Commit graph

9977 commits

Author SHA1 Message Date
Andrii c9afec083d add toggle grid key binding 2020-05-21 00:44:41 +02:00
Andrii f71c886e34 minor refactor 2020-05-21 00:44:41 +02:00
Andrii 63f185fe94 add LoadCurrentMap key binding 2020-05-21 00:44:41 +02:00
Zwelf 71b687cbd6 Remove unused ConSaveTeam, ConLoadTeam declarations 2020-05-21 00:44:30 +02:00
bors[bot] 2a3515200d
Merge #2195
2195: BlockWorlds Entities r=heinrich5991 a=MikiGamer



Co-authored-by: MikiGamer <35080830+MikiGamer@users.noreply.github.com>
2020-05-20 20:36:29 +00:00
bors[bot] 767e384f7b
Merge #2199
2199: Fix storing incomplete game uuid on /save r=heinrich5991 a=Zwelf

Previously the formatted game uuid was cut off after 15 bytes. Therefore only 52 out of 128 bit of the uuid were stored.

introduced in 69fd7f1767

Tested /save and /load afterwards. /load shouldn't be affected at all, because the uuid isn't parsed anyway.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-05-20 20:29:04 +00:00
Zwelf 61787168a6 Rename aGameUuid to m_aGameUuid for consistency 2020-05-20 22:22:02 +02:00
Zwelf cd015c5e37 Fix storing incomplete game uuid on /save
Previously the formatted game uuid was cut off after 15 bytes.
Therefore only 52 out of 128 bit of the uuid were stored.

introduced in 69fd7f1767
2020-05-20 22:18:14 +02:00
MikiGamer 015406d280 Changes 2.0 2020-05-20 16:16:41 +02:00
MikiGamer d5c5235c18 Changes 2020-05-19 17:13:34 +02:00
patiga 3f8bebd7af boundary check on curve type label in editor, avoids client crash 2020-05-19 16:52:30 +02:00
MikiGamer 95c419d684 BlockWorlds Entities 2020-05-19 16:49:28 +02:00
Dennis Felsing ffd0228191
Merge pull request #2188 from def-/pr-pred-collision-switch-0
Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
2020-05-19 08:43:35 +02:00
heinrich5991 bb8f69d429 Appdata: Append content_rating tag 2020-05-19 01:55:08 +02:00
ElXreno 62ea622607 Appdata: Append releases tag 2020-05-19 01:55:08 +02:00
bors[bot] 6c1728f3b8
Merge #2192
2192: Reserve bytes for the type and token r=heinrich5991 a=Learath2

I'm guessing this also caused #2149 

It just required a weird combination of players and name length to trigger (or max packet)...

Co-authored-by: Learath <learath2@gmail.com>
2020-05-18 18:46:25 +00:00
Learath 850e4e84e4 Reserve bytes for the type and token 2020-05-18 21:13:15 +03:00
Learath 788fc8bb5f Update can happen when the gameserver doesn't exist 2020-05-18 16:17:06 +03:00
bors[bot] 6ac77b1e88
Merge #2191
2191: write automapper version, was not initialized r=heinrich5991 a=Patiga

