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1099 commits

Author SHA1 Message Date
bors[bot] 46f204bda7
Merge #3873
3873: Add japanese compressed font r=def- a=TsFreddie

This is a 57kb hiragana/katakana font sits between deja vu sans and source han sans. GlowSansJCompressed is a fork of Source Han Sans so the style and license are the same: https://github.com/welai/glow-sans/blob/master/docs/README-en.md

Was torn between condensed (thiner) font and compressed (thinnest) font, but I figure since we want to fit them better, might as well make more text fit rather than less:

![image](https://user-images.githubusercontent.com/3797859/120436727-e0053f00-c3b1-11eb-8760-4c5afbb4a6da.png)

The font weight is "book" because glow sans has 9 font weights instead of matching source han sans's 7. so the weight name was shifted.

_Japanese translation will come later._

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-06-04 14:28:24 +00:00
Freddie Wang 1c9fa54338 Update translations 2021-06-04 22:06:59 +08:00
Freddie Wang 66caa896b9 Add japanese condensed font 2021-06-04 21:15:29 +08:00
def 66d5ac46f9 Add French grammar improvements (by T tee) 2021-06-01 10:16:06 +02:00
Freddie Wang a43c9dc86c Update chinese translations 2021-06-01 14:46:47 +08:00
Chairn 1dab0b8bca Added 'Leak IP' translation 2021-05-31 20:15:06 +02:00
Chairn 380e49d024 Updated french translation 2021-05-31 19:52:53 +02:00
bors[bot] c6f5898617
Merge #3864
3864: Update hungarian.txt (by Boti.) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-31 14:24:38 +00:00
def d6899c2550 Update hungarian.txt (by Boti.) 2021-05-30 23:24:18 +02:00
Headshot d8e1b98c75
Update spanish.txt 2021-05-30 17:09:12 -04:00
def 6fd56799f4 Update German translation 2021-05-28 17:24:54 +02:00
def bb3fc8db46 Update languages files 2021-05-27 09:04:49 +02:00
Molly Sophia a9679a380a
Update simplified_chinese.txt 2021-05-27 11:01:05 +08:00
Molly Sophia c1aefd5ffd
Update simplified_chinese.txt 2021-05-27 10:47:53 +08:00
Vlad 607ffaf92e
Update russian.txt 2021-05-27 00:45:09 +03:00
Arda Demir 59908e662b Remove unused translation 2021-05-07 12:20:39 +03:00
Jupeyy c0d6ce6d25 Add GLES support 2021-05-01 01:39:37 +02:00
def ce2bf096bd Move autoexec_server.cfg to data (fixes #3612) 2021-03-21 17:48:33 +01:00
def 9ea88f1197 Remove 45° aim too 2021-03-07 23:12:57 +01:00
def fb8f689460 Remove deepfly binds (fixes #3667)
Anyone have a better idea?
2021-03-07 23:11:53 +01:00
def 9e009e280d Support localizing discord link
link to http://chat.teeworlds.cn/ for Simplified Chinese

Maintained by TsFreddie, KaiHei is a Chinese Discord clone
2021-03-05 17:29:18 +01:00
Vlad 24be8d17e2
Update russian.txt 2021-02-21 13:25:25 +03:00
bors[bot] a73bf0e9bd
Merge #3606 #3617 #3628 #3631
3606: Remove gfx_show_warnings r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-

Thanks to @rffontenelle for the Brazilian Portuguese translation update.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-

As reported by texnonik on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-

As reported by Anoian

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
2021-02-20 16:46:00 +00:00
Jupeyy 50e6b3c4d8 Update missing file from dilate 2021-02-13 14:04:42 +01:00
def 9982cdf594 Update German translation 2021-02-13 11:35:53 +01:00
Rafael Fontenelle 57b4c71f85 Update brazilian_portuguese.txt 2021-02-13 11:31:35 +01:00
def dc061e9f84 Update translations 2021-02-13 11:31:01 +01:00
def 887ac398af Also use Brokecdx-' new blockworlds entities
not just for entities_clear
2021-02-12 08:45:52 +01:00
Jupeyy 04900fca36 Revert "Dilate & optimize non-dilated images"
Redilate images
2021-02-03 20:40:10 +01:00
def f49e8b060d DDnet -> DDNet
As reported by Ravie
2021-01-31 20:29:43 +01:00
Dennis Felsing aa6c6ed367
Merge pull request #3433 from def-/pr-polish2
Update Polish translation
2021-01-31 16:09:53 +01:00
def 6c5af58904 Update Polish translation
Anonymously contributed. Thanks to Ama for checking translations and
fixing 2
2021-01-31 15:40:52 +01:00
def 9c5b5ce2d0 Add Arabic language by .Yukki 2021-01-31 10:13:32 +01:00
def a06a063987 Update ingame blockworlds entities by Brokecdx (fixes #3464) 2021-01-02 16:41:30 +01:00
Vlad 16e6ed890c
Unify + typos 2020-12-29 22:49:06 +03:00
bors[bot] 505656313c
Merge #3451
3451: Add New Year season theme by mind and use for 2 days r=Learath2 a=def-

Map reduces my FPS from 60 to 53, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.

![screenshot_2020-12-28_14-51-48](https://user-images.githubusercontent.com/2335377/103228624-83e54d00-4931-11eb-96fd-c408a353cda0.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-29 13:12:13 +00:00
Jupeyy 54d937d88d Fix quad shader 2020-12-29 03:40:35 +01:00
def 59f1c2cbe6 Add New Year season theme by mind and use for 2 days
Map reduces my FPS from 60 to 45, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
2020-12-28 17:45:04 +01:00
fokkonaut d4c4031f20 Add F-DDrace entities 2020-12-22 12:23:21 +01:00
Rafael Fontenelle a5f0dbb567
Update brazilian_portuguese.txt 2020-11-26 08:56:13 -03:00
Jupeyy b722dcc7b7 Dilate & optimize non-dilated images 2020-11-24 11:15:24 +01:00
hhh26459 751cade38b
Update italian.txt 2020-11-22 13:18:42 +01:00
bors[bot] e8c043bbaf
Merge #3300
3300: Check translations in github, check formatting strings, fix r=Jupeyy a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-17 12:00:24 +00:00
Freddie Wang 383327ea96 quick chinese fix 2020-11-15 21:07:27 +08:00
def 5b24e95b29 Check translations in github, check formatting strings, fix 2020-11-12 08:57:20 +01:00
TsFreddie 15a06df71a chinese translation update 2020-11-12 10:12:00 +08:00
bors[bot] 3d26162375
Merge #3301
3301: Update Norwegian translation r=heinrich5991 a=trml

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2020-11-12 00:31:17 +00:00
bors[bot] e6b8aa18de
Merge #3290
3290: Update 0.7 mapres (by saltyElefant) r=heinrich5991 a=def-

I'm worried about the missing brown tile at the top in
grass_main_0.7.png

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-12 00:21:06 +00:00
trml a278810ef1 Updated norwegian translation 2020-11-12 00:58:11 +01:00
b3z 4aeed557cc
Translate to Danish (#3298)
* Translate to danish

* Fix indent

Dude i hate this indent stuff.

* Fix .2f typo
2020-11-11 21:07:54 +01:00