Commit graph

2543 commits

Author SHA1 Message Date
heinrich5991 6c378b972b Add support for extra chunks in teehistorian
This allows to add rarely-used chunks without increasing the file format
version.
2018-01-11 15:59:53 +01:00
bors[bot] 5b2a929bc1 Merge #976
976: fixed rand init error message r=heinrich5991 a=ChillerDragon

the ``dbg_msg()`` func doesn't work until the
``IEngine *pEngine = CreateEngine("DDNet", Silent);`` line gets executed.

I used a bool to leave the code order untouched c:
2018-01-07 17:02:44 +00:00
Chiller Dragun 52a7f84583 code styling 2018-01-07 03:03:33 -08:00
def 4813a4b857 Add cl_shownotifications (fixes #949) 2018-01-05 20:20:39 +01:00
Chiller Dragun 654dd597fe fixed rand init error message 2018-01-04 06:33:21 -08:00
Learath2 8353701789 Add sv_rcon_vote. Fix punctuation.
Add option to only allow authed clients to call votes.
2017-12-27 10:40:51 +03:00
heinrich5991 eb31a52b83 Add very basic test for Unix sockets 2017-12-20 16:56:44 +01:00
heinrich5991 1a236dbefc Send connection information to external server 2017-12-20 16:56:34 +01:00
Jupeyy 060f6fd36e Load shaders through IStorage class
Fixes #939.
2017-12-02 22:19:57 +01:00
bors[bot] bad105c5e4 Merge #953
953: Overhauled job system r=Learath2 a=heinrich5991

The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-27 23:34:54 +00:00
heinrich5991 fd36b8c8c8 Remove unused header file src/engine/shared/storage.h 2017-11-27 00:58:30 +01:00
bors[bot] 41f6140179 Merge #945
945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991

It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
bors[bot] 5bfb25c9c8 Merge #954
954: Change some config variable defaults to official server values r=Learath2 a=heinrich5991
2017-11-26 16:13:23 +00:00
bors[bot] f9e0b6b3fe Merge #931
931: Add Speedup tiles correctly at the border creation & remove tile layer extension restriction & fix the LastIndex buffer initlialization & setup non mipmap textures up correctly(texture completness) r=heinrich5991 a=Jupeyy

Allows speedups to be drawn on extended range(out of map range) too.
2017-11-26 13:32:05 +00:00
Jupeyy b1d99de87a s_ 2017-11-26 14:10:47 +01:00
Jupeyy bff1186d3b is now s_ 2017-11-26 14:08:00 +01:00
Jupeyy 14297ae45c code pattern 2017-11-26 13:28:41 +01:00
heinrich5991 c10db436b4 Change some config variable defaults to official server values 2017-11-24 11:59:45 +01:00
heinrich5991 3f43624d21 Add a couple of tests for CJobPool 2017-11-24 10:33:42 +01:00
heinrich5991 01d81fc4cc Make m_Shutdown variable atomic instead of volatile 2017-11-24 09:23:23 +01:00
heinrich5991 a3cdfac84e Fix lookup job being zeroed in CMasterServer::Load 2017-11-24 02:13:34 +01:00
heinrich5991 94acac91a0 Overhauled job system
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
heinrich5991 f0c647dba5 Change os_compare_version to os_is_winxp_or_lower
This stops leaking OS details in non-`system.c` files.
2017-11-23 03:10:15 +01:00
heinrich5991 be80ccb7d6 Don't use nonstandard #pragma pack
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
bors[bot] 27722633a3 Merge #940
940: Put shaders into the data/ directory r=Learath2 a=heinrich5991

Simplifies a lot of things
2017-11-15 23:29:55 +00:00
heinrich5991 17d3f4afa4 Put shaders into the data/ directory
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
bors[bot] fdb2e330ce Merge #904
904: Fix use-after-free r=heinrich5991 a=Learath2

