def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
f5d31b595c
Editor: Scroll Speedup angles by 45° (finer with shift)
2015-07-08 13:55:02 +02:00
def
5f6752d238
Show degrees sign in value selector
2015-07-08 13:38:21 +02:00
def
2d5df86443
Add time.h include for editor to fix windows compilation
2015-07-01 17:17:48 +02:00
def
d11f1b0b38
Display local time in editor so that mappers don't lose track of it
2015-07-01 16:38:17 +02:00
def
d846583ba7
Make a few value selectors in editor wrap around
2015-06-28 16:17:23 +02:00
def
8e8283e9cf
Highlight game layers in editor
2015-06-28 15:02:48 +02:00
def
cc5ac820fd
Editor: Ctrl-s doesn't ask about overwriting anymore
2015-06-21 13:02:07 +02:00
def
d96ff538d3
Allow setting freeze number on switch layer in editor
2015-05-31 18:25:00 +02:00
def
aeda4bc6f1
At least reduce the chance of mouse lockups and make them recoverable
2015-05-31 17:34:38 +02:00
def
aaaf0cdaeb
Don't create too many popups
2015-05-31 17:34:01 +02:00
def
f02143e00b
Go back in layer/images/sound selection in editor with right mouse click
2015-04-27 13:43:02 +02:00
def
b5d722672a
On switch layer fix delay number with FillSelection when creating new tiles instead of copying
2015-04-21 04:57:20 +02:00
def
cb64bc6859
Move "Add Sound" button down for 5:4 resolutions
2015-04-21 04:34:14 +02:00
def
c85865c492
Go back in envelopes with right mouse click
2015-04-21 04:25:49 +02:00
def
6d54de89b6
Get rid of clang static analyzer warnings
2015-04-19 00:31:45 +02:00
def
554c865eeb
Fix segfault in editor
2015-04-17 20:14:14 +02:00
def
ef994b87a1
Fix: rendering of images in editor when scrolling
2015-04-08 01:15:52 +02:00
def
3992b1346b
Hopefully fix compilation on new OS X systems
...
Names collided with some new OS X defined names, fixes #189
2015-04-07 19:07:38 +02:00
H-M-H
b97954f635
allow to exit editor valueselectors with mouseclicks
2015-04-07 17:08:01 +02:00
H-M-H
76481a139a
fixed issue with wrongly displayed text in editor
2015-04-07 16:43:51 +02:00
def
0945e24ce4
Actual fix for crash with RGB images, convert them to RGBA instead
2015-04-04 18:07:57 +02:00
def
c11044318e
Hopefully fix map saving with RGB images
2015-04-04 17:16:20 +02:00
H-M-H
5e4d504c80
improved envelopeswitching and deleting
2015-03-30 13:06:05 +02:00
def
34f69f0bfd
Cleanup
2015-03-30 11:44:32 +02:00
H-M-H
32606f3822
added labels and improved/fixed few things
2015-03-30 05:27:33 +02:00
H-M-H
c98d8e3a63
added textinput for envelopes
2015-03-30 05:06:08 +02:00
H-M-H
68db1c1113
added option to type text into valueselector
2015-03-30 03:20:35 +02:00
def
c7617b06d2
Resize font in editor to show full image and sound name
2015-03-29 01:32:07 +01:00
def
91756cc529
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
2015-03-10 22:57:52 +01:00
def
05970cc2e2
Add BONUS tile, opposite of PENALTY (for Saavik's new map)
2015-03-10 22:57:40 +01:00
timgame
6188b16e5e
added tile -1 and updated grass automappers
2015-03-04 16:03:52 +01:00
timgame
d2e1137254
automapper: added 'NewRun'
2015-02-20 00:15:09 +01:00
timgame
758c4b1c4d
added 'NOINDEX' and 'OR' to automapper
2015-02-19 22:54:47 +01:00
def
4c2f83714d
Fix typo
2014-12-24 01:40:21 +01:00
def
7f0b1dd35f
Another color change
2014-12-23 16:00:59 +01:00
def
cc7abaef1f
Another color change in editor selections
2014-12-23 15:38:59 +01:00
def
3e410bbd34
Add detection whether an image and sound has to be embedded and redesign colors
2014-12-15 18:59:21 +01:00
def
2e7e4cfd46
Code piece to convert race stoppers to ddrace stoppers
2014-12-06 00:56:08 +01:00
BeaR
5d364410de
Add editor compatibility with sound layers from older maps
2014-12-05 14:38:16 +01:00
def
158ba846fa
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
2014-12-01 20:35:52 +01:00
def
49f6f2dff2
Fix some editor popup
2014-12-01 20:35:30 +01:00
Dennis Felsing
598c6c9968
Merge pull request #111 from cinaera/pr_pan
...
