Alexander Akulich
476c2c60d7
Cleanup includes
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich
164cb9907a
player.h: Remove unused character.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
def
5c4fc9471a
Fix server crash with too many items ( fixes #3477 )
2021-01-05 19:09:29 +01:00
Zwelf
b256250b7b
Synchronize database thread via atomic_bool instead of use_count from shared pointer
2020-12-08 18:11:00 +01:00
def
b63d20a6e0
Check for m_pCharacter before accessing it ( fixes #3372 )
2020-12-02 11:37:55 +01:00
def
9d66c2530b
Check finish of team after player joins spectators
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Reported by Jupeyy
2020-11-28 20:59:51 +01:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
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and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def
bb7ff2a482
Revert "Show halloween skins only on Halloween"
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People are clearly unhappy with this event, so let's revert it. On
servers I've set events 0 already.
This reverts commit ae90bdf3f9
.
2020-10-31 09:51:06 +01:00
ChillerDragon
c81eb50b50
Fix halloween logic
2020-10-18 10:26:52 +02:00
def
08045f6bd9
Only assign skin when non-Halloween skin has been chosen
2020-10-17 16:58:47 +02:00
def
ae90bdf3f9
Show halloween skins only on Halloween
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Making use of the skin downloader.
Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings
2020-10-17 12:10:56 +02:00
def
04b840f542
Consider as not-afk on emoticon, chat, vote,
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call vote, spectator mode, info change
2020-10-07 23:24:50 +02:00
def
62dc12aacb
Fix all Multiplication type alerts by CodeQL
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> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
cfd32c357b
Fix clang-format
2020-09-21 15:32:16 +02:00
def
35fc180559
Finish /showothers 2 implementation on server
2020-09-21 15:32:16 +02:00
Arda Demir
fabc194081
Flag afk when player timed-out
2020-08-10 21:59:31 +03:00
bors[bot]
37a906d972
Merge #2501
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2501: Show "Free View" for Sixup r=fokkonaut a=Learath2
@fokkonaut is this enough?
bors delegate=fokkonaut
Co-authored-by: Learath <learath2@gmail.com>
2020-07-13 09:50:48 +00:00
Learath
85a2268b2a
Show "Free View" for Sixup
2020-07-13 11:35:03 +03:00
bors[bot]
38ea723d94
Merge #2433 #2505 #2506
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2433: Fix votes for sixup r=heinrich5991 a=Learath2
I think this looks sane but I haven't tested it at all for idk how to even test this locally/alone
2505: Fix legacy 64 player serverinfo, don't send duplicate packets (fixes #2495 ) r=heinrich5991 a=def-
For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.
For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.
Introduced in #1955 .
2506: Prevent whisper spam from 0.7 (fixes #2504 ) r=heinrich5991 a=def-
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-07-12 22:58:23 +00:00
def
5e7a45a49b
Set smaller default area for what distance to show
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as suggested by fokkonaut
2020-07-08 23:16:30 +02:00
Learath
95d363b42c
Fix votes for sixup
2020-07-07 13:14:07 +03:00
Learath
f9bf6cf354
Spam protection on /rank
2020-07-01 23:53:25 +03:00
Zwelf
b99bbccd24
Revert "Revert "Fix /save on solo server""
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This reverts commit 59a7e1f187
.
2020-06-30 20:22:17 +02:00
def
59a7e1f187
Revert "Fix /save on solo server"
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This reverts commit 506602d472
.
2020-06-30 18:41:22 +02:00
bors[bot]
b96544f8ac
Merge #2413
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2413: Fix showothers for specchar r=heinrich5991 a=edg-l
Fixes https://github.com/ddnet/ddnet/issues/2410
I also made it use the Alpha on specchars that are on another team.
