Commit graph

165 commits

Author SHA1 Message Date
sirius 7710b88670 Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2 2020-01-01 18:36:49 +08:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
Sirius 45263ebdd0
Merge branch 'master' into demo_render2 2019-10-31 22:08:49 +08:00
sirius 71c53580ea recover the if-else block changed in d89ae6c18 2019-10-14 19:11:29 +08:00
sirius 926414c8cf remove the redundant line 2019-10-14 17:41:19 +08:00
sirius aaddc49704 recovert the if-else block 2019-10-14 17:32:42 +08:00
sirius 5b514e5c7f repair the problem that class selector appear when demo playing 2019-10-13 12:09:20 +08:00
sirius d89ae6c18c repair the problem that class selector appear when demo playing 2019-10-13 00:27:44 +08:00
H-M-H 7ae4b39574 made recording demos work
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
  in order to get perfect fps, IVideo controlls how much time passed,
  basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
fokkonaut fcc2e06352 Fix unmasked entities 2019-08-06 23:43:11 +02:00
heinrich5991 9627fd0841 Clarify what ENTITIES_UNUSED does by renaming it 2019-07-31 21:22:11 +02:00
Learath 6882db1da2 Introduce flag to render all entities 2019-07-31 15:20:17 +03:00
12pm a0e2abf4af Render all entities on non ddnet servers
Fixes #1741
2019-07-24 21:33:43 +02:00
ChillerDragon 6172a9dca0 Use the float type explicitly 2019-07-08 23:08:42 +02:00
heinrich5991 f31e081bd4 Remove all checking for the gametype in the game
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.

The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.

This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Learath 6c371a9a57 Even more refactoring 2019-04-27 01:11:15 +03:00
Learath 93d14a1eca Inconvenience for windows 2019-04-26 22:36:49 +03:00
Dennis Felsing cde07b420b Implement changes suggested by -Wuseless-cast
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
12pm 4efc0e3b82 Make world offset calculation more accurate
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
12pm 0abbba4c5d Add non-destructive brush drawing
New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
def c0b60979ec style 2018-10-29 22:09:11 +01:00
jupeyy c666417fa0 less code 2018-10-29 08:44:55 +01:00
jupeyy 536bb4ad3d check minimum for width and height seperatelly 2018-10-29 04:21:35 +01:00
Jupeyy d7bb03ee19 don't render all border all the time 2018-08-02 18:26:12 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
Jupeyy 0930a3b7de buffer quads, and use the new backend system (+ fix a bug when
rendering)
2018-03-13 21:57:46 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
Jupeyy 15cc8e2dc8 use type that can hold any pointer size 2018-01-16 10:18:14 +01:00
Jupeyy e9a2fc1d6e reduce RAM allocation for map buffering, and fix forground layer count 2018-01-16 09:35:28 +01:00
bors[bot] 41f6140179 Merge #945
945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991

