Commit graph

9143 commits

Author SHA1 Message Date
trml 6fc1316d63 Fix combined player/ping sorting function 2020-10-24 01:17:03 +02:00
def b83b4c8e33 Warn new players about name with points (fixes #3178) 2020-10-23 23:37:49 +02:00
bors[bot] f74c3e5776
Merge #3176
3176: Fix float loops r=def- a=Jupeyy

Tested that one map from #bug channel

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-23 13:36:22 +00:00
Jupeyy 6414d8d879 Fix float loops 2020-10-23 15:12:59 +02:00
Jupeyy be23e92671 Remove one particle component 2020-10-23 14:57:20 +02:00
bors[bot] 6332f90852
Merge #3115
3115: Smooth Camera r=def- a=TsFreddie

closes #3096

Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway.

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-23 11:39:52 +00:00
bors[bot] 2ba4d5d6cb
Merge #3136
3136: Fix some asan issues r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:26:41 +00:00
bors[bot] 9832829633
Merge #3157
3157: Show option to disable system messages in settings r=Jupeyy a=def-

## Summary

Makes it a bit easier to find, prefer it on a busy server. Also clarified the friend message toggle is for highlighting only.

![screenshot-20201020@182835](https://user-images.githubusercontent.com/2335377/96615964-41d0d700-1302-11eb-910e-4c56f0c8451c.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options [does not apply]
- [x] Written a unit test if it works standalone, system.c especially [does not apply]
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:19:31 +00:00
bors[bot] d9f08203a0
Merge #3169
3169: Allow zooming in further in Editor r=Jupeyy a=def-

As requested by Cøke

![screenshot-20201022@165820](https://user-images.githubusercontent.com/2335377/96890625-1a0b7b80-1488-11eb-9bf0-83d59f29c529.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:10:47 +00:00
def 64c7f2b731 Allow zooming in further in Editor
As requested by Cøke
2020-10-22 16:59:31 +02:00
Jupeyy 07ca9b796c Killmessages should reset screen 2020-10-22 16:58:49 +02:00
Jupeyy dec7fd25fb Fix texture create with multi units 2020-10-21 00:57:20 +02:00
bors[bot] b014d6199c
Merge #3160
3160: Make gfx_quad_as_triangle 0 default r=def- a=Jupeyy

fixes #3097
I added a TrianglesBeing/End() instead for ingame quads
Let me quickly explain why #177 failed.

In the screenshots of #177 you already see the problem

the driver can built a quad like:
![image](https://user-images.githubusercontent.com/6654924/96621122-86f80780-1308-11eb-881a-eb51bdbe558c.png)

or like:

![image](https://user-images.githubusercontent.com/6654924/96621195-a131e580-1308-11eb-91c4-cc4cab96bdfd.png)

or somehow it wants, but it will always do them as triangles

And thats why the ingame quads were basically flipped in the screenshots of #177

But this almost never matters.
Tiles are single colored, text is single colored, ui elements are single colored.
So it only matters for ingame quads probably, which specify the color of each edge

Also even if it would matter, we can simply change the quads to triangles now.

Pro:
- Generally less vertices upload
- Less vertices building on CPU side

Cons:
- nothing



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 20:53:54 +00:00
Jupeyy 6eacccfba6 Make gfx_quad_as_triangle 0 default 2020-10-20 19:11:19 +02:00
Jupeyy eb2689cf9e Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering 2020-10-20 18:45:03 +02:00
def 3397869b31 Show option to disable system messages in settings 2020-10-20 18:27:58 +02:00
bors[bot] 3bdded3c4f
Merge #3122 #3137
3122: Fix arithmentic problems r=def- a=Jupeyy

The first three commits are safe

The ones i'll add later will be inside the gamecore, so might alter behaviour.

