Commit graph

1548 commits

Author SHA1 Message Date
ChillerDrgon 18ca71ae55 Close sockets 2022-04-14 11:50:10 +02:00
Chairn 21e64cbdcb Added external linkage instead of static const 2022-04-03 01:12:27 +02:00
Robert Müller 36d9802c8c Move declaration of loop variable 2022-04-02 13:35:24 +02:00
Robert Müller ebb35a8a6f Replace BubbleSort with std::stable_sort 2022-04-02 13:35:24 +02:00
Robert Müller a30991ddd7 Mark CHuffman::Compress and ::Decompress as const 2022-04-02 13:35:24 +02:00
Robert Müller 8020934a26 Make frequency table a static member of CHuffman, use constant 2022-04-02 13:35:24 +02:00
Robert Müller f4ade69b5e Fix comments 2022-04-02 13:35:23 +02:00
Robert Müller c427c04522 Clear members explicitly instead of zeroing entire object 2022-04-02 13:35:23 +02:00
Tater 3a197aa3da Hook collision line alpha 2022-03-30 20:15:27 -05:00
Dennis Felsing 843acf6a5a Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
Jupeyy 2eebb48bfc Rename 3D analysis config variable, so it resets, bcs the gl major/minor configs were renamed 2022-03-30 17:42:35 +02:00
bors[bot] c9f462b70d
Merge #4901
4901: Fix websocket crash on client connect r=def- a=srdante

Currently when a client tries to connect using websocket it will throw a segmentation fault. This is happening because of the std::string is trying to convert a char array with empty values to string directly.

```
==2305850== Invalid write of size 8
==2305850==    at 0x48401E9: memcpy@GLIBC_2.2.5 (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==2305850==    by 0x1E762D: websocket_callback(lws*, lws_callback_reasons, void*, void*, unsigned long) (in /home/ploi/ddnet/build/DDNet-Server)
==2305850==    by 0x4C7FB98: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C82F61: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C83206: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9B84B: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E0B4: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E5C9: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C77EC6: lws_service_fd_tsi (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9728A: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C974CC: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C78114: lws_service (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==  Address 0x0 is not stack'd, malloc'd or (recently) free'd
```

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: srdante <minidantebtc@gmail.com>
2022-03-26 22:19:05 +00:00
srdante 8f8b3e0a34 Convert char array to string 2022-03-26 18:31:32 -03:00
Jupeyy bb1ed45c3d Emscripten support 2022-03-25 12:42:18 +01:00
Chairn b51957f470 Fix storage File shadowing 2022-03-24 17:59:49 +01:00
srdante 85ab2c82aa Fix websocket crash on client connect 2022-03-21 16:28:25 -03:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Jupeyy e572704963 Multithreaded video rendering 2022-03-20 18:03:33 +01:00
Jupeyy e54da1b396 Cleanup backend a bit for vulkan 2022-03-20 18:03:25 +01:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
bors[bot] d172a7fd2a
Merge #4802
4802: make the vanilla teams independent from the ddrace teams r=def- a=C0D3D3V

Fixes #259
Because my changes have some effects on the display and thus people who like it as it was could bother, I have described my changes in detail here.

Until now it was the case that players who are in /spec (while sv_pausable is activated) or the own active player who is in /pause or /spec are in the Spectators team.

With this change this is no longer the case. I took the opportunity to make a few adjustments in the display logic. 

On the server side nothing had to be adjusted, because there was already a separation of the normal and the ddnet teams. 


1. Regarding the specators component:

I intentionally did not adjust the conditions in the OnRender function (lines 224, 306, 325 and 338) so that you can manually select players who are in /spec to watch as well.
I find this helpful, because it has often annoyed me not to be able to quickly find players who are in /spec on the map.

This also allows the selection of players that are in spec in demos. The only problem is that in demos the information about sepc players is missing (The same as in Game, only in Game the information is provided as soon as you spectate). However, until now this was also the case for players who are not in their own team. I find it handy to also have Spec players selectable, so that when they become active, the camera follows them directly.

In addition, you can spectate yourself in demos as well as in the game.
In demos this was already possible, as long as the own player in the demo is not currently in pause, at that moment you could only follow the recorded spectating camera. 

However, I have kept that in SpectateNext, SpectatePrevious and SpectateClosest the own player is not included. However, it is also possible to jump here in spectating to players in /spec.  


