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Show tune layers in entities again
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@ -168,7 +168,7 @@ void CMapLayers::OnRender()
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bool IsSwitchLayer = false;
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bool IsTeleLayer = false;
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bool IsSpeedupLayer = false;
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//bool IsTuneLayer = false;
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bool IsTuneLayer = false;
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if(pLayer == (CMapItemLayer*)m_pLayers->GameLayer())
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{
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@ -188,10 +188,8 @@ void CMapLayers::OnRender()
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if(pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
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IsSpeedupLayer = true;
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/*
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if(pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
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IsTuneLayer = true;
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*/
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// skip rendering if detail layers if not wanted
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if(pLayer->m_Flags&LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && !IsGameLayer)
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@ -366,7 +364,6 @@ void CMapLayers::OnRender()
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RenderTools()->RenderSpeedupOverlay(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
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}
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}
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/*
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else if(g_Config.m_ClOverlayEntities && IsTuneLayer)
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{
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CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
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@ -384,10 +381,9 @@ void CMapLayers::OnRender()
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RenderTools()->RenderTunemap(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
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Graphics()->BlendNormal();
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RenderTools()->RenderTunemap(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
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RenderTools()->RenderTuneOverlay(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
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//RenderTools()->RenderTuneOverlay(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
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}
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}
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*/
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}
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if(!g_Config.m_GfxNoclip)
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Graphics()->ClipDisable();
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