Commit graph

20736 commits

Author SHA1 Message Date
Andrii 522b9e4fa4
whoops 2024-09-29 13:30:46 +03:00
Andrii 715a096f92
Update Ukrainian l10n (18.6) 2024-09-29 13:21:58 +03:00
Robert Müller ab4376b10f
Merge pull request #9061 from def-/pr-18.6-languages
Update translations for upcoming 18.6
2024-09-29 09:56:53 +00:00
Dennis Felsing b32e7bea0a Version 18.7 (new scheme: nightly should have higher version than released)
Things that land in main now won't be part of 18.6 anymore
2024-09-29 11:41:55 +02:00
Dennis Felsing b6ad0b32cb Update Geramn translations 2024-09-29 11:36:53 +02:00
Dennis Felsing edf40a34f9 Update translations for upcoming 18.6 2024-09-29 11:34:37 +02:00
Dennis Felsing 9829f1ea2f
Merge pull request #9058 from iMilchshake/master
Add actually setting `m_LastRescue` variable
2024-09-29 07:57:38 +00:00
tobi 56f09e9d92 Add actually setting m_LastRescue variable 2024-09-28 23:25:05 +02:00
Robert Müller c573427609
Merge pull request #9054 from KebsCS/pr-rightclick-layer
Add right-click to solo editor layer
2024-09-28 18:04:10 +00:00
KebsCS cc2ce6ea9b
Add right-click to solo editor layer 2024-09-28 19:43:46 +02:00
Dennis Felsing 27e29a1ba7
Merge pull request #9045 from KebsCS/pr-smooth-spectating
Add smooth spectating
2024-09-28 11:55:01 +00:00
Robert Müller 4031cd1b67
Merge pull request #9053 from KebsCS/pr-custom-editor-entities
Add custom editor entities
2024-09-28 08:42:22 +00:00
KebsCS 486de46f9d
Add custom editor entities 2024-09-27 22:07:57 +02:00
KebsCS e70aaf2fe8
Add smooth spectating 2024-09-27 14:19:52 +02:00
Dennis Felsing 2a64dac091
Merge pull request #9050 from ChillerDragon/pr_sql_convention
Cleanup sql worker request/result naming convention
2024-09-27 11:19:09 +00:00
Dennis Felsing 0628f74e64
Merge pull request #9049 from ChillerDragon/pr_rm_unused_sql_clientid
Remove unused m_ClientId from score worker
2024-09-27 11:11:42 +00:00
Dennis Felsing 205a7084a5
Merge pull request #9048 from KebsCS/pr-fix-spectate-closest
Fix SpectateClosest switching to random player
2024-09-27 11:11:00 +00:00
ChillerDragon 4c57f2d9f8 Fix 0.7 server favorites 2024-09-27 18:53:08 +08:00
Dennis Felsing 2f72eede2b
Merge pull request #9046 from Robyt3/Base-IO-Functions-Documentation-Order
Minor improvement of I/O functions documentation, consistently order I/O functions declarations and definitions
2024-09-27 10:52:16 +00:00
ChillerDragon 82af705542 Cleanup sql worker request/result naming convention
There are two interfaces for score worker data:

There is ``ISqlResult`` and every class inheriting from it should have
the suffix ``Result``

Then there is ``ISqlData`` and every class inheriting from it should
have the suffix ``Data`` if it is data that should be written in an
INSERT statement. Or ``Request`` if it is used to perform a read
operation and will be used in a SELECT statament.

The convention was mostly established alreay. In this commit the last
three classes that broke this convention got fixed.
2024-09-27 06:51:35 -04:00
ChillerDragon f2ec87d4e0 Remove unused m_ClientId from score worker 2024-09-27 06:51:15 -04:00
KebsCS 2646de0a7a Fix SpectateClosest switching to random player 2024-09-27 06:50:50 -04:00
Robert Müller 1021fdf7ae Consistently order I/O functions declarations and definitions 2024-09-27 11:17:41 +02:00
Robert Müller b18073a5cd Minor improvement of I/O functions documentation 2024-09-27 11:17:41 +02:00
Robert Müller de8639c6f7
Merge pull request #9051 from ChillerDragon/pr_glu
Fix glew CI error
2024-09-27 08:46:50 +00:00
ChillerDragon 7180ef1ec1 Fix glew CI error
```
 [1/322] Building C object CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o
FAILED: CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o
/usr/bin/cc -DGLEW_STATIC -I/home/runner/work/ddnet/ddnet/src/engine/external/glew -g -fdiagnostics-color=always -fstack-protector-strong -fno-exceptions -fsigned-char -Wno-implicit-function-declaration -MD -MT CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o -MF CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o.d -o CMakeFiles/glew.dir/src/engine/external/glew/glew.c.o -c /home/runner/work/ddnet/ddnet/src/engine/external/glew/glew.c
In file included from /home/runner/work/ddnet/ddnet/src/engine/external/glew/glew.c:34:
/home/runner/work/ddnet/ddnet/src/engine/external/glew/GL/glew.h:1205:14: fatal error: GL/glu.h: No such file or directory
 1205 | #    include <GL/glu.h>
      |              ^~~~~~~~~~
compilation terminated.
[2/322] Building C object CMakeFiles/wavpack.dir/src/engine/external/wavpack/float.c.o
```
2024-09-27 12:13:23 +08:00
Tim Schumacher c91be7b19f Add practice command /invincible to toggle invincible mode 2024-09-26 19:18:58 +02:00
Tim Schumacher b564110675 Make invincible players immune to freeze, death and teleport tiles and give them unlimited jumps
Specifically:
* Ignore freeze, deep freeze, deep unfreeze, live freeze, and live unfreeze tiles
* Ignore also the switched variants of those tiles
* Allow movement when deep and live frozen
* Ignore death tiles
* Ignore red tele, blue tele, red checkpoint tele, and blue checkpoint tele tiles
* Unlimited jumps
* Disable /rescue