write automapper version, was not initialized

Co-authored-by: patiga <patigatus21@gmail.com>
2020-05-17 22:41:07 +00:00
patiga 4bbd019423 fix whitespaces 2020-05-18 00:33:35 +02:00
heinrich5991 044aee2846 Fix compilation with mysql enabled
Caused by #2171's 850f8e3f27.
2020-05-18 00:29:15 +02:00
heinrich5991 bd022b77d0 Test antibot, mysql, websockets compilation on CI 2020-05-18 00:29:15 +02:00
patiga 359257f73a write automapper version, was not initialized 2020-05-17 23:28:10 +02:00
def 21c4df0771 Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
Just took the same code that we have on server side already
2020-05-17 08:52:21 +02:00
bors[bot] e8a59482c3
Merge #2184
2184: Don't Destroy if we didn't Init r=heinrich5991 a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-05-16 20:14:38 +00:00
Learath 1426392ae7 Don't Destroy if we didn't Init 2020-05-16 23:10:42 +03:00
Dennis Felsing 898b4ce4b9
Merge pull request #2171 from Chairn/pr_loadsaveprintname
Print name of requester when saving or loading team
2020-05-16 17:41:34 +02:00
Chairn 850f8e3f27 Store client name in CSqlTeamSave/Load to ensure correctness of requester's name 2020-05-16 16:36:16 +02:00
bors[bot] 3c573cfd2f
Merge #2181
2181: Some antibot fixes r=Learath2 a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-16 08:06:53 +00:00
bors[bot] e54bedd6b2
Merge #2180
2180: Don't count freshly loaded map as modified (fixes #2178) r=Learath2 a=def-

The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.

Co-authored-by: def <dennis@felsin9.de>
2020-05-16 07:12:49 +00:00
def b480492ded Don't count freshly loaded map as modified (fixes #2178)
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
bors[bot] 8c2ae65059
Merge #2177
2177: Extend antibot interface r=def- a=Learath2

Supersedes #2167 

Co-authored-by: Learath <learath2@gmail.com>
2020-05-16 06:07:55 +00:00
bors[bot] fa4af4f4fe
Merge #2179
2179: Fix ITIS, IDONTKNOW not being system messages r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-16 06:01:10 +00:00
heinrich5991 afe2fc930e Fix ITIS, IDONTKNOW not being system messages 2020-05-16 00:41:03 +02:00
heinrich5991 457c4db964 Some antibot fixes 2020-05-16 00:39:17 +02:00
Learath eacc56059b Keep ticks going 2020-05-15 19:29:34 +03:00
Learath 5e02bb5a23 Extend antibot interface
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
bors[bot] aeeee5a643
Merge #2175
2175: Add build-essential dependency to debian build instructions r=def- a=Zwelf

Required for g++ and make

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-05-12 11:47:50 +00:00
Zwelf 68c8375e31 Add build-essential dependency to debian build instructions
Required for g++ and make
2020-05-12 13:27:56 +02:00
Dennis Felsing 7aa69188b5
Merge pull request #2172 from fokkonaut/master
Fix #2162
2020-05-10 10:13:38 +02:00
fokkonaut 92927444d7
Fix #2162 2020-05-09 23:33:12 +02:00
Chairn fdb275b2f9 Print name of requester when saving or loading team 2020-05-09 19:33:40 +02:00
bors[bot] 2649fb5234
Merge #2161
2161: Small prediction fixes/update r=def- a=trml

I looked through the latest changes in the server code, and made some updates to the prediction with it. This includes the hammer-out-of-freeze server fix and a small fix for stopper prediction. Also cleaned up some code, and fixed predicted smoke-trails slightly so they don't go through walls in certain cases.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-07 07:30:03 +00:00
bors[bot] 295a479db5
Merge #2164
2164: Fix empty sound (fixes #2163) r=heinrich5991 a=def-

The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-06 08:48:24 +00:00
def 741c97ccc7 Fix empty sound (fixes #2163)
The problem was that the string is empty after going through the trim,
thus the main displaying loop doesn't run, but the sound still does.
2020-05-06 08:15:23 +02:00
trml f6c44468de Another update, fix typo 2020-05-03 00:00:27 +02:00
trml cda99668c7 Fix antiping smoketrails 2020-05-02 18:52:09 +02:00
trml 47cafe6d6b Remove unused code 2020-05-02 18:52:09 +02:00
trml eb1bacb969 Update prediction with latest server physics 2020-05-02 18:52:04 +02:00
bors[bot] 65284f3a28
Merge #2159
2159: Make the dummy always press fire when cl_dummy_hammer is active r=heinrich5991 a=trml



Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-01 23:20:22 +00:00