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Refactoring mishap
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@ -688,7 +688,7 @@ void CGameContext::OnTick()
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Server()->GetClientAddr(i, aaBuf[i], NETADDR_MAXSTRSIZE);
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if(!pIP)
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pIP = aaBuf[i];
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else if(!SinglePlayer && str_comp(pIP, aaBuf[i]))
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else if(SinglePlayer && str_comp(pIP, aaBuf[i]))
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SinglePlayer = false;
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}
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}
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