Switches, doors, draggers, etc. are not disabled for invincible players in this patch
2024-09-26 19:18:52 +02:00
Tim Schumacher f51664e5ce Add rcon command "invincible" which does nothing yet
This commit adds the rcon command "invincible" which toggles the new m_Invincible variable on CCharacterCore. The feature is supposed to be an alterantive to super that is safe for /practice mode. The state of m_Invincible is synchronized to the client via the DDNetCharacter net object. Future commits will change checks for m_Super to check for m_Invincible as well in places where this is safe such as e.g. preventing freezing of the player. The ability to interact with players that are in other teams will remain exclusive to super.
2024-09-26 19:05:03 +02:00
Tim Schumacher a3e19fc39a Make CCharacter::SetSuper() idempotent
Specifically, SetSuper(false) followed by SetSuper(false) should not change teams. The following commit relies on this, but it is generally a good idea to remove this footgun.
2024-09-26 18:57:23 +02:00
Dennis Felsing 89474ae2b0
Merge pull request #9041 from bencie/tee-hover-tooltip
Show skin name as tooltip in friendlist and serverinfo
2024-09-26 01:42:00 +00:00
Dennis Felsing 525803a62b
Merge pull request #9043 from furo321/dont-reset-zoom
Don't reset zoom on team switch
2024-09-26 01:39:14 +00:00
furo 2dcbd5ecbb Don't reset zoom on team switch 2024-09-26 00:09:41 +02:00
heinrich5991 f614277ad8
Merge pull request #9042 from bencie/showothers-direction-alpha
Make cl_show_direction change alpha with cl_show_others_alpha
2024-09-25 16:42:18 +00:00
bencie 36c3656883 Make cl_show_direction change alpha with cl_show_others_alpha 2024-09-25 18:19:45 +02:00
bencie 7de1d3058f Show skin name as tooltip in friendlist and serverinfo 2024-09-25 16:42:10 +02:00
dobrykafe 9630e1658c fix CFGFLAG_STORE commands not getting stored when executed from reset file 2024-09-25 14:32:55 +02:00
heinrich5991 cc6d75d392
Merge pull request #9039 from TsFreddie/leakipfix
Fix Leak IP check
2024-09-25 10:21:35 +00:00
TsFreddie 18ff7f9a5f
Fix Leak IP check 2024-09-25 18:01:24 +08:00
Robert Müller cb4a66aba8
Merge pull request #9031 from ChillerDragon/pr_cfg_layer_selector
Add ``ed_layer_selector`` config to to toggle layer selector feature
2024-09-25 09:02:15 +00:00
ChillerDragon d123aa6741 Add `ed_layer_selector` config to to toggle layer selector feature
Closed #9029
2024-09-25 09:24:52 +08:00
heinrich5991 9298ee485e
Merge pull request #9030 from Robyt3/Android-OpenGL-Default
Use OpenGL ES graphics backend per default on Android
2024-09-24 15:42:10 +00:00
Robert Müller 24ebb54971 Use OpenGL ES graphics backend per default on Android
As Vulkan crashes immediately on launch on a lot of Android devices (for around 15% of users that commented on the Android beta on Discord).

The previous usage of the OpenGL backend in the shortcuts was incorrect, as this backend is not strictly available on Android and the GLES backend should be used instead, as this is also what is displayed in the graphics settings.
2024-09-24 14:26:09 +02:00
Robert Müller 193b33b0d7
Merge pull request #9019 from furo321/center-pivot
Add "center pivot" for quads
2024-09-24 08:50:28 +00:00
Dennis Felsing 09203aee78
Merge pull request #9026 from ChillerDragon/pr_qas_add_layers
Add quick actions for adding sound, switch, front, tune, speedup and tele layers
2024-09-24 02:08:43 +00:00
Dennis Felsing 8715a64b82
Merge pull request #9023 from Robyt3/Sound-Volume-Position-Refactoring
Add volume parameter to sound play functions, fix unused volume, refactoring
2024-09-24 02:05:31 +00:00
ChillerDragon 32d247d2c7 Add quick actions for adding sound, switch, front, tune, speedup and tele layers 2024-09-24 09:48:35 +08:00
furo 2e10e2a9aa Add "center pivot" for quads 2024-09-24 03:17:46 +02:00
Robert Müller cc7aa4cb8e Add volume parameter to sound play functions, fix unused volume
The functions of the client component `CSounds` had a volume parameter which was unused. In some cases, the wrong value (`0`, presumably for the flags) was passed as the volume, which is now changed to `1.0f`. The player ground skid sound was previously set to play only at `0.25f` volume though this parameter was unused, which is also changed to `1.0f` to preserve the historic behavior.

A parameter is added to the engine sound play functions to directly set the volume without having to acquire the lock again.

Fix sound position not being respected for hook hit and ground jump sounds as the position parameter was ignored in the `CSounds::PlayAndRecord` function. Add TODOs for issues with this function for demo recording.

Parameters are ordered consistently and default parameter values are removed.

Duplicate code in the `CSounds` play functions is reduced by reusing the `PlaySample`/`PlaySampleAt` functions.
2024-09-23 21:48:23 +02:00
Robert Müller 986916400d Use vec2s for sound positions
Simply usage and readability of sound functions by using `vec2`s instead of two separate `float`s for positions.
2024-09-23 20:10:19 +02:00