We had lots of cases of people having ping filter activated. Ping is now
too unreliable to actually filter by it. It can show an old super high
value and then you never see the location again.
3879: Use SDL_FlashWindow to request user's attention r=heinrich5991 a=Jupeyy
We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened.
This drops the remaining X11 dependency.
We should then also use GLEW with EGL for official builds for easy native wayland support(which i discussed before already)
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4079: Make teehistorian easier to reproduce r=heinrich5991 a=Zwelf
I've tested it ingame, but still have to make sure, that the ordering of the teehistorian messages are right. I would be really happy if we could land this before changing team joining logic (#4006 or /practice logic, but there isn't a pr for this yet), but I would like to make sure that the change is correct.
## Checklist
- [x] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
3851: Record last 10 demos by default r=heinrich5991 a=def-
Opinions? Someone on Discord just had the issue that a gameplay on FNG wasn't recorded. I think keeping the last 10 demos around isn't too expensive disk-wise.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4098: Remove unused gfx_alphabits config variable and dead code r=def- a=Robyt3
The config variables are unused.
(First commit is also https://github.com/teeworlds/teeworlds/pull/2913)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
3772: Add client-side HTTP server info r=def- a=heinrich5991
Summary
=======
The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.
For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.
The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".
The LAN tab continues to broadcast the server info packet to find
servers in the LAN.
How does it work?
=================
The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.
It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.
Lost functionality
==================
(also known as user-visible changes)
Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.
This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3804: HiDPI-aware Resolution List r=def- a=TsFreddie
This is a version of https://github.com/teeworlds/teeworlds/pull/2827
Which gives you a resolution list that allows you to select appropriate window size (which is saved in config and used to initialize videos), while showing the canvas size (which is the drawing resolution), at least on MacOS.
This also fixes incorrect clips that happens without HiDPI enabled, because `Graphics()->ScreenWidth()` (in canvas size) was reported incorrectly before, which is now fixed.
Also, I noticed that `m_DesktopScreenWidth` and `m_DesktopScreenHeight` (in window size in MacOS) is used incorrectly or differently from what it was used during initialization:
* During initialization, DesktopScreenWidth is the "screen width of your desktop", but it was used as the "game window size on your desktop" when checking whether to resize window. I added a separate window size calculation to use during resize.
Also, god, I hope SDL's different sizes and stuff is reported consistently at least in Wayland or X, so please test. I know in Windows they are always in pixel/canvas size so it might not be a huge issue there.
## Checklist
- [x] Tested the change ~~ingame~~ on MacOS
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (again, on MacOS, with both HiDPI and non-HiDPI settings)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
3815: Remove "Show only supported" switch from graphics tab r=def- a=ardadem
gfx_display_all_modes can be used instead
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Arda Demir <ddmirarda@gmail.com>
Automatically determine the approximate location of the client by
including that info in the already fetched https://info2.ddnet.tw/info.
Can be overridden using the the config variable `br_location`.
3825: Add sv_swap r=heinrich5991 a=def-
Because swap is broken and the current way of disabling is horrible.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3577: Differenciate better between window modes r=def- a=Jupeyy
Yeah no idea, without dropdown it looks weird xd, so more of an idea:
hopefully fixes#3571 by making it clear what borderless is intended to be(not fullscreen)
![screenshot_2021-01-31_21-55-43](https://user-images.githubusercontent.com/6654924/106397735-213f0f80-640f-11eb-8f0f-3394834209f0.png)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3664: Add initial delay to talking in chat r=heinrich5991 a=Learath2
<!-- What is the motivation for the changes of this pull request -->
This adds a delay before one can chat. It should help mods in situations where people are spamming chat
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Learath2 <learath2@gmail.com>
3606: Remove gfx_show_warnings r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-
Thanks to @rffontenelle for the Brazilian Portuguese translation update.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-
As reported by texnonik on Discord
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-
As reported by Anoian
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>