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Fix some editor popup
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parent
82eba3875d
commit
49f6f2dff2
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@ -102,7 +102,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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}
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else
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{
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if(pEditor->DoButton_Editor(&s_DeleteButton, "Clean-up game tiles", 0, &Button, 0, "Removes game tiles that aren't based on a layer"))
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if(pEditor->DoButton_Editor(&s_DeleteButton, "Clean up game tiles", 0, &Button, 0, "Removes game tiles that aren't based on a layer"))
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{
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// gather all tile layers
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array<CLayerTiles*> Layers;
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@ -144,10 +144,10 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTeleLayer)
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{
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// new tele layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Tele Layer", 0, &Button, 0, "Creates a new tele layer"))
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add tele layer", 0, &Button, 0, "Creates a new tele layer"))
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{
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CLayer *l = new CLayerTele(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeTeleLayer(l);
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@ -161,10 +161,10 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSpeedupLayer)
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{
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// new speedup layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Speedup Layer", 0, &Button, 0, "Creates a new speedup layer"))
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add speedup layer", 0, &Button, 0, "Creates a new speedup layer"))
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{
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CLayer *l = new CLayerSpeedup(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeSpeedupLayer(l);
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@ -178,10 +178,10 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTuneLayer)
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{
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// new tune layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Tune Layer", 0, &Button, 0, "Creates a new tuning layer"))
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add tune layer", 0, &Button, 0, "Creates a new tuning layer"))
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{
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CLayer *l = new CLayerTune(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeTuneLayer(l);
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@ -195,10 +195,10 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pFrontLayer)
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{
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// new force layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewFrontLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add Front Layer", 0, &Button, 0, "Creates a new item layer"))
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if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add front layer", 0, &Button, 0, "Creates a new item layer"))
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{
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CLayer *l = new CLayerFront(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeFrontLayer(l);
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@ -212,10 +212,10 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSwitchLayer)
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{
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// new Switch layer
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View.HSplitBottom(10.0f, &View, &Button);
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewSwitchLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Switch Layer", 0, &Button, 0, "Creates a new switch layer"))
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if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add switch layer", 0, &Button, 0, "Creates a new switch layer"))
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{
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CLayer *l = new CLayerSwitch(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height);
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pEditor->m_Map.MakeSwitchLayer(l);
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@ -227,7 +227,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
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}
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// new quad layer
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View.HSplitBottom(7.0f, &View, &Button);
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View.HSplitBottom(5.0f, &View, &Button);
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View.HSplitBottom(12.0f, &View, &Button);
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static int s_NewQuadLayerButton = 0;
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if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, "Add quads layer", 0, &Button, 0, "Creates a new quad layer"))
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