Commit graph

628 commits

Author SHA1 Message Date
def 79a99a994c Remove non-threaded graphics as they strongly decrease performance in many cases 2014-02-07 23:33:15 +01:00
def 48c292b8bf Only render if window is visible 2014-02-02 11:54:34 +01:00
def 3ca4514d21 Fix: Editor, Debug mode always open immediately 2014-01-31 01:41:57 +01:00
def e074c52d4b Crude way of preventing crashes with editor undo 2014-01-26 21:50:30 +01:00
def d092b8007d Add editor undo function (by MAP94) 2014-01-19 04:02:01 +01:00
def d859f490ce Better performance when CPU throttled 2014-01-15 21:40:28 +01:00
def 31629b15c1 DDNet Version notice 2014-01-14 23:13:17 +01:00
def bc9e188309 Revert SetPing 2014-01-14 21:44:40 +01:00
def 9e4114f27d Better 64 player search 2014-01-14 21:40:55 +01:00
def c90568ce71 Support for 9th mouse key (by Tolsi) 2014-01-14 20:33:18 +01:00
def a0e5c6759d Only sort players on last packet 2014-01-13 23:15:54 +01:00
def 188635162e 64 Player Filter Button 2014-01-11 21:38:50 +01:00
def 8af9f9d6a3 Fix: Properly show 64 player servers 2014-01-11 04:08:01 +01:00
def 736891c945 Change serverbrowser request order 2014-01-11 03:53:50 +01:00
def 9743b0cb58 Better time/score messages 2014-01-10 16:19:46 +01:00
def d437c57d26 Fix null pointer 2014-01-10 12:01:13 +01:00
def ba9a29c704 Fix that sometimes 64 player servers show up as 16 player 2014-01-09 15:40:11 +01:00
def 35ea08915a Don't allow negative offsets 2014-01-08 18:16:52 +01:00
def 488df63f92 Too verbose debugging output 2014-01-08 07:55:26 +01:00
def 8bcd622412 Fix stupid merge 2014-01-08 07:50:58 +01:00
Patrick Rathje 5114570794 Hotfix for Refresh 2014-01-08 07:46:24 +01:00
Patrick Rathje 4c080fe137 Better Refreshing
Conflicts:
	src/engine/client/client.cpp
	src/engine/client/serverbrowser.cpp
	src/engine/client/serverbrowser.h
	src/engine/masterserver.h
	src/engine/shared/masterserver.cpp
2014-01-08 07:46:09 +01:00
Patrick Rathje 020bb16f54 Faster Refreshing
Conflicts:
	src/engine/client/serverbrowser.cpp
2014-01-08 07:42:19 +01:00
def 52e83313c8 64 players in server browse 2014-01-08 06:15:56 +01:00
def e88e0698c7 Name stuff 2014-01-03 03:06:23 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def da9ff2a696 Add: Set Ping to any value you want 2013-12-18 16:54:20 +01:00
def 2d6a4874e3 Don't consider showing entities and zooming out cheats 2013-12-18 16:53:46 +01:00
def 9a1ff10b0a Add button to disable chat 2013-11-14 16:23:15 +01:00
def 60b66055bf add snd_name_only 2013-10-21 02:16:45 +02:00
def 5fa57ed5ab Remove gfx_clear 2013-10-09 17:11:34 +02:00
def 7dbce81bbf Allow more colors 2013-10-08 16:32:27 +02:00
def 280368d46a 2048 favorites 2013-10-07 03:56:39 +02:00
def 48870102e0 Entities background color 2013-08-29 17:14:03 +02:00
def d4c0f31b32 Make client compile 2013-07-22 17:20:34 +02:00
def 6d26e07e1f Single config variable for background color without quads 2013-07-11 17:13:45 +02:00
def 6105f60a89 Make RGB values of background colors independent 2013-06-23 20:56:05 +02:00
def 8421903897 Grey background colors when quads disabled 2013-06-23 13:41:13 +02:00
BeaR 9b81779ae3 Using MemoryBarrier() for CPUs not supporting SSE2 2013-04-26 16:44:59 +02:00
PsychoGod 471d479300 one more centering window in graphics 2013-03-03 13:42:25 +02:00
PsychoGod ebdd1af7a3 window center position when windowed on Windows :3 2013-02-25 13:48:31 +02:00
oy 0e92dd5603 fixed some merge problems 2013-02-24 18:55:55 +01:00
oy 07c97822bb increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise 2013-02-24 18:31:23 +01:00
oy 73386fdf0f fixed last commit 2013-02-24 18:29:41 +01:00
BeaR 68390fe04a Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
BeaR d58afefaae Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy df5ab998c2 readded texture resampling 2013-02-24 18:08:10 +01:00
oy 71af97a5e3 fixed texture memory usage calculation in graphics threaded
Conflicts:

	src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy 2948d2392b fixed last commit 2013-02-24 18:02:37 +01:00
BeaR 1cfbfda6fa Missed a file.. 2013-02-24 18:02:09 +01:00