Commit graph

267 commits

Author SHA1 Message Date
Robert Müller 24fd7e626d Fix client crash when cl_chat_old config is used
The graphics are not initialised when `RebuildChat` is called by `ConchainChatOld`, which causes the client to crash if `cl_chat_old` is present in the user's config or used as a command line argument.
2023-02-28 21:43:21 +01:00
Robert Müller 541115022a Fix client crash when echoing client message to chat
The client crashes when printing a client message to the chat from a config file or from the command line, as the graphics have not been initialized at that point.

Closes #6350.
2023-02-23 21:49:56 +01:00
Robert Müller 284f3326a7 Use em dash for client messages in chat like on upstream 2023-02-23 21:49:56 +01:00
Robert Müller 61bf48c1ed Add chat message constants from upstream, remove redundant comments
Add `CLIENT_MSG = -2` and `SERVER_MSG = -1` constants from upstream.

Remove comments for self-documenting code.
2023-02-21 20:46:17 +01:00
Robert Müller f386eff45c Remove unused argument of Text/TextWidth/TextLineCount
The `void *pFontSetV` argument is unused and all invocations except one were already passing `0`, `0x0` or `nullptr` for this argument.
2023-02-20 20:06:17 +01:00
Robert Müller 3280f1824f Reset graphics container indices after deletion
Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.

Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.
2023-02-15 21:05:15 +01:00
Robert Müller ab9b6c2b80 Allow both shift keys to be used for all hotkeys
Handle both shift keys in some cases where only the left shift key was previously supported.

The `CChat::m_ReverseTAB` variable is removed because it's unnecessary.
2022-11-15 21:17:55 +01:00
Robert Müller d551617c34 Use str_copy instead of str_format with format "%s"
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
2022-10-27 21:42:14 +02:00
Jupeyy a804c3ca5b Get away from vector for skins
most of the time it uses the index just to get the skin, downloaded skins change the index.
Now its simply a heap object and downloaded skins load directly. Also the loading might be a bit faster bcs it had a loop lookup
Also O(1) lookup
2022-10-12 22:32:36 +02:00
Robert Müller b2fbfac4d1 Suppress more events while skipping in demos:
- chat messages
- kill messages
- sounds
- stats
- air jump effects
2022-08-28 15:20:50 +02:00
Robert Müller 2a21cd6eab Move all DrawRect* methods from CRenderTools to IGraphics
As the methods do not depend on any game components they are moved to the engine graphics interface.
2022-08-12 17:42:05 +02:00
Robert Müller 7b20009980 Move CUI::CORNER_* enum to IGraphics::CORNER_*
Entirely automatic replacement in preparation for moving rect drawing methods from `CRenderTools` to `IGraphics`.
2022-08-12 17:42:04 +02:00
Robert Müller 95636da6d9 Fix out of bounds access with highlighted messages in server demos
```
src/game/client/components/chat.cpp:795:89: runtime error: index -1 out of bounds for type 'CClientData [64]'
    #0 0x55c133fd047a in CChat::AddLine(int, int, char const*) src/game/client/components/chat.cpp:795
    #1 0x55c133fc80b5 in CChat::OnMessage(int, void*) src/game/client/components/chat.cpp:570
    #2 0x55c134677688 in CGameClient::OnMessage(int, CUnpacker*, int, bool) src/game/client/gameclient.cpp:770
    #3 0x55c133c282d2 in CClient::OnDemoPlayerMessage(void*, int) src/engine/client/client.cpp:2627
    #4 0x55c134ccdcba in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:679
    #5 0x55c134cdac81 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007
    #6 0x55c133c2a08b in CClient::Update() src/engine/client/client.cpp:2686
    #7 0x55c133c4c9eb in CClient::Run() src/engine/client/client.cpp:3296
    #8 0x55c133cbd64f in main src/engine/client/client.cpp:4761
```
2022-07-21 15:32:11 +02:00
Alexander Akulich 6d9284adc1 Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
bors[bot] e2f7f53bc8
Merge #5591
5591: (A bit) safer interface for text containers r=def- a=Jupeyy