2.  Regarding the scoreboard component:

Now only real spectators are displayed under the scoreboard in the spectators team. No longer players who are in /spec or the own player who is currently paused.
So I did not adjust line 125, 341, 354, 367.

Line 724 would not need to be adjusted anyway since it only affects vanilla team games. If the function GetClanName is used for DDnet, this has the effect that paused players are also included.

I have adjusted the active condition of the scoreboard so that it is not automatically displayed when the player is spectating (that's the way it used to be).

Since now the own player is shown in the scoreboard even if he is paused, I have removed the marking of the own player when following another player (line 416).


3.  Regarding the menus_ingame component:
I left the behavior as it was, since we are talking about dangerous commands here (join spectator team and commit suicide) I think it is quite good that these are hidden when the player is paused.

To maintain this behavior, when creating the kill button, we must also check if we are not in pause or spec.
Actually we could check here m_pClient->m_Snap.m_SpecInfo.m_Active just like I did in the scoreboard, but since the code was already created I kept it.


4.  Regarding the IsOtherTeam function in gameclient:
This function is used to determine if the transparency m_ClShowOthersAlpha should be applied to players and nameplates of other teams and if entities of other teams should be predicted.

So I left the behavior as it was, i.e. if you pause via /pause or /spec the transparency is not applied, because then False is returned.

5. Regarding the HUD component:
I have not adjusted any condition here (line 310, 319 and 323). So far the behavior was that when the player went on pause (/pause /spec), in the small time display at the bottom right the top2 players were displayed and otherwise the best and the own player.
Now it is so that the own player is also displayed when he is paused, but not when he is a real spectator.
I personally find it strange why the display should change just because you pause. 

6. Regarding the chat component:

If the dummy paused is in the same team as the player and then a team message arrives, it will no longer be double logged.
Until now, when a player is in the same team in /spec and sends a message, his name was displayed in the Spectators team color and not in the team color. Since I have not adjusted the condition in line 803, the player names are also displayed in the team color for such messages.


7. Regarding the items component:

Here it is determined whether the local player is in the game and depending on that other GameTicks are used and ReconstructSmokeTrail is not canceled. 
Here I could not work in so exactly, no idea what consequences this has that I have not adjusted the conditions in line 47 and 560.  
I noticed at least when testing no difference, maybe someone who knows about it can explain to me what that has for effects.


About all changes I made we can discuss I am ready to undo them or restore the behavior as it was before.  But please justify with arguments.


Independently:
I added a -1 check for the m_LocalClientID to the Strong Week indicators in the Nameplates. So that with server demos the array is not accessed outside of the array range. For demos there are currently no predicted characters and therefore no strong week indicators, so it doesn't change anything.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change  
I can provide screenshots to compare before after, but it's best to test it yourself.

- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-14 13:06:42 +00:00
c0d3d3v 4619e825f3
make spectators team independent 2022-03-14 13:25:47 +01:00
Jupeyy 0ff8054b6c Allow more precise Destroy call to Job pool 2022-03-12 13:52:13 +01:00
Jupeyy 25ceea6f5f Write log to disk on assert 2022-03-12 13:48:29 +01:00
Tater 3b93e656a0 Make hook collision line size adjustable 2022-03-11 21:19:17 -06:00
bors[bot] fb20961cec
Merge #4762 #4792
4762: Set gfx_opengl_major 1 as default on 32bit x86 r=heinrich5991 a=def-

Multiple reports that BiT3 doesn't load with higher OpenGL

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4792: Use ipv4 for info2.ddnet.tw requests r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-09 05:41:22 +00:00
Robert Müller 74f87ee604 Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
bors[bot] 8d61322ca3
Merge #4788
4788: Add size checks to CVariableInt::Pack and ::Unpack, refactoring r=def- a=Robyt3

