255.f);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::SetColor(float r, float g, float b, float a)
|
|
{
|
|
clampf(r, 0.f, 1.f);
|
|
clampf(g, 0.f, 1.f);
|
|
clampf(b, 0.f, 1.f);
|
|
clampf(a, 0.f, 1.f);
|
|
r *= 255.f;
|
|
g *= 255.f;
|
|
b *= 255.f;
|
|
a *= 255.f;
|
|
|
|
for(auto &Color : m_aColor)
|
|
{
|
|
Color.r = (unsigned char)(r);
|
|
Color.g = (unsigned char)(g);
|
|
Color.b = (unsigned char)(b);
|
|
Color.a = (unsigned char)(a);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::SetColor(ColorRGBA rgb)
|
|
{
|
|
SetColor(rgb.r, rgb.g, rgb.b, rgb.a);
|
|
}
|
|
|
|
void CGraphics_Threaded::SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight)
|
|
{
|
|
dbg_assert(m_Drawing != 0, "called Graphics()->SetColor without begin");
|
|
CColorVertex Array[4] = {
|
|
CColorVertex(0, TopLeft.r, TopLeft.g, TopLeft.b, TopLeft.a),
|
|
CColorVertex(1, TopRight.r, TopRight.g, TopRight.b, TopRight.a),
|
|
CColorVertex(2, BottomRight.r, BottomRight.g, BottomRight.b, BottomRight.a),
|
|
CColorVertex(3, BottomLeft.r, BottomLeft.g, BottomLeft.b, BottomLeft.a)};
|
|
SetColorVertex(Array, 4);
|
|
}
|
|
|
|
void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a)
|
|
{
|
|
clampf(r, 0.f, 1.f);
|
|
clampf(g, 0.f, 1.f);
|
|
clampf(b, 0.f, 1.f);
|
|
clampf(a, 0.f, 1.f);
|
|
m_aColor[0].r = (unsigned char)(r * 255.f);
|
|
m_aColor[0].g = (unsigned char)(g * 255.f);
|
|
m_aColor[0].b = (unsigned char)(b * 255.f);
|
|
m_aColor[0].a = (unsigned char)(a * 255.f);
|
|
|
|
for(int i = 0; i < m_NumVertices; ++i)
|
|
{
|
|
SetColor(&m_aVertices[i], 0);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
|
{
|
|
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
|
|
{
|
|
m_aVertices[QuadOffset * 6].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 6].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 6].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 6].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 6 + 1].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 6 + 1].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 6 + 1].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 6 + 1].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 6 + 2].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 6 + 2].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 6 + 2].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 6 + 2].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 6 + 3].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 6 + 3].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 6 + 3].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 6 + 3].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 6 + 4].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 6 + 4].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 6 + 4].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 6 + 4].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 6 + 5].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 6 + 5].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 6 + 5].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 6 + 5].m_Color.a = a;
|
|
}
|
|
else
|
|
{
|
|
m_aVertices[QuadOffset * 4].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 4].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 4].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 4].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 4 + 1].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 4 + 1].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 4 + 1].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 4 + 1].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 4 + 2].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 4 + 2].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 4 + 2].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 4 + 2].m_Color.a = a;
|
|
|
|
m_aVertices[QuadOffset * 4 + 3].m_Color.r = r;
|
|
m_aVertices[QuadOffset * 4 + 3].m_Color.g = g;
|
|
m_aVertices[QuadOffset * 4 + 3].m_Color.b = b;
|
|
m_aVertices[QuadOffset * 4 + 3].m_Color.a = a;
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV)
|
|
{
|
|
m_aTexture[0].u = TlU;
|
|
m_aTexture[1].u = BrU;
|
|
m_aTexture[0].v = TlV;
|
|
m_aTexture[1].v = TlV;
|
|
|
|
m_aTexture[3].u = TlU;
|
|
m_aTexture[2].u = BrU;
|
|
m_aTexture[3].v = BrV;
|
|
m_aTexture[2].v = BrV;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsSetSubsetFree(
|
|
float x0, float y0, float x1, float y1,
|
|
float x2, float y2, float x3, float y3, int Index)
|
|
{
|
|
m_aTexture[0].u = x0;
|
|
m_aTexture[0].v = y0;
|
|
m_aTexture[1].u = x1;
|
|
m_aTexture[1].v = y1;
|
|
m_aTexture[2].u = x2;
|
|
m_aTexture[2].v = y2;
|
|
m_aTexture[3].u = x3;
|
|
m_aTexture[3].v = y3;
|
|
m_CurIndex = Index;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num)
|
|
{
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
pArray[i].m_X -= pArray[i].m_Width / 2;
|
|
pArray[i].m_Y -= pArray[i].m_Height / 2;
|
|
}
|
|
|
|
QuadsDrawTL(pArray, Num);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
|
|
{
|
|
QuadsDrawTLImpl(m_aVertices, pArray, Num);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsTex3DDrawTL(const CQuadItem *pArray, int Num)
|
|
{
|
|
int CurNumVert = m_NumVertices;
|
|
|
|
int VertNum = 0;
|
|
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
|
|
{
|
|
VertNum = 6;
|
|
}
|
|
else
|
|
{
|
|
VertNum = 4;
|
|
}
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