For #5143
Maybe it helps identifying the problem earlier, maybe not^^

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-07-09 09:47:48 +00:00
Jupeyy c6589f3a5e (A bit) safer interface for text containers 2022-07-08 19:19:37 +02:00
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
Chairn 32318a7c90 Reworked color system
Removed duplicate structs. Replaced 4 floats array with appropriate
struct where applicable
2022-07-06 11:39:51 +02:00
Chairn 96e9364fb0 Fix more unsafe define 2022-06-29 23:52:03 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
Robert Müller 476af1286d Use emplace_back for CCommand, fix member variable names 2022-05-27 00:13:26 +02:00
Robert Müller 2ea0c49f8b Use std::vector<CCommand> instead of sorted_array 2022-05-26 23:49:30 +02:00
Robert Müller dee7393555 Remove unused includes of base/tl/string.h 2022-05-07 00:02:43 +02:00
srdante ddba1dfdc2 Fix styles 2022-03-29 17:39:16 -03:00
srdante b642f519c1 Fix whisper sending/receiving differentiation 2022-03-29 17:35:50 -03:00
bors[bot] 564a59d603
Merge #4845
4845: Enable -Wshadow=local r=Jupeyy a=def-

> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-20 16:45:22 +00:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
bors[bot] f49afca3dc
Merge #4818
4818: Add str_startswith_nocase and str_endswith_nocase r=def- a=ChillerDragon

Gets rid of the more complex str_comp_nocase_num usage

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-03-20 10:27:18 +00:00
c0d3d3v 92eaccfcb2
Improvement of the automatic completion of player names in chat 2022-03-16 15:25:56 +01:00
ChillerDragon 99b0eb2819 Add str_startswith_nocase and str_endswith_nocase 2022-03-13 11:42:45 +01:00
Dennis Felsing c92423362e Videorecorder on by default (also for github builds) 2022-03-01 22:56:24 +01:00
Dennis Felsing 1afd1a32d1 Fix Linux build with C++20
src/game/client/components/chat.cpp: In lambda function:
src/game/client/components/chat.cpp:686:33: error: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 [-Werror=deprecated]
  686 |  auto &&FChatMsgCheckAndPrint = [=](CLine *pLine) {
      |                                 ^
src/game/client/components/chat.cpp:686:33: note: add explicit ‘this’ or ‘*this’ capture
2022-02-14 19:19:20 +01:00
heinrich5991 49bc150afd Refactor: Distinguish between two concepts previously called "Dummy"
On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

I tried to not fix bugs unless it would complicate the code.
2022-01-21 01:54:14 +01:00
heinrich5991 58533cddef Fix string functions not to truncate in the middle of a UTF-8 character
This makes `str_utf8_copy` obsolete.
2021-12-20 02:34:02 +01:00
def acf199835d Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts
like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds
2021-12-18 12:23:20 +01:00
Robert Müller 85236edcde rename CLineInput::Add to Append and refactor 2021-11-25 00:03:44 +01:00
def 4ddb553355 Fix snd_chat and snd_team_chat (fixes #4302) 2021-11-05 17:00:39 +01:00
Jupeyy f20965257f Old chat wrapping for old chat mode 2021-10-15 14:31:52 +02:00
Jupeyy 4982f8536e Fix shift + tab selecting second last index in console, player name chat & command chat 2021-09-14 13:15:09 +02:00
ChillerDragon 5140854d68 Some char array naming convention 2021-09-13 12:21:56 +02:00
def 677c55613c Disable chat sounds when recording without chat (fixes #3983) 2021-08-03 15:13:54 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
Jupeyy 853e00ed15 More colors from chat in console 2021-03-08 01:20:28 +01:00
Jupeyy 7e00407659 Fix chat repeated messages 2021-03-01 18:35:06 +01:00
heinrich5991 bdcabe8a2d Fix ": " being included in "*** : abc" server messages 2021-02-27 16:21:42 +01:00
Jupeyy 00e22d8d14 Fix chat refind skins 2021-02-15 15:15:21 +01:00