trml
882ddae201
Send switch timing info in extended switch state netobject
2022-06-02 01:04:34 +02:00
trml
548de3804e
Rename NumSwitchers to HighestSwitchNumber and remove most references
2022-06-02 00:57:11 +02:00
trml
66c0c1e692
Send timer info for switchers and predict switch state changes
2022-06-02 00:57:09 +02:00
trml
95c4c2db1c
Move switch state to gamecore
2022-06-02 00:51:25 +02:00
trml
940205b3cc
Simplify switch state using NetArray
2022-06-02 00:46:17 +02:00
Robert Müller
06cd4e9ab3
Organize game-server includes
2022-05-29 21:24:43 +02:00
c0d3d3v
b751a2e098
Reworked Draggers
2022-05-22 21:59:33 +02:00
Dennis Felsing
298287fb4e
Implement shields that remove specific weapon ( fixes #4572 )
...
Thanks to Cellegen for graphics.
Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
Dennis Felsing
843acf6a5a
Use std::size instead of sizeof(a) / sizeof(a[0])
2022-03-30 18:55:04 +02:00
def
8134f9fa55
Enable -Wshadow=local
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> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
c0d3d3v
e01b1c5b3d
use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1
2022-03-07 22:16:28 +01:00
c0d3d3v
3438642dd8
fix 4781 and refactor of the client id for server demos
2022-03-07 19:03:43 +01:00
Dennis Felsing
18d9997348
Fix clang-format
2022-02-15 00:32:04 +01:00
Dennis Felsing
b58470fda4
Add modernize-use-equals-default
2022-02-15 00:17:57 +01:00
def
d96f354b28
Make spawn position independent of players in other teams
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As suggested by Rockus, should help speedrunners who get followed by
other players
2022-02-06 00:01:50 +01:00
Robert Müller
843d021f82
add IServer::ChangeMap to fix change_map command
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(cherry picked from commit 97d907304c56f643a9ed99e60c35052f950b27fb)
2021-12-15 03:36:25 +03:00
def
13044e093c
Fix some more undefined behavior with super ( fixes #4412 )
2021-11-29 17:12:50 +01:00
trml
57387b5965
Fix switch state when spectating other players
2021-11-08 23:51:28 +01:00
fokkonaut
ae7e6c05f0
Send switch state of team 0 if character is not alive
2021-08-24 22:56:39 +02:00
fokkonaut
b75c5b015f
Only send switch states of own team
2021-08-24 00:43:12 +02:00
fokkonaut
69fe35f288
Send switch states per team and cleanup
2021-08-23 23:26:36 +02:00
Jupeyy
a663799188
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
def
72f3b774b8
Use "occupado" spawn spots when nothing else is left
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Better than not spawning at all
2021-05-20 21:39:04 +02:00
Alexander Akulich
a6bdda60ed
GameController: Add OnPlayerConnect() like in the upstream
2021-02-23 18:26:16 +03:00
Alexander Akulich
d2744d595a
GameController: Introduce GetMaskForPlayerWorldEvent()
2021-01-19 22:36:23 +03:00
Alexander Akulich
a14607f818
Introduce GameController::HandleCharacterTiles()
2021-01-16 03:20:58 +03:00
Alexander Akulich
729262b896
GameController: Move the DDRace-specific code to the subclass
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This leads to some small code duplication but let us remove the ugly casts.
2021-01-16 03:20:58 +03:00
Alexander Akulich
19234987c9
Backport IGameController::OnPlayerDisconnect() from the upstream
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Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich
7512ad285b
Backport IGameController::DoTeamChange from the upstream
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Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich
c4405c4811
GameController: Backport reorder from upstream
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Upstream commit 5e4caa9b9c
2021-01-16 03:20:57 +03:00
Alexander Akulich
ffe3f110eb
GameController: Extract DoActivityCheck()
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Apply refactoring from the upstream.
2021-01-16 03:20:57 +03:00
Alexander Akulich
c2f276cee1
Port CConfig API from the upstream (0.7.5)
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The old (g_Config) API is kept to not break the stuff.
See commits:
de5859b371
78076761eb
2021-01-10 17:10:19 +03:00
Alexander Akulich
b865306b56
Entity: Add API changes from the upstream
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The upstream restricted access to the class member.
Keep the some protected API as public and some private API as protected
for now to avoid massive changes in a hundreds places (related to m_Pos).
See upstream commit e86a486688
.
2021-01-10 14:25:12 +03:00
Alexander Akulich
f16937b361
gamecontext.h: Remove unused player.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich
164cb9907a
player.h: Remove unused character.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Jupeyy
6db4323daf
Fix spawnpoints calculation
2020-11-08 03:42:35 +01:00
def
5b5d4404a6
Don't access m_aaSpawnPoints out of bounds
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As discovered by ASAN:
/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
#0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
#1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
#2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
#3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
#4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
#5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:16:04 +01:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
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and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
9f9ccaccf7
Create ALLOW_X_SKINS game info flag
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To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2020-09-24 19:05:30 +02:00
Learath
865afa613b
Ingame time is in milliseconds
2020-06-20 17:31:06 +03:00
Learath
df42ce8b16
Send gameinfo correctly
2020-06-19 20:28:55 +03:00
Learath
e81c718180
Rework netobjs, fix chat
2020-06-19 20:28:55 +03:00
Learath
5000b248bb
Fix things
2020-06-19 20:27:15 +03:00
Tim Schumacher
442148a194
Begin work on 0.7 support
2020-06-19 20:27:15 +03:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
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This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
ChillerDragon
96c9b1ab73
Rename rifle to laser
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This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
Learath
b1ed78d58d
Add new flag, Fix #1807
2019-07-19 12:28:08 +03:00
Learath
78ac5ce030
Send the flag from the server
2019-07-19 11:21:32 +03:00