Add option to enable/disable panning per voice
2014-11-30 13:26:01 +01:00
BeaR
186de4e08e
Add option to enable/disable panning per voice
2014-11-30 12:23:05 +01:00
BeaR
5f4067c483
Check array boundary for shape type
2014-11-30 11:33:44 +01:00
BeaR
98d42adf9d
Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface
2014-11-29 14:29:40 +01:00
BeaR
485aa4ce54
Add editor properties for rectangle shaped sources and visualize falloff distance
2014-11-29 13:20:04 +01:00
BeaR
fbcd560eb0
Working on adding editor UI support for sound shapes
2014-11-28 20:25:43 +01:00
BeaR
a045a20fba
Render sound shapes
2014-11-28 20:01:25 +01:00
BeaR
9996751161
Remove deprecated falloff distance
2014-11-28 19:21:59 +01:00
BeaR
d1327742e7
Start adding support for custom shaped audio fields
...
Add version check for sound layers
2014-11-27 16:18:15 +01:00
def
913d5ac226
Fix editor in Images & Sounds views when GUI is deactivated (Reported by Welf)
2014-11-19 21:58:25 +01:00
BeaR
c3689658b4
Fix editor sound replacing
2014-11-09 14:58:28 +01:00
def
0b1118938d
Don't try to load preview images of directories
2014-10-28 22:54:24 +01:00
def
26260181bd
Some work on Opus map sounds (not working yet)
2014-10-27 16:23:53 +01:00
def
699fb60532
Fix: Mapping sounds in editor works even when the sound system is disabled
2014-10-25 01:23:39 +02:00
def
3d9b232157
Minor Sound cleanup
2014-10-25 01:07:24 +02:00
def
12102a14a6
Fix sound and image loading
2014-10-24 23:03:16 +02:00
def
61b704dac3
Cleanup
2014-10-24 22:15:55 +02:00
def
73567c898e
Cleanup
2014-10-24 22:13:46 +02:00
def
a0bfc5a083
Add shift + right click to delete a quad (Suggestion by Welf)
2014-10-23 15:55:50 +02:00
BeaR
1e42136f5d
Fix wrong memory allocation and sound selection
2014-10-23 12:19:26 +02:00
Dennis Felsing
792a891dfa
Merge pull request #71 from cinaera/pr_speaker
...