Not sure if this is the best way to go about this, but it works :/
2017-11-08 17:30:34 +00:00
Jupeyy 78c06e180f remove dublicated GL queries 2017-11-04 05:38:48 +01:00
Jupeyy 78a9fbb9b5 use the write buffer slot, instead of elementarray slot to create the
index buffer
2017-11-04 04:57:58 +01:00
Jupeyy d367f94d7c invalidate all index buffer bindigs, when index buffer is resized 2017-11-03 19:48:17 +01:00
Jupeyy c22af4bb4d fix index buffer bindig for normal quads(fixes startup crashes) and
initialize non mipmap textures as linear(texture completness)
2017-11-03 19:33:23 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix de1c0cf24d Fixed several issues with the ghost (thanks to Learath2) 2017-10-28 14:23:24 +02:00
Michał 58b0ae5fc7 Possible emoji rendering fix 2017-10-28 09:08:17 +02:00
Learath2 a6eb1b94f2 Add lock around m_Destroy and m_PastCB 2017-10-27 15:26:39 +02:00
Jupeyy 442a1767d4 reset lastindexbuffer at object deletion 2017-10-24 03:12:48 +02:00
Jupeyy 5c9fc3d19b remove unused variable 2017-10-23 18:31:44 +02:00
Jupeyy 37c5102928 only delete VBOs when the VAO, which uses the VBO, is deleted(AMD driver
bug under windows). And only allow true fullscreen under supported
display resolutions, to enable prevention of DPI scaled opengl viewport
2017-10-23 18:02:18 +02:00
def cb00a294b8 Enable gfx_opengl3 by default 2017-10-20 22:52:38 +02:00
def 342c6048bf Use new opengl by default 2017-10-20 22:47:59 +02:00
Dennis Felsing 6c7f6e3a7e glew on macosx as well... 2017-10-20 11:49:00 +02:00
Dennis Felsing 5a75dc7f27 New glew try 2017-10-20 11:35:44 +02:00
Dennis Felsing 88c0778b21 Bundle glew instead 2017-10-20 11:12:27 +02:00
Dennis Felsing 07db95ed59 Mac build fix 2017-10-20 10:20:29 +02:00
Dennis Felsing d7eabb0ea9 Further macosx fixes 2017-10-20 09:31:42 +02:00
Dennis Felsing db46d18e71 No GLEW on OSX necessary (untested) 2017-10-20 09:08:49 +02:00
Learath2 b8b4f7771d Rename the callback 2017-10-19 18:13:28 +02:00
Dennis Felsing d6999bb726 Merge "Pull Request using OpenGL 3.3" 2017-10-18 12:49:27 +02:00
Edgar Luque 3408d4f016 MinGW putenv workaround. 2017-10-17 16:38:40 +02:00
Learath 30aebc9cf4 Destroy() implies Abort() 2017-10-17 15:42:17 +02:00
Learath 96acddb57f Fix the other use after free 2017-10-17 15:39:20 +02:00
Learath 7f8356e37e Fix a heap-use-after-free 2017-10-17 14:23:56 +02:00
bors[bot] 5aca38e50e Merge #902
902: Fix victim handling r=Learath2 a=heinrich5991
2017-10-16 23:41:15 +00:00
heinrich5991 dfc53b48cf Fix victim handling 2017-10-17 01:32:40 +02:00
Jupeyy cc54c4acdf also out the LOD to the fragment shader to make sure we use the same LOD
on every hardware
2017-10-14 23:27:14 +02:00
heinrich5991 16694a0d7b Use a random token for serverbrowse requests
This alleviates the risk for spoofed servers.
2017-10-14 21:58:23 +02:00
Jupeyy 5389dd9666 fix border amount for right and bottom border lines 2017-10-14 16:37:48 +02:00
heinrich5991 8e778cd9ab Address pull request comments 2017-10-13 02:29:18 +02:00
Jupeyy 1814fa8d19 make OpenGL 3.3 experimental option, and don't initialize it as default 2017-10-10 15:35:20 +02:00
heinrich5991 2fc018aac3 Add asynchronous file output, port dbg_msg()s to that system
Also add tests.
2017-10-10 04:11:14 +02:00
Learath 1855992014 Fix style 2017-10-09 20:51:16 +02:00
