Commit graph

10107 commits

Author SHA1 Message Date
Zwelf 13c80fdc56 Thread safe saving of score 2020-06-15 11:14:15 +02:00
Zwelf 5dcb6f3b0d Thread save Init 2020-06-15 11:14:15 +02:00
Zwelf 62d56ca8e8 Make database init with create tables synchronous
Note: database init without creating tables behaves the same
2020-06-15 11:14:15 +02:00
Zwelf c278d8dbc3 Read SaveID from database on /load 2020-06-15 11:14:15 +02:00
Zwelf dbf6ac88f6 Thread save loading of player time and birthday 2020-06-15 11:14:15 +02:00
Zwelf e9242f45f1 Thread safe /load 2020-06-15 11:14:15 +02:00
Zwelf 031ac52320 Thread safe /save 2020-06-15 11:14:15 +02:00
Zwelf f5ebbf59b6 Thread safe /load without paramters 2020-06-15 11:14:15 +02:00
Zwelf 7514e93a8a Optimize /top5points SQL query 2020-06-15 11:14:15 +02:00
Zwelf fa8972deb6 Thread safe /top5points 2020-06-15 11:14:15 +02:00
Zwelf 62f3f40c00 Optimize /points database query 2020-06-15 11:14:15 +02:00
Zwelf 0f3f845a7f Thread safe /points 2020-06-15 11:14:15 +02:00
Zwelf e37cf5f3cb Thread safe /times 2020-06-15 11:14:15 +02:00
Zwelf 8fc81e7eca Reworked PlayerResult to signal finished with use_count == 1
Therefore if the sql thread crashes, the result is deleted automatically
2020-06-15 11:14:15 +02:00
Zwelf 1d7289c8f0 Thread safe /top5team and optimize database query 2020-06-15 11:14:15 +02:00
Zwelf 83fbee5f81 Optimize /teamrank database query 2020-06-15 11:14:15 +02:00
Zwelf a92509a5df Simplify /top5 SQL statement 2020-06-15 11:14:15 +02:00
Zwelf 9cf28354d7 Thread safe /top5 command 2020-06-15 11:14:15 +02:00
Zwelf fd44b1dc5b Reduce boilerplate code needed to start player info requesting thread 2020-06-15 11:14:15 +02:00
Zwelf f18daa949c Thread safe /teamrank 2020-06-15 11:14:15 +02:00
Zwelf e311c39151 Remove unused parameters from IScore interface 2020-06-15 11:14:15 +02:00
Zwelf 68aa157c11 Simplify /rank sql request 2020-06-15 11:14:15 +02:00
Zwelf eda0bab4bb Thread safe /rank 2020-06-15 11:14:15 +02:00
Zwelf 91e286f54d Fix parsing responses from player 2020-06-15 11:14:15 +02:00
Zwelf 76c227a542 Reimplement /mapinfo command 2020-06-15 11:14:15 +02:00
Zwelf 4152a1995e Add missing dependeny to sql string helper 2020-06-15 11:14:15 +02:00
Zwelf 9add354367 Use Template for SqlResult 2020-06-15 11:14:15 +02:00
Zwelf 873f478a82 Rename Debut to Offset 2020-06-15 11:14:15 +02:00
Zwelf 4ee08dcc5c Remove unused arguments from IScore 2020-06-15 11:14:15 +02:00
Zwelf 69cf72dae4 Adjust file based ShowRank, ShowTeamRank, ShowPoints consistent functions to sql 2020-06-15 11:14:15 +02:00
Zwelf 3d25953036 Ordered functions 2020-06-15 11:14:14 +02:00
Zwelf a990acc512 Remove existing CRandomMapResult to simplify IScore interface 2020-06-15 11:12:57 +02:00
Zwelf 3af18f5f60 Create shared pointer on demand 2020-06-15 10:59:59 +02:00
Zwelf 0891a0fd51 Remove some unnecessary header includes 2020-06-15 10:59:59 +02:00
Zwelf 8a22cce031 Start of sql refractor
* Use atomic integer in thread count for thread safety
2020-06-15 10:59:46 +02:00
Zwelf add4fab645 Disallow team join while save command is active 2020-06-15 10:59:46 +02:00
Zwelf 7146eb572b Save error handling clean up 2020-06-15 10:59:46 +02:00
Zwelf 2d7886bf33 Small cleanup 2020-06-15 10:59:46 +02:00
bors[bot] 6ccfdd55f9
Merge #2258
2258: Don't miss dummy disconnects. Fix #2257 r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-11 10:40:17 +00:00
Learath 345798f9e1 Don't miss dummy disconnects. Fix #2257 2020-06-11 13:33:08 +03:00
bors[bot] cf069c0c51
Merge #2251
2251: Improve quality default, persist video recorder settings when running… r=heinrich5991 a=def-

… other DDNet client without video recorder compiled in

Co-authored-by: def <dennis@felsin9.de>
2020-06-05 22:07:23 +00:00
def 5676e8842a Improve quality default, persist video recorder settings when running other DDNet client 2020-06-06 00:04:42 +02:00
bors[bot] bdc1484dfb
Merge #2249
2249: Update gameclient.cpp r=heinrich5991 a=ZombieToad

so demo renders the right clan as green

Co-authored-by: ZombieToad <25847476+ZombieToad@users.noreply.github.com>
2020-06-04 13:17:47 +00:00
ZombieToad f12d84c2c7
Update gameclient.cpp
so demo renders the right clan as green
2020-06-04 13:49:29 +01:00
bors[bot] ef51f35840
Merge #2240
2240: Don't reset zoom when using timeline in demo r=heinrich5991 a=def-

Thanks to Lady Saavik for reporting

Co-authored-by: def <dennis@felsin9.de>
2020-06-02 17:25:02 +00:00
def 690fb852df Don't reset client on demo menu events 2020-06-02 13:22:00 +02:00
bors[bot] 3cd35de942
Merge #2236
2236: Fix team rejoin logic for sv_team 3 r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-02 10:27:13 +00:00
bors[bot] f59441f1c2
Merge #2243
2243: Workaround for client crash on predicted explosion r=def- a=trml

I haven't been able to find the exact source of the problem yet, but at least this seems to get rid of the segfault. The crash only happened with with recent versions of gcc and -O3 for me.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-06-01 20:31:06 +00:00
trml e5d348975b Avoid client crash on predicted explosion 2020-06-01 21:23:18 +02:00
bors[bot] 21d8e5d45e
Merge #2239
2239: Save active weapon with /rescue r=def- a=d3fault

If you don't have a certain weapon in your last m_SavePos and you get a weapon and then use /r before touching the ground, currently it's bugged and you'll *appear* to have that weapon still out after you use /r.... except it doesn't fire. This is because weapons are saved/restored as of cacf17bd96

A map to test this buggy behavior is Aim 5.0; swing and get the sg and then use /r before you hit the ground. It will *appear* as though you still have the sg, but it won't fire.

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-06-01 06:43:13 +00:00