for(int n = 0; n < VertNum; ++n)
|
|
{
|
|
if(HasTextureArrays())
|
|
m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = (float)m_CurIndex;
|
|
else
|
|
m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = ((float)m_CurIndex + 0.5f) / 256.f;
|
|
}
|
|
}
|
|
|
|
QuadsDrawTLImpl(m_aVerticesTex3D, pArray, Num);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS || m_Drawing == DRAWING_TRIANGLES, "called Graphics()->QuadsDrawFreeform without begin");
|
|
|
|
if((g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL) || m_Drawing == DRAWING_TRIANGLES)
|
|
{
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
m_aVertices[m_NumVertices + 6 * i].m_Pos.x = pArray[i].m_X0;
|
|
m_aVertices[m_NumVertices + 6 * i].m_Pos.y = pArray[i].m_Y0;
|
|
m_aVertices[m_NumVertices + 6 * i].m_Tex = m_aTexture[0];
|
|
SetColor(&m_aVertices[m_NumVertices + 6 * i], 0);
|
|
|
|
m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.x = pArray[i].m_X1;
|
|
m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.y = pArray[i].m_Y1;
|
|
m_aVertices[m_NumVertices + 6 * i + 1].m_Tex = m_aTexture[1];
|
|
SetColor(&m_aVertices[m_NumVertices + 6 * i + 1], 1);
|
|
|
|
m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.x = pArray[i].m_X3;
|
|
m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.y = pArray[i].m_Y3;
|
|
m_aVertices[m_NumVertices + 6 * i + 2].m_Tex = m_aTexture[3];
|
|
SetColor(&m_aVertices[m_NumVertices + 6 * i + 2], 3);
|
|
|
|
m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.x = pArray[i].m_X0;
|
|
m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.y = pArray[i].m_Y0;
|
|
m_aVertices[m_NumVertices + 6 * i + 3].m_Tex = m_aTexture[0];
|
|
SetColor(&m_aVertices[m_NumVertices + 6 * i + 3], 0);
|
|
|
|
m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.x = pArray[i].m_X3;
|
|
m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.y = pArray[i].m_Y3;
|
|
m_aVertices[m_NumVertices + 6 * i + 4].m_Tex = m_aTexture[3];
|
|
SetColor(&m_aVertices[m_NumVertices + 6 * i + 4], 3);
|
|
|
|
m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.x = pArray[i].m_X2;
|
|
m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.y = pArray[i].m_Y2;
|
|
m_aVertices[m_NumVertices + 6 * i + 5].m_Tex = m_aTexture[2];
|
|
SetColor(&m_aVertices[m_NumVertices + 6 * i + 5], 2);
|
|
}
|
|
|
|
AddVertices(3 * 2 * Num);
|
|
}
|
|
else
|
|
{
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
m_aVertices[m_NumVertices + 4 * i].m_Pos.x = pArray[i].m_X0;
|
|
m_aVertices[m_NumVertices + 4 * i].m_Pos.y = pArray[i].m_Y0;
|
|
m_aVertices[m_NumVertices + 4 * i].m_Tex = m_aTexture[0];
|
|
SetColor(&m_aVertices[m_NumVertices + 4 * i], 0);
|
|
|
|
m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.x = pArray[i].m_X1;
|
|
m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.y = pArray[i].m_Y1;
|
|
m_aVertices[m_NumVertices + 4 * i + 1].m_Tex = m_aTexture[1];
|
|
SetColor(&m_aVertices[m_NumVertices + 4 * i + 1], 1);
|
|
|
|
m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.x = pArray[i].m_X3;
|
|
m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.y = pArray[i].m_Y3;
|
|
m_aVertices[m_NumVertices + 4 * i + 2].m_Tex = m_aTexture[3];
|
|
SetColor(&m_aVertices[m_NumVertices + 4 * i + 2], 3);
|
|
|
|
m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.x = pArray[i].m_X2;
|
|
m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.y = pArray[i].m_Y2;
|
|
m_aVertices[m_NumVertices + 4 * i + 3].m_Tex = m_aTexture[2];
|
|
SetColor(&m_aVertices[m_NumVertices + 4 * i + 3], 2);
|
|
}
|
|
|
|
AddVertices(4 * Num);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText)
|
|
{
|
|
float StartX = x;
|
|
|
|
while(*pText)
|
|
{
|
|
char c = *pText;
|
|
pText++;
|
|
|
|
if(c == '\n')
|
|
{
|
|
x = StartX;
|
|
y += Size;
|
|
}
|
|
else
|
|
{
|
|
QuadsSetSubset(
|
|
(c % 16) / 16.0f,
|
|
(c / 16) / 16.0f,
|
|
(c % 16) / 16.0f + 1.0f / 16.0f,
|
|
(c / 16) / 16.0f + 1.0f / 16.0f);
|
|
|
|
CQuadItem QuadItem(x, y, Size, Size);
|
|
QuadsDrawTL(&QuadItem, 1);
|
|
x += Size / 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet)
|
|
{
|
|
if(NumIndicesOffet == 0)
|
|
return;
|
|
|
|
//add the VertexArrays and draw
|
|
CCommandBuffer::SCommand_RenderTileLayer Cmd;
|
|
Cmd.m_State = m_State;
|
|
Cmd.m_IndicesDrawNum = NumIndicesOffet;
|
|
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
|
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
|
|
|
|
void *Data = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffet);
|
|
if(Data == 0x0)
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
void *Data = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffet);
|
|
if(Data == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for vertices");
|
|
return;
|
|
}
|
|
}
|
|
Cmd.m_pIndicesOffsets = (char **)Data;
|
|
Cmd.m_pDrawCount = (unsigned int *)(((char *)Data) + (sizeof(char *) * NumIndicesOffet));
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Data = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffet);
|
|
if(Data == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for vertices");
|
|
return;
|
|
}
|
|
Cmd.m_pIndicesOffsets = (char **)Data;
|
|
Cmd.m_pDrawCount = (unsigned int *)(((char *)Data) + (sizeof(char *) * NumIndicesOffet));
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
mem_copy(Cmd.m_pIndicesOffsets, pOffsets, sizeof(char *) * NumIndicesOffet);
|
|
mem_copy(Cmd.m_pDrawCount, IndicedVertexDrawNum, sizeof(unsigned int) * NumIndicesOffet);
|
|
|
|
//todo max indices group check!!
