Learath
9a4b1f3615
Fix fake_server
2020-06-19 20:28:55 +03:00
def
b0406e335b
Remove debugging help
2019-12-29 13:35:19 +01:00
def
6da92b4b9c
Fix map_convert_07 tool
2019-12-29 12:43:41 +01:00
def
8639c902ae
map_convert_07: use regular paths
2019-12-08 23:14:56 +01:00
def
28aabc5b91
Add map_convert_07 tool
...
Fixes https://github.com/ddnet/ddnet7/issues/20
2019-12-08 22:44:25 +01:00
def
faa3cc195d
UTF8 nocase compare & use for chat TAB completion
...
- As suggested by Arseniy Zarche
- Also updated confusables to Unicode 12
2019-01-09 08:31:03 +01:00
def
76c32b2b1f
fix tools
2018-12-17 22:23:50 +01:00
def
6846a6ecad
Fixes and stress improvements
2018-12-17 20:05:50 +01:00
Dennis Felsing
e585b1f2b8
Fix tools compilation
2018-12-17 14:46:17 +01:00
def
5d8d900643
Revert recvmmsg
2018-07-29 22:49:34 +02:00
heinrich5991
5c4e819e44
Use str_startswith
, str_endswith
instead of ad-hoc implementations
2018-07-26 14:18:23 +02:00
Dennis Felsing
d5dc951747
fix
2018-07-25 16:24:12 +02:00
heinrich5991
ca8fcc823c
Use more secure hash function for map downloads
...
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).
The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.
For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.
Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.
Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.
Fix #1127 .
2018-06-24 17:04:50 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
bors[bot]
c0fa444f3a
Merge #1034
...
1034: Try to find external GLEW, pnglite and Wavpack r=Learath2 a=heinrich5991
Allow for newer versions of Wavpack, fixes #1023 .
Fixes #1016 .
2018-02-13 02:02:07 +00:00
heinrich5991
94818ec1f0
Try to find external GLEW, pnglite and Wavpack
...
Allow for newer versions of Wavpack, fixes #1023 .
Fixes #1016 .
2018-02-12 23:29:45 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Dennis Felsing
eb2634ab0a
Merge pull request #852 from heinrich5991/pr_ddnet_fix_extractname
...
Add testing; fix, rename and test the `CEditor::ExtractName` function
2017-08-30 22:09:17 +02:00
heinrich5991
22be1be389
Fix and rename the CEditor::ExtractName
function
...
Fixes #846 .
2017-08-30 13:59:42 +02:00
heinrich5991
2682480f8a
Rename GetUncompressedDataSize
to GetDataSize
...
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
root
7cd95f63cf
Fixing spaces and globals
2017-08-30 00:34:14 +02:00
root
2c748ebf70
Fixing PR over heinrich revision
2017-08-30 00:21:41 +02:00
sctt
0849fa6024
fixing map_resave and adding map_replace_image
...
Update datafile.h
Update datafile.cpp
Update datafile.cpp
Update map_resave.cpp
Update datafile.h
Update map_resave.cpp
Update datafile.h
Update datafile.cpp
Update config_store.cpp
Update config_retrieve.cpp
Update io.cpp
Update gamecontext.cpp
Update config_store.cpp
Update CMakeLists.txt
Create map_replace_image.cpp
Update map_replace_image.cpp
fixing bug with height and witdth
2017-08-29 16:21:16 +02:00
heinrich5991
33315452c3
Merge branch 'master' into leak_fix
2017-07-31 20:42:32 +02:00
Learath2
4622ab4cb6
Merge pull request #814 from heinrich5991/pr_ddnet_fix_cmake_mac
...
Fix the CMake Mac build
2017-07-30 11:38:12 +02:00
heinrich5991
6247aa0c7f
Enable -Wextra
and -Wformat=2
...
Also annotate `dbg_msg`, `str_format` and `str_timestamp_ex` so that the
compiler can determine whether the format strings are correct.
Fix the compiler warnings generated by these extra warnings -- some of
them were security issues.
2017-07-27 20:38:17 +02:00
heinrich5991
98f229c48b
Fix a -Wunused-value
warning in map_diff
2017-07-26 11:53:21 +02:00
HMH
1f7d216f28
also delete Kernel in map_version
2017-07-21 20:01:39 +02:00
def
f2444b0de7
Add map_diff tool to compare tile layers of map versions
2017-07-12 20:15:00 +02:00
def
f3e3d57a90
Always close files, cleaner demo recording, fix some other stuff
2017-07-08 13:39:20 +02:00
def
3aaf38cefb
Fix map_extract usage a bit
2017-06-12 21:18:21 +02:00
def
c943efbec0
Add tool to extract images and sounds from maps
2017-06-12 21:00:33 +02:00
heinrich5991
5ae37e6c72
Add protocol extension with UUIDs
...