Add editor icon for audio source
2014-10-21 12:15:18 +02:00
BeaR
09f8630b68
Add editor icon for audio source
2014-10-21 12:07:09 +02:00
timgame
62ca346122
Merge branch 'DDRace64' of https://github.com/def-/ddnet into DDRace64
2014-10-21 00:06:57 +02:00
timgame
beb125da36
remove basetile
2014-10-20 23:55:55 +02:00
def
d213a30bed
Change new to mem_alloc (thanks BeaR)
2014-10-19 14:09:23 +02:00
def
0b2bf15c35
Clean up compiler warnings
2014-10-19 13:19:36 +02:00
BeaR
b67fab8fdb
Fix parallax scrolling for audio sources and remove global property
2014-10-18 18:41:58 +02:00
BeaR
920ac531aa
Add support for position envelopes to sound sources
2014-10-18 18:41:55 +02:00
BeaR
0a70d49566
Remove distance from envelopes, add falloff distance to source properties and render it in the editor
2014-10-18 18:41:55 +02:00
BeaR
655c2466b9
Start adding a sound envelope
2014-10-18 18:41:54 +02:00
BeaR
dfea1e9e71
Remove debug rendering for sound layers and unused item members
2014-10-18 18:41:53 +02:00
BeaR
b5d0034674
Add embedded sound support
2014-10-18 18:41:53 +02:00
BeaR
66d02de673
Fix saving of sounds
2014-10-18 18:41:52 +02:00
BeaR
dd35d2be84
Add editor support for editing sound source properties
2014-10-18 18:41:52 +02:00
BeaR
39f93716e0
Support replaying mapsounds
2014-10-18 18:41:52 +02:00
BeaR
2e36bd9906
Add missing file
2014-10-18 18:41:51 +02:00
BeaR
5df94f772f
Add support for sound sources
2014-10-18 18:41:51 +02:00
BeaR
2bd9df2626
Adding support for saving/loading sound layers
2014-10-18 18:41:51 +02:00
BeaR
d968b42f2f
Add support for sound layers
2014-10-18 18:41:51 +02:00
BeaR
30989566bb
Correctly load sound in the editor on add
2014-10-18 18:41:50 +02:00
BeaR
90975fbe9e
Start adding UI for loading sounds in the editor
2014-10-18 18:41:50 +02:00
BeaR
1f4430f3d0
Editor: Add feature to zoom to mouse position
2014-10-07 20:07:46 +02:00
BeaR
fa83e5b340
Editor: Scale quad point selection indicator with zoomlevel
2014-10-07 14:49:45 +02:00
def
85c953d25b
Consistently allow rotations and flipping in editor
2014-10-01 18:55:53 +02:00
def
6cecffe67c
Fix editor input on Android
2014-09-29 13:13:56 +02:00
def
31b049533c
3 more keys to be disabled on text input
2014-09-27 11:06:55 +02:00
def
01f2b6ea02
Fix buggy envelope editor while tile picker is active
2014-09-27 11:04:09 +02:00
Dennis Felsing
912c4fae5c
Merge pull request #49 from timgame/DDRace64
...
automapper supports rotation (and changed "CheckEmptyTiles" to "NoDefaultRule")
2014-09-27 11:02:42 +02:00
def
b94981019b
Disable key inputs in editor when typing in a field
2014-09-27 11:01:58 +02:00
timgame
20aaa37cb9
automapper supports rotation
2014-09-27 10:11:28 +02:00
def
2c610053c1
Fix: Selecting quads works after having rotated one
2014-09-22 22:25:05 +02:00
timgame
8dc728de96
added option to automap tiles with index 0
2014-09-20 20:57:29 +02:00
timgame
442f88bd2b
automapper works without basetile
2014-09-15 14:45:37 +02:00
def
6ab4c566e9
Add a small close button in editor for people who happen to accidentally click on the Editor symbol in menu, but are unable to find File -> Exit
2014-09-12 23:07:47 +02:00
def
51c508192a
Negative clipping width and height make no sense
2014-08-31 15:24:19 +02:00
def
3edd1bb53f
Fix client crash when holding space and adding a group in editor
2014-08-24 13:38:46 +02:00
def
b4b1f4d1a8
fix tileset selection
2014-08-22 15:40:23 +02:00
def
a5ec9e3240
Show current quad when pressing space in editor
2014-08-21 00:56:35 +02:00
def
6e7594c22a
Keys still work in editor with TAB pressed
2014-08-21 00:21:18 +02:00
def
9d8357b5ca
Don't show proof lines in editor when space is pressed
2014-08-21 00:05:44 +02:00
def
5e45e50d74
Add color for used images in editor (for Saavik)
2014-07-10 05:20:40 +02:00
def
de3a786917
Fix: Shifting front layer works
2014-06-13 00:59:00 +02:00
def
e3b94ead93
Editor: Show all images to choose from, no matter how many
2014-06-12 01:09:02 +02:00
def
11f6ac6f38
Fix: Always allow adding more images
2014-06-12 00:36:26 +02:00
def
0701f67810
Fix: Proper menu size in editor
2014-06-03 23:56:00 +02:00
def
58de05ffdb
Fix: Actually remove old tiles after moving
2014-06-01 13:16:25 +02:00
def
6adb99608e
Editor feature: Add possibility to set how far to shift layer
2014-06-01 01:32:54 +02:00
def
6fe6db8954
Implement horizontal and vertical flipping for quad brushes
2014-05-17 17:47:47 +02:00
def
0a49301eea
New editor feature: Show if tele and switch numbers are used already
2014-05-17 17:19:48 +02:00
def
da9e9d4069
Fix: Info with Grid and animations works (Thanks Obst)
2014-05-13 22:33:37 +02:00
def
0bceef9903
Make larger image selection popups show fully on screen (Thanks to Obst)
2014-05-12 10:41:41 +02:00
def
15ecbb71d1
fixed compiling using visual studio 2013 by renaming the round function
2014-04-22 23:46:55 +02:00
def
f2dccafd4e
Preview when loading PNGs in editor
2014-03-28 22:47:57 +01:00
def
c98ad5bf22
Merge branch 'new' into DDRace64
...