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum)
|
|
{
|
|
if(DrawNum == 0)
|
|
return;
|
|
// Draw a border tile a lot of times
|
|
CCommandBuffer::SCommand_RenderBorderTile Cmd;
|
|
Cmd.m_State = m_State;
|
|
Cmd.m_DrawNum = DrawNum;
|
|
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
|
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
|
|
|
|
Cmd.m_pIndicesOffset = pIndexBufferOffset;
|
|
Cmd.m_JumpIndex = JumpIndex;
|
|
|
|
Cmd.m_Offset[0] = pOffset[0];
|
|
Cmd.m_Offset[1] = pOffset[1];
|
|
Cmd.m_Dir[0] = pDir[0];
|
|
Cmd.m_Dir[1] = pDir[1];
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render command");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum)
|
|
{
|
|
if(IndexDrawNum == 0 || RedrawNum == 0)
|
|
return;
|
|
// Draw a border tile a lot of times
|
|
CCommandBuffer::SCommand_RenderBorderTileLine Cmd;
|
|
Cmd.m_State = m_State;
|
|
Cmd.m_IndexDrawNum = IndexDrawNum;
|
|
Cmd.m_DrawNum = RedrawNum;
|
|
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
|
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
|
|
|
|
Cmd.m_pIndicesOffset = pIndexBufferOffset;
|
|
|
|
Cmd.m_Offset[0] = pOffset[0];
|
|
Cmd.m_Offset[1] = pOffset[1];
|
|
Cmd.m_Dir[0] = pDir[0];
|
|
Cmd.m_Dir[1] = pDir[1];
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render command");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum)
|
|
{
|
|
if(QuadNum == 0)
|
|
return;
|
|
|
|
//add the VertexArrays and draw
|
|
CCommandBuffer::SCommand_RenderQuadLayer Cmd;
|
|
Cmd.m_State = m_State;
|
|
Cmd.m_QuadNum = QuadNum;
|
|
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
|
|
|
Cmd.m_pQuadInfo = (SQuadRenderInfo *)AllocCommandBufferData(QuadNum * sizeof(SQuadRenderInfo));
|
|
if(Cmd.m_pQuadInfo == 0x0)
|
|
return;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_pQuadInfo = (SQuadRenderInfo *)m_pCommandBuffer->AllocData(QuadNum * sizeof(SQuadRenderInfo));
|
|
if(Cmd.m_pQuadInfo == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for the quad info");
|
|
return;
|
|
}
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render quad command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
mem_copy(Cmd.m_pQuadInfo, pQuadInfo, sizeof(SQuadRenderInfo) * QuadNum);
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float *pTextColor, float *pTextoutlineColor)
|
|
{
|
|
if(BufferContainerIndex == -1)
|
|
return;
|
|
|
|
CCommandBuffer::SCommand_RenderText Cmd;
|
|
Cmd.m_State = m_State;
|
|
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
|
Cmd.m_DrawNum = TextQuadNum * 6;
|
|
Cmd.m_TextureSize = TextureSize;
|
|
Cmd.m_TextTextureIndex = TextureTextIndex;
|
|
Cmd.m_TextOutlineTextureIndex = TextureTextOutlineIndex;
|
|
mem_copy(Cmd.m_aTextColor, pTextColor, sizeof(Cmd.m_aTextColor));
|
|
mem_copy(Cmd.m_aTextOutlineColor, pTextoutlineColor, sizeof(Cmd.m_aTextOutlineColor));
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render text command");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
int CGraphics_Threaded::CreateQuadContainer()
|
|
{
|
|
int Index = -1;
|
|
if(m_FirstFreeQuadContainer == -1)
|
|
{
|
|
Index = m_QuadContainers.size();
|
|
m_QuadContainers.push_back(SQuadContainer());
|
|
}
|
|
else
|
|
{
|
|
Index = m_FirstFreeQuadContainer;
|
|
m_FirstFreeQuadContainer = m_QuadContainers[Index].m_FreeIndex;
|
|
m_QuadContainers[Index].m_FreeIndex = Index;
|
|
}
|
|
|
|
return Index;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
|
|
{
|
|
if(IsQuadContainerBufferingEnabled())
|
|
{
|
|
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
|
|
if(Container.m_Quads.size() > 0)
|
|
{
|
|
if(Container.m_QuadBufferObjectIndex == -1)
|
|
{
|
|
size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad);
|
|
Container.m_QuadBufferObjectIndex = CreateBufferObject(UploadDataSize, &Container.m_Quads[0]);
|
|
}
|
|
else
|
|
{
|
|
size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad);
|
|
RecreateBufferObject(Container.m_QuadBufferObjectIndex, UploadDataSize, &Container.m_Quads[0]);
|
|
}
|
|
|
|
if(Container.m_QuadBufferContainerIndex == -1)
|
|
{
|
|
SBufferContainerInfo Info;
|
|
Info.m_Stride = sizeof(CCommandBuffer::SVertex);
|
|
|
|
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
|
SBufferContainerInfo::SAttribute *pAttr = &Info.m_Attributes.back();
|
|
pAttr->m_DataTypeCount = 2;
|
|
pAttr->m_FuncType = 0;
|
|
pAttr->m_Normalized = false;
|
|
pAttr->m_pOffset = 0;
|
|
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
|
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
|
|
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
|
pAttr = &Info.m_Attributes.back();
|
|
pAttr->m_DataTypeCount = 2;
|
|
pAttr->m_FuncType = 0;
|
|
pAttr->m_Normalized = false;
|
|
pAttr->m_pOffset = (void *)(sizeof(float) * 2);
|
|
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
|
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
|
|
Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
|
pAttr = &Info.m_Attributes.back();
|
|
pAttr->m_DataTypeCount = 4;
|
|
pAttr->m_FuncType = 0;
|
|
pAttr->m_Normalized = true;
|
|
pAttr->m_pOffset = (void *)(sizeof(float) * 2 + sizeof(float) * 2);
|
|
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
|
|
pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex;
|
|
|
|
Container.m_QuadBufferContainerIndex = CreateBufferContainer(&Info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num)
|
|
{
|
|
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
|
|
|
|
if((int)Container.m_Quads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES)
|
|
return;
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
Container.m_Quads.push_back(SQuadContainer::SQuad());
|
|
SQuadContainer::SQuad &Quad = Container.m_Quads.back();
|
|
|
|
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X;
|
|
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y;
|
|
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
|
|
SetColor(&Quad.m_aVertices[0], 0);
|
|
|
|
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
|
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y;
|
|
