Commit graph

7310 commits

Author SHA1 Message Date
trml b61aae5ab4 Reset predicted character on kill 2019-05-05 12:33:26 +02:00
trml df84e86ed0 Workaround for super prediction on non-64-player gametypes 2019-05-05 12:33:26 +02:00
trml 20c06dfcdf Make speedup and stopper prediction on all gametypes again 2019-05-05 12:33:13 +02:00
trml 8eb4b7fd71 Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen 2019-05-05 12:32:06 +02:00
trml b27a124e17 Enable freeze prediction with antiping off, and enable superjump prediciton on non-ddrace servers 2019-05-04 22:20:47 +02:00
Learath 13807edc6a Don't apply colorscale to alpha 2019-05-03 20:37:32 +02:00
bors[bot] 0b7ca35414 Merge #1697
1697: Don't check dnsbl when alone r=def- a=Learath2

Should help relieve some of the issues reported on discord.

Co-authored-by: Learath <learath2@gmail.com>
2019-05-02 05:29:06 +00:00
trml 09401a83ec Add strong/weak id to ddnetcharacter 2019-05-02 00:34:20 +02:00
trml ae57b7f205 Add more fields to ddnetcharacter 2019-05-02 00:34:03 +02:00
Learath b86c457c91 Remember whether a color is lit or not 2019-05-01 23:35:29 +03:00
Learath 57f58cc9c7 Refactoring mishap 2019-05-01 22:57:14 +03:00
Learath ca888c56a2 Lighten when rendering the teeselector aswell 2019-05-01 22:49:52 +03:00
Learath 5d0a1c8d0a Unlighten colors when sending to server 2019-05-01 22:49:52 +03:00
bors[bot] 9bca330a73 Merge #1691
1691: Persist show_ips setting on map changes r=Learath2 a=def-

@12pm 

Co-authored-by: def <dennis@felsin9.de>
2019-05-01 12:08:13 +00:00
Learath 689c7b29be Don't check dnsbl when alone 2019-05-01 14:54:51 +03:00
Learath a451bb15c5 Dummy colors are also colors 2019-05-01 14:19:38 +03:00
Learath b16c0b8aaf Lighten the default authed color 2019-05-01 14:15:00 +03:00
Learath bfeef8f9ad Use the color macro 2019-05-01 14:05:39 +03:00
Learath f479f69735 Add a flag for colors with alpha 2019-05-01 13:58:51 +03:00
Learath 324c389e87 Accept negatives aswell, don't clamp 2019-05-01 13:41:58 +03:00
Learath 3cfbd8376f Forgot default color for ui 2019-05-01 10:27:04 +03:00
bors[bot] a2f44299e0 Merge #1678
1678: Handle colors in console r=def- a=Learath2

DEPENDS: #1654 

A better way to fix #1581 possibly deprecates #1597 

Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
Learath f9ab06476d Lighten tee colors of others 2019-04-30 19:49:53 +03:00
12pm 3f76e17830 Fix FillSelection with no selected brush
As reported by BannZay on Discord
2019-04-30 14:24:13 +02:00
bors[bot] 9699d4ef06 Merge #1694
1694: Fix inconsistant uppercase server in logs r=def- a=ChillerDragon

```
$ grep -nr 'IConsole::OUTPUT_LEVEL_STANDARD, "server"' src/ | wc -l
31
$ grep -nr 'IConsole::OUTPUT_LEVEL_STANDARD, "Server"' src/ | wc -l
1
```

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-04-30 07:35:26 +00:00
ChillerDragon 7a7caabbec Fix inconsistant uppercase server in logs 2019-04-30 09:03:06 +02:00
def a910d9eff7 Persist show_ips setting on map changes 2019-04-29 21:39:17 +02:00
bors[bot] d8964ceedb Merge #1654 #1685
1654: Try working on colors a bit r=def- a=Learath2

There were color functions everywhere, I tried cleaning it up a little. I still couldn't get the roundtrip from Hsl to Rgb to be exactly the same, but I think this is the best possible.