- Refactor `CVariableInt::Pack` some more according to upstream:
   - avoid right shift of negative number
   - rewrite loop smarter
- Add size parameters to `CVariableInt::Pack` and `CVariableInt::Unpack`. Adjust tests and add tests with too small buffer sizes.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-03-05 22:15:56 +00:00
Robert Müller 66d64ec3fd Add size checks to CVariableInt::Pack and ::Unpack 2022-03-05 20:49:55 +01:00
Robert Müller 6337a4c2a9 Refactor CVariableInt::Pack 2022-03-05 20:48:04 +01:00
heinrich5991 1a35595bce Unify buffer handling in UDP sockets across operating systems
Previously, only Linux used an internal buffer (for optimized
receiving). Now all OSs use an internal buffer so that the call to
`net_udp_recv` behaves the same on all platforms.
2022-03-05 14:11:03 +01:00
heinrich5991 a8664a0100 Hide the recvmmsg as an implementation detail 2022-03-04 19:33:06 +01:00
heinrich5991 3211b1de67 Remove unused Flags argument in network code 2022-03-04 19:33:06 +01:00
heinrich5991 471bb441a1 Move NETSOCKET behind a pointer so it can grow 2022-03-04 19:33:06 +01:00
bors[bot] e215aeb232
Merge #4768
4768: Videorecorder on by default (also for github builds) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-02 08:02:32 +00:00
Dennis Felsing 687f3e6160 Remove some useless conditions around free 2022-03-01 23:19:49 +01:00
def a85d2f3d54 Set gfx_opengl_major 1 as default on 32bit x86
Multiple reports that BiT3 doesn't load with higher OpenGL
2022-02-26 11:53:03 +01:00
Dennis Felsing e2c48ec47e Don't try to send messages outside of sv_max_clients (fixes# 4750) 2022-02-21 16:33:53 +01:00
Dennis Felsing cc4be4b3b1 s/errornous/erroneous/g 2022-02-21 15:54:55 +01:00
Robert Müller 89f126cf8d Remove obsolete ignore_convention comment 2022-02-16 20:54:11 +01:00
Dennis Felsing 18d9997348 Fix clang-format 2022-02-15 00:32:04 +01:00
Dennis Felsing dbfc62d2c0 Add modernize-deprecated-headers 2022-02-15 00:22:52 +01:00
Dennis Felsing b58470fda4 Add modernize-use-equals-default 2022-02-15 00:17:57 +01:00
Dennis Felsing 2da5d7d289 Add modernize-use-emplace 2022-02-15 00:15:06 +01:00
Dennis Felsing 68e4eb21d5 Add modernize-use-bool-literals 2022-02-15 00:12:52 +01:00
Dennis Felsing 4c8e33ee8e Fix MSVC build
src\game\gamecore.cpp(185,36): warning C5055: operator '*': deprecated between enumerations and floating-point types [D:\a\ddnet\ddnet\debug\game-shared.vcxproj]
2022-02-14 19:19:20 +01:00
Robert Müller 800a5fbe92 Fix integer overflow of snapshot delta item size 2022-02-11 17:18:00 +01:00
Dennis Felsing 8162257a72 Allow sv_show_others_default in map settings
for tutorial map
2022-02-10 23:49:58 +01:00
heinrich5991 b01afd6013 Lower the sound volume even further after #4568
In my non-representative survey, I found that my own sound settings are
at 9 for global volume and 100 for the rest, and for a newbie, it was ~30
for all settings. This should be equivalent given 0.3*0.3=0.09.

CC #4567
CC #4568
2022-02-10 18:05:13 +01:00
bors[bot] 007e632530
Merge #4675
4675: Remove the totally unsafe editor undo r=heinrich5991 a=def-

Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-09 17:11:03 +00:00
Zwelf 3ea55dcc0e Record player_ready event in teehistorian 2022-02-07 23:31:46 +01:00
Dennis Felsing fe1b86b173 Remove the totally unsafe editor undo
Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)
2022-02-07 15:57:27 +01:00
Jupeyy 338b6b2238 Add windowed fullscreen ( a special case for Windows ) 2022-02-04 11:14:10 +01:00
heinrich5991 a51875f9b6 Sync the config file replacement to disk before renaming
Hopefully, this fixes player's incomplete config issues.
2022-02-01 02:33:20 +01:00
heinrich5991 1820a0e168 Add some checksum functions to the client
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
def 3f7befdd8b Add some further readability checks, mostly redundancy
/media/ddnet/src/engine/server/databases/sqlite.cpp:232:55: warning: the address of ‘char* sqlite3_expanded_sql(sqlite3_stmt*)’ will never be NULL [-Waddress]
  232 |         if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
      |                                  ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
2022-01-22 17:22:01 +01:00
def bc78ba57b9 Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
bors[bot] 48e53470cd
Merge #4581 #4590 #4593 #4607
4581: Adjustable prediction margin r=def- a=trml

This adds an option to adjust how early the client sends an input for a given tick. In vanilla this value is hardcoded to 10 milliseconds before the next tick, which is good for low-latency gameplay and/or when you have a stable connection, but sometimes it could perhaps be useful to increase the value, to either test something with a high ping (without having to joing a high-ping server or use on a 3rd party program like tc/netem), or for counteracting the effect of jitter and jumping ping.

