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Persist show_ips setting on map changes
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@ -257,7 +257,6 @@ void CServer::CClient::Reset()
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m_Score = 0;
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m_NextMapChunk = 0;
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m_Flags = 0;
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m_ShowIps = false;
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}
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CServer::CServer()
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@ -472,6 +471,7 @@ int CServer::Init()
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m_aClients[i].m_Snapshots.Init();
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m_aClients[i].m_Traffic = 0;
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m_aClients[i].m_TrafficSince = 0;
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m_aClients[i].m_ShowIps = false;
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m_aClients[i].m_AuthKey = -1;
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}
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@ -847,6 +847,7 @@ int CServer::NewClientNoAuthCallback(int ClientID, void *pUser)
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pThis->m_aClients[ClientID].m_AuthKey = -1;
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pThis->m_aClients[ClientID].m_AuthTries = 0;
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pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
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pThis->m_aClients[ClientID].m_ShowIps = false;
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pThis->m_aClients[ClientID].Reset();
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pThis->SendMap(ClientID);
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@ -871,6 +872,7 @@ int CServer::NewClientCallback(int ClientID, void *pUser)
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pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
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pThis->m_aClients[ClientID].m_Traffic = 0;
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pThis->m_aClients[ClientID].m_TrafficSince = 0;
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pThis->m_aClients[ClientID].m_ShowIps = false;
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memset(&pThis->m_aClients[ClientID].m_Addr, 0, sizeof(NETADDR));
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pThis->m_aClients[ClientID].Reset();
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pThis->GameServer()->OnClientEngineJoin(ClientID);
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@ -950,6 +952,7 @@ int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser)
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pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
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pThis->m_aClients[ClientID].m_Traffic = 0;
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pThis->m_aClients[ClientID].m_TrafficSince = 0;
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pThis->m_aClients[ClientID].m_ShowIps = false;
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pThis->m_aPrevStates[ClientID] = CClient::STATE_EMPTY;
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pThis->m_aClients[ClientID].m_Snapshots.PurgeAll();
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