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.
Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.
This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
heinrich5991
cd3b0ae855
Implement the confusable algorithm from Unicode more closely
...
See UTS#39 "Unicode Security Mechanisms":
http://www.unicode.org/reports/tr39/
This means that characters with accents or other things around them are
now considered the confusable with the base character.
Fixes #557 . Fixes #575 .
2016-10-30 13:45:55 +01:00
heinrich5991
b075f1ff1b
Use a dummy map with background
2016-05-25 23:47:34 +02:00
heinrich5991
702ed7e023
Reduce dummy map size from 549 bytes to 191 bytes
...
Also include a tool to generate said map; the map is generated without
any hacks. It could likely be made smaller using a few tricks.
2016-05-24 01:47:04 +02:00
def
61e47422f6
Clean up debug messages a bit (lower case, no useless errors)
2016-05-02 21:35:32 +02:00
heinrich5991
3a069093d7
Fix settings compare
...
It was just using a heuristic, comparing the first 24 bytes. Memory unsafety
for configs that were shorter than 24 bytes.
2015-08-27 16:20:56 +02:00
heinrich5991
cc0d0fa728
Fix config_store for old maps that don't contain MAPITEMTYPE_INFO
...
Just add one in this case.
2015-08-27 15:46:51 +02:00
heinrich5991
a945cca8a5
Fix datafile building before the file is open
2015-08-27 12:55:35 +02:00
heinrich5991
53d7e0dd4c
Fix file opening in config_* tools
2015-08-27 12:55:35 +02:00
heinrich5991
d13ebf93a2
Add config_store
and config_retrieve
tool
2015-08-27 12:55:35 +02:00
def
db2256e827
Fix a few whitespace-at-end-of-file issues
2015-08-22 15:27:41 +02:00
def
bd62b5da79
Clean up a few compile warnings
2014-12-31 13:04:31 +01:00
oy
4073520214
cleaned up content folder creation. Closes #845
2012-01-09 01:38:45 +01:00
oy
b44ee3d975
reworked ban system
2011-12-29 23:36:53 +01:00
heinrich5991
72d5ef329b
added tileset_borderrem and renamed tileset_bordercopy -> tileset_borderset
2011-12-29 14:36:00 +01:00
heinrich5991
5722592916
added tileset_borderadd, aesthetical changes
2011-12-29 14:35:51 +01:00
heinrich5991
f76c7a8873
fixed a bug with constants, made the macro more readable
2011-12-29 14:35:45 +01:00
heinrich5991
41daa3b110
added tileset_bordercopy tool
2011-12-29 14:35:33 +01:00
Shereef Marzouk
c6fd4a2cc5
General whitespace and tab cleanup
2011-08-11 10:59:14 +02:00
oy
fc13cc6c18
cleaned up last commit
2011-07-11 11:26:41 +02:00
Romain Labolle
1058fe27f2
Allow multi-file input for dilate and tilset_borderfix commands
2011-07-11 11:22:04 +02:00
Choupom
f1df704d78
fixed pnglite requiring a std header include
2011-05-03 18:44:46 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
3250beb146
removed old master server files as the new one supports 0.5 and older now
2011-04-05 18:42:50 +02:00
Sworddragon
0efa2634f7
Fixed some compiler warnings
2011-04-03 22:35:11 +02:00
oy
62884920d3
fixed compiling of tileset_borderfix
2011-04-01 17:25:02 +02:00
Choupom
c2ed5f7093
refactored tileset_borderfix
2011-03-31 22:58:49 +02:00
Choupom
979eca0095
refactored packetgen
2011-03-31 22:58:23 +02:00
Choupom
e9ab42795a
refactored dilate
2011-03-31 22:58:06 +02:00
oy
2a72c0b38b
added a mechanism to check for a valid standard map. Closes #132
2011-03-31 15:13:49 +02:00
oy
59d56cd332
finished IPv6 support (master servers aren't compatible with 0.5 and older). Closes #233
2011-03-30 12:08:33 +02:00
oy
0ae19e1339
removed support for old server infos
2011-03-04 18:14:08 +01:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
oy
3a98f7a048
added mod system. Closes #34
2010-10-06 23:07:35 +02:00
oy
4a365d41b6
added fix for crash when there is no datadir
2010-08-05 20:34:16 +02:00
oy
665205327d
added lost datadir override feature
2010-08-05 20:26:03 +02:00
oy
5988b9d388
- show connecting players with rcon status command
...