The last part comes at a tradeoff for higher ping though, and it also doesn't handle lag caused by packet loss, but it I have found it useful in some situations when playing race/solo/dummy with a bad connection. Since it's a bit experimental I only added it as an f1 option and not stored between sessions, and also added a gameinfo flag to only support it on servers that implement #1441.

Edit: Also attempted to cleanup variable names for tick calculations in client.cpp slightly.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4590: Remove extra projectiles r=def- a=trml

Aligns the code with vanilla, and cleans up things a bit
(same as [329e6261f3](url))

These were used to show projectiles a tick (or fraction of a tick) earlier than they otherwise would (and they were also sent without extrainfo since they didn't matter for prediction), so removing them would perhaps not make a noticeable difference. (and perhaps also less of a difference now since weapon input isn't applied before the start of a tick anymore).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4593: Fix compiler warning with new ffmpeg version (currently built from git) r=heinrich5991 a=def-

```
src/engine/client/video.cpp:102:32: error: assigning to 'AVOutputFormat *' from 'const struct AVOutputFormat *' discards qualifiers
        m_pFormat = m_pFormatContext->oformat;
                    ~~~~~~~~~~~~~~~~~~^~~~~~~
src/engine/client/video.cpp:571:13: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
        *ppCodec = avcodec_find_encoder(CodecId);
                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4607: Adopt upstream input (especially double click) handling, refactoring r=def- a=Robyt3

This adopts the 0.7 way of handling double clicks, by checking `Event.button.clicks` of the `SDL_Event`. The double click is stored as a flag which is cleared when the `MouseDoubleClick()` function is called (d215c73206 and 7977b46d36).

This reverts 72a6e20, as this hack is no longer required (closes #1745). Double clicking a friend in the friend list still works (#444) with both `gfx_asyncrender_old 0` and `1`.

Refactorings and minor fixes synchronizing with upstream:

- Only copy SDL keystate of _keyboard_ keys and mem_zero the rest to ensure out of bounds SDL keys don't trigger mouse keys.
- Rename variables and use SDL constants.
- Reduce unnecessary indentation.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: oy <Tom_Adams@web.de>
2022-01-17 23:36:14 +00:00
bors[bot] c1cd846c79
Merge #4568
4568: Reduce default ambient volume to 30 (fixes #4567) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-15 16:28:28 +00:00
Robert Müller 4dbd8b454d Fix OOB access in CSnapshotDelta::UnpackDelta, cleanup 2022-01-14 19:10:43 +01:00
bors[bot] 53b652f16f
Merge #4582
4582: Revert "Disable gfx_asyncrender_old on macOS (fixes #4435)" r=Jupeyy a=def-

Doesn't help fully against the crashes, just makes them a bit less
likely. Causes VSync to have even more delay. Should find an alternative
(real) fix.

This reverts commit 7d8a142768.

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-13 14:33:32 +00:00
trml e7f13bc5da Only use configured prediction margin on servers with predictable/synced weapon input 2022-01-11 01:30:05 +01:00
heinrich5991 4cc96d8116 Fix OOB read in snapshot code reported by mmmds
Fix #2643.
2022-01-10 22:45:42 +01:00
def 71267d91be Revert "Disable gfx_asyncrender_old on macOS (fixes #4435)"
Doesn't help fully against the crashes, just makes them a bit less
likely. Causes VSync to have even more delay. Should find an alternative
(real) fix.

This reverts commit 7d8a142768.
2022-01-09 17:28:37 +01:00
trml f3b0a1e331 Add ClPredictionMargin 2022-01-09 13:08:11 +01:00
bors[bot] 571f981394
Merge #4566
4566: Don't crash when no ids are left (fixes #4565) r=heinrich5991 a=def-

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Co-authored-by: def <dennis@felsin9.de>
2022-01-05 23:53:35 +00:00
def d02253da00 Don't crash when no ids are left (fixes #4565) 2022-01-05 23:30:30 +01:00
def 23fdce1aa8 Reduce default ambient volume to 30 (fixes #4567) 2022-01-05 23:27:31 +01:00
bors[bot] 118ae1bb36
Merge #4551 #4557
4551: Revert "Support 32bit color depth, default to it (fixes #4549)" r=heinrich5991 a=def-

This reverts commit ee35097385.

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- [ ] Provided screenshots if it is a visual change
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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4557: Editor: Don't react to server settings shortcuts when dialog is open r=heinrich5991 a=def-