1685: Work on compound binds r=def- a=Learath2

Closes #1417 

Co-authored-by: Learath <learath2@gmail.com>
2019-04-29 15:56:16 +00:00
bors[bot] 70b3f1db21 Merge #1675
1675: Remove unused vanilla code (closed #1658) r=def- a=ChillerDragon

Removed vanilla code from gamecontext and gamecontroller. I didn't search for the code all over the place I just remember seing it there a lot. Also removed some empty lines. Wanted to do this for a long time :)

thought there is an reason it is there. But we have git and the vanilla repo so I don't see any point keeping it there.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-04-29 07:24:01 +00:00
12pm 8fa6dada95 Highlight same clan as dummy too
Fixes #1686
2019-04-29 00:48:40 +02:00
Learath 6a1ef1af62 Can't access a siblings protected members? 2019-04-28 20:34:34 +03:00
Learath 2975d6998d Block ctrl+shift+ binds. Fixes #1490 2019-04-28 20:30:17 +03:00
Learath 66c89eafb2 Allow binding with modifiers in settings 2019-04-28 20:22:19 +03:00
Learath 1da935f4c1 Fix stuck input 2019-04-28 16:52:10 +03:00
Learath c0c79c69c3 Fix output 2019-04-28 16:37:20 +03:00
Learath 6b815b2375 Work on compound binds 2019-04-28 16:32:49 +03:00
bors[bot] a5096c4de0 Merge #1663
1663: Use freeze end tick instead of a flag. Fix #1659 r=def- a=Learath2

I used -1 for deep frozen, and 0 for not frozen. Not really sure if this is the best way.

Co-authored-by: Learath <learath2@gmail.com>
2019-04-27 08:53:38 +00:00
Learath 05b3df0afa Add the default constructors 2019-04-27 02:07:11 +03:00
Learath 588acdda0d Consolidate color configs, extend debugging 2019-04-27 02:02:31 +03:00
Learath 979d58f830 Use colors in CTextRender 2019-04-27 01:34:20 +03:00
Learath 6c371a9a57 Even more refactoring 2019-04-27 01:11:15 +03:00
Learath 15058330fa Don't inherit from vector, more cleanup 2019-04-27 00:47:34 +03:00
Learath be26789872 Remove unused function 2019-04-26 22:57:40 +03:00
Learath 929d772071 Collateral 2019-04-26 22:38:18 +03:00
Learath 93d14a1eca Inconvenience for windows 2019-04-26 22:36:49 +03:00
Learath 1b668916f2 Fix the test, fix small bug 2019-04-26 21:01:41 +03:00
Learath ffa07d88cb Please -WError 2019-04-26 19:11:34 +03:00
Learath 69d78c21b4 Lighten tee colors 2019-04-26 16:38:16 +03:00
Learath 54afd2c5af No iostream 2019-04-26 15:09:12 +03:00
Learath 65a17599e1 Add ColorHSVA, phase out more vec3's 2019-04-26 15:06:32 +03:00
Learath 987b9f69de Only lighten if too dark 2019-04-25 23:29:31 +03:00
Learath 93265dbb9c Please MSVC 2019-04-25 21:09:32 +03:00
Learath f53f09339a Default constructor 2019-04-25 19:59:04 +03:00
Learath e637064a68 Don't store HSL separately 2019-04-25 19:49:27 +03:00
Learath 95a3a69e08 Start phasing out vectors for colors 2019-04-25 18:21:35 +03:00
Learath cc319e0152 Fix warnings and style 2019-04-25 15:04:36 +03:00
Learath 0f781df1dd Try handling colors in console 2019-04-25 14:48:53 +03:00
Dennis Felsing aa5458b81d Version 12.3.1 2019-04-25 08:20:01 +02:00
Dennis Felsing ab8b807c5d Shorten strings correctly (fixes #1652)
Using a string to format itself is undefined behaviour.
2019-04-25 08:19:31 +02:00
Learath 5e5def314f Add tests 2019-04-24 23:53:38 +03:00
Learath cc36af73be Cleanup colors 2019-04-24 23:53:26 +03:00
ChillerDragon ad7a2cdef2 Remove unused vanilla code (closed #1658) 2019-04-24 22:36:47 +02:00
def 4f99623b5e Version 12.3 2019-04-24 19:49:00 +02:00
Dennis Felsing a1a581ecc2
Merge pull request #1653 from Ryozuki/pr_use_ddnetnetchar
Use the DDNet Network Character
2019-04-24 19:47:12 +02:00
def b6d2ed268a another one 2019-04-24 18:33:31 +02:00
Learath 24408e6f3c Oops 2019-04-24 19:12:46 +03:00
def 6cf8999a2f Restore old FindEntities behaviour, make it usable to count entities 2019-04-24 18:01:30 +02:00
trml 0b5f387779 Remove unneded check 2019-04-24 17:04:51 +02:00
trml 1db0d2ff40 Don't use freeze and deepfreeze flags for prediction yet 2019-04-24 15:56:56 +02:00
trml 2f35c64e6e Initialize array and fix warning 2019-04-24 15:56:07 +02:00
Ryozuki 502ebc5628 fix all conflicts 2019-04-23 20:45:54 +02:00
Ryozuki 42a5d7a9c1 fix conflicts 2019-04-23 20:42:07 +02:00
Dennis Felsing dc1e638fb9
Merge pull request #1664 from Learath2/dd_pr_solofix
Fix solo bug
2019-04-23 20:03:58 +02:00
Dennis Felsing 3f99dfdbcd
Merge pull request #1666 from Ryozuki/pr_fix_solo_spec
fix ghosts in spec
2019-04-23 20:03:01 +02:00
Ryozuki 87c797e84d fix ghosts in spec 2019-04-23 19:22:58 +02:00
bors[bot] 526af034dd Merge #1620
1620: Rewrite of prediction code, with additional prediction (updated) r=def- a=trml

