ddnet/src/game
2008-03-05 19:38:47 +00:00
..
client updated ctf2. could use some more 0.4.0 effects 2008-03-02 15:46:51 +00:00
editor updated to svn version of portaudio. fixed a couple of issues with linux and multiple sound devices. 2008-03-05 19:38:47 +00:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server fixed so that the map rotation works like it should 2008-03-01 20:21:34 +00:00
g_collision.cpp large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_collision.h new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now. 2008-01-13 11:15:32 +00:00
g_game.cpp fixed correction count. fixed miss-behaving server 2008-02-24 18:41:02 +00:00
g_game.h fixed correction count. fixed miss-behaving server 2008-02-24 18:41:02 +00:00
g_layers.cpp larger restructure to improve security 2008-02-24 16:03:58 +00:00
g_layers.h large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
g_mapitems.h added laser weapon 2008-02-02 18:05:16 +00:00
g_math.h cleaned up the console code. added the ability to tune the game in runtime. 2008-02-02 12:38:36 +00:00
g_protocol.def fixed the max_int so it's really max_int 2008-02-24 18:45:49 +00:00
g_protocol.h larger restructure to improve security 2008-02-24 16:03:58 +00:00
g_tuning.h fixed sound positioning bug, tweaked laser effect, fixed memory dumping 2008-02-04 07:36:54 +00:00
g_variables.h redone the input system so you can know do keybindings with say etc 2008-03-01 20:03:04 +00:00
g_version.h done some more latency work. added the extra message for projectiles to reduce latency 2008-02-10 15:32:30 +00:00
g_vmath.h fixed remote console. some gui tweaks aswell. 2008-03-01 14:36:36 +00:00