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
|
|
SetColor(&Quad.m_aVertices[1], 1);
|
|
|
|
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
|
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
|
Quad.m_aVertices[2].m_Tex = m_aTexture[2];
|
|
SetColor(&Quad.m_aVertices[2], 2);
|
|
|
|
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X;
|
|
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
|
Quad.m_aVertices[3].m_Tex = m_aTexture[3];
|
|
SetColor(&Quad.m_aVertices[3], 3);
|
|
|
|
if(m_Rotation != 0)
|
|
{
|
|
CCommandBuffer::SPoint Center;
|
|
Center.x = pArray[i].m_X + pArray[i].m_Width / 2;
|
|
Center.y = pArray[i].m_Y + pArray[i].m_Height / 2;
|
|
|
|
Rotate(Center, Quad.m_aVertices, 4);
|
|
}
|
|
}
|
|
|
|
QuadContainerUpload(ContainerIndex);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num)
|
|
{
|
|
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
|
|
|
|
if((int)Container.m_Quads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES)
|
|
return;
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
Container.m_Quads.push_back(SQuadContainer::SQuad());
|
|
SQuadContainer::SQuad &Quad = Container.m_Quads.back();
|
|
|
|
Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0;
|
|
Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y0;
|
|
Quad.m_aVertices[0].m_Tex = m_aTexture[0];
|
|
SetColor(&Quad.m_aVertices[0], 0);
|
|
|
|
Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X1;
|
|
Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y1;
|
|
Quad.m_aVertices[1].m_Tex = m_aTexture[1];
|
|
SetColor(&Quad.m_aVertices[1], 1);
|
|
|
|
Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X3;
|
|
Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y3;
|
|
Quad.m_aVertices[2].m_Tex = m_aTexture[3];
|
|
SetColor(&Quad.m_aVertices[2], 3);
|
|
|
|
Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X2;
|
|
Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y2;
|
|
Quad.m_aVertices[3].m_Tex = m_aTexture[2];
|
|
SetColor(&Quad.m_aVertices[3], 2);
|
|
}
|
|
|
|
QuadContainerUpload(ContainerIndex);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadContainerReset(int ContainerIndex)
|
|
{
|
|
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
|
|
if(IsQuadContainerBufferingEnabled())
|
|
{
|
|
if(Container.m_QuadBufferContainerIndex != -1)
|
|
DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true);
|
|
}
|
|
Container.m_Quads.clear();
|
|
Container.m_QuadBufferContainerIndex = Container.m_QuadBufferObjectIndex = -1;
|
|
}
|
|
|
|
void CGraphics_Threaded::DeleteQuadContainer(int ContainerIndex)
|
|
{
|
|
QuadContainerReset(ContainerIndex);
|
|
|
|
// also clear the container index
|
|
m_QuadContainers[ContainerIndex].m_FreeIndex = m_FirstFreeQuadContainer;
|
|
m_FirstFreeQuadContainer = ContainerIndex;
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadDrawNum)
|
|
{
|
|
RenderQuadContainer(ContainerIndex, 0, QuadDrawNum);
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum)
|
|
{
|
|
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
|
|
|
|
if(QuadDrawNum == -1)
|
|
QuadDrawNum = (int)Container.m_Quads.size() - QuadOffset;
|
|
|
|
if((int)Container.m_Quads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0)
|
|
return;
|
|
|
|
if(IsQuadContainerBufferingEnabled())
|
|
{
|
|
if(Container.m_QuadBufferContainerIndex == -1)
|
|
return;
|
|
|
|
WrapClamp();
|
|
|
|
CCommandBuffer::SCommand_RenderQuadContainer Cmd;
|
|
Cmd.m_State = m_State;
|
|
Cmd.m_DrawNum = (unsigned int)QuadDrawNum * 6;
|
|
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
|
|
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render quad container");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(g_Config.m_GfxQuadAsTriangle)
|
|
{
|
|
for(int i = 0; i < QuadDrawNum; ++i)
|
|
{
|
|
SQuadContainer::SQuad &Quad = Container.m_Quads[QuadOffset + i];
|
|
m_aVertices[i * 6] = Quad.m_aVertices[0];
|
|
m_aVertices[i * 6 + 1] = Quad.m_aVertices[1];
|
|
m_aVertices[i * 6 + 2] = Quad.m_aVertices[2];
|
|
m_aVertices[i * 6 + 3] = Quad.m_aVertices[0];
|
|
m_aVertices[i * 6 + 4] = Quad.m_aVertices[2];
|
|
m_aVertices[i * 6 + 5] = Quad.m_aVertices[3];
|
|
m_NumVertices += 6;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum);
|
|
m_NumVertices += 4 * QuadDrawNum;
|
|
}
|
|
m_Drawing = DRAWING_QUADS;
|
|
WrapClamp();
|
|
FlushVertices(false);
|
|
m_Drawing = 0;
|
|
}
|
|
WrapNormal();
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX, float ScaleY)
|
|
{
|
|
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
|
|
|
|
if((int)Container.m_Quads.size() < QuadOffset + 1)
|
|
return;
|
|
|
|
if(QuadDrawNum == -1)
|
|
QuadDrawNum = (int)Container.m_Quads.size() - QuadOffset;
|
|
|
|
if(IsQuadContainerBufferingEnabled())
|
|
{
|
|
if(Container.m_QuadBufferContainerIndex == -1)
|
|
return;
|
|
|
|
SQuadContainer::SQuad &Quad = Container.m_Quads[QuadOffset];
|
|
CCommandBuffer::SCommand_RenderQuadContainerEx Cmd;
|
|
|
|
WrapClamp();
|
|
|
|
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
|
GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
|
MapScreen((ScreenX0 - X) / ScaleX, (ScreenY0 - Y) / ScaleY, (ScreenX1 - X) / ScaleX, (ScreenY1 - Y) / ScaleY);
|
|
Cmd.m_State = m_State;
|
|
MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
|
|
|
Cmd.m_DrawNum = QuadDrawNum * 6;
|
|
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
|
|
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
|
|
|
|
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
|
|
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
|
|
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
|
|
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
|
|
|
|
Cmd.m_Rotation = m_Rotation;
|
|
|
|
// rotate before positioning
|
|
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
|
|
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render quad container extended");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(g_Config.m_GfxQuadAsTriangle)
|
|
{
|
|
for(int i = 0; i < QuadDrawNum; ++i)
|
|
{
|
|
SQuadContainer::SQuad &Quad = Container.m_Quads[QuadOffset + i];