This is a reworked attempt at a rewrite of the prediction code (#464), to allow for more client side prediction. It doesn't fix the duplication of server code, but the client code should otherwise be cleaner. This includes separating prediction code out of gamecore/gameclient, and a refactor of the rendering of predicted characters.

There is also prediction for some new things, and some other changes:
- prediction of laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze)
- laser and bullets are rendered when you fire them and bullets don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled)
- antiping for flags
- prediction of dummy input
- an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)

Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: trml <trml@noreply.github.com>
2019-04-23 17:11:21 +00:00
Learath 5d4461981a Fix solo bug 2019-04-23 19:46:51 +03:00
Learath 67668d7fb2 Use freeze end tick instead of a flag. Fix #1659 2019-04-23 18:57:26 +03:00
bors[bot] 34542e64b5 Merge #1655
1655: Add delete projectiles on death settings r=def- a=12pm

Need this for a map fix and doesn't hurt to have for grenades too I guess. Defaults are still the same

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-04-23 14:43:23 +00:00
12pm 808bb1303a Disable demo shortcuts in console
As reported here: https://forum.ddnet.tw/viewtopic.php?f=3&p=67807#p67807
2019-04-23 14:52:32 +02:00
trml 681f30950c Remove the dummy prediction 2019-04-23 02:01:17 +02:00
trml 3d8bd174e7 Add extended data to CCharacter and improve prediction of super/solo/endless/superjump 2019-04-22 00:38:24 +02:00
12pm a83e3e0d9a Add delete projectiles on death settings 2019-04-21 20:17:41 +02:00
Ryozuki d6cc94f839
fix hook col a bit 2019-04-21 19:35:07 +02:00
trml 78c8f42784 Put public members in a single block 2019-04-21 16:12:21 +02:00
trml e88459acec Make more variables private 2019-04-21 16:12:21 +02:00
trml c5c837e0e3 Revert dummy input fix (which wasn't a sufficient fix) 2019-04-21 16:12:21 +02:00
trml 92ef0b0707 Collapse if statements 2019-04-21 16:12:21 +02:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
Ryozuki 7d4fdb3322
update the core server-side 2019-04-21 15:16:28 +02:00
Ryozuki 6bfdad9771
fix super and solo 2019-04-21 14:57:45 +02:00
Ryozuki eecdfd2af8
fix hook and colision on super 2019-04-21 10:45:11 +02:00
def fc68f3add1 Version 12.2 2019-04-20 12:40:55 +02:00
Ryozuki eaef31d4a0
fix wording and add/fix no col and no hook 2019-04-19 11:59:09 +02:00
Ryozuki 0f3411f8fa
fix wording 2019-04-19 11:46:54 +02:00
Ryozuki f37f8a8268
add all character flags to ddnetnetwork character 2019-04-19 11:17:28 +02:00
bors[bot] bbf485a9ac Merge #1628
1628: Make client know about other solo players, fixes #258 r=heinrich5991 a=Ryozuki

When another player is in solo and you are not, you could notice a weird collision and also the hook moving a little towards the solo player. This as been fixed.

It also applies m_ClShowOthersAlpha to other players whenever you are on solo or others are.

It uses the protocol extension thingy.

fixes #258 

Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: Learath <learath2@gmail.com>
2019-04-18 23:03:52 +00:00
bors[bot] f15dd6303e Merge #1648
1648: Fix mute typo r=def- a=12pm



Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-04-18 20:00:53 +00:00
12pm 997e01bf31 Fix mute typo 2019-04-18 20:54:22 +02:00
Dennis Felsing 04ac4932c6
Merge pull request #1645 from def-/pr-str_copy_num
str_num_copy -> str_truncate, as in Vanilla 0.7
2019-04-18 10:25:25 +02:00