Learath f4b3bc63b3 Forgot classes need to be initialized with new
Also matched the function signatures to the ones in the interface
2017-10-09 20:04:23 +02:00
Learath 26efee9506 Forgot the virtuals 2017-10-09 19:22:44 +02:00
Jupeyy 26bd800d63 calculate the LOD on CPU side and restrict mipmap levels for huge
textures to remove bad looking mipmap generations at high zoom levels
2017-10-09 18:58:44 +02:00
Learath2 70ee5d9645 Properly free CFetchTask in case of abort 2017-10-09 18:47:02 +02:00
Learath2 9bce7e8630 Use a proper interface for CFetchTask 2017-10-09 18:47:02 +02:00
Learath2 d15dcd3c58 Merge pull request #871 from heinrich5991/ddnet_teehistorian
Teehistorian
2017-10-09 18:42:27 +02:00
Jupeyy 43fa2fd1a7 use wrap mode for every individual texture 2017-10-09 15:59:16 +02:00
Learath 1b0ab87015 Get rid of unnecessary queue in CFetcher 2017-10-08 00:57:56 +02:00
def b368234dae Delete editor before graphics (fixes #881) 2017-09-30 06:27:05 +02:00
Redix 2586c001b7 Use demos/auto/race for the race recorder 2017-09-28 19:14:36 +02:00
Redix e9a0271c29 Improved ghost and race recorder file handling 2017-09-28 19:13:20 +02:00
Redix a3a82b6571 Move filename clearing function to base lib 2017-09-28 16:02:01 +02:00
Redix 5721612761 Clean up trailing whitespaces 2017-09-28 16:02:01 +02:00
Redix 216e5654e8 Added config variables for server controlled ghost and race recording 2017-09-28 16:02:00 +02:00
Redix ac234ad3ee Write the correct player name into ghosts that are saved from menu 2017-09-28 16:01:59 +02:00
Redix 5b3e9e4bbf Improved ghost file management 2017-09-28 16:01:58 +02:00
Redix 5cc0d16029 Reworked the race recorder 2017-09-28 16:01:57 +02:00
Redix 1c377ed00f Added Fastcap support for ghost and race demo 2017-09-28 16:01:57 +02:00
Redix c189678e44 Cleaned up the ghost component and made it use the ghost recorder and loader 2017-09-28 16:01:56 +02:00
Redix b1e7138847 Added ghost file handling classes 2017-09-28 16:01:56 +02:00
Jupeyy 7aa547946b more warning fixes 2017-09-27 15:01:38 +02:00
Jupeyy 463944b143 fix code pattern mistakes and warnings 2017-09-27 14:52:06 +02:00
Jupeyy 9fd1290734 auto adjust font size for entity overlay 2017-09-27 12:19:39 +02:00
Jupeyy 745d77ffeb remove functions, that aren't needed anymore 2017-09-27 12:18:46 +02:00
Jupeyy 91216fb90c reduce upload size by normalizing color values, fix slow upload for some
iGPUs and force old opengl context, if issueinit fails
2017-09-27 12:16:34 +02:00
Jupeyy a85f542d1d only use 4x2 matrix 2017-09-27 12:15:30 +02:00
Dennis Felsing 4fe6dc51f7 Fix non-random announcements (thanks noby) 2017-09-26 14:20:37 +02:00
heinrich5991 a201352b29 Fix a grammar mistake in bot client message 2017-09-24 21:11:23 +02:00
def 553c97b52d Fix crash with broken ddnet-info.json 2017-09-20 22:25:55 +02:00
heinrich5991 9761e9606a Make most user input teehistoric
Exclude private stuff like chat messages and votes.
2017-09-20 02:23:28 +02:00
heinrich5991 6ef9c8dbcd First working version of teehistorian
teehistorian records all inputs from the players as well as the player
positions in each tick. It stores this info in a highly compressible
output format (I've achived 5x compression using xz or bz2).
2017-09-20 02:16:11 +02:00
