Don't try to reset doors when there are none

This commit is contained in:
def 2013-07-11 02:06:15 +02:00
parent 5e83eff2ce
commit 9c145fcc35

View file

@ -784,8 +784,8 @@ void CCharacter::Die(int Killer, int Weapon)
// reset switches if we are the last player in team to prevent door opening cheat:
// https://github.com/DDRace/teeworlds/issues/190
if (Teams()->Count(Team()) == 1) {
for (int i = 0; i <= GameServer()->Collision()->m_NumSwitchers; ++i) {
if (Teams()->Count(Team()) == 1 && GameServer()->Collision()->m_NumSwitchers > 0) {
for (int i = 0; i < GameServer()->Collision()->m_NumSwitchers+1; ++i) {
GameServer()->Collision()->m_pSwitchers[i].m_Status[Team()] = true;
}
}