I'll see which ones are critical, but takes me some time

i fixed most in #3081

3137: Add gfx debug r=def- a=Jupeyy

If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 16:19:55 +00:00
bors[bot] e5870ab06f
Merge #3113
3113: Visual Chat Update r=def- a=Banana090

https://github.com/ddnet/ddnet/pull/3093

Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-20 16:03:57 +00:00
bors[bot] 2709afb007
Merge #3095
3095: Disallow player name changes when the player is muted r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-20 15:56:16 +00:00
def 655bbd2cb6 Clamp /emote duration
/home/teeworlds/src/master/src/game/server/ddracechat.cpp:1108:65: runtime error: signed integer overflow: 99999999 * 50 cannot be represented in type 'int'
2020-10-20 16:46:25 +02:00
Jupeyy 74515d4b95 UI Elements 2020-10-19 23:52:29 +02:00
bors[bot] c1dea54d80
Merge #3149
3149: Fix memory leak on team finish and read of uninitialized data r=def- a=Zwelf

Fixes #2522, fixes #3144 and fixes second leak from #3134.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-10-19 17:09:43 +00:00
bors[bot] dfe3bb44cb
Merge #3139
3139: Use NUM_DUMMYS for dummy array length r=def- a=ChillerDragon

Should make code more readable by explaining that the array is used for dummy. Also makes modders life easier if there is a need to scale up dummy count.

I left out two places that do not include client.h

3be8a592e5/src/game/client/prediction/gameworld.h (L92)

3be8a592e5/src/game/gamecore.h (L212)

Moving the enum to protocol.h for example is probably not nice.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2020-10-19 16:37:22 +00:00
Zwelf 81131c7831 Fix grammar mistake 2020-10-19 15:23:48 +02:00
Zwelf 6d11c34d63 Load game UUID on /load
Fixes #2522 and #3144
2020-10-19 15:21:23 +02:00
bors[bot] aca143cb7d
Merge #3129 #3138 #3143
3129: Editor: Fix selection of None value in auto rules (fixes #3013) r=Jupeyy a=def-

by starting the indexing at 0

3138: Fix out of bounds access in GetSolo r=Jupeyy a=def-

As discovered in #3135

3143: Ignore ddnet-info.json dl failure again r=Jupeyy a=def-

too aggressive, might just be bad internet at the moment

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:46:44 +00:00
bors[bot] 4360d78753
Merge #3148
3148: Fix out of bounds array access in DoEditBox r=Jupeyy a=def-

Introduced in 186206d40c

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:39:39 +00:00
def 8e6b9f017d Fix out of bounds array access in DoEditBox
Introduced in 186206d40c
2020-10-19 14:34:10 +02:00
bors[bot] 51b5858b7e
Merge #3146
3146: Disallow cl_text_entities_size 0 (fixes #3145) r=Jupeyy a=def-

@BannZay 

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:30:33 +00:00
bors[bot] e002ab118a
Merge #3147
3147: Clamp font size to atleast 2 (fixes #3145) r=def- a=Jupeyy

We dont need to `close` #3146
i think setting it to 0 makes no sense anyway the config to disable entities text is `cl_text_entities` not this one

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-19 12:23:46 +00:00
Jupeyy 90db24c356 clamp font size to atleast 2 (fixes #3145) 2020-10-19 14:18:23 +02:00
Zwelf aa53f28449 Fix memory leak in MySQL getBlob function
Direct leak of 768 byte(s) in 2 object(s) allocated from:
    #0 0x4e91ad in operator new(unsigned long)
    #1 0x7f0c54a3bf63 in sql::mysql::MySQL_Prepared_ResultSet::getBlob(unsigned int) const (/usr/lib/x86_64-linux-gnu/libmysqlcppconn.so.7+0x77f63)
2020-10-19 14:00:53 +02:00
def 5ba8d8ecdb Disallow cl_text_entities_size 0 (fixes #3145) 2020-10-19 13:49:38 +02:00
def bd14545b47 Show times with hours in SQL (fixes #3140) 2020-10-18 23:47:13 +02:00
def 67178b0ea0 Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
def 8dfcd67fe6 Add str_time/str_time_float
Handles centisecs < 0