as reported by Sorah

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- [ ] Provided screenshots if it is a visual change
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Co-authored-by: def <dennis@felsin9.de>
2022-01-05 01:42:09 +00:00
fokkonaut 8300753fa4 Support 128 players in serverbrowser 2022-01-02 13:41:59 +01:00
def 7ce5b246ec Revert "Support 32bit color depth, default to it (fixes #4549)"
This reverts commit ee35097385.
2021-12-30 11:06:51 +01:00
def ee35097385 Support 32bit color depth, default to it (fixes #4549) 2021-12-30 01:32:57 +01:00
heinrich5991 228125df4f Remove compatible version filter
It doesn't do anything right now, all servers advertise a compatible
version.

It might become a compatibility hazard in the future, e.g. DDNet servers
try to advertise a different version string to 0.6 than to 0.7 clients,
because the compatible version filter on 0.6 insists that it starts with
"0.6" and on 0.7 that it starts with "0.7", clearly incompatible.
2021-12-28 15:09:38 +01:00
Robert Müller 07a8d21224 fix argument order in test, use constant 2021-12-27 23:41:52 +01:00
Robert Müller 2ffd0ddae2 fix invalid left shift in CVariableInt::Unpack, add tests 2021-12-27 18:00:15 +01:00
bors[bot] a9cd29d624
Merge #4514 #4534
4514: Implement sv_min_team_size (fixes #3720) r=edg-l a=def-

to prevent too small teams counting as team finishes. You can still
finish with a team smaller than sv_min_team_size, but only get regular
ranks, not team ranks.

This will require going through all our maps and setting
sv_min_team_size in map config for maps intended for more than 2
players. We will also need to remove all teamranks with smaller teams
from official database.

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- [ ] Provided screenshots if it is a visual change
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4534: Implement "reset" command r=edg-l a=def-

to reset specific config to default value

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- [ ] Provided screenshots if it is a visual change
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Co-authored-by: def <dennis@felsin9.de>
2021-12-27 10:42:41 +00:00
def d787a4832b Implement "reset" command
to reset specific config to default value
2021-12-27 01:13:11 +01:00
def 73d8329c4a Implement sv_min_team_size
to prevent too small teams counting as team finishes. You can still
finish with a team smaller than sv_min_team_size, but only get regular
ranks, not team ranks.

This will require going through all our maps and setting
sv_min_team_size in map config for maps intended for more than 2
players. We will also need to remove all teamranks with smaller teams
from official database.
2021-12-21 23:22:28 +01:00
bors[bot] 2f44e076c0
Merge #4504 #4507
4504: Swap: Also switch rescue tees for /r r=heinrich5991 a=def-

As reported by cheeser0613:

2player, 1die in freeze
swap 2 player by /swap
the other 1 also go die in freeze
/practice
one of them cant use /r

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4507: Add cl(|_dummy|_contact)_port for ISPs that throttle specific ports r=heinrich5991 a=def-

As reported by Ryu

Verified with cl_port 12345; cl_dummy_port 12346:
<img width="681" alt="Screenshot 2021-12-21 at 12 48 11" src="https://user-images.githubusercontent.com/2335377/146925435-ef586ffd-29a0-4ab0-9228-aa77761eca0d.png">
<img width="1067" alt="Screenshot 2021-12-21 at 12 49 23" src="https://user-images.githubusercontent.com/2335377/146925438-9ba7819a-d3a9-42a8-821e-9808d15df9ee.png">


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 17:44:27 +00:00
def dd4efe0449 Add cl(|_dummy|_contact)_port for ISPs that throttle specific ports
As reported by Ryu
2021-12-21 12:49:05 +01:00
bors[bot] d4f126810b
Merge #4484 #4486
4484: Add IStorage::FormatTmpPath static method r=heinrich5991 a=def-

Not sure I prefer it, but now it's done. Any opinions?

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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4486: Add .a files to .gitignore r=def- a=heinrich5991

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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-21 10:30:12 +00:00
def a6a0092996 Actually remove gfx_asyncrender_old 2021-12-20 17:27:01 +01:00
def 1a02a20fa6 Add IStorage::FormatTmpPath static method
Not sure I prefer it, but now it's done. Any opinions?
2021-12-20 16:12:15 +01:00
bors[bot] ec0d1172eb
Merge #4481
4481: Don't create cut off UTF-8 sequences on string manipulation r=def- a=heinrich5991