Redix 43f246f174 Made int packing functions safe 2017-09-17 02:36:50 +02:00
Dennis Felsing 43d0299a45 Merge branch 'master' into pr_ddnet_fix_msvs_warnings 2017-09-16 11:17:39 +02:00
Jupeyy 26607cfd47 at texture upload, check if we have enough space in the command buffer
too
2017-09-15 03:50:06 +02:00
Jupeyy 31844d3353 set max width for custom text texture upload and fixing alignments for
texture updates
2017-09-15 03:01:26 +02:00
Jupeyy f2820ea392 use 4*4 array instead of declearing a full matrix class 2017-09-14 19:47:04 +02:00
Jupeyy f48e186bfd use CLineReader instead of fgets, also delete program at destruct 2017-09-14 19:35:31 +02:00
Jupeyy b6e4b4b4a6 detach shaders automatically after linking 2017-09-14 19:34:14 +02:00
Jupeyy 4fec86a354 support old opengl version with only 2 vertex coordinates 2017-09-14 08:03:33 +02:00
Jupeyy 3bdd8c19ac delete primitive index buffer at shutdown too 2017-09-14 03:54:22 +02:00
Jupeyy 1df1731b01 use glDeleteVertexArrays instead of glDeleteBuffers 2017-09-14 03:50:42 +02:00
Jupeyy 211f8a6b11 only allow changing to use single/multiple texture units at restart 2017-09-14 02:58:13 +02:00
Jupeyy 1167ab822c reduce upload since of vertices if drawing quads 2017-09-14 02:50:31 +02:00
Jupeyy 77b3c39553 allow disabling texture unit optimization by command, also use
drawelements instead of drawarrays for quads
2017-09-14 02:49:35 +02:00
Jupeyy 5c7c09d380 fixing most wrong code pattern 2017-09-13 20:33:58 +02:00
Jupeyy a3658e5526 store alpha textures always as RGBA 2017-09-13 18:32:08 +02:00
Jupeyy 629bf2c5f9 Merge branch 'master' of https://github.com/ddnet/ddnet 2017-09-12 20:24:58 +02:00
Jupeyy 96694fb399 make new opengl version optionally 2017-09-12 20:12:37 +02:00
Jupeyy 92bf979467 add new functions to interface to support buffering and rendering
visual objects(opengl objects)
2017-09-12 20:11:47 +02:00
Jupeyy 2af3393810 add glyph upload for custom textures 2017-09-12 20:11:14 +02:00
Jupeyy 6a7e3d5836 add a glyph upload for custom textures 2017-09-12 20:10:27 +02:00
Jupeyy bcb5f0ca8d add new programs for various gpu render tasks, and some more uniform
setter
2017-09-12 20:09:40 +02:00
Jupeyy a477540358 add new commands to buffer objects and draw them 2017-09-12 20:08:45 +02:00
Jupeyy 5f2ccf2960 add support for buffer objects and vertex object, and its draw calls 2017-09-12 20:07:38 +02:00
def 73d9ad7615 Really only download ddnet-info.json at correct time 2017-09-08 22:16:00 +02:00
def e7e1070adf WinXP: Use http://info.ddnet.tw 2017-09-08 20:06:48 +02:00
def c2c453bd45 Make sending name to info.ddnet.tw optional, show dialog at start and some minor fixes 2017-09-07 20:51:46 +02:00
heinrich5991 4d96090770 Fix MSVS warnings
```
warning C4291: no matching operator delete found; memory will not be freed if initialization throws an exception
warning C4305: truncation from 'double' to 'float'
warning C4805: unsafe mix of type 'bool' and type 'int' in operation
```
2017-09-06 10:54:29 +02:00
Jupeyy 9bd6d0c6f9 Merge branch 'master' of https://github.com/ddnet/ddnet 2017-09-04 16:13:26 +02:00
def 8b1470c31f Revert "Merge GAME_VERSION and GAME_RELEASE_VERSION"
This reverts commit 5cfd779c68.
2017-09-03 23:46:15 +02:00
def 5cfd779c68 Merge GAME_VERSION and GAME_RELEASE_VERSION 2017-09-03 18:54:43 +02:00
