mirror of
https://github.com/ddnet/ddnet.git
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Merge pull request #109 from cinaera/pr_shape
Shaped audio source support
This commit is contained in:
commit
82eba3875d
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@ -40,7 +40,7 @@ struct CChannel
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{
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int m_Vol;
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int m_Pan;
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} ;
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};
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struct CVoice
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{
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@ -49,10 +49,17 @@ struct CVoice
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int m_Age; // increases when reused
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int m_Tick;
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int m_Vol; // 0 - 255
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int m_FalloffDistance; // 0 - inifinitee (well int)
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int m_Flags;
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int m_X, m_Y;
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} ;
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float m_Falloff; // [0.0, 1.0]
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int m_Shape;
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union
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{
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ISound::CVoiceShapeCircle m_Circle;
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ISound::CVoiceShapeRectangle m_Rectangle;
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};
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};
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static CSample m_aSamples[NUM_SAMPLES] = { {0} };
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static CVoice m_aVoices[NUM_VOICES] = { {0} };
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@ -135,20 +142,79 @@ static void Mix(short *pFinalOut, unsigned Frames)
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// TODO: we should respect the channel panning value
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int dx = v->m_X - m_CenterX;
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int dy = v->m_Y - m_CenterY;
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int Dist = (int)sqrtf((float)dx*dx+dy*dy); // float here. nasty
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//
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int p = IntAbs(dx);
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int Range = v->m_FalloffDistance;
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if(Dist >= 0 && Dist < Range)
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float FalloffX = 0.0f;
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float FalloffY = 0.0f;
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int RangeX = 0; // for panning
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bool InVoiceField = false;
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switch(v->m_Shape)
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{
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case ISound::SHAPE_CIRCLE:
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{
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float r = v->m_Circle.m_Radius;
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RangeX = r;
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int Dist = (int)sqrtf((float)dx*dx+dy*dy); // nasty float
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if(Dist < r)
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{
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InVoiceField = true;
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// falloff
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int FalloffDistance = r*v->m_Falloff;
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if(Dist > FalloffDistance)
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FalloffX = FalloffY = (r-Dist)/(r-FalloffDistance);
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else
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FalloffX = FalloffY = 1.0f;
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}
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else
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InVoiceField = false;
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break;
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}
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case ISound::SHAPE_RECTANGLE:
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{
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RangeX = v->m_Rectangle.m_Width/2.0f;
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int abs_dx = abs(dx);
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int abs_dy = abs(dy);
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int w = v->m_Rectangle.m_Width/2.0f;
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int h = v->m_Rectangle.m_Height/2.0f;
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if(abs_dx < w && abs_dy < h)
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{
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InVoiceField = true;
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// falloff
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int fx = v->m_Falloff * w;
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int fy = v->m_Falloff * h;
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FalloffX = abs_dx > fx ? (float)(w-abs_dx)/(w-fx) : 1.0f;
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FalloffY = abs_dy > fy ? (float)(h-abs_dy)/(h-fy) : 1.0f;
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}
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else
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InVoiceField = false;
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break;
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}
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};
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if(InVoiceField)
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{