|
|
m_aVertices[i * 6 + 0] = Quad.m_aVertices[0];
|
|
m_aVertices[i * 6 + 1] = Quad.m_aVertices[1];
|
|
m_aVertices[i * 6 + 2] = Quad.m_aVertices[2];
|
|
m_aVertices[i * 6 + 3] = Quad.m_aVertices[0];
|
|
m_aVertices[i * 6 + 4] = Quad.m_aVertices[2];
|
|
m_aVertices[i * 6 + 5] = Quad.m_aVertices[3];
|
|
|
|
for(int n = 0; n < 6; ++n)
|
|
{
|
|
m_aVertices[i * 6 + n].m_Pos.x *= ScaleX;
|
|
m_aVertices[i * 6 + n].m_Pos.y *= ScaleY;
|
|
|
|
SetColor(&m_aVertices[i * 6 + n], 0);
|
|
}
|
|
|
|
if(m_Rotation != 0)
|
|
{
|
|
CCommandBuffer::SPoint Center;
|
|
Center.x = m_aVertices[i * 6 + 0].m_Pos.x + (m_aVertices[i * 6 + 1].m_Pos.x - m_aVertices[i * 6 + 0].m_Pos.x) / 2.f;
|
|
Center.y = m_aVertices[i * 6 + 0].m_Pos.y + (m_aVertices[i * 6 + 2].m_Pos.y - m_aVertices[i * 6 + 0].m_Pos.y) / 2.f;
|
|
|
|
Rotate(Center, &m_aVertices[i * 6 + 0], 6);
|
|
}
|
|
|
|
for(int n = 0; n < 6; ++n)
|
|
{
|
|
m_aVertices[i * 6 + n].m_Pos.x += X;
|
|
m_aVertices[i * 6 + n].m_Pos.y += Y;
|
|
}
|
|
m_NumVertices += 6;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum);
|
|
for(int i = 0; i < QuadDrawNum; ++i)
|
|
{
|
|
for(int n = 0; n < 4; ++n)
|
|
{
|
|
m_aVertices[i * 4 + n].m_Pos.x *= ScaleX;
|
|
m_aVertices[i * 4 + n].m_Pos.y *= ScaleY;
|
|
SetColor(&m_aVertices[i * 4 + n], 0);
|
|
}
|
|
|
|
if(m_Rotation != 0)
|
|
{
|
|
CCommandBuffer::SPoint Center;
|
|
Center.x = m_aVertices[i * 4 + 0].m_Pos.x + (m_aVertices[i * 4 + 1].m_Pos.x - m_aVertices[i * 4 + 0].m_Pos.x) / 2.f;
|
|
Center.y = m_aVertices[i * 4 + 0].m_Pos.y + (m_aVertices[i * 4 + 2].m_Pos.y - m_aVertices[i * 4 + 0].m_Pos.y) / 2.f;
|
|
|
|
Rotate(Center, &m_aVertices[i * 4 + 0], 4);
|
|
}
|
|
|
|
for(int n = 0; n < 4; ++n)
|
|
{
|
|
m_aVertices[i * 4 + n].m_Pos.x += X;
|
|
m_aVertices[i * 4 + n].m_Pos.y += Y;
|
|
}
|
|
m_NumVertices += 4;
|
|
}
|
|
}
|
|
m_Drawing = DRAWING_QUADS;
|
|
WrapClamp();
|
|
FlushVertices(false);
|
|
m_Drawing = 0;
|
|
}
|
|
WrapNormal();
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX, float ScaleY)
|
|
{
|
|
RenderQuadContainerEx(ContainerIndex, QuadOffset, 1, X, Y, ScaleX, ScaleY);
|
|
}
|
|
|
|
void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo)
|
|
{
|
|
SQuadContainer &Container = m_QuadContainers[ContainerIndex];
|
|
|
|
if(DrawCount == 0)
|
|
return;
|
|
|
|
if(IsQuadContainerBufferingEnabled())
|
|
{
|
|
if(Container.m_QuadBufferContainerIndex == -1)
|
|
return;
|
|
|
|
WrapClamp();
|
|
SQuadContainer::SQuad &Quad = Container.m_Quads[0];
|
|
CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple Cmd;
|
|
|
|
Cmd.m_State = m_State;
|
|
|
|
Cmd.m_DrawNum = 1 * 6;
|
|
Cmd.m_DrawCount = DrawCount;
|
|
Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int));
|
|
Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex;
|
|
|
|
Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f;
|
|
Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f;
|
|
Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f;
|
|
Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f;
|
|
|
|
// rotate before positioning
|
|
Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f;
|
|
Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f;
|
|
|
|
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
|
|
if(Cmd.m_pRenderInfo == 0x0)
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
|
|
if(Cmd.m_pRenderInfo == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for render info");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
|
|
if(Cmd.m_pRenderInfo == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for render info");
|
|
return;
|
|
}
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for render quad container sprite");
|
|
return;
|
|
}
|
|
}
|
|
|
|
mem_copy(Cmd.m_pRenderInfo, pRenderInfo, sizeof(IGraphics::SRenderSpriteInfo) * DrawCount);
|
|
WrapNormal();
|
|
}
|
|
else
|
|
{
|
|
for(int i = 0; i < DrawCount; ++i)
|
|
{
|
|
QuadsSetRotation(pRenderInfo[i].m_Rotation);
|
|
RenderQuadContainerAsSprite(ContainerIndex, QuadOffset, pRenderInfo[i].m_Pos[0], pRenderInfo[i].m_Pos[1], pRenderInfo[i].m_Scale, pRenderInfo[i].m_Scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
void *CGraphics_Threaded::AllocCommandBufferData(unsigned AllocSize)
|
|
{
|
|
void *pData = m_pCommandBuffer->AllocData(AllocSize);
|
|
if(pData == 0x0)
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
pData = m_pCommandBuffer->AllocData(AllocSize);
|
|
if(pData == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for command buffer");
|
|
return NULL;
|
|
}
|
|
}
|
|
return pData;
|
|
}
|
|
|
|
int CGraphics_Threaded::CreateBufferObject(size_t UploadDataSize, void *pUploadData, bool IsMovedPointer)
|
|
{
|
|
int Index = -1;
|
|
if(m_FirstFreeBufferObjectIndex == -1)
|
|
{
|
|
Index = m_BufferObjectIndices.size();
|
|
m_BufferObjectIndices.push_back(Index);
|
|
}
|
|
else
|
|
{
|
|
Index = m_FirstFreeBufferObjectIndex;
|
|
m_FirstFreeBufferObjectIndex = m_BufferObjectIndices[Index];
|
|
m_BufferObjectIndices[Index] = Index;
|
|
}
|
|
|
|
CCommandBuffer::SCommand_CreateBufferObject Cmd;
|
|
Cmd.m_BufferIndex = Index;
|
|
Cmd.m_DataSize = UploadDataSize;
|
|
Cmd.m_DeletePointer = IsMovedPointer;
|
|
|
|
if(IsMovedPointer)
|
|
{
|
|
Cmd.m_pUploadData = pUploadData;
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for update buffer object command");
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
|
|
{
|
|
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
|
|
if(Cmd.m_pUploadData == NULL)
|
|
return -1;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
|
|
if(Cmd.m_pUploadData == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for upload data");
|
|
return -1;
|
|
}
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for create buffer object command");
|
|
return -1;
|
|
}
|
|
}
|
|
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
|
|
}
|
|
else
|
|
{
|
|
Cmd.m_pUploadData = NULL;
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for create buffer object command");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// update the buffer instead
|
|
size_t UploadDataOffset = 0;