def 89ed22e8d8 Introduce ddnet-info.json
- Single json file containing all information for the client
- Fetched from https://info.ddnet.tw/info?name=deen
- Replaces versionsrv, news, ddnet-maps.json and ddnet-ranks.json
- Servers are sorted by most popular ones for respective player
- Always stays < 100 ms response time, compared to occasional 50 s for
  old ddnet-ranks.json
2017-09-03 17:42:04 +02:00
def 27b7549bba Make --silent stop stdout logging 2017-09-03 10:37:24 +02:00
def 2e537684d5 actually don't need the family 2017-09-03 09:20:46 +02:00
def f2a7f5f8dd User agent in http fetcher 2017-09-03 09:18:00 +02:00
def 42bc38227d Request server list and ranks at better location 2017-09-03 09:00:57 +02:00
def 862e26dd08 Clean up time handling a bit 2017-09-03 08:48:21 +02:00
Jupeyy 1053bc735d initial port to opengl3.3 (without any optimazations) 2017-09-02 15:24:07 +02:00
def e64e59a839 semaphore instead of busy waiting in CJobPool 2017-09-02 12:30:55 +02:00
Dennis Felsing ed59b0f4a2 Fix binary dirs for installed locations on POSIX
Also rename them from teeworlds to ddnet
2017-09-01 13:37:01 +02:00
Dennis Felsing 6c21738d9d Try to fix Windows crash 2017-09-01 08:01:26 +02:00
def 7c6c2f5d9b Fix graphics init to be later so that user resolution is available 2017-08-31 23:42:21 +02:00
def 9b214db85f Force version.ddnet.tw and update4.ddnet.tw 2017-08-31 23:28:10 +02:00
def 8ebac31c03 Use old ddnet-ranks.json when new one can't be fetched currently 2017-08-31 22:40:55 +02:00
def 03399994b5 Remove duplicate semaphore 2017-08-31 19:36:27 +02:00
def a58895291c Only trust ddnet ca 2017-08-31 19:33:20 +02:00
def 705349f2e5 Clean up and fix semaphores and threading 2017-08-31 19:18:07 +02:00
Learath2 cd386488e2 Rename semaphore_* to sphore_*
Previous naming conflicted with Mach kernel definitions.
2017-08-31 19:18:07 +02:00
Savander 1741df43cd Add gametype support to exclude field 2017-08-31 12:35:01 +02:00
def bff1c12b83 Don't try to load ddnet-ranks.json while fetcher is downloading it anyway 2017-08-31 00:07:59 +02:00
def a20db6ec56 Don't shutdown sound twice (fixes #851) 2017-08-30 23:19:33 +02:00
def 7d71dae87f Fetcher: sephamore instead of spinlock, exit thread gracefully 2017-08-30 23:14:00 +02:00
def 040fc9ca32 Implement right click and middle click on country and type filters
Right click: exclusively activate one
Middle click: reset (reenable all)
2017-08-30 22:36:39 +02:00
Dennis Felsing eb2634ab0a Merge pull request #852 from heinrich5991/pr_ddnet_fix_extractname
Add testing; fix, rename and test the `CEditor::ExtractName` function
2017-08-30 22:09:17 +02:00
def 16f3ddc5a7 Show if user has rank on map in browser (+filter)
UI implementation by timakro
2017-08-30 21:34:04 +02:00
def e480b651e7 Fix fetcher write function to return size 2017-08-30 21:01:19 +02:00
def 7f0eb53ff4 Initialize in order to ensure destruction in order (fixes #848) 2017-08-30 17:22:36 +02:00
heinrich5991 22be1be389 Fix and rename the CEditor::ExtractName function
Fixes #846.
2017-08-30 13:59:42 +02:00
heinrich5991 2682480f8a Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
root 2c748ebf70 Fixing PR over heinrich revision 2017-08-30 00:21:41 +02:00
sctt 0849fa6024 fixing map_resave and adding map_replace_image
Update datafile.h

