ddnet/src/game/client
2009-01-11 12:13:18 +00:00
..
components fixed fsaa sampling and reduction of fsaa if gfx init fails 2009-01-11 12:13:18 +00:00
animstate.cpp major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
animstate.hpp major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
clienthooks.cpp fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead) 2008-10-08 20:47:56 +00:00
component.hpp major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
gameclient.cpp removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning. 2009-01-11 10:40:14 +00:00
gameclient.hpp removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning. 2009-01-11 10:40:14 +00:00
lineinput.cpp fixed bug where the backspace doesn't work like it should under mac os x 2008-12-30 15:52:26 +00:00
lineinput.hpp fixed the remote console 2008-08-30 08:01:29 +00:00
render.cpp renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
render.hpp renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
render_map.cpp renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
ui.cpp renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00
ui.hpp renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00