def
c316c3f5a3
Fix: Better dummy behaviour on switches
2014-05-03 23:28:48 +02:00
def
a0eee3f1a7
Fix: No wrong pings in serverbrowser
2014-05-03 20:57:19 +02:00
def
d1cb8a8e06
Fix: No more random inputs when you hold dummy switch pressed...
2014-05-03 20:29:31 +02:00
def
820926d836
Store dummy snapshots for better dummy switching
2014-05-03 20:24:45 +02:00
HMH
addfe47d4c
fix correct dummy-tunings now
2014-05-03 02:44:28 +02:00
def
bf6fb6eb0f
cl_overlay_entities instead of cl_show_entities
2014-05-01 17:44:35 +02:00
def
873d17ceed
Fix: Dummy stop hammering immediately when cl_dummy_hammer is toggled off
2014-04-30 17:51:34 +02:00
def
c4118a3878
Fix: Make inputs work 100% when you're in freeze.
...
This was random before, now these parts are a lot more reasonable
Client-side fix so it works on all servers
2014-04-30 15:21:23 +02:00
def
89777a294b
Fix: Dummy starts hammering immediately on switch
...
This allows perfect hammerfly start timing
2014-04-30 15:15:27 +02:00
def
567e55ca57
Fix dummy delta switching
2014-04-30 13:32:12 +02:00
def
158900cbc1
Fix: Dummy holds keys after freeze
2014-04-29 03:24:40 +02:00
def
83c06cd264
Fix server update
2014-04-28 23:11:15 +02:00
def
c85b99fbae
Add server updater
2014-04-28 22:47:47 +02:00
def
92ad47b641
Fix: Autoupdater for 64 bit Linux
2014-04-28 22:39:27 +02:00
def
1738ff6010
Cleanup
2014-04-28 22:20:03 +02:00
def
8b816dce44
Fix: Proper weapon for dummy
2014-04-28 22:16:24 +02:00
def
7a5f32f155
Add hammerfly for dummies
2014-04-28 22:12:50 +02:00
def
82abac307a
More dummy fixes
2014-04-28 20:43:08 +02:00
def
a7862a200f
Fix: Map changing with dummy
2014-04-28 19:36:08 +02:00
def
8687fd1317
Less lags on dummy switch
2014-04-28 17:26:31 +02:00
def
4782d34667
Some more dummy fixes
2014-04-28 16:47:44 +02:00
def
9f509eeedb
Fix: Dummy setting updates
2014-04-28 15:19:57 +02:00
def
9bf6f3ed6c
Fix: Connecting to server names instead of IPs with dummy
2014-04-28 14:12:24 +02:00
def
085fea62b6
More Mac fixes
2014-04-28 01:00:02 +02:00
def
d63f44e316
Make compile on Mac
2014-04-28 00:41:19 +02:00
def
215e5dbcab
Disable autoupdate on Mac
2014-04-28 00:23:04 +02:00
def
3bbc2c4ef7
Fix dummy issues
2014-04-27 13:44:04 +02:00
def
94c81fd9ab
Allow dummy to rcon too
2014-04-27 12:51:02 +02:00
def
ed05b601e3
Basic updating (thanks to unsigned char*)
2014-04-27 05:01:25 +02:00
def
7bcc51d488
Basic updating (thanks to unsigned char*
2014-04-27 05:01:03 +02:00
def
5345bb6273
Fix dummy bugs
2014-04-26 21:10:39 +02:00
def
378d613de9
Add tee directions
2014-04-26 21:00:14 +02:00
def
3dce4c9489
Add dummy (Thanks to //toast and Monsta)
2014-04-26 20:29:42 +02:00
def
4b70e195c1
Multiline broadcasts
2014-04-19 00:40:21 +02:00
def
3006d3b03b
Cleanup DDNet menu
2014-04-15 22:10:46 +02:00
def
7ae973af0d
Make jetpack strength a tuning
2014-04-12 11:12:29 +02:00
def
af66d26bd5
Add cl_show_other_hook_coll
2014-04-10 20:33:05 +02:00
def
28cc8f7724
Fix: Show the server you're connected to in the server browser too
2014-04-05 00:07:58 +02:00
def
b8775d27c4
Revert "sv_pistol_damage"
...
This reverts commit a5449c9af0
.