|
|
while(UploadDataSize > 0)
|
|
{
|
|
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
|
|
|
|
UpdateBufferObject(Index, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset);
|
|
|
|
UploadDataOffset += UpdateSize;
|
|
UploadDataSize -= UpdateSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Index;
|
|
}
|
|
|
|
void CGraphics_Threaded::RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, bool IsMovedPointer)
|
|
{
|
|
CCommandBuffer::SCommand_RecreateBufferObject Cmd;
|
|
Cmd.m_BufferIndex = BufferIndex;
|
|
Cmd.m_DataSize = UploadDataSize;
|
|
Cmd.m_DeletePointer = IsMovedPointer;
|
|
|
|
if(IsMovedPointer)
|
|
{
|
|
Cmd.m_pUploadData = pUploadData;
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for recreate buffer object command");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE)
|
|
{
|
|
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
|
|
if(Cmd.m_pUploadData == NULL)
|
|
return;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
|
|
if(Cmd.m_pUploadData == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for upload data");
|
|
return;
|
|
}
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for recreate buffer object command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
|
|
}
|
|
else
|
|
{
|
|
Cmd.m_pUploadData = NULL;
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for update buffer object command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// update the buffer instead
|
|
size_t UploadDataOffset = 0;
|
|
while(UploadDataSize > 0)
|
|
{
|
|
size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize);
|
|
|
|
UpdateBufferObject(BufferIndex, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset);
|
|
|
|
UploadDataOffset += UpdateSize;
|
|
UploadDataSize -= UpdateSize;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset, bool IsMovedPointer)
|
|
{
|
|
CCommandBuffer::SCommand_UpdateBufferObject Cmd;
|
|
Cmd.m_BufferIndex = BufferIndex;
|
|
Cmd.m_DataSize = UploadDataSize;
|
|
Cmd.m_pOffset = pOffset;
|
|
Cmd.m_DeletePointer = IsMovedPointer;
|
|
|
|
if(IsMovedPointer)
|
|
{
|
|
Cmd.m_pUploadData = pUploadData;
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for update buffer object command");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize);
|
|
if(Cmd.m_pUploadData == NULL)
|
|
return;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize);
|
|
if(Cmd.m_pUploadData == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for upload data");
|
|
return;
|
|
}
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for update buffer object command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize)
|
|
{
|
|
CCommandBuffer::SCommand_CopyBufferObject Cmd;
|
|
Cmd.m_WriteBufferIndex = WriteBufferIndex;
|
|
Cmd.m_ReadBufferIndex = ReadBufferIndex;
|
|
Cmd.m_pWriteOffset = WriteOffset;
|
|
Cmd.m_pReadOffset = ReadOffset;
|
|
Cmd.m_CopySize = CopyDataSize;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for copy buffer object command");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::DeleteBufferObject(int BufferIndex)
|
|
{
|
|
if(BufferIndex == -1)
|
|
return;
|
|
|
|
CCommandBuffer::SCommand_DeleteBufferObject Cmd;
|
|
Cmd.m_BufferIndex = BufferIndex;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for delete buffer object command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// also clear the buffer object index
|
|
m_BufferObjectIndices[BufferIndex] = m_FirstFreeBufferObjectIndex;
|
|
m_FirstFreeBufferObjectIndex = BufferIndex;
|
|
}
|
|
|
|
int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerInfo)
|
|
{
|
|
int Index = -1;
|
|
if(m_FirstFreeVertexArrayInfo == -1)
|
|
{
|
|
Index = m_VertexArrayInfo.size();
|
|
m_VertexArrayInfo.push_back(SVertexArrayInfo());
|
|
}
|
|
else
|
|
{
|
|
Index = m_FirstFreeVertexArrayInfo;
|
|
m_FirstFreeVertexArrayInfo = m_VertexArrayInfo[Index].m_FreeIndex;
|
|
m_VertexArrayInfo[Index].m_FreeIndex = Index;
|
|
}
|
|
|
|
CCommandBuffer::SCommand_CreateBufferContainer Cmd;
|
|
Cmd.m_BufferContainerIndex = Index;
|
|
Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size();
|
|
Cmd.m_Stride = pContainerInfo->m_Stride;
|
|
|
|
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
|
|
if(Cmd.m_Attributes == NULL)
|
|
return -1;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
|
|
if(Cmd.m_Attributes == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for upload data");
|
|
return -1;
|
|
}
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for create buffer container command");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
|
|
|
|
for(auto &Attribute : pContainerInfo->m_Attributes)
|
|
m_VertexArrayInfo[Index].m_AssociatedBufferObjectIndices.push_back(Attribute.m_VertBufferBindingIndex);
|
|
|
|
return Index;
|
|
}
|
|
|
|
void CGraphics_Threaded::DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO)
|
|
{
|
|
if(ContainerIndex == -1)
|
|
return;
|
|
CCommandBuffer::SCommand_DeleteBufferContainer Cmd;
|
|
Cmd.m_BufferContainerIndex = ContainerIndex;
|
|
Cmd.m_DestroyAllBO = DestroyAllBO;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for delete buffer container command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(DestroyAllBO)
|
|
{
|
|
// delete all associated references
|
|
for(size_t i = 0; i < m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.size(); ++i)
|
|
{
|
|
int BufferObjectIndex = m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[i];
|
|
if(BufferObjectIndex != -1)
|
|
{
|
|
// don't delete double entries
|
|
for(int &m_AssociatedBufferObjectIndice : m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices)
|
|
{
|
|
if(BufferObjectIndex == m_AssociatedBufferObjectIndice)
|
|
m_AssociatedBufferObjectIndice = -1;
|
|
}
|
|
// clear the buffer object index
|
|
m_BufferObjectIndices[BufferObjectIndex] = m_FirstFreeBufferObjectIndex;
|
|
m_FirstFreeBufferObjectIndex = BufferObjectIndex;
|
|
}
|
|
}
|
|
}
|
|
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear();
|
|
|
|
// also clear the buffer object index
|
|
m_VertexArrayInfo[ContainerIndex].m_FreeIndex = m_FirstFreeVertexArrayInfo;