- make it possible to limit the number of clients with the same ip that can connect to the server
2010-06-03 14:48:32 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
cdc5f26900
new font rendering system using freetype2. only compiles under linux for now
2009-06-07 14:36:54 +00:00
Magnus Auvinen
9d3fd4a282
continued work on prediction and game timer
2009-01-24 14:32:12 +00:00
Magnus Auvinen
f0760ac0d3
improved crapnet so it changes between different ping configurations. improved the game timer
2009-01-21 19:12:09 +00:00
Magnus Auvinen
24899a13e8
improved the prediction timer to handle crappy connections better
2009-01-21 00:05:07 +00:00
Jakob Fries
b00dcd6807
added font generator
2009-01-15 21:34:56 +00:00
Magnus Auvinen
39370635cc
fixed a few debug messages that spammed a bit too much
2009-01-10 12:27:15 +00:00
Magnus Auvinen
8acf5ed788
upgraded the master server code so it can handle more servers
2008-11-15 13:29:56 +00:00
Magnus Auvinen
94648bc304
fixed some config options for crapnet
2008-11-08 14:04:16 +00:00
Magnus Auvinen
9cbfe9c462
improved crapnet to beable to do packet reodering /home/kma/code/teeworlds/trunk/src/tools/crapnet.cpp
2008-10-20 19:59:33 +00:00
Magnus Auvinen
119b5af3d3
fixed a lot of network troubles
2008-10-19 09:10:55 +00:00
Magnus Auvinen
d711dd190c
continued with clean up
2008-08-17 08:52:24 +00:00
Magnus Auvinen
817f431377
moved out e_system, e_detect, vmath and math to a little base library
2008-08-14 17:19:13 +00:00
Magnus Auvinen
9d632dd826
major update. server clean up and much added documentation
2008-07-06 11:21:21 +00:00
Magnus Auvinen
34c3a1c142
new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
2008-04-05 14:50:43 +00:00
Magnus Auvinen
bc108df382
renamed everything. added the new license
2008-03-22 18:40:27 +00:00
Magnus Auvinen
944cd68add
loads of small fixes everywhere
2008-03-18 01:30:47 +00:00
Magnus Auvinen
4739966e14
larger restructure to improve security
2008-02-24 16:03:58 +00:00
Magnus Auvinen
548a919ea3
merged 0.3.4 changes to trunk
2008-02-10 21:54:52 +00:00
Magnus Auvinen
a2566b3ebd
cleaned up code structure a bit
2007-12-15 10:24:49 +00:00
Magnus Auvinen
a0e5181e42
added license info
2007-11-25 19:42:40 +00:00
Magnus Auvinen
daf89a01ff
added skins, tweaked prediction like hell
2007-11-04 00:19:41 +00:00
Magnus Auvinen
dab34697e7
added nameplates
2007-10-28 19:28:09 +00:00
Magnus Auvinen
19aaea9bfd
fixed sorting for the server browsing. added mass server script that starts alot of servers
2007-09-29 13:16:00 +00:00
Magnus Auvinen
fa05b5e2de
begun the work for the new server browse backend
2007-09-27 23:55:59 +00:00
Magnus Auvinen
ebbe51718e
loads of changes. better prediction. line drawing. some nice graphs :)
2007-09-23 18:27:04 +00:00
Magnus Auvinen
3f4587ede8
a lot of changes. client side prediction added
2007-09-09 18:21:14 +00:00
Magnus Auvinen
8b3c16e615
major engine cleanup. dependency on baselib removed. engine is now C code (not ansi tho). some other cruft removed aswell
2007-08-22 07:52:33 +00:00
Magnus Auvinen
640b2bd953
made so that you can bind the server to a specific address
2007-08-05 14:19:13 +00:00
Magnus Auvinen
8233a44b60
an update :D
2007-07-29 22:09:15 +00:00
Magnus Auvinen
1d34666164
fixed latency stuff, some gfx stuff
2007-07-26 19:09:31 +00:00
Magnus Auvinen
cd492f54e1
fixed dilate.c
2007-07-25 09:18:51 +00:00
Magnus Auvinen
5bd2c434f6
epic commit. removed tga support, removed BGR support. fixed one config for editor, server and client, optimized tilemap rendering (this needs some cleanup), added tools to fix alpha outline quirk and glitches in the tilemap reindering
2007-07-24 22:53:43 +00:00