Uses int64, otherwise we're limited to ~260 days
2020-10-18 23:44:47 +02:00
def 709d700e5b Ignore ddnet-info.json dl failure again
too aggressive, might just be bad internet at the moment
2020-10-18 23:40:00 +02:00
ChillerDrgon f1bb5b5bd9 Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
Jupeyy bdb53e3dad Fix two more filter out of bounds 2020-10-18 18:41:18 +02:00
def 3d94f9c7af Finish chat msg: Add comment 2020-10-18 17:57:27 +02:00
def 0748ad7a6b Finish time in HUD: Show hours 2020-10-18 17:57:02 +02:00
def debf263326 Fix out of bounds access in GetSolo
As discovered in #3135
2020-10-18 16:52:29 +02:00
def c203d787d2 Free allocated data
Direct leak of 8 byte(s) in 2 object(s) allocated from:
    #0 0x4f08e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f08e3)
    #1 0x68c9d1 in CDataFileWriter::AddItem(int, int, int, void*) /home/teeworlds/src/master/src/engine/shared/datafile.cpp:666:33
    #2 0x5e4a3e in CGameContext::OnMapChange(char*, int) /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3398:10
    #3 0x553473 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2235:16
    #4 0x55509e in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2440:8
    #5 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #6 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 16:39:08 +02:00
Jupeyy 5b4d99275f Add gfx debug 2020-10-18 14:38:19 +02:00
def 1081a6870c Put CLineReader on stack so we can't forget to delete it
Found in https://github.com/ddnet/ddnet/issues/3134

Direct leak of 360712 byte(s) in 11 object(s) allocated from:
    #0 0x51fb22 in operator new(unsigned long) (/home/teeworlds/servers/DDNet-Server-asan+0x51fb22)
    #1 0x561d77 in CServer::GetAnnouncementLine(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:3563:20
    #2 0x5c00a7 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:971:32
    #3 0x556073 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2544:19
    #4 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #5 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 12:57:36 +02:00
ChillerDragon c81eb50b50 Fix halloween logic 2020-10-18 10:26:52 +02:00
bors[bot] 91773cd991
Merge #3116
3116: Show halloween skins only on Halloween r=heinrich5991 a=def-

Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings

Co-authored-by: def <dennis@felsin9.de>
2020-10-18 00:33:47 +00:00
def 343e48248e Editor: Fix selection of None value in auto rules (fixes #3013)
by starting the indexing at 0
2020-10-18 00:33:04 +02:00
def 81bc68d9d0 Add add_map_votes command for easier local map testing
No need to tell new players how to manually add a vote or load a map
from rcon
2020-10-18 00:06:43 +02:00
def ad3bc98578 Revert "Make GL 1.5 default"
As discussed with Lerath2, we should try to debug

This reverts commit 537f47d11d.
2020-10-17 23:34:16 +02:00
bors[bot] 54c7a5bba5
Merge #3108
3108: Make GL 1.5 default r=def- a=Jupeyy

If ppl see white textures its related to
#2125
and you need to revert it, bcs thats not fixable, there is no extension for GL_GENERATE_MIPMAP or smth

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-17 21:09:11 +00:00
Jupeyy 896dd66dfe Don't render invalid laser 2020-10-17 21:34:10 +02:00
Jupeyy 3aef2ebfe0 Make closest_point_on_line safer
Does not change behaviour, all NaNs resulted in false checks
2020-10-17 20:22:13 +02:00
Patiga 8d7b00275f Remove obselete line 2020-10-17 20:16:26 +02:00
Jupeyy d52cd5c41a Check if distance is bigger than 0
Is safe, the first check even checks if Distance is > 0
The second check, checks if Distance is > something positive
2020-10-17 20:00:18 +02:00
Jupeyy 9f10dba7d1 Fix NaN in ninja muzzle 2020-10-17 19:58:17 +02:00
Jupeyy fa8b8b9324 More Target cleanup 2020-10-17 19:58:07 +02:00
Jupeyy 28ee13949b Fix NaN in gamecore move
Is safe, if the distance is zero and the NaN is created by 0 / 0.0
all values multiplied or checked stay NaN, so no new position is set
2020-10-17 18:45:59 +02:00
Jupeyy c9a1586dec Fix obvious division by zero 2020-10-17 18:24:34 +02:00
Jupeyy 6426e341f3 Fix NaNs created by bad initialization 2020-10-17 18:17:13 +02:00
Jupeyy 331249ed89 Fix NaN in LoadSkin 2020-10-17 17:59:18 +02:00
Patiga 14539a8046 Remove option to make map sounds external
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and 2. it adds unnecessary complexity and
confusion, I propose removing it entirely.
2020-10-17 17:45:56 +02:00
Learath2 ba7b95f7ad Revert #3066
This reverts commits:
	a2b3f45f8b
	26a07c804f
2020-10-17 17:32:52 +02:00
bors[bot] b93896b37c
Merge #3112
3112: Fix and change text cursor r=def- a=Jupeyy