|
|
m_FirstFreeVertexArrayInfo = ContainerIndex;
|
|
}
|
|
|
|
void CGraphics_Threaded::UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo)
|
|
{
|
|
CCommandBuffer::SCommand_UpdateBufferContainer Cmd;
|
|
Cmd.m_BufferContainerIndex = ContainerIndex;
|
|
Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size();
|
|
Cmd.m_Stride = pContainerInfo->m_Stride;
|
|
|
|
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
|
|
if(Cmd.m_Attributes == NULL)
|
|
return;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
Cmd.m_Attributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
|
|
if(Cmd.m_Attributes == 0x0)
|
|
{
|
|
dbg_msg("graphics", "failed to allocate data for upload data");
|
|
return;
|
|
}
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for update buffer container command");
|
|
return;
|
|
}
|
|
}
|
|
|
|
mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute));
|
|
|
|
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear();
|
|
for(auto &Attribute : pContainerInfo->m_Attributes)
|
|
m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.push_back(Attribute.m_VertBufferBindingIndex);
|
|
}
|
|
|
|
void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCount)
|
|
{
|
|
CCommandBuffer::SCommand_IndicesRequiredNumNotify Cmd;
|
|
Cmd.m_RequiredIndicesNum = RequiredIndicesCount;
|
|
|
|
// check if we have enough free memory in the commandbuffer
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
// kick command buffer and try again
|
|
KickCommandBuffer();
|
|
|
|
if(!m_pCommandBuffer->AddCommand(Cmd))
|
|
{
|
|
dbg_msg("graphics", "failed to allocate memory for indcies required count notify command");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
int CGraphics_Threaded::IssueInit()
|
|
{
|
|
int Flags = 0;
|
|
|
|
if(g_Config.m_GfxBorderless)
|
|
Flags |= IGraphicsBackend::INITFLAG_BORDERLESS;
|
|
if(g_Config.m_GfxFullscreen)
|
|
Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
|
|
if(g_Config.m_GfxVsync)
|
|
Flags |= IGraphicsBackend::INITFLAG_VSYNC;
|
|
if(g_Config.m_GfxHighdpi)
|
|
Flags |= IGraphicsBackend::INITFLAG_HIGHDPI;
|
|
if(g_Config.m_GfxResizable)
|
|
Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
|
|
|
|
int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage);
|
|
m_IsNewOpenGL = m_pBackend->IsNewOpenGL();
|
|
m_OpenGLTileBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasTileBuffering();
|
|
m_OpenGLQuadBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadBuffering();
|
|
m_OpenGLQuadContainerBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadContainerBuffering();
|
|
m_OpenGLTextBufferingEnabled = m_IsNewOpenGL || (m_OpenGLQuadContainerBufferingEnabled && m_pBackend->HasTextBuffering());
|
|
m_OpenGLHasTextureArrays = m_IsNewOpenGL || m_pBackend->Has2DTextureArrays();
|
|
return r;
|
|
}
|
|
|
|
int CGraphics_Threaded::InitWindow()
|
|
{
|
|
int ErrorCode = IssueInit();
|
|
if(ErrorCode == 0)
|
|
return 0;
|
|
|
|
// try disabling fsaa
|
|
while(g_Config.m_GfxFsaaSamples)
|
|
{
|
|
g_Config.m_GfxFsaaSamples--;
|
|
|
|
if(g_Config.m_GfxFsaaSamples)
|
|
dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
|
|
else
|
|
dbg_msg("gfx", "disabling FSAA and trying again");
|
|
|
|
ErrorCode = IssueInit();
|
|
if(ErrorCode == 0)
|
|
return 0;
|
|
}
|
|
|
|
size_t OpenGLInitTryCount = 0;
|
|
while(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED || ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED)
|
|
{
|
|
if(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED)
|
|
{
|
|
// try next smaller major/minor or patch version
|
|
if(g_Config.m_GfxOpenGLMajor >= 4)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 3;
|
|
g_Config.m_GfxOpenGLMinor = 3;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor >= 1)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 3;
|
|
g_Config.m_GfxOpenGLMinor = 0;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 0)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 2;
|
|
g_Config.m_GfxOpenGLMinor = 1;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor >= 1)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 2;
|
|
g_Config.m_GfxOpenGLMinor = 0;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor == 0)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 1;
|
|
g_Config.m_GfxOpenGLMinor = 5;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 5)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 1;
|
|
g_Config.m_GfxOpenGLMinor = 4;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 4)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 1;
|
|
g_Config.m_GfxOpenGLMinor = 3;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 3)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 1;
|
|
g_Config.m_GfxOpenGLMinor = 2;
|
|
g_Config.m_GfxOpenGLPatch = 1;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 2)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 1;
|
|
g_Config.m_GfxOpenGLMinor = 1;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
}
|
|
|
|
// new opengl version was set by backend, try again
|
|
ErrorCode = IssueInit();
|
|
if(ErrorCode == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(++OpenGLInitTryCount >= 9)
|
|
{
|
|
// try something else
|
|
break;
|
|
}
|
|
}
|
|
|
|
// try lowering the resolution
|
|
if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
|
|
{
|
|
dbg_msg("gfx", "setting resolution to 640x480 and trying again");
|
|
g_Config.m_GfxScreenWidth = 640;
|
|
g_Config.m_GfxScreenHeight = 480;
|
|
|
|
if(IssueInit() == 0)
|
|
return 0;
|
|
}
|
|
|
|
dbg_msg("gfx", "out of ideas. failed to init graphics");
|
|
|
|
return -1;
|
|
}
|
|
|
|
int CGraphics_Threaded::Init()
|
|
{
|
|
// fetch pointers
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
|
|
// init textures
|
|
m_FirstFreeTexture = 0;
|
|
for(int i = 0; i < CCommandBuffer::MAX_TEXTURES - 1; i++)
|
|
m_aTextureIndices[i] = i + 1;
|
|
m_aTextureIndices[CCommandBuffer::MAX_TEXTURES - 1] = -1;
|
|
|
|
m_FirstFreeVertexArrayInfo = -1;
|
|
m_FirstFreeBufferObjectIndex = -1;
|
|