CC #4463
CC #4465 

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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-20 08:58:55 +00:00
heinrich5991 58533cddef Fix string functions not to truncate in the middle of a UTF-8 character
This makes `str_utf8_copy` obsolete.
2021-12-20 02:34:02 +01:00
def 594b4e3d24 Add cl_run_on_join to set command to execute when joining a server 2021-12-20 00:43:49 +01:00
bors[bot] 79e5703e21
Merge #3638
3638: Revert "Let's not crash the client and server on dbg_assert" r=def- a=heinrich5991

This reverts commit a6e144e.

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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-19 18:45:38 +00:00
bors[bot] 72afa17349
Merge #4449 #4461 #4466 #4469 #4470 #4472 #4473
4449: Fix text selection cursor position (fixes #4444) r=heinrich5991 a=def-

after moving window to a screen with different dimensions than the
initial one

<!-- What is the motivation for the changes of this pull request -->

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- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
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- [x] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4461: Support cl_video_show_direction 2 r=heinrich5991 a=def-

Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction

Thanks to hussainx3 for report.

<!-- What is the motivation for the changes of this pull request -->

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- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
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- [x] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4466: Fix GLEW system lib linking on macOS (fixes #4439) r=heinrich5991 a=def-

Only GLEW::GLEW is provided, GLEW_LIBRARIES is empty by default

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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4469: Consider initial chat delays as normal mutes, implement unmuteid (fixes # 4460) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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4470: Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts r=heinrich5991 a=def-

like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds

Fixed missing right variants of modifiers in some places

<!-- What is the motivation for the changes of this pull request -->

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- [x] Tested the change ingame
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4472: Make /rescue handle switch freeze too r=heinrich5991 a=def-

As reported by RonIn

## Checklist

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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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4473: Fix comment in CMakeLists.txt r=heinrich5991 a=def-

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- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:58:46 +00:00
bors[bot] 529c1654da
Merge #4447
4447: Disable gfx_asyncrender_old on macOS (fixes #4435) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
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Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:44:23 +00:00
heinrich5991 cdbf8ff2d2 Skip the UTF-8 BOM on all read text files
Fixes #4462.
2021-12-17 22:07:01 +01:00
def ef5d3b77a9 Support cl_video_show_direction 2
Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction
2021-12-17 10:10:03 +01:00
Alexander Akulich 9d3594205d Console: Add Config() getter as in other classes 2021-12-15 03:36:19 +03:00
def 9496d2697a Disable gfx_asyncrender_old on macOS (fixes #4435) 2021-12-13 19:14:21 +01:00
def 7d8a142768 Disable gfx_asyncrender_old on macOS (fixes #4435) 2021-12-13 12:30:30 +01:00
Alexander Akulich cad00f7ce1 Add a config var to toggle colors enablement for the console output 2021-12-08 20:35:03 +03:00
def 7464785013 Remove ping filter (fixes #4365)
We had lots of cases of people having ping filter activated. Ping is now
too unreliable to actually filter by it. It can show an old super high
value and then you never see the location again.
2021-11-24 16:04:04 +01:00
def 82ffd1b05b Enable sv_swap, more reasonable default for timeout 2021-11-23 16:58:06 +01:00
bors[bot] 5997a387d9
Merge #4358
4358: Disallow dummy option (closes #4305, #4316) r=heinrich5991 a=fokkonaut

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- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-11-17 20:02:27 +00:00
fokkonaut 3d2df7cfc9 Disallow dummy option (closes #4305, #4316) 2021-11-17 20:35:39 +01:00