Update datafile.cpp

Update datafile.cpp

Update map_resave.cpp

Update datafile.h

Update map_resave.cpp

Update datafile.h

Update datafile.cpp

Update config_store.cpp

Update config_retrieve.cpp

Update io.cpp

Update gamecontext.cpp

Update config_store.cpp

Update CMakeLists.txt

Create map_replace_image.cpp

Update map_replace_image.cpp

fixing bug with height and witdth
2017-08-29 16:21:16 +02:00
def 40b145fe20 More utf8mb4 in database connection and database default 2017-08-26 10:12:47 +02:00
def ac2943a49b utf8mb4 in database for real utf8 2017-08-26 09:00:33 +02:00
def 0b1842d438 Use filesystem paths for -f command line param 2017-08-11 21:07:20 +02:00
def 0b5dcdc478 Disable vsync by default and warn about possible delay 2017-08-08 19:53:16 +02:00
def 5d8a0ddc1e Add time in console 2017-08-04 22:38:22 +02:00
heinrich5991 33315452c3 Merge branch 'master' into leak_fix 2017-07-31 20:42:32 +02:00
def c6a5a7dcb3 Try using more modern SDL audio interface 2017-07-30 12:33:51 +02:00
HMH 19a8e7add6 removed some spaces 2017-07-28 20:44:03 +02:00
HMH 04e2946efc mem_free is safe on null pointers 2017-07-28 15:42:32 +02:00
HMH 6655b35bdd minior style issues 2017-07-28 14:49:09 +02:00
heinrich5991 6247aa0c7f Enable -Wextra and -Wformat=2
Also annotate `dbg_msg`, `str_format` and `str_timestamp_ex` so that the
compiler can determine whether the format strings are correct.

Fix the compiler warnings generated by these extra warnings -- some of
them were security issues.
2017-07-27 20:38:17 +02:00
def 5a437b110f Nicer formatting for task fetcher 2017-07-25 19:23:10 +02:00
heinrich5991 1ebb4f89a6 Reopen: Add a flag for rcon login via username (#800)
This uses an extended protocol message to signal that rcon
authentication might require a username, allowing the client to enable
the username prompt.