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// panning
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if(dx > 0)
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Lvol = ((Range-p)*Lvol)/Range;
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Lvol = ((RangeX-p)*Lvol)/RangeX;
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else
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Rvol = ((Range-p)*Rvol)/Range;
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Rvol = ((RangeX-p)*Rvol)/RangeX;
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// falloff
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Lvol = (Lvol*(Range-Dist))/Range;
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Rvol = (Rvol*(Range-Dist))/Range;
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{
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Lvol *= FalloffX;
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Rvol *= FalloffY;
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}
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}
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else
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{
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@ -646,7 +712,7 @@ void CSound::SetVoiceVolume(CVoiceHandle Voice, float Volume)
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m_aVoices[VoiceID].m_Vol = (int)(Volume*255.0f);
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}
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void CSound::SetVoiceMaxDistance(CVoiceHandle Voice, int Distance)
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void CSound::SetVoiceFalloff(CVoiceHandle Voice, float Falloff)
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{
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if(!Voice.IsValid())
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return;
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@ -656,10 +722,8 @@ void CSound::SetVoiceMaxDistance(CVoiceHandle Voice, int Distance)
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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if(Distance < 0)
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return;
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m_aVoices[VoiceID].m_FalloffDistance = Distance;
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Falloff = clamp(Falloff, 0.0f, 1.0f);
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m_aVoices[VoiceID].m_Falloff = Falloff;
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}
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void CSound::SetVoiceLocation(CVoiceHandle Voice, float x, float y)
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@ -713,6 +777,35 @@ void CSound::SetVoiceTimeOffset(CVoiceHandle Voice, float offset)
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lock_release(m_SoundLock);
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}
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void CSound::SetVoiceCircle(CVoiceHandle Voice, float Radius)
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{
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if(!Voice.IsValid())
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return;
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int VoiceID = Voice.Id();
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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m_aVoices[VoiceID].m_Shape = ISound::SHAPE_CIRCLE;
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m_aVoices[VoiceID].m_Circle.m_Radius = max(0.0f, Radius);
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}
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void CSound::SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height)
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{
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if(!Voice.IsValid())
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return;
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int VoiceID = Voice.Id();
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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m_aVoices[VoiceID].m_Shape = ISound::SHAPE_RECTANGLE;
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m_aVoices[VoiceID].m_Rectangle.m_Width = max(0.0f, Width);
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m_aVoices[VoiceID].m_Rectangle.m_Height = max(0.0f, Height);
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}
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void CSound::SetChannel(int ChannelID, float Vol, float Pan)
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{
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m_aChannels[ChannelID].m_Vol = (int)(Vol*255.0f);
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@ -752,7 +845,9 @@ ISound::CVoiceHandle CSound::Play(int ChannelID, int SampleID, int Flags, float
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m_aVoices[VoiceID].m_Flags = Flags;
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m_aVoices[VoiceID].m_X = (int)x;
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m_aVoices[VoiceID].m_Y = (int)y;
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m_aVoices[VoiceID].m_FalloffDistance = DefaultDistance;
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m_aVoices[VoiceID].m_Falloff = 0.0f;
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m_aVoices[VoiceID].m_Shape = ISound::SHAPE_CIRCLE;
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m_aVoices[VoiceID].m_Circle.m_Radius = DefaultDistance;
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Age = m_aVoices[VoiceID].m_Age;
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}
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@ -41,10 +41,13 @@ public:
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virtual void SetChannel(int ChannelID, float Vol, float Pan);
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virtual void SetVoiceVolume(CVoiceHandle Voice, float Volume);
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virtual void SetVoiceMaxDistance(CVoiceHandle Voice, int Distance);
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virtual void SetVoiceFalloff(CVoiceHandle Voice, float Falloff);
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virtual void SetVoiceLocation(CVoiceHandle Voice, float x, float y);