2014-04-02 19:55:42 +02:00
def
a5449c9af0
sv_pistol_damage
2014-03-31 20:34:54 +02:00
def
2db9e5c7b0
Hopefully fix screenshots
2014-03-29 17:04:06 +01:00
def
5563ae9a7b
Make DDRace tile prediction optional
2014-03-28 23:53:12 +01:00
def
92dffdbbcc
Add cl_show_ninja
2014-03-28 13:39:30 +01:00
def
4485fecdbd
Only stop rendering tune layer text
2014-03-28 12:56:52 +01:00
def
e6052ed411
add sv_pause_messages
2014-03-26 14:21:49 +01:00
def
c98ad5bf22
Merge branch 'new' into DDRace64
...
Conflicts:
src/game/editor/layer_tiles.cpp
2014-03-23 23:18:43 +01:00
HMH
d301010a95
Made texture rendering for layers less resourceintensive
2014-03-23 17:10:49 +01:00
def
6ead8f0531
Add sv_vote_max_total
2014-03-22 19:53:43 +01:00
def
17ec1eabda
More resonable sound settings
2014-03-22 10:24:10 +01:00
def
61a5d9429d
Add cl_unpredicted_shadow
2014-03-21 14:01:14 +01:00
def
ffde53a443
Add sv_map_vote to disable /map
2014-03-07 23:58:22 +01:00
def
607e41cdd3
Fix: Always refresh serverlist properly, don't let 64 player packets disrupt us
2014-02-26 02:17:41 +01:00
def
96855e2b95
Fix crash on server change by ignoring snapshots of old server
2014-02-26 01:25:22 +01:00
def
92e0b5fe3c
Add fake tunings so that freeze prediction is correct (by HMH)
2014-02-19 21:55:37 +01:00
def
9728245ac6
Bigger buffer to allow more than 1500 skins for Broken (does not seem to impact performance)
2014-02-18 23:53:46 +01:00
def
4429092ca5
Add sv_save_worse_scores
2014-02-18 22:08:43 +01:00
def
c6c438fe02
Fix: Only set standard search when starting for the first time
2014-02-15 01:19:07 +01:00
def
24c5dc3c6a
Make editor undo optional because of too many bug reports
2014-02-13 22:27:11 +01:00
def
17102bdf09
Still have to keep crashmeplx
2014-02-13 19:53:30 +01:00
def
dd17150160
Remove old code so that we work on 128p player servers
2014-02-13 04:39:29 +01:00
def
096caff08c
Saner default settings
2014-02-12 18:51:47 +01:00
def
41703cd5b9
Add gfx_backgroundrender to fix crashes on some systems
2014-02-12 12:38:57 +01:00
def
79a99a994c
Remove non-threaded graphics as they strongly decrease performance in many cases
2014-02-07 23:33:15 +01:00
def
b77f98e3c1
On server updates we can't find out who is using ddnet client, so send extended server info to everyone
2014-02-03 15:21:13 +01:00
def
823a04333a
Add /showall
2014-02-02 19:56:10 +01:00
def
48c292b8bf
Only render if window is visible
2014-02-02 11:54:34 +01:00
def
3ca4514d21
Fix: Editor, Debug mode always open immediately
2014-01-31 01:41:57 +01:00
def
8d877973ee
ShowOthers for regular DDRace client
2014-01-30 17:28:30 +01:00
def
b21dc83b1a
Compatibility for old servers
2014-01-30 17:15:54 +01:00
def
caa1f15d12
Fix possible crashes
2014-01-30 16:54:58 +01:00
def
d8533eea67
Proper Client Version numbers and more visible whispers
2014-01-30 16:49:15 +01:00
def
e074c52d4b
Crude way of preventing crashes with editor undo
2014-01-26 21:50:30 +01:00
def
d092b8007d
Add editor undo function (by MAP94)
2014-01-19 04:02:01 +01:00
def
f5590aecbc
Oops
2014-01-16 20:31:00 +01:00
def
601604c55b
Ban players for abusing join/leave
2014-01-16 15:11:42 +01:00
def
d859f490ce
Better performance when CPU throttled
2014-01-15 21:40:28 +01:00
def
a563bc136f
Allow more br_max_requests
2014-01-15 21:37:16 +01:00
def
948197b598
Only wake up server once every second if noone is connected anyway
2014-01-15 16:52:22 +01:00
def
95431199ba
Less CPU for versionsrv
2014-01-15 00:02:19 +01:00
def
31629b15c1
DDNet Version notice
2014-01-14 23:13:17 +01:00
def
bc9e188309
Revert SetPing
2014-01-14 21:44:40 +01:00
def
9e4114f27d
Better 64 player search
2014-01-14 21:40:55 +01:00
def
333efc37b0
Update 64 player server infos
2014-01-14 20:40:29 +01:00
def