Add a forgotten logout on key update
2017-07-24 21:43:55 +02:00
def 60d7388d9f Fix demo slicing 2017-07-22 22:03:05 +02:00
def 6e5375da71 Moving mouse is not a key 2017-07-22 12:28:06 +02:00
def 2fb5835980 Update json-parser to 1.1.0, zlib to 1.2.11 2017-07-22 11:07:29 +02:00
def be8a149d12 We want Y axis falloff on both speakers 2017-07-22 09:15:28 +02:00
def 0b5942fc04 Add special handling for infClass class selection (fixes #794) 2017-07-21 21:43:56 +02:00
HMH 5877b17f5a cleanup freetype 2017-07-21 20:45:23 +02:00
def b57ffa429e Use scancodes instead of keycodes for input (fixes #796, please test) 2017-07-21 19:53:49 +02:00
HMH bfc5700314 Yes the Kernel and Interfaces need to be deleted too... 2017-07-21 19:46:31 +02:00
HMH ae411710ba unload fonts that are not in use anymore 2017-07-21 19:10:50 +02:00
HMH 7f7fa06dd6 free the Client created by CreateClient 2017-07-21 16:46:29 +02:00
HMH 7486ee867e also Unload Sound 2017-07-21 16:37:23 +02:00
HMH d3714f7efa close workerthreads on shutdown 2017-07-21 15:52:42 +02:00
HMH 80fac31175 fixed memory leak in console 2017-07-21 15:51:56 +02:00
def bf6c91a25c Oops, update4 2017-07-17 00:08:15 +02:00
def a30323d986 oops 2017-07-16 21:27:18 +02:00
def 4a8f3b083d Use new update server that runs on Let's Encrypt 2017-07-16 11:46:38 +02:00
def e4364983ab Use https for map downloads by default 2017-07-16 11:29:10 +02:00
def 191eefbb2f Only trust our own custom-selected CAs for our maps download server 2017-07-16 11:25:38 +02:00
def c7c9c3c4dd Possible to use https:// for map downloads, but still use http:// by default 2017-07-16 10:45:41 +02:00
def a736a27430 No need for writing to tmp config file anymore 2017-07-16 06:54:02 +02:00
def f9170fd031 ugly workaround for dummy input when frozen with grenade and getting hammered 2017-07-15 18:59:33 +02:00
def 5ad633ef26 No success with Windows fixes, have to delay until someone with a
Windows computer can look into it
2017-07-15 17:29:57 +02:00
def fba3815ddc Only send password on connection when explicitly asked to (fixes #788) 2017-07-15 17:29:20 +02:00
def 49eb0128f2 Windows cleanup 2017-07-15 16:38:40 +02:00
def 1e3476e8bd Opposite manifest setting 2017-07-15 16:18:18 +02:00
def 78dc5aa959 Another Windows DPI try 2017-07-15 15:31:53 +02:00
def f627a72ebb Refcount IME usage (fixes #577 and #738) 2017-07-15 15:25:36 +02:00
def f2444b0de7 Add map_diff tool to compare tile layers of map versions 2017-07-12 20:15:00 +02:00
def ff8d22e335 Audio volume on right speaker should depend on x coordinate, not y... 2017-07-11 22:10:23 +02:00
Dennis Felsing 38eacf21b7 Next try for Windows 2017-07-11 14:37:12 +02:00
Dennis Felsing 6a90b00b0b Types 2017-07-11 14:25:53 +02:00
Dennis Felsing d6f6095358 Types 2017-07-11 14:24:28 +02:00
Dennis Felsing 81c6d0b33c Who doesn't enjoy fixing Windows stuff? 2017-07-11 14:08:03 +02:00
def d0f4ffdaad SDL_HINT_VIDEO_HIGHDPI_DISABLED 2017-07-09 19:53:02 +02:00
def 53565aa937 fixes 2017-07-09 14:56:57 +02:00
def afe8b4dfbe Or we just disable stupid highdpi... 2017-07-09 14:50:10 +02:00
def 46cedf3a8c Compiler warnings 2017-07-09 10:27:58 +02:00
def 66f6f16e81 Windows DPI fixes #2 2017-07-09 09:44:07 +02:00
def 2a1bf93165 Try to fix Windows DPI issue 2017-07-09 09:24:08 +02:00
def 35dcb4d6cf Don't open map file again if we have it open already 2017-07-08 22:09:03 +02:00
def 42b07441a5 Try to make SQL connections a bit more hardy 2017-07-08 14:14:50 +02:00
def f3e3d57a90 Always close files, cleaner demo recording, fix some other stuff 2017-07-08 13:39:20 +02:00
heinrich5991 409bc0e019 Ensure null-termination in str_escape
This also fixes a couple of potential buffer overflows. The affected
code is still buggy (doesn't do the right thing on potential buffer
overflow), but at least it won't result in crashes/out of bound writes
anymore.
2017-07-08 13:06:03 +02:00
def 36d5c8d608 string toggling supports escaped strings; also some code cleanup 2017-07-08 11:03:51 +02:00
