def
220f5269c4
Fix: Reset ninja properly to prevent it from autoshooting
2014-02-25 21:51:10 +01:00
def
6406e77e9c
Disable faketuning for freeze for now because it looks really weird in some situations
2014-02-23 01:10:43 +01:00
def
e9db91e953
Add solo fake tunes
2014-02-19 22:30:57 +01:00
def
40651924bf
Make Fake Tunings a bit nicer and less resource intensive
2014-02-19 22:30:34 +01:00
def
92e0b5fe3c
Add fake tunings so that freeze prediction is correct (by HMH)
2014-02-19 21:55:37 +01:00
def
99a086200f
Only keep holding hook, reset all other keys on /pause and chat
2014-02-18 22:26:17 +01:00
def
1b76f57750
Allow /showothers on solo server
2014-02-14 03:08:20 +01:00
def
4a2eaaf1cc
Less strict spam filtering
2014-02-14 00:26:05 +01:00
def
334a739534
Fix penalty for teams
2014-02-10 00:17:56 +01:00
def
42ed2807cb
Add penalty tile
2014-02-09 23:31:29 +01:00
def
823a04333a
Add /showall
2014-02-02 19:56:10 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
7347afa5dc
Even Super has to die!
2014-01-31 23:24:45 +01:00
def
3e7d077722
Fix: See other players on solo server
2014-01-31 12:26:17 +01:00
def
2f4820f9ae
Don't show players in solo part, even with /showothers
2014-01-30 18:39:39 +01:00
def
d8533eea67
Proper Client Version numbers and more visible whispers
2014-01-30 16:49:15 +01:00
def
bf652416d4
Don't send team state too often (causes lags when people kill)
2014-01-24 15:12:46 +01:00
def
61b056f9f7
Hold input while paused
2014-01-22 14:04:46 +01:00
def
663da084db
Make players look sleepy if afk
2014-01-22 01:46:15 +01:00
def
beb74082b3
Send initial team state
2014-01-22 00:35:02 +01:00
def
d158267e92
Better broadcasting for spectators
2014-01-13 17:00:49 +01:00
def
adbaae769c
Fix various broadcasting issues:
...
- Sound in solo parts
- Sound when spectating
- Projectiles of players in other teams when spectating
2014-01-12 15:56:16 +01:00
def
6126ad50c4
Fix range of team related bugs by actually removing people from team when they spectate
2014-01-11 15:19:34 +01:00
def
2af9d9f423
Switchable ninjajetpack
2014-01-11 13:59:20 +01:00
def
f4b961ecad
Final fix
2014-01-11 13:39:35 +01:00
def
b768cb1e81
Fix: Solo server crash
2014-01-11 00:52:13 +01:00
def
5d23a38f66
Allow players to see players at every distance, but not effects
2014-01-10 22:54:07 +01:00
def
7a3a8f1485
Fix doors in team 0 for solo server
2014-01-09 21:57:44 +01:00
def
86468f2c06
Emote fix
2014-01-09 19:51:26 +01:00
def
9770382007
New Jetpack animation
2014-01-09 19:00:41 +01:00
def
6af20de3e8
Also reset team 0
2014-01-08 02:24:31 +01:00
def
37badd724b
Another go at the door opening bug
2014-01-06 18:27:38 +01:00
def
8d4301b2e3
Next try to prevent DDRace problems
2014-01-02 02:15:19 +01:00
def
28980ef2ba
Hopefully fix 64 players
2014-01-02 01:56:09 +01:00
def
cd98cd4c3f
Fix: Stupid
2014-01-01 22:37:18 +01:00
def
a98458a9f3
Fix switches for 64 teams
2014-01-01 22:34:10 +01:00
def
d9764a7638
Remove useless broadcast messages
2013-12-31 06:23:40 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
def
da2cdf7acd