Co-authored-by: Edgar <git@edgarluque.com>
2020-06-30 12:45:18 +00:00
def
49ba9078f5
Fix out of bounds read in CPlayer::Snap with IsSixup ( fixes #2416 )
2020-06-30 14:08:55 +02:00
Edgar
eb1779f58c
Fix showothers for specchar
2020-06-30 14:04:41 +02:00
bors[bot]
a79b1265df
Merge #2401
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2401: Client tells server its zoom level (fixes #2087 ) r=heinrich5991 a=def-
and server adapts the visible distance to it
Co-authored-by: def <dennis@felsin9.de>
2020-06-30 10:01:01 +00:00
Zwelf
506602d472
Fix /save on solo server
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Fixes #2404
2020-06-29 19:34:21 +02:00
def
1782d95d99
Client tells server its zoom level ( fixes #2087 )
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and server adapts the visible distance to it
2020-06-29 18:59:07 +02:00
bors[bot]
97c7525438
Merge #2368
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2368: Make spec character rendering a bit cleaner r=def- a=heinrich5991
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-06-25 16:18:20 +00:00
heinrich5991
8c095b2727
Make spec character rendering a bit cleaner
2020-06-25 14:56:23 +02:00
bors[bot]
df66d83a04
Merge #2356
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2356: Make game less dependend on score backend r=heinrich5991 a=Zwelf
Behavior change:
* `sv_save_worse_scores` is respected on file based servers
Mainly a clean up after #2247 , but helps #2298 too
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-25 10:40:02 +00:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
Edgar
2f3073c547
fix /spec hook
2020-06-25 10:12:17 +02:00
bors[bot]
677d92aa32
Merge #2353
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2353: Fix /spec rendering r=def- a=edg-l
Fixes https://github.com/ddnet/ddnet/issues/2344
Co-authored-by: Edgar <git@edgarluque.com>
2020-06-24 19:29:29 +00:00
Edgar
b33180ae77
fix /spec rendering
2020-06-24 19:01:01 +02:00
def
5b3b42b771
Make it more clear that this is a sixup translation server
2020-06-24 14:49:23 +02:00
Learath
ce5aca4759
Check for a null CPlayer::m_pCharacter
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Players need not have characters at all times
2020-06-23 01:36:51 +03:00
bors[bot]
6384ebf13f
Merge #2321
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2321: Use the 0.7 race features better r=def- a=Learath2
Mostly tested, couldn't test the diffs though as I don't have score set up. It looks good to me though.
Co-authored-by: Learath <learath2@gmail.com>
2020-06-22 16:04:18 +00:00
bors[bot]
39eae1935b
Merge #2312
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2312: Fix crash when player voting random_map leaves and vote passes r=def- a=Zwelf
Closes #2310
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-22 05:47:46 +00:00
Zwelf
b96d8673f3
Fix crash when player voting random_map leaves and vote passes
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Closes #2310
2020-06-22 00:47:49 +02:00
Learath
35acd21933
Use the racetimer in 0.7
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Clean up /timer while at it
2020-06-21 17:15:08 +03:00
Learath
865afa613b
Ingame time is in milliseconds
2020-06-20 17:31:06 +03:00
Zwelf
67643e82b0
Make PlayerResult messages an union variant
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as it is only used for DIRECT and ALL variants and for no other variants
2020-06-20 14:04:08 +02:00
Learath
6db72b2388
Times are no longer negative in 0.7
2020-06-20 11:59:46 +03:00
Learath
1d4ea6c41b
Drop clients properly
2020-06-19 20:28:55 +03:00
Learath
effa964f08
Translate playerflags
2020-06-19 20:28:55 +03:00
Learath
4067e711ef
More template magic. Cleans up 'send-to-all-sixup'
2020-06-19 20:28:55 +03:00
Learath
9dc1a0357a
Get /spec working
2020-06-19 20:28:55 +03:00
Learath
e81c718180
Rework netobjs, fix chat
2020-06-19 20:28:55 +03:00
Tim Schumacher
442148a194
Begin work on 0.7 support
2020-06-19 20:27:15 +03:00
def
6fcb8abbd0
Initialize m_SqlRandomMapResult ( fixes #2272 )
2020-06-18 08:18:33 +02:00
Zwelf
f1b2ff086c
Clean up thread safe SQL refactor
2020-06-17 21:15:07 +02:00
Zwelf
9f15acdbee
Thread safe random_unfinished_map and modified sql statement
2020-06-15 11:14:15 +02:00
Zwelf
afe96ed69c
Thread safe random_map
2020-06-15 11:14:15 +02:00
Zwelf
7f4dc2bb4e
Thread safe /map
2020-06-15 11:14:15 +02:00
Zwelf
13c80fdc56
Thread safe saving of score
2020-06-15 11:14:15 +02:00
Zwelf
dbf6ac88f6
Thread save loading of player time and birthday
2020-06-15 11:14:15 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
Zwelf
8fc81e7eca
Reworked PlayerResult to signal finished with use_count == 1
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Therefore if the sql thread crashes, the result is deleted automatically
2020-06-15 11:14:15 +02:00
Zwelf
91e286f54d
Fix parsing responses from player
2020-06-15 11:14:15 +02:00
Zwelf
76c227a542
Reimplement /mapinfo command
2020-06-15 11:14:15 +02:00
Zwelf
9add354367
Use Template for SqlResult
2020-06-15 11:14:15 +02:00
Zwelf
8a22cce031
Start of sql refractor
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* Use atomic integer in thread count for thread safety
2020-06-15 10:59:46 +02:00
Zwelf
2d7886bf33
Small cleanup
2020-06-15 10:59:46 +02:00
def
d3b6df97f8
Fix team rejoin logic for sv_team 3
2020-05-30 14:47:34 +02:00
bors[bot]
92fc95d742
Merge #2202
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2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
def
e1849ad1bb
Implement /practice for teams
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As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
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This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
heinrich5991
a3163c5b9c
Add support for dynamically loading an antibot module
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Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
Learath
547f751bf3
Mark players as afk initially. Fix #1797
2019-10-13 17:13:03 +02:00
d3fault
5f193d009e
Properly force spawn order of teams, so dummy doesn't get strong hook. Fix #1828
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Mimic old behavior of having a respawn tick > 0 ticks after current tick.
