updated ctf2. could use some more 0.4.0 effects

This commit is contained in:
Magnus Auvinen 2008-03-02 15:46:51 +00:00
parent 194ad1efb8
commit 719b133d5a
2 changed files with 4 additions and 2 deletions

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data/maps/ctf2.map Normal file

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@ -159,7 +159,7 @@ void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec
gfx_quads_setrotation(anim->body.angle*pi*2);
// draw body
gfx_setcolor(info->color_body.r, info->color_body.g, info->color_body.b, info->color_body.a);
gfx_setcolor(info->color_body.r, info->color_body.g, info->color_body.b, 1.0f);
vec2 body_pos = position + vec2(anim->body.x, anim->body.y)*animscale;
select_sprite(outline?SPRITE_TEE_BODY_OUTLINE:SPRITE_TEE_BODY, 0, 0, 0);
gfx_quads_draw(body_pos.x, body_pos.y, basesize, basesize);
@ -196,7 +196,7 @@ void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec
}
// draw feet
gfx_setcolor(info->color_feet.r, info->color_feet.g, info->color_feet.b, info->color_feet.a);
gfx_setcolor(info->color_feet.r, info->color_feet.g, info->color_feet.b, 1.0f);
select_sprite((outline||!info->got_airjump)?SPRITE_TEE_FOOT_OUTLINE:SPRITE_TEE_FOOT, 0, 0, 0);
keyframe *foot = f ? &anim->front_foot : &anim->back_foot;
@ -210,6 +210,8 @@ void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec
}
gfx_quads_end();
}
static void calc_screen_params(float amount, float wmax, float hmax, float aspect, float *w, float *h)