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virtual void SetVoiceTimeOffset(CVoiceHandle Voice, float offset); // in s
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virtual void SetVoiceCircle(CVoiceHandle Voice, float Radius);
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virtual void SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height);
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CVoiceHandle Play(int ChannelID, int SampleID, int Flags, float x, float y);
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virtual CVoiceHandle PlayAt(int ChannelID, int SampleID, int Flags, float x, float y);
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virtual CVoiceHandle Play(int ChannelID, int SampleID, int Flags);
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@ -16,6 +16,23 @@ public:
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FLAG_ALL=3
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};
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enum
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{
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SHAPE_CIRCLE,
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SHAPE_RECTANGLE,
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};
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struct CVoiceShapeCircle
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{
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float m_Radius;
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};
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struct CVoiceShapeRectangle
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{
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float m_Width;
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float m_Height;
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};
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class CVoiceHandle
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{
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friend class ISound;
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@ -48,10 +65,13 @@ public:
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virtual void SetListenerPos(float x, float y) = 0;
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virtual void SetVoiceVolume(CVoiceHandle Voice, float Volume) = 0;
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virtual void SetVoiceMaxDistance(CVoiceHandle Voice, int Distance) = 0;
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virtual void SetVoiceFalloff(CVoiceHandle Voice, float Falloff) = 0;
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virtual void SetVoiceLocation(CVoiceHandle Voice, float x, float y) = 0;
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virtual void SetVoiceTimeOffset(CVoiceHandle Voice, float offset) = 0; // in s
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virtual void SetVoiceCircle(CVoiceHandle Voice, float Radius) = 0;
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virtual void SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height) = 0;
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virtual CVoiceHandle PlayAt(int ChannelID, int SampleID, int Flags, float x, float y) = 0;
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virtual CVoiceHandle Play(int ChannelID, int SampleID, int Flags) = 0;
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virtual void Stop(int SampleID) = 0;
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@ -63,6 +63,9 @@ void CMapSounds::OnMapLoad()
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{
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CMapItemLayerSounds *pSoundLayer = (CMapItemLayerSounds *)pLayer;
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if(pSoundLayer->m_Version < 1 || pSoundLayer->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
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continue;
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if(pSoundLayer->m_Sound == -1)
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continue;
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@ -119,8 +122,22 @@ void CMapSounds::OnRender()
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if(pSource->m_pSource->m_Loop) Flags |= ISound::FLAG_LOOP;
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pSource->m_Voice = m_pClient->m_pSounds->PlaySampleAt(CSounds::CHN_MAPSOUND, m_aSounds[pSource->m_Sound], 1.0f, vec2(fx2f(pSource->m_pSource->m_Position.x), fx2f(pSource->m_pSource->m_Position.y)), Flags);
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Sound()->SetVoiceMaxDistance(pSource->m_Voice, pSource->m_pSource->m_FalloffDistance);
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Sound()->SetVoiceTimeOffset(pSource->m_Voice, offset);
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Sound()->SetVoiceFalloff(pSource->m_Voice, pSource->m_pSource->m_Falloff/255.0f);
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switch(pSource->m_pSource->m_Shape.m_Type)
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{
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case CSoundShape::SHAPE_CIRCLE:
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{
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Sound()->SetVoiceCircle(pSource->m_Voice, pSource->m_pSource->m_Shape.m_Circle.m_Radius);
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break;
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}
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case CSoundShape::SHAPE_RECTANGLE:
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{
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Sound()->SetVoiceRectangle(pSource->m_Voice, fx2f(pSource->m_pSource->m_Shape.m_Rectangle.m_Width), fx2f(pSource->m_pSource->m_Shape.m_Rectangle.m_Height));
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break;
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}
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};
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}
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}
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else
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@ -149,6 +166,9 @@ void CMapSounds::OnRender()
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if(pLayer->m_Type == LAYERTYPE_SOUNDS)