Conflicts:
src/game/editor/layer_tiles.cpp
2014-03-23 23:18:43 +01:00
def
ecb3422280
Fix degrees (°)
2014-03-23 17:42:00 +01:00
HMH
d301010a95
Made texture rendering for layers less resourceintensive
2014-03-23 17:10:49 +01:00
HMH
655546c4d3
added creating button for tunelayer and a popup menu for TuneZone Numbers
2014-03-23 17:10:48 +01:00
HMH
c7e52211d7
merged tunelayer: added Buttons, put an Image for the tunelayer took over most code from other layers and adapted for tunelayer
2014-03-23 17:10:48 +01:00
HMH
8f6d76a27e
added saving/loading code for tunelayer
2014-03-23 17:10:48 +01:00
HMH
12ac06f1f2
added functions for editing Tunelayer (mostly copied from other layers); put Snap(&Rect) into all Fillselection-functions (fix) and made if(Empty) more precise (fix); merged tunelayer into other functions
2014-03-23 17:10:48 +01:00
HMH
c84eaea33d
declared functions needed for new tunelayer in CLayerTune for editor, kinda just copied from the other layers
2014-03-23 17:10:48 +01:00
def
66d3595b44
Minor editor fixes by HMH
2014-03-19 10:26:38 +01:00
def
f765cc577b
Fix: Working Checktele-auto-setting
2014-02-15 01:19:38 +01:00
def
5e2381f746
Remove duplicated Delete button in editor
2014-02-14 20:54:42 +01:00
def
24c5dc3c6a
Make editor undo optional because of too many bug reports
2014-02-13 22:27:11 +01:00
def
92ba863ff0
Automatic conversion of tiles to checkpoint teleports
2014-02-12 21:44:05 +01:00
def
9ae59a1923
Fix: Don't delete all files in editor directory but only files starting with undo_
2014-02-11 19:51:38 +01:00
def
42ed2807cb
Add penalty tile
2014-02-09 23:31:29 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
e074c52d4b
Crude way of preventing crashes with editor undo
2014-01-26 21:50:30 +01:00
def
4f6e2eb11f
Only reload map afer saving in editor if we're on localhost
2014-01-24 03:41:30 +01:00
def
a031ec343a
Editor Undo: Fix some issues
2014-01-19 18:06:56 +01:00
def
d092b8007d
Add editor undo function (by MAP94)
2014-01-19 04:02:01 +01:00
def
8d2828ed6f
Fix: Always render editor quads
2014-01-11 22:57:23 +01:00
def
e8fd827b6d
Fix crash in editor
2014-01-11 21:23:19 +01:00
def
3e21d31961
Compile errors
2014-01-11 00:54:52 +01:00
def
4a3f75884e
Hopefully fix bug with some malformed maps that can make the client crash
2014-01-11 00:52:23 +01:00
def
80b33220bf
Fix automapper
2013-12-28 13:59:14 +01:00
def
104939b407
More flexible auto mapping
2013-12-28 01:09:47 +01:00
def
da60fb4dc1
Auto mapper: Support 2 flips
2013-12-27 18:32:58 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
m!nus
ee9a8ce4b7
prevent map editor from crashing if loaded map is invalid
2013-05-26 10:58:03 +02:00
oy
f0e09f50d9
improved chat msg spam protection
2013-04-01 20:30:58 +02:00
oy
0e92dd5603
fixed some merge problems
2013-02-24 18:55:55 +01:00
oy
8b4026cbbf
fixed last commit
...