c90568ce71
Support for 9th mouse key (by Tolsi)
2014-01-14 20:33:18 +01:00
def
a0e5c6759d
Only sort players on last packet
2014-01-13 23:15:54 +01:00
def
d158267e92
Better broadcasting for spectators
2014-01-13 17:00:49 +01:00
def
3d70e203c5
Remove connfilter because of too many false positives
2014-01-12 16:32:06 +01:00
def
188635162e
64 Player Filter Button
2014-01-11 21:38:50 +01:00
def
8af9f9d6a3
Fix: Properly show 64 player servers
2014-01-11 04:08:01 +01:00
def
736891c945
Change serverbrowser request order
2014-01-11 03:53:50 +01:00
def
4a3f75884e
Hopefully fix bug with some malformed maps that can make the client crash
2014-01-11 00:52:23 +01:00
def
9743b0cb58
Better time/score messages
2014-01-10 16:19:46 +01:00
def
383d1d22f1
Merge branch 'DDRace64' of github.com:def-/teeworlds into DDRace64
2014-01-10 12:56:38 +01:00
def
d437c57d26
Fix null pointer
2014-01-10 12:01:13 +01:00
def
7b81946dd6
oops
2014-01-09 21:08:50 +01:00
def
9112f1e526
Fix stupid bug
2014-01-09 21:08:03 +01:00
def
ba9a29c704
Fix that sometimes 64 player servers show up as 16 player
2014-01-09 15:40:11 +01:00
def
35ea08915a
Don't allow negative offsets
2014-01-08 18:16:52 +01:00
def
488df63f92
Too verbose debugging output
2014-01-08 07:55:26 +01:00
def
8bcd622412
Fix stupid merge
2014-01-08 07:50:58 +01:00
Patrick Rathje
5114570794
Hotfix for Refresh
2014-01-08 07:46:24 +01:00
Patrick Rathje
4c080fe137
Better Refreshing
...
Conflicts:
src/engine/client/client.cpp
src/engine/client/serverbrowser.cpp
src/engine/client/serverbrowser.h
src/engine/masterserver.h
src/engine/shared/masterserver.cpp
2014-01-08 07:46:09 +01:00
Patrick Rathje
020bb16f54
Faster Refreshing
...
Conflicts:
src/engine/client/serverbrowser.cpp
2014-01-08 07:42:19 +01:00
def
52e83313c8
64 players in server browse
2014-01-08 06:15:56 +01:00
def
e88e0698c7
Name stuff
2014-01-03 03:06:23 +01:00
def
9f3da1e66e
Fix: Allow executing multiple commands
2014-01-03 02:25:04 +01:00
def
fb520d3ed4
Change server name output
2014-01-01 23:36:53 +01:00
def
863990c1cc
Serverinfo
2014-01-01 14:58:39 +01:00
def
1e947dbe52
Fix: Check whether file is actually a FIFO
2014-01-01 14:08:13 +01:00
def
d9764a7638
Remove useless broadcast messages
2013-12-31 06:23:40 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
ec4a83eb1a
Fix: Don't change tune parameters
2013-12-23 20:33:01 +01:00
def
faca94b084
Merge branch 'DDRace' of github.com:def-/teeworlds into DDRace
2013-12-19 23:04:12 +01:00
def
0b70f874dc
Add sv_team 3 (forced random team for you, useful for solo ddrace)
2013-12-19 23:04:01 +01:00
def
da9ff2a696
Add: Set Ping to any value you want
2013-12-18 16:54:20 +01:00
def
2d6a4874e3
Don't consider showing entities and zooming out cheats
2013-12-18 16:53:46 +01:00
oy
77478707f2
fixed a server crash due to faulty offsets. #1173
2013-12-15 12:30:27 +01:00
def
71e59546aa
Longer ban for network stress
2013-11-23 20:19:30 +01:00
def
2b343624d4
Don't drop clients in any case
2013-11-17 02:27:28 +01:00
def
9a1ff10b0a
Add button to disable chat
2013-11-14 16:23:15 +01:00
def
60b66055bf
add snd_name_only
2013-10-21 02:16:45 +02:00
def
fe44c5a569
add sv_show_others_default
2013-10-20 23:22:49 +02:00
def
5fa57ed5ab
Remove gfx_clear
2013-10-09 17:11:34 +02:00
def
f0b6ff9c4c
Readd chat sounds and add option to disable them
2013-10-08 17:23:00 +02:00
def
7dbce81bbf
Allow more colors
2013-10-08 16:32:27 +02:00
def
e33375f32c
gfx_clear default
2013-10-07 04:11:04 +02:00
def
280368d46a
2048 favorites
2013-10-07 03:56:39 +02:00
def
220499b5da
1024 friends
2013-10-07 03:54:08 +02:00
oy
7cb173ec53
fixed master server lookup for servers. #1047
2013-09-25 14:56:47 +02:00
def
5a2bd2e4df
Revert "No network connect limit"
...
