BeaR
c3dd09cebf
Readded Texturecompression-support
2013-02-24 18:01:58 +01:00
Johannes Loher
678b6faceb
Fixed threaded gfx and building on Mac OS X
2013-02-24 18:01:23 +01:00
Magnus Auvinen
1711be955b
fixed all the errors that the clang static analayzer found
2013-02-24 17:58:34 +01:00
Magnus Auvinen
98042012a6
cleaned up warnings that clang spits out. some bugs found with it.
...
Conflicts:
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
BeaR
0adaf8a752
#913
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Fix Input Handling
2013-02-24 17:39:31 +01:00
heinrich5991
86fe9757c5
Removed useless enum
2013-02-24 17:38:29 +01:00
heinrich5991
7b545f3ed9
Added borderless window functionality
...
This might become handy for users with multiple monitors,
might resolve other issues aswell
2013-02-24 17:38:19 +01:00
oy
b7e5bb54ad
fixed semaphore on macosx
2013-02-24 17:35:51 +01:00
oy
86cd0cefd7
fixed wrapping problems when rendering console input
2013-02-24 17:34:51 +01:00
oy
13d06e45ac
fixed used nettype in server browser and try to use ipv4 and ipv6 socket when using a bindaddr. Closes #940
2013-02-24 17:26:59 +01:00
oy
2a4af1573b
auto adjust the screen resolution on first start. Closes #921
2013-02-24 17:25:55 +01:00
oy
38256d0d45
skip screenshot when window isn't active. Closes #931
2013-02-24 17:25:14 +01:00
oy
a7574f75d2
fixed last commit
2013-02-01 11:38:09 +02:00
BeaR
c86ebb34df
Bug: Losing render-commands if commandbuffer is full(gfx)
...
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2013-02-01 11:38:09 +02:00
BeaR
50b722b2b4
Closes #153 .
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Fix Input Handling
2012-11-12 20:39:36 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
27daa26b99
fixed stuck mouse cursor when loosing fullscreen focus on windows
2012-02-05 13:28:35 +01:00
oy
0c05b3bfa1
fixed compiling with vs2008 ( #932 )
2012-02-05 13:22:39 +01:00
oy
fa81141110
added demo markers by Choupom. Closes #837
2012-01-10 23:13:19 +01:00
oy
590dbac239
put the game version constants all together in one file. Closes #870
2012-01-09 02:02:02 +01:00
oy
4073520214
cleaned up content folder creation. Closes #845
2012-01-09 01:38:45 +01:00
oy
672b70e9b9
fixed some line endings
2012-01-08 13:57:40 +01:00
oy
be37147342
fixed border rendering in the editor's image preview. Closes #908
2012-01-08 01:47:53 +01:00
GreYFoX
420447dc51
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
Conflicts:
readme.txt
2012-01-07 19:16:20 +02:00
oy
2785293469
don't start playing the music again if we're quitting
2012-01-06 20:03:57 +01:00
oy
6ad6d59b6f
fixed memory corruption with snd_buffer_size config
2012-01-06 19:27:18 +01:00
oy
29738552a6
made bindaddr config work for client and master too. Closes #909
2012-01-06 19:17:14 +01:00
oy
78bb0e3d8c
fixed compiling for macosx
2012-01-06 16:35:48 +01:00
oy
71dd0c5aab
made gfx_finish work again
2012-01-06 14:12:49 +01:00
oy
12f76e7f8d
made the editor work again. Closes #914
2012-01-06 12:55:19 +01:00
GreYFoX
c46f3e06e7
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
2012-01-04 20:10:07 +02:00
oy
cc94472f04
fixed mac osx
2012-01-04 00:52:24 +01:00
oy
213b88835e
fixed compiling on windows
2012-01-04 00:48:04 +01:00
oy
7328098f8d
Merge pull request #912 from matricks/threadedflip
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Threadedflip
2012-01-03 15:40:30 -08:00
Magnus Auvinen
7393151b6d
fixed the osx opengl make current thingie.. I think...
2012-01-03 22:53:24 +01:00
Magnus Auvinen
666401e309
added osx implementation. not tested, not even compiled once. hope it works
2012-01-03 22:49:31 +01:00
Magnus Auvinen
2991f4071e
fixed kicking of command buffer if it's full when rendering. fixed compile error on windows
2012-01-03 22:01:37 +01:00
Magnus Auvinen
50d872531a
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
2012-01-03 21:39:10 +01:00
Magnus Auvinen
c31c82a584
added support for video modes
2012-01-01 14:30:45 +01:00
Magnus Auvinen
d7fe3ddaab
fixed shutdown and screenshot functionallity
2012-01-01 14:15:35 +01:00
Magnus Auvinen
c1942ca6cb
fixed the render frame time and cleaned up some more code
2012-01-01 13:38:46 +01:00
GreYFoX
ee670118a5
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
Conflicts:
src/engine/console.h
src/engine/server/server.cpp
src/engine/server/server.h
src/engine/shared/config.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
@heinrich5991 todo
2012-01-01 00:11:56 +02:00
Magnus Auvinen
8b76105cfa
cleaned up some of the code
2011-12-31 14:00:49 +01:00
Magnus Auvinen
6e57620c2c
added flags for mipmap generation on textures. fixes missing texts
2011-12-31 11:18:55 +01:00
Magnus Auvinen
b31abc4053
fixed so that you can select graphics backend via gfx_threaded
2011-12-31 10:29:25 +01:00
Magnus Auvinen
7a36a103ae
fixed so that the rendering can be done async from the input, network and update
2011-12-31 10:04:46 +01:00
Magnus Auvinen
8a91bfa1dd
fixed texture upload support. removed raw gl calls from the text render
2011-12-31 09:40:11 +01:00
Magnus Auvinen
50e75da333
fixed so that the resolusion is set correctly on init