Fix: Reset switches when team is locked
2013-12-30 22:30:07 +01:00
def
605bd0f81c
Only show freeze indication once when still frozen
2013-12-26 19:46:44 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
d0d8aaa56c
Fix: Proper jetpack strength
2013-12-23 20:40:43 +01:00
def
ec4a83eb1a
Fix: Don't change tune parameters
2013-12-23 20:33:01 +01:00
def
72bc639a0c
TeleOuts as pointer; Hopefully fixes Visual Studio crash
2013-12-12 14:35:01 +01:00
def
bfc6558a32
Indicate when ninja ends
2013-12-09 13:53:26 +01:00
def
d1a584b4af
Add jetpack tile
2013-11-22 15:10:55 +01:00
def
eba45c4f0a
Add /lock
2013-11-16 00:44:49 +01:00
def
0b305471d2
Add jetpack
2013-11-13 13:25:26 +01:00
def
a4296f4bb7
Fix: Super can always jump
2013-09-29 17:16:49 +02:00
def
1cc6977611
Fix jumping
2013-08-24 02:25:58 +02:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
48d84b2784
More correct door reset
2013-08-22 06:07:31 +02:00
def
40ff09be29
Revert visual studio fix
2013-08-18 22:19:02 +02:00
BeaR
ee6192900c
fix previous commit
2013-08-14 19:56:55 +02:00
def
af69765063
Revert "fix visual studio build"
...
This reverts commit 62409f740a
.
2013-08-14 17:31:15 +02:00
BeaR
62409f740a
fix visual studio build
2013-08-13 14:06:29 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
def
4987b26b7b
Fix prediction
2013-08-05 19:58:51 +02:00
def
111d5c7f10
Add entities to start and stop: Player collisions, Hooking, Infinite jump
2013-08-05 17:47:04 +02:00
def
02ac497531
Fix: No ninja in solo
2013-08-04 22:50:14 +02:00
def
e4201940cd
Fix: Don't reset doors for spectators
2013-08-04 04:46:26 +02:00
def
3cfe974092
Make ninja work only on team mebers
2013-08-02 21:10:43 +02:00
def
8f9a1c24fb
Remove iostream
2013-08-01 22:28:11 +02:00
def
6935a9678b
Fix: team 0 doesn't count players
2013-08-01 22:27:19 +02:00
def
43ecc1c7a3
Add rcon: totele i
2013-07-23 23:37:00 +02:00
def
c7fef524e6
Don't follow from-teles without a corresponding to-tele
2013-07-23 02:13:13 +02:00
def
796548ff65
Don't reset hook pos in red teleports, allow holding hook while going through tele
2013-07-22 18:03:32 +02:00
def
3a80c5f5fb
Make evil (red) teleports work as normal (blue) teleports when weapons- or hook-through-teleport are activated
2013-07-22 17:37:14 +02:00
def
e49960a34a
Fix tele shooting
2013-07-20 14:16:45 +02:00
def
d9d16369d1
Fix
2013-07-20 14:06:56 +02:00
def
38a0874b61
Laser through teleport can hit oneself
2013-07-20 14:04:12 +02:00
def
c276ee1255
Fix shotgun pulling direction immediately after teleport
2013-07-19 02:04:50 +02:00
def
1b68bf65f2
Add server options for sv_teleport_hook and sv_teleport_weapons
2013-07-19 01:23:48 +02:00
def
6fb11efa40
Make lasers go through teleporters
2013-07-19 01:06:48 +02:00
def
54b942fa7e
Make hooks go through teleporters
2013-07-19 00:27:17 +02:00
def
717219e1c2
Make projectiles shoot through teleporters
2013-07-19 00:27:08 +02:00
def
9c145fcc35
Don't try to reset doors when there are none
2013-07-11 02:06:15 +02:00
def
5e83eff2ce
Revert "Don't try to reset doors when there are none"
...
This reverts commit 7bf704a6ed
.