It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
heinrich5991 be80ccb7d6 Don't use nonstandard #pragma pack
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
Jupeyy f15f41e654 remove extension limit for tile layers 2017-10-28 02:04:53 +02:00
Jupeyy 493d2dc9d8 add speedups correctly to the border tiles, to allow them beeing
displayed on extended range
2017-10-28 00:52:54 +02:00
Jupeyy 863385e208 fix the code layout 2017-10-25 15:42:06 +02:00
Jupeyy 3c8f937b79 Don't draw invalid tiles 2017-10-24 20:41:11 +02:00
Jupeyy 5389dd9666 fix border amount for right and bottom border lines 2017-10-14 16:37:48 +02:00
Jupeyy add339d210 not needed, because of restrictions before 2017-10-11 11:18:03 +02:00
Jupeyy 966b388b0e clamp speedup arrows images 2017-10-10 12:08:36 +02:00
Jupeyy baa69676ea fix warnings 2017-09-27 15:06:47 +02:00
Jupeyy 7aa547946b more warning fixes 2017-09-27 15:01:38 +02:00
Jupeyy 463944b143 fix code pattern mistakes and warnings 2017-09-27 14:52:06 +02:00
Jupeyy 6185c05be4 for tilelayers, go thorugh them layer by layer to reduce GPU overload by
only render visible areas
2017-09-27 12:20:23 +02:00
Jupeyy fc706a820c only check gametiles for DDNet server type 2017-09-16 03:45:24 +02:00
Jupeyy 5c7c09d380 fixing most wrong code pattern 2017-09-13 20:33:58 +02:00
Jupeyy fd83d2834d dont draw layer if our view is out of the layers range 2017-09-12 23:16:01 +02:00
Jupeyy c437b5bb89 use 64 bit variable 2017-09-12 21:06:12 +02:00
Jupeyy 0caa70f0a1 support buffering of tile layers, draw them with the buffer objects and
some optimazations to border drawing
2017-09-12 20:22:18 +02:00
heinrich5991 2682480f8a Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
necropotame c63c54d68e Changes after heinrich5991's review of #586 - Fix code alignment 2017-03-16 16:51:52 +01:00
necropotame 5ddf0a5421 Changes after heinrich5991's review of #586 - Fix some more comments 2017-03-16 16:41:58 +01:00
necropotame 9bae313929 Changes after heinrich5991's review of #586 - Code cleanup, Fix typo, Fix bug with Y clipping 2017-03-16 16:39:29 +01:00
necropotame 6f58c49f7d Fix #586 (display the killing clipping rectangle) 2017-03-15 12:06:13 +01:00
Learath2 09552a6d9f Get rid of trailing whitespaces 2017-02-21 19:11:43 +03:00
necropotame b9e7728e2e Skip clipped groups that are outside the screen 2017-01-05 10:24:52 +01:00
def 61e47422f6 Clean up debug messages a bit (lower case, no useless errors) 2016-05-02 21:35:32 +02:00
def 4761608329 Input fixes from TW master for mouse wheel 2016-04-30 20:11:26 +02:00
def db8a126315 Merge swick's SDL2 branch 2016-04-29 21:55:48 +02:00
Tim Schumacher 878f8ef872 Merge pull request #343 from cinaera/pr_layer_render
Fix duplicated rendering of the game layers and cleanup outdated code
2015-10-21 02:50:03 +02:00
BeaR 37c6454473 Fix duplicated rendering of the game layers and cleanup outdated code 2015-10-05 12:51:19 +02:00
Chairn 8b8ba7b860 Added variable for tile background. Improved a lil bit maplayers. 2015-08-27 00:52:50 +02:00
def db2256e827 Fix a few whitespace-at-end-of-file issues 2015-08-22 15:27:41 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
BeaR 475c637996 Play sounds and envelopes also on pause 2014-10-31 16:10:09 +01:00
def 932fb826c7 Add cl_zoom_background_layers (set to 0 to keep background nice when zoomed out) 2014-09-29 21:13:35 +02:00
def f3707c26f8 Fix: Show tune layer when cl_overlay_entities is less than 100 2014-09-17 19:56:42 +02:00
def 5864a47c4b Show tune layers in entities again 2014-07-26 12:33:25 +02:00
def bcec9d025d Fix: More FPS with cl_overlay_entities under 100 2014-05-08 15:58:02 +02:00
def 1704e27828 Fix: Also set alpha value on text when using cl_overlay_entities 2014-05-01 20:15:53 +02:00
def bf6fb6eb0f cl_overlay_entities instead of cl_show_entities 2014-05-01 17:44:35 +02:00
def 9ae68b5efb Don't show tune layer with cl_show_entities 2014-03-23 17:44:02 +01:00
HMH adc1f9924c added displaying tunelayer on showentities 2014-03-23 17:10:48 +01:00
def 9d64525e5d Fix rendering of layers with cl_show_entities and crashes 2014-02-10 19:19:49 +01:00
def 2d6a4874e3 Don't consider showing entities and zooming out cheats 2013-12-18 16:53:46 +01:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
oy dfe91338f0 added pause command. Closes #15 2012-01-10 00:49:31 +01:00
GreYFoX ee670118a5 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
	src/engine/console.h
	src/engine/server/server.cpp
	src/engine/server/server.h
	src/engine/shared/config.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
@heinrich5991 todo
2012-01-01 00:11:56 +02:00
oy b44ee3d975 reworked ban system 2011-12-29 23:36:53 +01:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy 9a03989e84 added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom 2011-12-04 14:39:47 +01:00
oy b99ac459be fixed envelope rendering when seeking in the demo player 2011-12-04 14:04:12 +01:00
SushiTee e411d8f591 made envelope rendering more smooth 2011-12-04 13:15:24 +01:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
Choupom 84e5c53432 added color envelope feature for tilemaps 2011-07-20 22:04:13 +02:00
GreYFoX cc63cf2553 Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/engine/external/pnglite/pnglite.c
	src/engine/external/pnglite/pnglite.h
	src/engine/shared/config_variables.h
	src/game/client/components/menus_browser.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/version.h
2011-05-09 18:36:13 +02:00
Choupom 7b87cfa68a made envelopes synchronized with other clients 2011-05-03 18:12:32 +02:00
GreYFoX d0ed9612e1 Properly done cl_show_entities 2011-04-19 16:32:42 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
GreYFoX 87cde802b1 Added a new entities_clear
Fixed cl_ddrace_cheats not controlling cl_show_entities
attempted to make cl_show_entities show other layers than the game layer
2011-03-16 19:48:16 +02:00
GreYFoX 3bae74f21d Added Ability to predict old hook through tiles from DDMax
fixed a warning
2011-03-16 17:36:54 +02:00
GreYFoX ee178d5a48 Client Cheat showing entities in game 2011-03-16 14:48:16 +02:00
GreYFoXGTi 7455ebfee9 I had a crash here, dunno why! 2011-02-17 11:24:11 +02:00
GreYFoXGTi f83132448d Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
GreYFoXGTi c5648311ed Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/german.txt
	src/game/client/components/scoreboard.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/variables.h
2011-01-04 22:37:09 +02:00
oy 336f00ae89 added colours for tile layers by Choupom 2011-01-04 11:38:14 +01:00
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
GreYFoXGTi abafbdd919 Merge branch 'master' of http://github.com/oy/teeworlds 2010-10-20 01:19:06 +02:00