Dennis Felsing
e17da385dd
Merge pull request #8869 from ChillerDragon/pr_fix_dead_order
...
Put dead players at the bottom of the scoreboard
2024-09-01 16:41:08 +00:00
Dennis Felsing
bfc6a15df9
Merge pull request #8854 from Veydzher/patch-1
...
Update ukrainian.txt
2024-09-01 16:37:54 +00:00
ChillerDragon
2a26c1c5d6
Put dead players at the bottom of the scoreboard
...
Closed #8868
2024-09-01 19:17:03 +08:00
veydzh3r
624ac85e8c
Update ukrainian.txt
2024-09-01 10:29:39 +01:00
Dennis Felsing
d9b031c887
Merge pull request #8864 from ChillerDragon/pr_gt_descs
...
Use same descriptions for game tile actions as the button
2024-09-01 09:21:09 +00:00
veydzh3r
403c4a40da
Update ukrainian.txt
2024-09-01 10:20:44 +01:00
Dennis Felsing
0e2960206a
Merge pull request #8865 from ChillerDragon/pr_action_toggle_grid
...
Add quick action "Toggle Grid"
2024-09-01 09:20:34 +00:00
veydzh3r
a8616ef2ab
Merge branch 'ddnet:master' into patch-1
2024-09-01 11:57:42 +03:00
ChillerDragon
8b304cab23
Add quick action "Toggle Grid"
2024-09-01 16:23:04 +08:00
veydzh3r
9e88ca5846
Update ukrainian.txt
2024-09-01 09:23:03 +01:00
ChillerDragon
1b8e402a65
Use same descriptions for game tile actions as the button
2024-09-01 16:15:11 +08:00
Dennis Felsing
30acedaac5
Merge pull request #8820 from TsFreddie/resample
...
Resample to the device playback rate
2024-09-01 07:35:38 +00:00
Dennis Felsing
bb3c76a290
Merge pull request #8834 from KebsCS/pr-command-argument-validation
...
Add validation for chat and console command arguments
2024-09-01 07:35:36 +00:00
Dennis Felsing
341e3f6ec7
Merge pull request #8842 from furo321/swedish-18.5
...
Update Swedish translations for 18.5
2024-09-01 07:33:52 +00:00
Dennis Felsing
d4f72803be
Merge pull request #8860 from ChillerDragon/pr_action_gametiles
...
Add quick actions for game tiles
2024-09-01 07:33:46 +00:00
Dennis Felsing
f2d5b83f84
Merge pull request #8863 from ChillerDragon/pr_sixup_enum
...
Use enum instead of magic number in skin color translation
2024-09-01 07:11:17 +00:00
Dennis Felsing
fcf810cae1
Merge pull request #8862 from ChillerDragon/pr_consistent_nolint_fireweapon
...
Consistently apply the NOLINT comment for all sounds in FireWeapon
2024-09-01 07:11:03 +00:00
Dennis Felsing
50b0af1614
Merge pull request #8858 from ChillerDragon/pr_action_info
...
Add quick actions for Show Info Off/Dec/Hex
2024-09-01 07:05:57 +00:00
Dennis Felsing
b5c11bc860
Merge pull request #8857 from ChillerDragon/pr_action_load_current_map
...
Add quick action "Load Current Map"
2024-09-01 07:05:55 +00:00
Dennis Felsing
7951136fab
Merge pull request #8861 from ChillerDragon/pr_prompt_fix_last_disabled
...
Fix editor prompt suggesting disabled last action
2024-09-01 07:05:30 +00:00
ChillerDragon
82ca4bc335
Use enum instead of magic number in skin color translation
2024-09-01 12:44:00 +08:00
ChillerDragon
5986ee03b9
Consistently apply the NOLINT comment for all sounds in FireWeapon
...
Most but not all sound creations in CCharacter::FireWeapon have this NOLINT comment.
Somehow clang does not get tripped on all of those. But sooner or later it might.
I currently got a new error in my downstream fork when tweaking
FireWeapon a bit. So I applied the NOLINT comment to ALL occurences in
FireWeapon not only the ones that clangd finds at the moment.
2024-09-01 11:39:17 +08:00
ChillerDragon
e1cb617c42
Add quick actions for game tiles
2024-09-01 10:50:44 +08:00
ChillerDragon
daad41fbd7
Fix editor prompt suggesting disabled last action
...
The editor prompt always has as a first entry the last action that ran.
But this entry should not show up if that action is currently disabled.
2024-09-01 10:42:55 +08:00
ChillerDragon
ed49fef917
Add quick actions for Show Info Off/Dec/Hex
2024-09-01 08:53:04 +08:00
ChillerDragon
e20250cd65
Add quick action "Load Current Map"
2024-09-01 08:15:58 +08:00
Dennis Felsing
36f0bcc509
Merge pull request #8618 from ChillerDragon/pr_editor_prompt
...