Conflicts:
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:26:49 +01:00
BeaR
d58afefaae
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
BeaR
dfd15bc899
Fix Renderingbug:
...
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png (map: run_exchange by delo)
2013-02-24 18:01:01 +01:00
Magnus Auvinen
1711be955b
fixed all the errors that the clang static analayzer found
2013-02-24 17:58:34 +01:00
oy
4fb57dea91
fixed editor crash on replacing images. Closes #981
2013-02-24 17:44:45 +01:00
oy
ff75c3ba2d
fixed some memory leaks in the map editor
2013-02-24 17:41:15 +01:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
SushiTee
f737910e0a
fixed FillSelection so it actually fills the current selection
2012-01-12 22:03:55 +01:00
SushiTee
65f4416164
added map info
2012-01-10 23:14:24 +01:00
oy
a9db705c14
fixed that refocus is done when using Home-key in a editor edit box. Closes #821
2012-01-08 13:36:47 +01:00
oy
f8b895181a
show animation/grid/zoom level in the map editor. Closes #780
2012-01-08 13:16:19 +01:00
oy
bafd22ebe7
show path in the editor file dialog. Closes #786
2012-01-08 13:14:02 +01:00
oy
be37147342
fixed border rendering in the editor's image preview. Closes #908
2012-01-08 01:47:53 +01:00
oy
58f5779508
- disabled clipping lines in the tile picker
...
- fixed aspect ratio of the image in the tile picker
Closes #833
2012-01-08 01:14:52 +01:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
Choupom
1efb494169
fixed #791 Ability to disable the magnetic behaviour of the grid
2011-12-04 22:44:06 +01:00
oy
9a03989e84
added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom
2011-12-04 14:39:47 +01:00
GreYFoX
5ebf60891c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
2011-12-01 19:48:09 +02:00
oy
e858c9396b
renamed a variable
2011-11-29 22:15:27 +01:00
SushiTee
c22b6c4b4f
fixed selecting of quad points
2011-11-29 22:03:10 +01:00
SushiTee
48d21b61a2
fixed links between tile layer color envelopes when deleting envelopes
2011-11-29 22:01:03 +01:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
...
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
ff696bad6c
Mac Loves Cyclic Includes
2011-08-31 13:56:04 +02:00
Ravomavain
8bd82a3550
Fix DDRace layers in editor
2011-08-26 20:05:18 +02:00
GreYFoX
de4a95c5d2
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
2011-08-20 06:50:06 +02:00
SushiTee
2ceb0fde91
fixed editor zooming if gui is not active
2011-08-16 23:15:51 +02:00
oy
2708256186
fixed quad selection via envelope preview
2011-08-16 21:35:00 +02:00
oy
f36cc57bdd
fixed last commit
2011-08-15 20:12:31 +02:00
Alexandre
de5eccef3f
Fix Stuffs & clean comments
2011-08-15 18:07:09 +02:00
Alexandre
367bb4b837
Map Editor: Envelope Preview
2011-08-15 18:07:05 +02:00
oy
c38c632d06
fixed multiple popup creation in the editor. Closes #836
2011-08-13 19:22:01 +02:00
oy
4e830a71a1
decreased top offset of image add button in the editor. Closes #834
2011-08-13 18:53:41 +02:00
GreYFoX
06afe36db4
Removed old hook through prediction as 0.5.2 servers are no longer compatible
...
made it possible to load old maps
Enumerated layers
2011-08-13 02:12:40 +02:00
GreYFoX
5b27758650
Removed level stuff
...