Pls check if u like the new cusor and if it works now
fixes #3110

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-17 15:00:57 +00:00
def 08045f6bd9 Only assign skin when non-Halloween skin has been chosen 2020-10-17 16:58:47 +02:00
Дядя Женя 6708a7a69d Chat visual update 2020-10-17 15:50:35 +02:00
Jupeyy 186206d40c Fix and change text cursor 2020-10-17 15:26:33 +02:00
bors[bot] 996270af18
Merge #3120
3120: Embed map sounds by default r=heinrich5991 a=Patiga

Not one ddnet map has a external map sound since there are none which would work that way

Co-authored-by: Patiga <dev@patiga.eu>
2020-10-17 13:16:55 +00:00
Patiga 17e531374c Embed sounds by default 2020-10-17 14:05:06 +02:00
def ae90bdf3f9 Show halloween skins only on Halloween
Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings
2020-10-17 12:10:56 +02:00
def 28250897d3 Version 15.1.3 2020-10-15 18:59:17 +02:00
Jupeyy 537f47d11d Make GL 1.5 default 2020-10-15 18:47:06 +02:00
def 040876b0d3 Log close error to console 2020-10-15 17:48:22 +02:00
Learath 85f385b37b Optimize nameplate rendering. Fix #3103 2020-10-15 15:35:25 +02:00
bors[bot] 9e060d78b0
Merge #3100
3100: Fix offline client that is not in menu r=heinrich5991 a=Jupeyy

E.g. popups like "ddnet-info.json" failed will cause weird NaN glitches, bcs the impl relys on ChangePosition to clean movetime and animation start

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:54:46 +00:00
bors[bot] 09549ebc85
Merge #3101
3101: Fix hookchains r=heinrich5991 a=Jupeyy

Its already increased by the for loop.
Might have made the hook shorter(for very very long hooks) the past 3 years xd

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:47:21 +00:00
bors[bot] 6ed79fff5f
Merge #3099
3099: Add missing UpdateRenderInfo call r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:27:28 +00:00
Jupeyy ca645bf53e Fix hookchains 2020-10-14 23:03:14 +02:00
Jupeyy 6eb6fad867 Fix offline client that is not in menu 2020-10-14 22:10:48 +02:00
Jupeyy fd0848291d Add missing UpdateRenderInfo call 2020-10-14 19:00:39 +02:00
heinrich5991 a604d913ce Move ghost code to client
It's not used by the server, so there's no reason to put it into the
shared codebase.
2020-10-14 17:08:58 +02:00
heinrich5991 070504b5c8 Update ghost format to v6: Replace CRC with SHA256
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.

Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
2020-10-14 17:08:58 +02:00
heinrich5991 6ff53358d3 Remove code for CRC in most places, except where needed for net compat
This should path the way to remove it altogether in the future.
2020-10-14 17:08:58 +02:00
heinrich5991 246d2ac3d6 Allow IServer users to check when client's names change
Use that available interface to process name change spam protection more
cleanly.
2020-10-14 16:42:35 +02:00
def 7f38bc0941 Fix clang-analyzer-core.uninitialized.Assign
/media/ddnet/src/engine/shared/dilate.cpp:32:22: warning: The left expression of the compound assignment is an uninitialized value. The computed value will also be garbage [clang-analyzer-core.uninitialized.Assign]
2020-10-14 15:45:47 +02:00
def 87b06d307f Fix clang-analyzer-core.UndefinedBinaryOperatorResult
/media/ddnet/src/game/client/animstate.cpp:54:27: warning: The left operand of '*' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
        pSeq->m_X += pAdded->m_X * Amount;
                                 ^
2020-10-14 15:45:47 +02:00
def 6443e708b5 Fix clang-analyzer-core.CallAndMessage
/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
                                int RunID = pCurrentConf->m_aRuns.add(NewRun);
                                            ^
2020-10-14 15:45:47 +02:00
def 0867424749 Fix clang-analyzer-security.insecureAPI.strcpy
/media/ddnet/src/engine/server/sql_string_helpers.cpp:74:3: warning: Call to function 'strcpy' is insecure as it does not provide bounding of the memory buffer. Replace unbounded copy functions with analogous functions that support length arguments such as 'strlcpy'. CWE-119 [clang-analyzer-security.insecureAPI.strcpy]
2020-10-14 15:45:47 +02:00
def 98d4baabed Fix clang-analyzer-core.NonNullParamChecker
/media/ddnet/src/game/server/entities/projectile.cpp:201:37: warning: Forming reference to null pointer [clang-analyzer-core.NonNullParamChecker]
                                        Found = GetNearestAirPosPlayer(pTargetChr->m_Pos, &PossiblePos);
                                                                       ^
2020-10-14 15:45:47 +02:00
def 5c1b8cd221 Fix clang-analyzer-deadcode.DeadStores
/media/ddnet/src/game/client/components/statboard.cpp:288:3: warning: Value stored to 'tw' is never read [clang-analyzer-deadcode.DeadStores]
2020-10-14 15:45:47 +02:00
def 7c86dd8e5c Fix external directory in .clang-tidy 2020-10-14 15:45:47 +02:00
def a4f13ed4a8 Fix clang-analyzer-optin.portability.UnixAPI
and mark some false positives

/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
2020-10-14 15:45:43 +02:00
def 469888e156 array: Don't allocate size 0
/media/ddnet/src/game/editor/auto_map.h:30:9: warning: Use of zero-allocated memory [clang-analyzer-cplusplus.NewDelete]
        struct CIndexRule
               ^
2020-10-14 14:54:33 +02:00
def 911cb5cb9b CAutoMapper: Delete pUpdateLayer
/media/ddnet/src/game/editor/auto_map.cpp:433:1: warning: Potential leak of memory pointed to by 'pUpdateLayer' [clang-analyzer-cplusplus.NewDeleteLeaks]
}
^
2020-10-14 14:54:33 +02:00
def 476ac6951f Fix memory leak in lock_create
/media/ddnet/src/base/system.c:805:3: warning: Potential leak of memory pointed to by 'lock' [clang-analyzer-unix.Malloc]
2020-10-14 14:54:33 +02:00
def 7d476c3858 Fix clang-analyzer-security.FloatLoopCounter
[81/219] Building CXX object CMakeFiles/game-shared.dir/src/game/collision.cpp.o
/media/ddnet/src/game/collision.cpp:1197:2: warning: Variable 'f' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
        for(float f = 0; f < d; f++)
        ^
2020-10-14 14:54:33 +02:00
Edgar baa8b93d2f Add clang-tidy to CI and enable clang-analyzer checks
The actual work will be fixing those or at least
NOLINT(clang-analyzer-optin.cplusplus.VirtualCall) them so we can enable
this. Disable checks that we don't want.

Exclude external directory from clang-tidy.
2020-10-14 14:54:33 +02:00
TsFreddie 6006c9d85b smooth camera 2020-10-14 08:43:30 +08:00
heinrich5991 5b4c64005f Disallow player name changes when the player is muted 2020-10-14 01:19:41 +02:00
Jupeyy 8e9baedf9a Use pointer directly for tile layer building 2020-10-13 19:52:14 +02:00