2013-07-11 02:02:14 +02:00
def
7bf704a6ed
Don't try to reset doors when there are none
2013-07-11 01:56:03 +02:00
def
6d33fcc5a6
Fix door opening cheat
2013-06-23 02:51:04 +02:00
XXLTomate
8521e088fd
removed dbg_msg
2013-03-18 13:02:14 +01:00
XXLTomate
f91f3e61f9
fixed checkpoints
2013-03-18 12:58:29 +01:00
oy
7eddbe0dc9
play only one weapon no ammo sound per second. #993
2013-02-24 18:02:57 +01:00
eeeee
56ad4f3c73
prevent bullets from drifting
2013-02-01 13:12:33 +02:00
Shereef Marzouk
b000c9e4e1
Fixed team blocking by disconnect ( Closes #206 )
2013-02-01 13:08:23 +02:00
aelio_ru
b68840b30b
Fixes inactive dragger after map change or server start, Fixes #181 .
2012-08-26 09:23:11 +02:00
Ravomavain
cd5046a1a9
Prevent laser draggers from dragging paused players. Fix XXLTomate#16
...
Reset velocity on resume to avoid other bugs.
2012-05-01 21:57:09 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
Learath2
d5dcfa3c4f
Fixed obligatory Teams (sv_team 2).
2012-04-11 16:16:30 +02:00
Learath2
50b2d85abb
Fixed according the comment of GreYFoX.
2012-02-14 22:38:06 +02:00
Learath2
d64e1796aa
Simplifys the usage of timer commands. Fixes new year happy spawn.
2012-02-14 20:25:34 +02:00
oy
dfe91338f0
added pause command. Closes #15
2012-01-10 00:49:31 +01:00
Ravomavain
ebf64758b1
Make spectators see the same thing as the player they spectate
2012-01-01 00:15:16 +02:00
Ravomavain
88be9657d2
Enhance pausing system (by @heinrich5991):
...
* enhance /pause (@heinrich5991)
* add /spec command to pause without leaving the game (@heinrich5991)
* if sv_pauseable is set to 0, /pause behave as /spec (@heinrich5991)
* should fix #124 and #127 (@ravomavain)
2011-12-31 01:44:36 +02:00
GreYFoX
7d462b565d
Fixed the bugs i know of with the last few commits
2011-12-30 16:51:08 +02:00
GreYFoX
799f4de2b3
Added the following settings to Close #123 .
...
sv_time_in_broadcast, 1, 0, 1, CFGFLAG_SERVER, "Whether to display time in broadcast every interval or not by default, later the choice can be changed by players via chat commands"
sv_time_in_broadcast_interval, 1, 0, 60, CFGFLAG_SERVER, "How often to update the broadcast time"
sv_time_in_gametimer, 0, 0, 1, CFGFLAG_SERVER, "Whether to display time in the round/game timer or not by default, later the choice can be changed by players via chat commands"
Added the following Chat commands to give the player the choice over their settings:
"saytime", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTime, this, "Privately messages you your current time in this current running race"
"saytimeall", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race"
"time", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message"
"broadcasttime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetBroadcastTime, this, "Personal Setting of showing time in the broadcast, broadcasttime s, where s = on for on, off for off, toggle for toggle and nothing to show current status"
"servergametime", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetServerGameTime, this, "Personal Setting of showing time in the round/game timer, servergametime s, where s = on for on off for off, toggle for toggle and nothing to show current status"
Fixed Chat Command "eyeemote" and made it a set + toggle instead of just toggle for better bin techneques
Moved some vars from CCharacter to CPlayer to keep their status evern after death but not after disconnect.
So now players have the choice to see which timer they wanna see if any.
Note: These changes are all untested Stay away from this update on your main server until they are tested, i don't even know if they will compile propperly
2011-12-29 14:17:34 +02:00
GreYFoX
8b09813288
old useless todo
2011-12-26 11:56:12 +02:00
GreYFoX
cdab951296
Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds)
2011-12-25 15:51:47 +02:00
GreYFoX
bfed5bad1a
Added License INfo to missing files and updated the old ones
2011-12-25 15:33:05 +02:00
GreYFoX
4da271df56
Deleted a useless state and added onTeamStateChanged Event
2011-12-25 15:19:03 +02:00