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Better team differentiation ingame (colored nameplates and more transparency
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7fd799f894
commit
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@ -22,13 +22,10 @@ void CNamePlates::RenderNameplate(
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bool OtherTeam;
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if (m_pClient->m_Snap.m_SpecInfo.m_Active)
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{
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if (m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
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OtherTeam = false;
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else
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OtherTeam = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID);
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}
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if (m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_Team == TEAM_SPECTATORS && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
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OtherTeam = false;
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else if (m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)
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OtherTeam = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID);
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else
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OtherTeam = m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_LocalClientID);
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@ -43,15 +40,19 @@ void CNamePlates::RenderNameplate(
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const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName;
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float tw = TextRender()->TextWidth(0, FontSize, pName, -1);
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vec3 rgb = vec3(1.0f, 1.0f, 1.0f);
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if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID))
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rgb = HslToRgb(vec3(m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) / 64.0f, 1.0f, 0.75f));
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if (OtherTeam)
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{
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TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.2f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.4f);
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 0.4f);
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}
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else
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{
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TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.5f*a);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, a);
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, a);
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}
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if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
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{
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@ -238,13 +238,10 @@ void CPlayers::RenderHook(
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bool OtherTeam;
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if (m_pClient->m_Snap.m_SpecInfo.m_Active)
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{
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if (m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
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OtherTeam = false;
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else
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OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID);
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}
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if (m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_Team == TEAM_SPECTATORS && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
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OtherTeam = false;
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else if (m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)
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OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID);
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else
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OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_LocalClientID);
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@ -394,13 +391,10 @@ void CPlayers::RenderPlayer(
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bool OtherTeam;
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if (m_pClient->m_Snap.m_SpecInfo.m_Active)
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{
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if (m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
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OtherTeam = false;
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else
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OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID);
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}
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if (m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_Team == TEAM_SPECTATORS && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
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OtherTeam = false;
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else if (m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)
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OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID);
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else
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OtherTeam = m_pClient->m_Teams.Team(pInfo.m_ClientID) != m_pClient->m_Teams.Team(m_pClient->m_Snap.m_LocalClientID);
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@ -849,15 +843,19 @@ void CPlayers::RenderPlayer(
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const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName;
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float tw = TextRender()->TextWidth(0, FontSize, pName, -1);
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vec3 rgb = vec3(1.0f, 1.0f, 1.0f);
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if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID))
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rgb = HslToRgb(vec3(m_pClient->m_Teams.Team(pPlayerInfo->m_ClientID) / 64.0f, 1.0f, 0.75f));
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if (OtherTeam)
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{
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TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.2f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.4f);
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 0.4f);
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}
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else
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{
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TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.5f*a);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, a);
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TextRender()->TextColor(rgb.r, rgb.g, rgb.b, a);
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}
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if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
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{
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