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28 lines
514 B
C++
28 lines
514 B
C++
#ifndef GAME_CLIENT_LINEINPUT_H
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#define GAME_CLIENT_LINEINPUT_H
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// line input helter
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class LINEINPUT
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{
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char str[256];
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unsigned len;
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unsigned cursor_pos;
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public:
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class CALLBACK
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{
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public:
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virtual ~CALLBACK() {}
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virtual bool event(INPUT_EVENT e) = 0;
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};
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LINEINPUT();
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void clear();
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void process_input(INPUT_EVENT e);
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void set(const char *string);
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const char *get_string() const { return str; }
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int get_length() const { return len; }
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unsigned cursor_offset() const { return cursor_pos; }
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};
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#endif
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