heinrich5991
674d7856fd
Begin the groundwork to set a custom status on Steam
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Currently, this just shows the current map in the status. Might need
localization data in Steamworks to be available to work in languages
other than English.
CC #2642
2020-09-02 00:32:22 +02:00
def
e0cbd3b888
Remove fallback for Teeworlds' settings.cfg (partially fixes #2698 )
2020-09-01 09:55:14 +02:00
def
ffa955096f
Add localization for texture warning, improve wording ( fixes #2688 )
2020-08-31 13:07:57 +02:00
def
44b1014f41
Load serverbrowser more fairly
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One from each country and so on instead of doing one country fully first
before moving to the next. This makes loading servers like Japan and AUS
much faster since they're at the back of the list. This also reduces the
peak number of packets sent to each IP at once.
2020-08-31 00:10:26 +02:00
Dennis Felsing
92616f1a55
Merge pull request #2664 from ddnet/pr-revert-revert
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Revert "Revert Jupeyy's OpenGL changes" (fixes #2659 )
2020-08-30 10:55:15 +02:00
Jupeyy
af4923b75b
Add config variable, to ignore the check after it executed once
2020-08-29 18:44:48 +02:00
Jupeyy
570f148287
Analyse 3D/2D array texture sampling data when creating context
2020-08-29 18:44:42 +02:00
bors[bot]
3101747d46
Merge #2666
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2666: Non divisible by 16 texture resize and warning r=heinrich5991 a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-29 15:25:35 +00:00
Jupeyy
b1e98b598b
Show warnings with non divisible by 16 textures(3D/2D array textures)
2020-08-29 17:04:30 +02:00
heinrich5991
db52340ab1
Use the correct name for determining ranks
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Was broken by the recent Steam name update.
2020-08-29 12:39:57 +02:00
def
c85ffb90af
Revert "Revert Jupeyy's OpenGL changes"
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This reverts commit 3eab3f5eb7
.
2020-08-29 12:10:53 +02:00
Jupeyy
e84d3a2659
Resize non devidable by 16 images for 3D/2D array textures
2020-08-27 02:07:25 +02:00
def
3eab3f5eb7
Revert Jupeyy's OpenGL changes
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Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
Dennis Felsing
62d68d24fa
Merge pull request #2654 from def-/pr-input
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Try to fix input in Steam version on Windows (fixes #2645 )
2020-08-26 19:59:52 +02:00
bors[bot]
b13197e9f2
Merge #2650
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2650: Remove panic quit button r=Learath2 a=def-
Use alt-f4 or whatever your window manager wants instead.
Co-authored-by: def <dennis@felsin9.de>
2020-08-26 16:26:26 +00:00
bors[bot]
9ba36991a9
Merge #2655
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2655: Entity text should use space more effectively r=def- a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 16:07:58 +00:00
Jupeyy
410c4b3250
Entity text should use space more effectivly
2020-08-26 15:56:23 +02:00
def
df82d24ffc
Remove panic quit button
2020-08-26 15:38:39 +02:00
def
71cd53acfe
Try to fix input in Steam version on Windows ( fixes #2645 )
2020-08-26 15:15:06 +02:00
bors[bot]
01944fabd4
Merge #2648
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2648: Support Linux shared libs in autoupdater r=Learath2 a=def-
Since we now ship our first shared lib on Linux, libsteam_api.so
Co-authored-by: def <dennis@felsin9.de>
2020-08-26 09:35:13 +00:00
bors[bot]
736488cdf7
Merge #2647
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2647: No sampler calls in old OpenGL API r=def- a=Jupeyy
Sadly didn't see it earlier, old API still binds its samplers to textures directly.
Need this before steam release @def-
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-26 09:26:49 +00:00
def
ca5346ed61
Support Linux shared libs in autoupdater
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Since we now ship our first shared lib on Linux, libsteam_api.so
2020-08-26 11:14:04 +02:00
Jupeyy
61374cfb33
No sampler calls in old OpenGL API
2020-08-26 00:59:31 +02:00
bors[bot]
694db44ee2
Merge #2598
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2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy
Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).
Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-25 15:35:30 +00:00
heinrich5991
bfe7b3cbeb
Use player name prefixed with "[D] " for the dummy name
2020-08-25 16:22:03 +02:00
heinrich5991
5d83e9177f
Use player name from the Steam API as fallback
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Fixes #2605 .
2020-08-25 16:21:58 +02:00
heinrich5991
3c6f05887f
Add SteamAPI + stub
2020-08-25 13:03:20 +02:00
trml
d5c030065a
Sort players by descending order first
2020-08-25 02:26:36 +02:00
trml
4abe8caab8
Sort servers by a combination of players and ping as default
2020-08-24 23:25:45 +02:00
Jupeyy
3117a936a9
Do not create 2D textures, if not required
2020-08-23 08:53:26 +02:00
Jupeyy
2c02314708
Stronger 1.x fallback, if OpenGL 3.0 was invalidly created
2020-08-22 21:49:30 +02:00
Jupeyy
5b9269f30a
Check NPOT textures and stronger 1.x fallback ( fixes #2630 )
2020-08-22 21:15:50 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Dennis Felsing
dbb9c662ba
Merge pull request #2617 from Jupeyy/pr_font_fallback
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Font fallback
2020-08-20 20:34:48 +02:00
def
a388b709d6
Generalize loading fallback fonts
2020-08-20 19:48:08 +02:00
def
178d864ec9
Switch to Source Han Sans font
2020-08-20 13:55:03 +02:00
def
446526486d
Use two fonts, one as explicit fallback
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Merging with fontforge had problems, for example for the Bei (U+5317) in
Beijing, see https://github.com/fontforge/fontforge/issues/4432
2020-08-20 11:13:08 +02:00
def
c458ee52b0
Remove need for custom certificate
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in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
bors[bot]
607f5f0014
Merge #2594
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2594: Add support for PLATFORM_SUFFIX define, Don't bother Steam users with red update text r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-08-19 13:33:14 +00:00
def
539c20a200
Add support for PLATFORM_SUFFIX define
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So that we can set it like this:
CXXFLAGS='-DPLATFORM_SUFFIX="steam"' CPPFLAGS='-DPLATFORM_SUFFIX="steam"' make
2020-08-19 13:41:06 +02:00
def
1394ac0fc4
Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all ( fixes #2593 )
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got them merged with fontforge, finally looks good.
allows reading CJK for everyone independent of language chosen.
Hopefully the lags are gone.
2020-08-19 12:31:55 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
Jupeyy
c2ce132ba3
Allow specifying an OpenGL version manually
2020-08-19 07:04:54 +02:00
def
b756eaf6dc
Ignore non-existing dll file
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Happened when adding the new sqlite3.dll file.
2020-08-11 14:07:16 +02:00
Zwelf
81e5bb924c
Move sync_barrier to only used place
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to remove `#include <windows.h>` from header file preventing compiling on windows
2020-08-09 18:17:42 +02:00
def
07f18d4ac4
Client: Support .map file drag-and-drop to open map in editor
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As suggested by Lady Saavik
2020-08-02 13:00:01 +02:00
Fireball
ab9b96ddb2
Backported fix for Text() incorrect parameter type (int -> float)
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The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball
b1c17c3248
Backported fix for TextWidth() parameter mix-up
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Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
Fireball
918f321dfb
Improved dummy switching
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- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
2020-07-12 19:14:18 +01:00
bors[bot]
c4d5c8dfa2
Merge #2478 #2480
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2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2480: Send zoom status for dummy too r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-07-09 18:31:32 +00:00