This reverts commit 888b23a3e4
.
2013-09-09 21:53:13 +02:00
def
888b23a3e4
No network connect limit
2013-09-05 23:50:24 +02:00
def
43c963ad2f
Less strict connection limit
2013-09-03 22:07:15 +02:00
def
cb42cabc41
Disable netlimit by default
2013-08-30 09:50:33 +02:00
def
48870102e0
Entities background color
2013-08-29 17:14:03 +02:00
def
a2c7feda17
Add afk vote timer
2013-08-18 03:27:30 +02:00
def
639bd5309a
Higher default netlimit
2013-08-16 17:52:34 +02:00
def
4f79d90212
More reasonable netfiltering hopefully
2013-08-10 04:10:39 +02:00
def
c259c2752c
Don't drop clients
2013-08-10 04:05:33 +02:00
def
ba0550e3ba
Better default sv_netlimit value
2013-08-10 03:45:44 +02:00
def
f876701869
no thread remove
2013-08-08 02:10:47 +02:00
def
cc52c74f6f
Disable fifo console on non-Unix
2013-08-06 06:45:13 +02:00
def
1a8e713e45
Disable fifo console on non-Unix
2013-08-06 06:44:53 +02:00
def
bd5fd4ec6e
Prevent memory leaks
2013-08-06 05:14:53 +02:00
def
34b7ea6193
Only ban if trying to connect within 0.5 seconds
2013-08-06 04:04:36 +02:00
def
111d5c7f10
Add entities to start and stop: Player collisions, Hooking, Infinite jump
2013-08-05 17:47:04 +02:00
def
861267a06c
Add sv_team_max_size
2013-08-05 03:43:58 +02:00
def
05d2cb8383
Reset traffic statistics
2013-08-04 18:09:28 +02:00
def
60865b7dbf
More advanced netlimit
2013-08-04 17:50:12 +02:00
def
a83c5702ff
Reduce netlimit to 10kb/s
2013-08-04 05:20:12 +02:00
def
edd742177f
Fix: kb/s instead of b/s
2013-08-04 04:48:38 +02:00
def
a5f974bbe9
More settings for netlimit
2013-08-04 04:37:15 +02:00
def
84e7bb5658
Merge branch 'netlimit' into DDRace
2013-08-04 04:32:44 +02:00
def
b51cc77189
Add sv_netlimit
2013-08-04 04:32:04 +02:00
def
da778f4e66
Don't write over memory limit...
2013-08-04 04:24:33 +02:00
def
7b2578b517
Only record when we're actually recording
2013-08-04 04:24:21 +02:00
def
71ba923133
Move netlimit over to regular server
2013-08-04 04:24:03 +02:00
def
6169c78a79
Close memory leaks
2013-08-03 17:22:50 +02:00
def
82f3734dd7
Try to implement netlimit (level too high, map downloads might fail)
2013-07-31 05:36:52 +02:00
def
8720186c75
Revert "Revert "Restrict rcon output (east)""
...
This reverts commit 35cf8832a9
.
2013-07-31 01:31:53 +02:00
def
35cf8832a9
Revert "Restrict rcon output (east)"
...
This reverts commit ba5b98dd1d
.