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{
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CMapItemLayerSounds *pSoundLayer = (CMapItemLayerSounds *)pLayer;
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if(pSoundLayer->m_Version < 1 || pSoundLayer->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
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continue;
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CSoundSource *pSources = (CSoundSource *)Layers()->Map()->GetDataSwapped(pSoundLayer->m_Data);
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@ -996,6 +996,9 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
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else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS)
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{
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CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
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if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
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continue;
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CLayerSounds *pSounds = new CLayerSounds;
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pSounds->m_pEditor = m_pEditor;
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pLayer = pSounds;
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@ -40,7 +40,33 @@ void CLayerSounds::Render()
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OffsetY = aChannels[1];
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}
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m_pEditor->RenderTools()->DrawCircle(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY, pSource->m_FalloffDistance, 32);
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switch(pSource->m_Shape.m_Type)
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{
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case CSoundShape::SHAPE_CIRCLE:
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{
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m_pEditor->RenderTools()->DrawCircle(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY,
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pSource->m_Shape.m_Circle.m_Radius, 32);
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float Falloff = ((float)pSource->m_Falloff/255.0f);
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if(Falloff > 0.0f)
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m_pEditor->RenderTools()->DrawCircle(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY,
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pSource->m_Shape.m_Circle.m_Radius*Falloff, 32);
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break;
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}
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case CSoundShape::SHAPE_RECTANGLE:
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{
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float Width = fx2f(pSource->m_Shape.m_Rectangle.m_Width);
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float Height = fx2f(pSource->m_Shape.m_Rectangle.m_Height);
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m_pEditor->RenderTools()->DrawRoundRect(fx2f(pSource->m_Position.x)+OffsetX - Width/2, fx2f(pSource->m_Position.y)+OffsetY - Height/2,
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Width, Height, 0.0f);
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float Falloff = ((float)pSource->m_Falloff/255.0f);
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if(Falloff > 0.0f)
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m_pEditor->RenderTools()->DrawRoundRect(fx2f(pSource->m_Position.x)+OffsetX - Falloff*Width/2, fx2f(pSource->m_Position.y)+OffsetY - Falloff*Height/2,
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Width*Falloff, Height*Falloff, 0.0f);
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break;
|
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}
|
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}
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}
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Graphics()->QuadsEnd();
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@ -84,13 +110,22 @@ CSoundSource *CLayerSounds::NewSource()
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pSource->m_Loop = 1;
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pSource->m_TimeDelay = 0;
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pSource->m_FalloffDistance = 1500;
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pSource->m_PosEnv = -1;
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pSource->m_PosEnvOffset = 0;
|
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pSource->m_SoundEnv = -1;
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pSource->m_SoundEnvOffset = 0;
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pSource->m_Falloff = 255;
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/*
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pSource->m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE;
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pSource->m_Shape.m_Circle.m_Radius = 1500;
|
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*/
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pSource->m_Shape.m_Type = CSoundShape::SHAPE_RECTANGLE;
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pSource->m_Shape.m_Rectangle.m_Width = f2fx(1500.0f);
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pSource->m_Shape.m_Rectangle.m_Height = f2fx(1000.0f);
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|
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return pSource;
|
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}
|
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|
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|
|
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@ -624,13 +624,46 @@ int CEditor::PopupSource(CEditor *pEditor, CUIRect View)
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return 1;
|
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}
|
||||
|
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// Sound shape button
|
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CUIRect ShapeButton;
|
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View.HSplitBottom(3.0f, &View, 0x0);