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
Shereef Marzouk
c6fd4a2cc5
General whitespace and tab cleanup
2011-08-11 10:59:14 +02:00
oy
5fc5b63dac
just list the correct envelope types(colour/pos) when linking an envelope to a quad/tile layer
2011-08-06 22:30:18 +02:00
oy
003c0aa281
fixed aspect ratio in the editor's image preview. Closes #784
2011-08-06 13:08:29 +02:00
oy
f1ea039df7
added separator in image menu. Closes #785
2011-08-05 19:52:39 +02:00
oy
e5395f00b3
fixed that activating a quad point doesn't align it on the grid and made moving the pivot use the grid. Closes#792
2011-08-05 19:52:37 +02:00
oy
fee2c2c452
fixed an overlapping in the editor. Closes #794
2011-08-05 19:52:36 +02:00
oy
b7605dd0b5
reset quad point selection when activating a different quad. Closes #819
2011-08-05 19:52:34 +02:00
Shereef Marzouk
2b5c532589
converted white spaces to tabs
2011-08-02 12:14:49 +02:00
GreYFoX
74462d4611
enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
2011-07-25 22:16:20 +02:00
oy
6312a2d71c
fixed few things in th editor
2011-07-20 22:18:31 +02:00
Choupom
84e5c53432
added color envelope feature for tilemaps
2011-07-20 22:04:13 +02:00
Choupom
c2e8bf5035
made a constant for game layer flag
2011-07-20 21:54:23 +02:00
Choupom
188e622373
fixed auto_map.h header guard
2011-07-20 21:54:19 +02:00
SushiTee
f7a9e80163
added possibility to collapse groups by double clicking them
2011-07-15 01:03:22 +02:00
SushiTee
ef881a5321
added layer/image scrolling via mouse wheel
2011-07-15 01:02:11 +02:00
SushiTee
d78c0d66e5
ability to name groups and layers
2011-07-15 00:47:52 +02:00
SushiTee
6cd2ab3887
added grid to editor
2011-07-11 12:03:16 +02:00
oy
7bc07b613f
added auto mapping feature by LordSkelethom
2011-07-09 01:09:06 +02:00
oy
7648ba3024
added a different mouse sens for menus/editor
2011-07-03 00:36:07 +02:00
Choupom
bf6ca3e33d
fixed tiles infos in groups with custom para or offset in editor
2011-06-27 16:50:38 +02:00
Romain Labolle
38f1db1c4f
Adding a checkpoint system for teleporters :
...
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made the map in the right direction or not.
Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX
eb70e55ead
Merge branch 'master' of git://github.com/oy/teeworlds
2011-05-17 09:00:25 +02:00
oy
896ef2f235
removed load/save binds in the editor
2011-05-16 19:54:35 +02:00
GreYFoX
cc63cf2553
Merge branch 'master' of git://github.com/oy/teeworlds
...
Conflicts:
src/engine/external/pnglite/pnglite.c
src/engine/external/pnglite/pnglite.h
src/engine/shared/config_variables.h
src/game/client/components/menus_browser.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/version.h
2011-05-09 18:36:13 +02:00
oy
cd2114c758
fixed problem with the file dialog in the editor
2011-05-09 17:37:04 +02:00
oy
193fb192c5
added maximum zoom level in the editor. Closes #664
2011-05-05 01:53:12 +02:00
oy
ca6e129da6
fixed size of characters in editor's tileselection screen on zoom. Closes #665
2011-05-05 01:50:23 +02:00
oy
5fbf6d0bfd
fixed compiler warnings. Closes #679
2011-05-05 01:43:27 +02:00
Choupom
0c6f187e3b
renamed editor files
2011-05-03 18:45:42 +02:00
GreYFoX
d0ed9612e1
Properly done cl_show_entities
2011-04-19 16:32:42 +02:00
GreYFoX
a76759eeb5
Fixed a 1 line merge mistake
2011-04-19 14:53:42 +02:00
GreYFoX
cbfa9b6679
little cleanup
2011-04-17 18:19:46 +02:00
GreYFoX
4c11e9460b
added "fixed brush rotating and flipping for tele and speeduplayer" by SushiTee
2011-04-17 18:00:01 +02:00
oy
bda0927a87
disable envelope editor when the picker is shown
2011-04-16 19:00:28 +02:00
GreYFoX
9397c4a55f
some make release changes for adding sql server files
...
