Commit graph

18 commits

Author SHA1 Message Date
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 4bb1df3189 moved 0.5 branch to trunk 2009-05-31 09:44:20 +00:00
Magnus Auvinen bd1556ce76 added missing ctf return sound 2009-01-21 00:00:04 +00:00
Alfred Eriksson 335aa0feb2 flag position is only sent when player is near 2009-01-17 17:26:56 +00:00
Magnus Auvinen 371e862316 fixed so the laser bounces correctly at low angles 2009-01-11 10:26:17 +00:00
scosu 579065bb22 Chat message for capture timing. ticket #278 2008-11-08 15:17:59 +00:00
scosu cd1c92c41b a nicer solution for changeset:1669 2008-11-08 09:02:35 +00:00
Dominik Geyer 1adbddccca do not take/reset the flag if character is dead or spectator; ticket #556 2008-11-04 16:35:48 +00:00
Dominik Geyer 0259e5c3e5 fixed null-pointer server-crash 2008-11-04 13:19:05 +00:00
scosu e1807ea08a fix for ticket #549 by using col_intersect_line 2008-11-04 07:20:24 +00:00
Dominik Geyer 3cdb90c10c reset flag when it hits a death-tile; ticket #513 2008-10-18 20:37:41 +00:00
Alfred Eriksson 2c274fcd19 fixed server crash when disconnecting in ctf 2008-10-05 15:40:36 +00:00
Magnus Auvinen d9d37b945e some server restructure. added hook no attach sound 2008-09-23 18:08:19 +00:00
Alfred Eriksson 554089b018 fixed #470 2008-09-13 19:53:13 +00:00
Magnus Auvinen 04eddacd65 setting of correct game type in game controller. fixed gametype filter in browser. various cleanups 2008-08-31 21:50:14 +00:00
Magnus Auvinen 0a48454a55 removed the GAMETYPE_ enum 2008-08-31 14:37:35 +00:00
Magnus Auvinen d711dd190c continued with clean up 2008-08-17 08:52:24 +00:00
Magnus Auvinen a420eb543f moved alot of stuff to their own cpp/hpp files 2008-08-14 18:25:44 +00:00
Renamed from src/game/server/gs_game_ctf.cpp (Browse further)