2 ticks later is still "instant enough".
The code below the change mentions strong spawning,
so without deciphering it we simply give 2 extra ticks to make sure that
it executes before spawning (2 instead of 1 so that it definitely
executes for both primary and dummy).
2019-09-30 15:42:09 -07:00
bors[bot]
0c34b6eb55
Merge #1878 #1903
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1878: Add paused and spec to explayerflags r=Learath2 a=Ryozuki
I think client should know about this, maybe we can do something with it in the future.
It also may help with https://github.com/ddnet/ddnet/issues/259 but i didn't figure out yet a way to fix it.
1903: Consistent spacing for getters and setters r=Learath2 a=ChillerDragon
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:41:19 +00:00
fokkonaut
3434fca91c
Dont reset variables twice
2019-08-12 05:28:42 +02:00
Ryozuki
e112cf6791
add paused and spec to explayerflags
2019-08-02 18:16:58 +02:00
Learath
9061f03174
Move the afk flag up front
2019-07-29 14:46:29 +03:00
Arda
fb2cb4db26
move afk state inside to player flags
2019-07-26 11:48:15 +03:00
Arda
f1454dbb7a
Share afk state of players to client
2019-07-13 12:25:24 +03:00
Learath
efbc05c9a8
No need for <algorithm>
2019-06-13 23:24:06 +02:00
trml
fbf5edfdcb
Set and send solo status on servers with sv_solo_server and sv_team 3
2019-06-13 17:23:23 +02:00
d3fault
10e06f919e
respawn is now instant, but rate limited to 3 sec unless player clicks mouse1
2019-06-07 02:44:19 -07:00
fokkonaut
e471d4796e
Remove the unused Skinstealaction
2019-06-04 17:23:29 +02:00
fokkonaut
75e13550c2
Convert to int
2019-06-03 11:57:46 +02:00
fokkonaut
078e88bc8f
Cleanup CPlayer Snap
2019-06-03 11:35:18 +02:00
Learath
c2a774275f
Move AuthInfo into DDNetPlayer
2019-05-21 10:25:15 +02:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
12pm
a7ef921e3f
Add playerflags, dnsbl, and ips for non-admins in status
2019-04-03 15:07:05 +02:00
Learath
548e9969b2
Add colors for authed players. Deprecates #1299
2019-03-02 13:50:33 +03:00
trml
b9f301018f
Remove nesting
2019-02-11 22:25:51 +01:00
trml
3f9d30af0f
Sync weapon input with other inputs
2019-01-29 20:58:25 +01:00
def
bcdec941da
Update view target when spectating with chat open
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Thanks to ReiTW for reporting and illustrating the bug:
https://www.youtube.com/watch?v=LKicYqtqJbQ
2018-12-29 00:05:05 +01:00
def
87fa394daa
Add Christmas skin event for client
2018-12-23 22:58:30 +01:00
Dennis Felsing
f83a9be610
Sneaky code (TODO: Also mark 708?)
2018-12-17 14:55:58 +01:00
Dennis Felsing
5c18d6c481
Remove /modhelp ( fixes #1401 )
2018-12-12 10:05:44 +01:00
Dennis Felsing
b224a4dafe
Improve sv_join_vote_delay against vote bots
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- Prolong to 5 minutes
- also affects participating in votes
2018-12-11 10:29:36 +01:00
Dennis Felsing
fabd559746
Clamp Spectator ID
2018-12-11 09:23:12 +01:00
Ryozuki
dc4179b056
it's safe to delete a null pointer
2018-08-24 20:02:23 +02:00