Servers are no longer build with SQL by default.
fixed compilation on Mac OS X 10.5
2011-04-15 04:32:53 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
...
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
876eac1048
added fix to make [Shift] only change the time of the point and not his value for envelopes in map editor by Choupon
2011-04-13 17:47:02 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy
693bd39e77
added quad positioning in the editor
2011-03-29 12:08:46 +02:00
oy
eaef2ce48a
added notification for unsaved map data and a confirmation for overwriting an existing map in the editor. Closes #115
2011-03-22 00:31:42 +01:00
oy
588a411666
added a popup to create a new folder in the editor's file dialog and show an error if it fails
2011-03-20 22:53:50 +01:00
oy
8d159ce65a
removed localisation in the editor
2011-03-20 17:04:03 +01:00
oy
d9ce720387
made engine an interface
2011-02-27 15:03:57 +01:00
oy
088ec3e2f3
made the client's map search work with sub folders. Closes #254
2011-02-21 11:23:30 +01:00
oy
4f91026a01
added an editor function to show tile informations (index, flip/rotate status)
2011-02-18 11:41:27 +01:00
oy
ae94c36f54
made game tile construction in the editor more usable
2011-02-18 10:49:54 +01:00
oy
b2f66978c9
fixed overlapping image names in the editor. Closes #442
2011-02-16 12:36:51 +01:00
GreYFoXGTi
55794249c8
No Front Layer by Default
...
Makes it possible to map other game types too
2011-02-16 12:01:51 +02:00
GreYFoXGTi
2bbd28bb6d
Bigger default Quad for Convenient Zoom
2011-02-16 11:57:54 +02:00
GreYFoXGTi
718d697707
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/collision.cpp
src/game/collision.h
src/game/gamecore.cpp
src/game/server/gamecontext.cpp
2011-02-13 19:36:53 +02:00
GreYFoXGTi
f83132448d
Merged Oy, Isolated Freeze from Deep Freeze
2011-02-13 19:32:06 +02:00
GreYFoXGTi
68a1a29db8
Reverted 1 Letter Refactoring or Edited it to a full name.
2011-02-13 12:57:10 +01:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
oy
d12db45c48
added editor function to construct different game tiles from a layer. Closes #460
2011-02-12 19:10:45 +01:00
GreYFoXGTi
cf881cb74c
Fixed Switch layer tiles loading
2011-02-10 09:00:56 +02:00
GreYFoXGTi
3da1860654
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
data/languages/dutch.txt
2011-02-04 18:54:54 +02:00
oy
be68a4f516
added fix by CarmineZ about missing tool tips in the editor
2011-01-29 18:48:55 +01:00
SushiTee
c0b905f852
-fixed compiler warnings
...
-fixed mac compiling
2011-01-26 14:45:44 +02:00
GreYFoXGTi
5b51295185
Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
...
fixed the freeze command
Added Freeze Tile to switch layer to set freeze tile custom delay
Added sv_freeze_delay to control default freeze time delay
2011-01-25 12:05:53 +02:00
GreYFoXGTi
6889adc0bb
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
.gitignore
src/game/client/gameclient.cpp
src/game/editor/ed_editor.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h & Cleaned it up
2011-01-06 23:32:19 +02:00
oy
7487a22956
added better texture moving in the editor by nsinreal. Closes #372
2011-01-06 21:58:42 +01:00
oy
73010e7d2e
removed a debug message. Closes #373
2011-01-06 13:21:13 +01:00
GreYFoXGTi
ddc5dd7ab3
Cleaned up & Re-arranged stuff
2011-01-06 05:46:10 +02:00
GreYFoXGTi
c5648311ed
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
data/languages/german.txt
src/game/client/components/scoreboard.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/variables.h
2011-01-04 22:37:09 +02:00
oy
336f00ae89
added colours for tile layers by Choupom
2011-01-04 11:38:14 +01:00
Choupom
b565d4ab18
fixed so Make/Clear Collision buttons are hidden on game layer
2011-01-03 12:54:29 +01:00