Add ctrl+p editor prompt (quick actions)
2024-08-31 21:42:48 +00:00
Dennis Felsing
dd82cf83a2
Merge pull request #8853 from gerdoe-jr/master
...
Update russian.txt
2024-08-31 21:36:34 +00:00
Dennis Felsing
8ca93d451b
Merge pull request #8855 from ChillerDragon/pr_armor_progress
...
Only do armor progress hack in ddrace controller
2024-08-31 21:35:48 +00:00
Dennis Felsing
871f97a283
Merge pull request #8856 from ChillerDragon/pr_gun_damage
...
Call TakeDamage on projectile and laser hit (gun, shotgun and laser)
2024-08-31 21:35:16 +00:00
ChillerDragon
2c77aeef2b
Add quick action to pick image for selected layer
2024-08-31 21:57:32 +08:00
ChillerDragon
f053a29463
Add ctrl+p editor prompt (quick actions)
2024-08-31 21:57:31 +08:00
ChillerDragon
f8a4e7dbab
Call TakeDamage on projectile and laser hit (gun, shotgun and laser)
...
The grenade and hammer already triggered TakeDamage
now all weapons hitting a tee call the method again
2024-08-31 19:59:05 +08:00
ChillerDragon
f44def1cdd
Only do armor progress hack in ddrace controller
...
Only mess with the characters armor in ddrace controllers.
This allows other game modes to use the armor as actual armor.
2024-08-31 18:57:42 +08:00
veydzh3r
bb45db8ad3
Update ukrainian.txt
2024-08-31 11:51:57 +01:00
Vlad
468900acfe
typos in russian.txt
2024-08-31 13:44:09 +03:00
Dennis Felsing
6ab597a465
Merge pull request #8852 from JuraIBOZO/patch-8
...
Update russian.txt
2024-08-31 08:37:53 +00:00
Dennis Felsing
a83248b9ec
Merge pull request #8851 from ChillerDragon/pr_chr_get_tuning
...
Simplify character tuning code
2024-08-31 08:24:42 +00:00
JuraIBOZO
383bef93b9
Update russian.txt
2024-08-31 10:19:36 +02:00
Robert Müller
f0449befa5
Merge pull request #8841 from ChillerDragon/pr_unhardcode_07_gameflags
...
Share gameflags for 0.6/0.7 instead of hardcoding it
2024-08-31 07:38:22 +00:00
ChillerDragon
c02a2ed1d6
Simplify character tuning code
...
entities/character.cpp now has the same api as prediction/entities/character.cpp
2024-08-31 10:41:39 +08:00
KebsCS
d452bcda8f
Add validation for chat and console command arguments
2024-08-31 02:15:33 +02:00
Dennis Felsing
60688bf80e
Merge pull request #8850 from dobrykafe/pr-18.5-translations
...
Update Czech and Slovak translations for 18.5
2024-08-30 22:04:36 +00:00
dobrykafe
29a205a6d9
update slovak translations for 18.5
2024-08-30 22:18:45 +02:00
dobrykafe
c10b466a40
update czech translations for 18.5
2024-08-30 22:18:35 +02:00
Dennis Felsing
914867d980
Merge pull request #8849 from furo321/fix-twlang-endline
...
Set correct end line in `twlang.py` for strings with context
2024-08-30 18:44:10 +00:00
furo
d40cc86bfa
Set correct end line in twlang.py
for strings with context
2024-08-30 20:15:26 +02:00
Dennis Felsing
f754054874
Merge pull request #8848 from Robyt3/Client-Map-Download-Reset-Cleanup
...
Fix map downloading overriding more recent map change messages
2024-08-30 16:20:48 +00:00
Robert Müller
05970178b2
Fix map downloading overriding more recent map change messages
...
Following sequence of events was possible:
1. HTTP map download for map X is started (e.g. client initially connects to server).
2. Map change message for map Y arrives while downloading (e.g. vote for another map has passed on the server).
3. Client already has map Y and loads it directly without starting or resetting the map download.
4. HTTP map download task for map X finishes.
5. Map X is loaded, overriding the map Y that should be loaded. This is one cause for #2804 .
This could potentially also happen with the map download from the game-server, if the final map data chunk for a downloaded map is received directly after another map change message for a map which does not need to be downloaded, though this seems more unlikely.
This is fixed by resetting the current map download immediately after receiving a valid map change message instead of only when starting a new map download.
The relevant code to reset the map download is moved to `CClient::ResetMapDownload` to avoid duplicate code and ensure that the temporary map download file is always deleted and closed.
2024-08-30 17:54:38 +02:00
Dennis Felsing
3d5b533816
Merge pull request #8847 from EGYT5453/ua-18.5
...
Update Ukrainian l10n (18.5)
2024-08-30 09:16:10 +00:00