m_FirstFreeQuadContainer = -1;
|
|
|
|
m_pBackend = CreateGraphicsBackend();
|
|
if(InitWindow() != 0)
|
|
return -1;
|
|
|
|
// create command buffers
|
|
for(auto &pCommandBuffer : m_apCommandBuffers)
|
|
pCommandBuffer = new CCommandBuffer(CMD_BUFFER_CMD_BUFFER_SIZE, CMD_BUFFER_DATA_BUFFER_SIZE);
|
|
m_pCommandBuffer = m_apCommandBuffers[0];
|
|
|
|
// create null texture, will get id=0
|
|
static const unsigned char s_aNullTextureData[] = {
|
|
0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
|
|
0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
|
|
0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
|
|
0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff};
|
|
|
|
m_InvalidTexture = LoadTextureRaw(4, 4, CImageInfo::FORMAT_RGBA, s_aNullTextureData, CImageInfo::FORMAT_RGBA, TEXLOAD_NORESAMPLE);
|
|
return 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::Shutdown()
|
|
{
|
|
// shutdown the backend
|
|
m_pBackend->Shutdown();
|
|
delete m_pBackend;
|
|
m_pBackend = 0x0;
|
|
|
|
// delete the command buffers
|
|
for(auto &pCommandBuffer : m_apCommandBuffers)
|
|
delete pCommandBuffer;
|
|
}
|
|
|
|
int CGraphics_Threaded::GetNumScreens() const
|
|
{
|
|
return m_pBackend->GetNumScreens();
|
|
}
|
|
|
|
void CGraphics_Threaded::Minimize()
|
|
{
|
|
m_pBackend->Minimize();
|
|
}
|
|
|
|
void CGraphics_Threaded::Maximize()
|
|
{
|
|
// TODO: SDL
|
|
m_pBackend->Maximize();
|
|
}
|
|
|
|
bool CGraphics_Threaded::Fullscreen(bool State)
|
|
{
|
|
return m_pBackend->Fullscreen(State);
|
|
}
|
|
|
|
void CGraphics_Threaded::SetWindowBordered(bool State)
|
|
{
|
|
m_pBackend->SetWindowBordered(State);
|
|
}
|
|
|
|
bool CGraphics_Threaded::SetWindowScreen(int Index)
|
|
{
|
|
return m_pBackend->SetWindowScreen(Index);
|
|
}
|
|
|
|
void CGraphics_Threaded::Resize(int w, int h)
|
|
{
|
|
#if defined(CONF_VIDEORECORDER)
|
|
if(IVideo::Current() && IVideo::Current()->IsRecording())
|
|
return;
|
|
#endif
|
|
|
|
if(m_ScreenWidth == w && m_ScreenHeight == h)
|
|
return;
|
|
|
|
if(h > 4 * w / 5)
|
|
h = 4 * w / 5;
|
|
if(w > 21 * h / 9)
|
|
w = 21 * h / 9;
|
|
|
|
m_ScreenWidth = w;
|
|
m_ScreenHeight = h;
|
|
|
|
CCommandBuffer::SCommand_Resize Cmd;
|
|
Cmd.m_Width = w;
|
|
Cmd.m_Height = h;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
|
|
// kick the command buffer
|
|
KickCommandBuffer();
|
|
WaitForIdle();
|
|
|
|
for(auto &ResizeListener : m_ResizeListeners)
|
|
ResizeListener.m_pFunc(ResizeListener.m_pUser);
|
|
}
|
|
|
|
void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser)
|
|
{
|
|
m_ResizeListeners.push_back(SWindowResizeListener(pFunc, pUser));
|
|
}
|
|
|
|
int CGraphics_Threaded::GetWindowScreen()
|
|
{
|
|
return m_pBackend->GetWindowScreen();
|
|
}
|
|
|
|
int CGraphics_Threaded::WindowActive()
|
|
{
|
|
return m_pBackend->WindowActive();
|
|
}
|
|
|
|
int CGraphics_Threaded::WindowOpen()
|
|
{
|
|
return m_pBackend->WindowOpen();
|
|
}
|
|
|
|
void CGraphics_Threaded::SetWindowGrab(bool Grab)
|
|
{
|
|
return m_pBackend->SetWindowGrab(Grab);
|
|
}
|
|
|
|
void CGraphics_Threaded::NotifyWindow()
|
|
{
|
|
return m_pBackend->NotifyWindow();
|
|
}
|
|
|
|
void CGraphics_Threaded::TakeScreenshot(const char *pFilename)
|
|
{
|
|
// TODO: screenshot support
|
|
char aDate[20];
|
|
str_timestamp(aDate, sizeof(aDate));
|
|
str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename ? pFilename : "screenshot", aDate);
|
|
m_DoScreenshot = true;
|
|
}
|
|
|
|
void CGraphics_Threaded::TakeCustomScreenshot(const char *pFilename)
|
|
{
|
|
str_copy(m_aScreenshotName, pFilename, sizeof(m_aScreenshotName));
|
|
m_DoScreenshot = true;
|
|
}
|
|
|
|
void CGraphics_Threaded::Swap()
|
|
{
|
|
if(!m_Warnings.empty())
|
|
{
|
|
SWarning *pCurWarning = GetCurWarning();
|
|
if(pCurWarning->m_WasShown)
|
|
{
|
|
m_Warnings.erase(m_Warnings.begin());
|
|
}
|
|
}
|
|
|
|
// TODO: screenshot support
|
|
if(m_DoScreenshot)
|
|
{
|
|
if(WindowActive())
|
|
ScreenshotDirect();
|
|
m_DoScreenshot = false;
|
|
}
|
|
|
|
// add swap command
|
|
CCommandBuffer::SCommand_Swap Cmd;
|
|
Cmd.m_Finish = g_Config.m_GfxFinish;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
|
|
// kick the command buffer
|
|
KickCommandBuffer();
|
|
}
|
|
|
|
bool CGraphics_Threaded::SetVSync(bool State)
|
|
{
|
|
if(!m_pCommandBuffer)
|
|
return true;
|
|
|
|
// add vsnc command
|
|
bool RetOk = false;
|
|
CCommandBuffer::SCommand_VSync Cmd;
|
|
Cmd.m_VSync = State ? 1 : 0;
|
|
Cmd.m_pRetOk = &RetOk;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
|
|
// kick the command buffer
|
|
KickCommandBuffer();
|
|
WaitForIdle();
|
|
return RetOk;
|
|
}
|
|
|
|
// synchronization
|
|
void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore)
|
|
{
|
|
CCommandBuffer::SCommand_Signal Cmd;
|
|
Cmd.m_pSemaphore = pSemaphore;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
}
|
|
|
|
bool CGraphics_Threaded::IsIdle()
|
|
{
|
|
return m_pBackend->IsIdle();
|
|
}
|
|
|
|
void CGraphics_Threaded::WaitForIdle()
|
|
{
|
|
m_pBackend->WaitForIdle();
|
|
}
|
|
|
|
SWarning *CGraphics_Threaded::GetCurWarning()
|
|
{
|
|
if(m_Warnings.empty())
|
|
return NULL;
|
|
else
|
|
{
|
|
SWarning *pCurWarning = &m_Warnings[0];
|
|
return pCurWarning;
|
|
}
|
|
}
|
|
|
|
int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen)
|
|
{
|
|
if(g_Config.m_GfxDisplayAllModes)
|
|
{
|
|
int Count = sizeof(g_aFakeModes) / sizeof(CVideoMode);
|
|
mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
|
|
if(MaxModes < Count)
|
|
Count = MaxModes;
|
|
return Count;
|
|
}
|
|
|
|
// add videomodes command
|
|
CImageInfo Image;
|
|
mem_zero(&Image, sizeof(Image));
|
|
|
|
int NumModes = 0;
|
|
CCommandBuffer::SCommand_VideoModes Cmd;
|
|
Cmd.m_pModes = pModes;
|
|
Cmd.m_MaxModes = MaxModes;
|
|
Cmd.m_pNumModes = &NumModes;
|
|
Cmd.m_Screen = Screen;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
|
|
// kick the buffer and wait for the result and return it
|
|
KickCommandBuffer();
|
|
WaitForIdle();
|
|
return NumModes;
|
|
}
|
|
|
|
extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }
|