2013-07-31 01:27:29 +02:00
def
ba5b98dd1d
Restrict rcon output (east)
2013-07-30 23:26:30 +02:00
def
e871fbbaad
Try to prevent network spamming issues
2013-07-30 22:48:31 +02:00
def
764a73e997
Fix: Allow fifo to be created
2013-07-30 03:16:02 +02:00
def
5cd69f29ac
Add Fifo console for easier automation
2013-07-29 21:03:59 +02:00
def
abb362b3bb
Allow announcement interval from 1 to 300
2013-07-26 22:17:55 +02:00
def
1cee48f6c1
Can only set sv_test_cmds at start, then it stays, and determines whether gametype is DDRace (no cheats) or TestDDRace (cheats)
2013-07-23 00:15:50 +02:00
def
d4c0f31b32
Make client compile
2013-07-22 17:20:34 +02:00
def
7a29b07d4e
Add support for a reset file to execute on map change or reload
2013-07-21 23:42:08 +02:00
def
c42e9f1399
Add /points and /toppoints using points.cfg file
2013-07-21 04:52:23 +02:00
def
6d26e07e1f
Single config variable for background color without quads
2013-07-11 17:13:45 +02:00
def
6105f60a89
Make RGB values of background colors independent
2013-06-23 20:56:05 +02:00
def
8421903897
Grey background colors when quads disabled
2013-06-23 13:41:13 +02:00
def
413429871f
Add quad disable function
2013-06-23 02:58:46 +02:00
BeaR
9b81779ae3
Using MemoryBarrier() for CPUs not supporting SSE2
2013-04-26 16:44:59 +02:00
oy
f0e09f50d9
improved chat msg spam protection
2013-04-01 20:30:58 +02:00
oy
678863fa7e
increased minimum required connect time for clients to 1 second. #1070
2013-03-20 22:47:48 +01:00
PsychoGod
471d479300
one more centering window in graphics
2013-03-03 13:42:25 +02:00
oy
5e090fbfed
made the demoplayer support 0.6.1 based demos
2013-02-26 00:00:38 +01:00
PsychoGod
ebdd1af7a3
window center position when windowed on Windows :3
2013-02-25 13:48:31 +02:00
oy
718653ff85
set default values for threaded graphics and async renderer to 0
2013-02-24 19:18:13 +01:00
oy
ea2898e94a
prevent quick join/quit flood. #1070
2013-02-24 19:13:45 +01:00
oy
313a0949b0
make sure clients are authed for map downloads
2013-02-24 18:57:23 +01:00
oy
0e92dd5603
fixed some merge problems
2013-02-24 18:55:55 +01:00
oy
118d2ac837
show reason for closing a connection within a debug message. Closes #1061
2013-02-24 18:31:30 +01:00
oy
07c97822bb
increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise
2013-02-24 18:31:23 +01:00
oy
73386fdf0f
fixed last commit
2013-02-24 18:29:41 +01:00
BeaR
68390fe04a
Bug: Losing render-commands if commandbuffer is full(gfx)
...
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
BeaR
d58afefaae
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy
df5ab998c2
readded texture resampling
2013-02-24 18:08:10 +01:00
oy
71af97a5e3
fixed texture memory usage calculation in graphics threaded
...
Conflicts:
src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy
2948d2392b
fixed last commit
2013-02-24 18:02:37 +01:00
BeaR
1cfbfda6fa
Missed a file..
2013-02-24 18:02:09 +01:00
BeaR
c3dd09cebf
Readded Texturecompression-support
2013-02-24 18:01:58 +01:00
Johannes Loher
678b6faceb
Fixed threaded gfx and building on Mac OS X
2013-02-24 18:01:23 +01:00
Magnus Auvinen
1711be955b
fixed all the errors that the clang static analayzer found
2013-02-24 17:58:34 +01:00
Magnus Auvinen
98042012a6
cleaned up warnings that clang spits out. some bugs found with it.
...
Conflicts:
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
oy
8ca7933653
Show user authlevel on status command. Closes #985
2013-02-24 17:46:05 +01:00
oy
521eaf038b
fixed missing messages when net connection closes
2013-02-24 17:41:39 +01:00
oy
865d0f7365
limit characters within player names to ascii range to prevent utf8 impersonating
2013-02-24 17:40:41 +01:00