2011-12-31 01:23:04 +01:00
Magnus Auvinen
09b785a290
splitted out the graphics threaded into a separate header
2011-12-31 01:11:24 +01:00
Magnus Auvinen
8e56885795
initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
2011-12-31 01:06:04 +01:00
oy
de3e94d901
clean up temp commands on logout in the client
2011-12-30 19:21:00 +01:00
Magnus Auvinen
8ffe582615
ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip
2011-12-30 16:02:22 +01:00
oy
b44ee3d975
reworked ban system
2011-12-29 23:36:53 +01:00
oy
988b1c22cf
fixed that the server browser list gets sorted twice on a new entry
2011-12-29 13:06:53 +01:00
oy
af9775f400
fixed texture increasing in the text renderer
2011-12-29 13:03:06 +01:00
Shereef Marzouk
c496bf3c4e
Merge branch 'master' of https://github.com/oy/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/make_release.py
2011-12-14 17:01:47 +02:00
oy
6e20c32859
removed some resource loading spam. Closes #894
2011-12-10 18:23:29 +01:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy
0fdc9c1b8e
cleaned up few things
2011-12-04 14:17:05 +01:00
GreYFoX
5ebf60891c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
2011-12-01 19:48:09 +02:00
oy
05f77f64af
added caching for the play command. Closes #891
2011-11-30 01:41:00 +01:00
oy
48d367db20
added faster way of inverting the sorted serverlist by KillaBilla. Closes #885
2011-11-29 22:34:47 +01:00
oy
8238853b8c
added a todo note
2011-11-29 22:18:40 +01:00
eeeee
1452b6811c
Replaced sorting implementation with stable one to prevent annoying flickering on server browser update.
2011-11-29 22:16:41 +01:00
GreYFoX
7e24be5d83
Version 1.091a
2011-08-31 12:10:15 +02:00
GreYFoX
de4a95c5d2
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
2011-08-20 06:50:06 +02:00
GreYFoX
5b27758650
Removed level stuff
...
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
Shereef Marzouk
c6fd4a2cc5
General whitespace and tab cleanup
2011-08-11 10:59:14 +02:00
oy
2aee50d5b1
fixed a nasty noise problem. Closes #812
2011-08-05 18:37:59 +02:00
oy
b25fc26c1c
zero out client memory on startup to prevent more bad surprises
2011-07-31 18:39:48 +02:00
oy
9cf4facd05
fixed a client crash in debug. Closes #806
2011-07-31 17:07:10 +02:00
oy
34132ce244
fixed client crash in debug
2011-07-31 01:38:45 +02:00
oy
94bdd95957
added missing newlines at end of 2 files
2011-07-30 18:29:40 +02:00
Johannes Loher
e2664c1b00
Added server sided automatic demo recording
2011-07-30 18:23:59 +02:00
oy
b3e8506f20
create client on heap. Closes #744
2011-07-30 13:50:22 +02:00
SushiTee
a3fec2f9f3
fixed clipping on some machines
2011-07-15 00:39:37 +02:00
oy
571dff6216
made rcon auto completion serverside. Closes #97
2011-07-14 22:07:21 +02:00
oy
e37d536fdf
fixed some NETTYPE usage based on the socket state
2011-07-07 01:48:00 +02:00
Choupom
520683c0aa
made so background musics restart where they got stopped
2011-07-02 19:24:21 +02:00
oy
123eab41c8
made it possible to filter by player country in the server browser. Closes #654
2011-06-29 22:27:32 +02:00
oy
47cdd2524b
do not try to play sound when it isn't enabled
2011-06-27 22:57:06 +02:00
Choupom
99c2c53c0b
fixed some dbg_assert
2011-06-27 16:45:40 +02:00
oy
557c906390
fixed compiling problem
2011-06-27 16:44:35 +02:00
Choupom
b17a7be286
fixed #2 Too big textures
2011-06-27 16:32:52 +02:00
oy
fb309436b4
improved friends feature
2011-06-26 17:10:13 +02:00
GreYFoX
cc63cf2553
Merge branch 'master' of git://github.com/oy/teeworlds
...
Conflicts:
src/engine/external/pnglite/pnglite.c
src/engine/external/pnglite/pnglite.h
src/engine/shared/config_variables.h
src/game/client/components/menus_browser.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/version.h
2011-05-09 18:36:13 +02:00
oy
5fbf6d0bfd
fixed compiler warnings. Closes #679
2011-05-05 01:43:27 +02:00
heinrich5991
9fb36fd802
added strict game type filter
2011-05-02 19:25:38 +02:00
GreYFoX
5924b5a8bf
Fixed blank squares and cl_show_entities to show other layers
...
P.S. this might introduce a client crash bug, but it needs to happen for me to trace it
2011-04-17 19:14:49 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
...
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
heinrich5991
c83c7b1a19
reworked IConsole::PrintResponse to IResult::Print (and obviously CConsole::PrintResponse to CResult::Print)
2011-04-14 00:34:10 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
1a5d70450f
added "reimplemented menu music by teetow-the-great-teetow" by Choupom
2011-04-13 20:00:54 +02:00
GreYFoX
aaac8a3f77
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/version.h
2011-04-09 22:33:06 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
4d8c9d1c0d
updated standard map filter in the server browser with new maps
2011-04-09 00:08:32 +02:00
oy
b6118ae9fe
mapped IPv4 addresses within master servers server list to IPv6 to decrease the size of an entry and increased the servers per packet
2011-04-08 23:56:15 +02:00
oy
f38fc81d78
fixed a possible client crash on map change
2011-04-07 18:23:03 +02:00
oy
c27a634089
fixed and show error message if the crc doesn't match on map load
2011-04-07 18:07:22 +02:00