Dennis Felsing 80565b646c Merge pull request #790 from Learath2/dd_pr_togglestr
Add toggling for string options
2017-07-08 10:03:47 +02:00
Learath2 5941755832 Add toggling for string options 2017-06-20 11:27:14 +02:00
heinrich5991 1a50d405cb Use str_find from src/base/system.h and check for C: on Windows
Previously, using drive-relative paths could be used to escape the
Teeworlds directory on Windows.
2017-06-18 16:26:29 +02:00
def 59b33b95e4 Stronger catch for .. 2017-06-17 23:07:02 +02:00
def d3daa51486 Correct filter 2017-06-16 22:19:36 +02:00
def 624fd38188 Oops 2017-06-16 20:46:41 +02:00
def 1b0de108c6 Forbid escaping base directory 2017-06-16 20:22:43 +02:00
def 73c61e4169 Let's not save maps that are ok already 2017-06-11 20:18:28 +02:00
def 2bd6316ce7 Add code for fixing old maps by removing unused tiles 2017-06-11 19:53:55 +02:00
heinrich5991 743c58e4ae Revert "Fix OSX cmake build"
This reverts commit 3406f01ff9.
2017-06-09 19:34:01 +02:00
Learath2 3406f01ff9 Fix OSX cmake build
A little crude but it works.
2017-06-09 16:05:04 +02:00
eeeee 0497cdd49d stop casting auth state to bool 2017-06-08 13:03:44 -07:00
Learath2 ca4da73b75 Update the range of sv_default_timer_type. Fixes #760 2017-06-08 14:35:48 +03:00
eeeee 9c5ade24da remove ConDnsblStatus copypasta 2017-06-07 11:04:04 +02:00
def e4b3c17829 Add option to disable long pain sound (used when shooting in freeze) 2017-06-06 18:58:23 +02:00
eeeee 2797227063 also remove references to CGameContext from CServer 2017-06-05 22:31:56 -07:00
eeeee 9b6699d3b8 remove casts to CServer
improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def b592d6af55 ms not µs for thread_sleep 2017-06-02 23:28:47 +02:00
def 7e503a306b Revert "Back to cl_cpu_throttle_inactive"
This reverts commit c217040319.
2017-06-02 23:27:35 +02:00
def c217040319 Back to cl_cpu_throttle_inactive 2017-06-02 23:18:14 +02:00
def d6e5df0023 oops 2017-06-02 21:58:16 +02:00
def b8d61e9b7d Change some defaults 2017-06-02 21:49:30 +02:00
def 8553ed727b Replace cl_cpu_throttle with cl_refresh_rate 2017-06-02 21:33:45 +02:00
def 4125941896 Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache) 2017-06-02 20:45:09 +02:00
def a6e144ea72 Let's not crash the client and server on dbg_assert 2017-06-02 20:12:20 +02:00
def 27074e926a Further cleanup 2017-06-02 19:44:14 +02:00
def 814feede33 Don't copy strings into themselves 2017-06-02 18:37:29 +02:00
def 533ae0aaf8 Fix login crash (fixes #771) 2017-06-02 18:13:56 +02:00
Dennis Felsing ca9cca4c94 Merge pull request #770 from heinrich5991/pr_fix_events_uuid
Fix unpacking of net events
2017-05-27 16:21:37 +02:00
heinrich5991 3b88d78736 Fix a possible out-of-bounds read in snapshot.cpp 2017-05-27 15:52:05 +02:00
heinrich5991 9e7020368e Fix UUID formatting - the last field only has 12 hex digits
It didn't cause misprinted UUIDs because the string buffers had the
correct size.
2017-05-27 15:02:32 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
def f4112e3bcb Revert "Tees must be teamed up before loading"
This reverts commit d29f2306ef.
2017-05-14 22:36:44 +02:00
def c2400c79cf Rename cl_show_other_hook_coll to cl_show_hook_coll_other and add cl_show_hook_coll_own (fixes #741) 2017-05-14 12:03:09 +02:00
Dennis Felsing 58207926ac Merge pull request #726 from Learath2/dd_pr_load
Tees must be teamed up before loading
2017-05-14 11:54:39 +02:00
Dennis Felsing a0a1276b6a Merge pull request #751 from Learath2/dd_pr_ratelimitinvite
Add ratelimiting for /invite
2017-05-14 11:50:43 +02:00
Dennis Felsing 728e548f55 Merge pull request #754 from SheikhZayx/master
CSV file instead of statboard screenshot
2017-05-14 11:49:46 +02:00
def 6d81f1f188 Fix cl_cpu_throttle_inactive 2017-05-14 11:01:48 +02:00
def 7a9f316dd1 cl_cpu_throttle_inactive can be set higher than 1 2017-05-14 10:58:01 +02:00
SheikhZayx ea0e4948b4 CSV file instead of statboard screenshot
En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
def 4b376d239c rename 2017-04-24 17:36:13 +02:00