Commit graph

168 commits

Author SHA1 Message Date
def 5b1c866b35 Feature: Separate inputs for dummy and player 2014-05-10 14:31:00 +02:00
def 9e53ed5367 Minor code cleanup 2014-05-07 03:50:23 +02:00
def a79b6079fa Add cl_old_gun_position 2014-05-06 16:25:00 +02:00
def 26cb3030c3 Draw +showhookline with alpha too 2014-05-06 16:17:41 +02:00
def 147e8176e3 Make player direction arrows transparent when player is in other team 2014-05-06 13:48:08 +02:00
def e213ea27b4 Fix: Draw player direction arrows at different positions 2014-05-01 01:42:44 +02:00
def 5eb7a74558 Fix: Tunings and Tunezones with dummies 2014-04-29 03:34:23 +02:00
def 378d613de9 Add tee directions 2014-04-26 21:00:14 +02:00
def 3dce4c9489 Add dummy (Thanks to //toast and Monsta) 2014-04-26 20:29:42 +02:00
def b731221b2a Better team differentiation ingame (colored nameplates and more transparency 2014-04-12 16:55:01 +02:00
def af66d26bd5 Add cl_show_other_hook_coll 2014-04-10 20:33:05 +02:00
def 92dffdbbcc Add cl_show_ninja 2014-03-28 13:39:30 +01:00
def 61a5d9429d Add cl_unpredicted_shadow 2014-03-21 14:01:14 +01:00
def d1493d8c3e Fix: Hook prediction should never loop forever 2014-02-17 23:12:29 +01:00
def 182c5aefc9 Fix +showhookcoll in demo 2014-02-08 19:06:24 +01:00
def c4e0cca046 Fix +showhookcoll when player hooking is disabled 2014-02-05 03:39:09 +01:00
def e97d3ba788 Fix: +showhookcoll fixes 2014-01-30 04:10:52 +01:00
def 3e5bcb0213 Absolutely perfect +showhookcoll 2014-01-27 05:06:23 +01:00
def 237b6c189a Better transparency for /showothers 2014-01-24 23:11:33 +01:00
def 97d7037011 Render transparency properly when spectating 2014-01-22 00:31:17 +01:00
def 6e67cd0540 Render players in other teams half transparent 2014-01-22 00:24:26 +01:00
def 693d68841c More exact showhookcoll 2014-01-12 00:45:25 +01:00
def 51321c6011 Tab 2013-11-13 13:25:12 +01:00
def 2a70aefc63 Show correct nameplates without antiping 2013-10-09 16:23:18 +02:00
def dc6d2305d5 Add AntiPing 2013-10-09 16:02:23 +02:00
def 9028d77471 Add +showhookcoll from H-Client 2013-08-24 01:50:35 +02:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
oy dfe91338f0 added pause command. Closes #15 2012-01-10 00:49:31 +01:00
oy 9251796c3a fixed rendering on pause/specific speed for damage indicators and muzzle in the demo player 2012-01-09 23:43:53 +01:00
oy 3811476c6e removed multiple updating of the renderinfo for ninjas. Closes #855 2012-01-08 15:44:49 +01:00
oy b592d7a591 cleaned up playing of global sounds 2012-01-06 19:38:40 +01:00
GreYFoX ff696bad6c Mac Loves Cyclic Includes 2011-08-31 13:56:04 +02:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX 9397c4a55f some make release changes for adding sql server files
Servers are no longer build with SQL by default.
fixed compilation on Mac OS X 10.5
2011-04-15 04:32:53 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy 9811c2396b made network clip flags. Closes #131 2011-03-04 17:08:10 +01:00
oy 4bede550be only update the ping if the scoreboard is active. Closes #27 2011-03-01 18:31:20 +01:00
oy 0bc13c91eb made cl_threadsoundloading work again 2011-02-27 17:56:03 +01:00
GreYFoXGTi f83132448d Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
SushiTee c0b905f852 -fixed compiler warnings
-fixed mac compiling
2011-01-26 14:45:44 +02:00
oy da84771345 removed some old checks 2011-01-18 18:53:19 +01:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
oy 9ff7500f30 fixed graphic problems with ninja when pausing a demo. Closes #269 2010-11-17 00:38:20 +01:00
oy e191b2c59e when hooking a player don't use predicted values for rendering the hook. Closes #9 2010-09-08 02:54:03 +02:00
oy 39853bcf89 fixed walk animation if x-position is negative. Closes #119 2010-06-11 13:20:45 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 878ede3080 major update with stuff 2009-10-27 14:38:53 +00:00
Magnus Auvinen 4bb1df3189 moved 0.5 branch to trunk 2009-05-31 09:44:20 +00:00
Magnus Auvinen 24899a13e8 improved the prediction timer to handle crappy connections better 2009-01-21 00:05:07 +00:00
Magnus Auvinen b717297b63 fixed so that the local player is always rendered above the other players 2009-01-11 17:55:23 +00:00
Magnus Auvinen 46125d5ed7 fixed so predicted sounds and air jump effect works with demo playback 2009-01-11 15:51:43 +00:00
Magnus Auvinen d3f7de62f1 fixed ninja animation 2008-10-21 18:17:50 +00:00
Magnus Auvinen d15860e44f renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
Magnus Auvinen e0358ee798 fixed the hammer so it looks good again and works like it should 2008-10-18 11:03:33 +00:00
Magnus Auvinen 09744696bd fixed the weapon turning stuff 2008-10-18 10:30:03 +00:00
Magnus Auvinen 4484948a6d updated the demo recorder 2008-10-14 12:11:42 +00:00
Magnus Auvinen 12472ef7f4 major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
Magnus Auvinen b65a2c63aa upped max clients to 16 2008-09-23 13:14:04 +00:00
Magnus Auvinen 33b50738e6 added dead reckoning to the characters 2008-09-23 07:43:41 +00:00
Dominik Geyer a9211ffd64 moved nameplate-code to new component nameplates; ticket #461 2008-09-04 18:54:37 +00:00
Magnus Auvinen 53da3f0d40 added favorites. no saving of them yet however 2008-09-03 20:03:01 +00:00
Magnus Auvinen 432602c4ca renamed gc_ui.* to ui.* 2008-08-30 21:31:01 +00:00
Magnus Auvinen b03b048974 removed gc_client.hpp 2008-08-30 21:09:13 +00:00
Magnus Auvinen 0511e1152a added sound component 2008-08-29 05:34:18 +00:00
Magnus Auvinen dfe499248f major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
Renamed from src/game/client/gc_render_obj.cpp (Browse further)