|
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View.HSplitBottom(12.0f, &View, &ShapeButton);
|
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static int s_ShapeTypeButton = 0;
|
||||
|
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static const char *s_aShapeNames[] = {
|
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"Rectangle",
|
||||
"Circle"
|
||||
};
|
||||
|
||||
if(pEditor->DoButton_Editor(&s_ShapeTypeButton, s_aShapeNames[pSource->m_Shape.m_Type], 0, &ShapeButton, 0, "Change shape"))
|
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{
|
||||
pSource->m_Shape.m_Type = (pSource->m_Shape.m_Type+1)%CSoundShape::NUM_SHAPES;
|
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|
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// set default values
|
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switch(pSource->m_Shape.m_Type)
|
||||
{
|
||||
case CSoundShape::SHAPE_CIRCLE:
|
||||
{
|
||||
pSource->m_Shape.m_Circle.m_Radius = 1000.0f;
|
||||
break;
|
||||
}
|
||||
case CSoundShape::SHAPE_RECTANGLE:
|
||||
{
|
||||
pSource->m_Shape.m_Rectangle.m_Width = f2fx(1000.0f);
|
||||
pSource->m_Shape.m_Rectangle.m_Height = f2fx(800.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_POS_X=0,
|
||||
PROP_POS_Y,
|
||||
PROP_LOOP,
|
||||
PROP_TIME_DELAY,
|
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PROP_DISTANCE,
|
||||
PROP_FALLOFF,
|
||||
PROP_POS_ENV,
|
||||
PROP_POS_ENV_OFFSET,
|
||||
PROP_SOUND_ENV,
|
||||
|
@ -643,7 +676,7 @@ int CEditor::PopupSource(CEditor *pEditor, CUIRect View)
|
|||
{"Pos Y", pSource->m_Position.y/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000},
|
||||
{"Loop", pSource->m_Loop, PROPTYPE_BOOL, 0, 1},
|
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{"Delay", pSource->m_TimeDelay, PROPTYPE_INT_SCROLL, 0, 1000000},
|
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{"Distance", pSource->m_FalloffDistance, PROPTYPE_INT_SCROLL, 0, 1000000},
|
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{"Falloff", pSource->m_Falloff, PROPTYPE_INT_SCROLL, 0, 255},
|
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{"Pos. Env", pSource->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
|
||||
{"Pos. TO", pSource->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
|
||||
{"Sound Env", pSource->m_SoundEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1},
|
||||
|
@ -652,6 +685,8 @@ int CEditor::PopupSource(CEditor *pEditor, CUIRect View)
|
|||
{0},
|
||||
};
|
||||
|
||||
|
||||
|
||||
static int s_aIds[NUM_PROPS] = {0};
|
||||
int NewVal = 0;
|
||||
int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);
|
||||
|
@ -662,7 +697,7 @@ int CEditor::PopupSource(CEditor *pEditor, CUIRect View)
|
|||
if(Prop == PROP_POS_Y) pSource->m_Position.y = NewVal*1000;
|
||||
if(Prop == PROP_LOOP) pSource->m_Loop = NewVal;
|
||||
if(Prop == PROP_TIME_DELAY) pSource->m_TimeDelay = NewVal;
|
||||
if(Prop == PROP_DISTANCE) pSource->m_FalloffDistance = NewVal;
|
||||
if(Prop == PROP_FALLOFF) pSource->m_Falloff = NewVal;
|
||||
if(Prop == PROP_POS_ENV)
|
||||
{
|
||||
int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1);
|
||||
|
@ -694,6 +729,66 @@ int CEditor::PopupSource(CEditor *pEditor, CUIRect View)
|
|||
}
|
||||
if(Prop == PROP_SOUND_ENV_OFFSET) pSource->m_SoundEnvOffset = NewVal;
|
||||
|
||||
// source shape properties
|
||||
switch(pSource->m_Shape.m_Type)
|
||||
{
|
||||
case CSoundShape::SHAPE_CIRCLE:
|
||||
{
|
||||
enum
|
||||
{
|
||||
PROP_CIRCLE_RADIUS=0,
|
||||
NUM_CIRCLE_PROPS,
|
||||
};
|
||||
|
||||
CProperty aCircleProps[] = {
|
||||
{"Radius", pSource->m_Shape.m_Circle.m_Radius, PROPTYPE_INT_SCROLL, 0, 1000000},
|
||||
|
||||
{0},
|
||||
};
|
||||
|
||||
static int s_aCircleIds[NUM_CIRCLE_PROPS] = {0};
|
||||
|
||||
NewVal = 0;
|
||||
Prop = pEditor->DoProperties(&View, aCircleProps, s_aCircleIds, &NewVal);
|
||||
if(Prop != -1)
|
||||
pEditor->m_Map.m_Modified = true;
|
||||
|
||||
if(Prop == PROP_CIRCLE_RADIUS) pSource->m_Shape.m_Circle.m_Radius = NewVal;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case CSoundShape::SHAPE_RECTANGLE:
|
||||
{
|
||||
enum
|
||||
{
|
||||
PROP_RECTANGLE_WIDTH=0,
|
||||
PROP_RECTANGLE_HEIGHT,
|
||||
NUM_RECTANGLE_PROPS,
|
||||
};
|
||||
|
||||
CProperty aRectangleProps[] = {
|
||||
{"Width", pSource->m_Shape.m_Rectangle.m_Width/1024, PROPTYPE_INT_SCROLL, 0, 1000000},
|
||||
{"Height", pSource->m_Shape.m_Rectangle.m_Height/1024, PROPTYPE_INT_SCROLL, 0, 1000000},
|
||||
|
||||
{0},
|
||||
};
|
||||
|
||||
static int s_aRectangleIds[NUM_RECTANGLE_PROPS] = {0};
|
||||
|
||||
NewVal = 0;
|
||||
Prop = pEditor->DoProperties(&View, aRectangleProps, s_aRectangleIds, &NewVal);
|
||||
if(Prop != -1)
|
||||
pEditor->m_Map.m_Modified = true;
|
||||
|
||||
if(Prop == PROP_RECTANGLE_WIDTH) pSource->m_Shape.m_Rectangle.m_Width = NewVal*1024;
|
||||
if(Prop == PROP_RECTANGLE_HEIGHT) pSource->m_Shape.m_Rectangle.m_Height = NewVal*1024;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ enum
|
|||
LAYERTYPE_SPEEDUP,
|
||||
LAYERTYPE_SWITCH,
|
||||
LAYERTYPE_TUNE,
|
||||
LAYERTYPE_SOUNDS_DEPRECATED, // deprecated! do not use this, this is just for compatibility reasons
|
||||
LAYERTYPE_SOUNDS,
|
||||
|
||||
MAPITEMTYPE_VERSION=0,
|
||||
|
@ -329,23 +330,52 @@ struct CMapItemEnvelope : public CMapItemEnvelope_v1
|
|||
int m_Synchronized;
|
||||
};
|
||||
|
||||
struct CSoundShape
|
||||
{
|
||||
enum
|
||||
{
|
||||
SHAPE_RECTANGLE = 0,
|
||||
SHAPE_CIRCLE,
|
||||
NUM_SHAPES,
|
||||
};
|
||||
|
||||
struct CRectangle
|
||||
{
|
||||
int m_Width, m_Height; // fxp 22.10
|
||||
};
|
||||
|
||||
struct CCircle
|
||||
{
|
||||
int m_Radius;
|
||||
};
|
||||
|
||||
int m_Type;
|
||||
|
||||
union
|
||||
{
|
||||
CRectangle m_Rectangle;
|
||||
CCircle m_Circle;
|
||||
};
|
||||
};
|
||||
|
||||
struct CSoundSource
|
||||
{
|
||||
CPoint m_Position;
|
||||
int m_Loop;
|
||||
int m_TimeDelay; // in s
|
||||
int m_FalloffDistance;
|
||||
int m_Falloff; // [0,255] // 0 - No falloff, 255 - full
|
||||
|
||||
int m_PosEnv;
|
||||
int m_PosEnvOffset;
|
||||
int m_SoundEnv;
|
||||
int m_SoundEnvOffset;
|
||||
|
||||
CSoundShape m_Shape;
|
||||
};
|
||||
|
||||
struct CMapItemLayerSounds
|
||||
{
|
||||
enum { CURRENT_VERSION=1 };
|
||||
enum { CURRENT_VERSION=2 };
|
||||
|
||||
CMapItemLayer m_Layer;
|
||||
int m_Version;
|
||||
|
|
Loading…
Reference in a new issue