Fix: Reset switches when team is locked

This commit is contained in:
def 2013-12-30 22:30:07 +01:00
parent f08f143fe7
commit da2cdf7acd

View file

@ -810,7 +810,7 @@ void CCharacter::Die(int Killer, int Weapon)
// reset switches if we are the last player in team to prevent door opening cheat:
// https://github.com/DDRace/teeworlds/issues/190
if (Team() > TEAM_FLOCK && Team() < TEAM_SUPER && Teams()->Count(Team()) == 1 && GameServer()->Collision()->m_NumSwitchers > 0) {
if (Team() > TEAM_FLOCK && Team() < TEAM_SUPER && (Teams()->Count(Team()) == 1 || Teams()->TeamLocked(Team())) && GameServer()->Collision()->m_NumSwitchers > 0) {
for (int i = 0; i < GameServer()->Collision()->m_NumSwitchers+1; ++i) {
GameServer()->Collision()->m_pSwitchers[i].m_Status[Team()] = true;
GameServer()->Collision()->m_pSwitchers[i].m_EndTick[Team()] = 0;