Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
def
243be18fb4
Keeping multiple states consistent is hard ( fixes #2315 )
...
let's go recount every time
2020-06-24 14:50:32 +02:00
trml
ca36f4787c
Ensure that team state is always sent
2020-06-23 23:57:33 +02:00
Learath
287e3e2a45
Use 0.7 finish messages
2020-06-22 18:08:08 +03:00
Zwelf
673f59d99f
Restore old message behavior when using /load and /save
...
Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
2020-06-20 13:03:25 +02:00
Zwelf
c278d8dbc3
Read SaveID from database on /load
2020-06-15 11:14:15 +02:00
Zwelf
e9242f45f1
Thread safe /load
2020-06-15 11:14:15 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
Zwelf
add4fab645
Disallow team join while save command is active
2020-06-15 10:59:46 +02:00
def
88b65b6def
Newly joined player should not immediately be subtracted from team 0
2020-05-31 00:34:29 +02:00
bors[bot]
0cd40c61c3
Merge #2218
...
2218: Practice mode fixes & improvements r=Learath2 a=def-
Thanks to NANAMAR for report.
Update: tested, works.
Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:21:01 +00:00
def
c00759a0ed
Turn off practice mode and reset practice wishes when locked team dies
2020-05-28 12:59:31 +02:00
def
68132350b9
No cheating through noob filter with practice and then leaving team ( fixes #2224 )
2020-05-28 12:06:56 +02:00
heinrich5991
209726552b
Remove unused Sv_PlayerTime
game message
2020-05-27 20:03:11 +02:00
bors[bot]
92fc95d742
Merge #2202
...
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
def
6b95bc2636
Fix team save practice reset
2020-05-27 17:58:08 +02:00
def
e1849ad1bb
Implement /practice for teams
...
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
def
7c966bebc3
singular player in team start message
2020-05-23 21:53:12 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
...
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
d3fault
718eebd9ce
Revert "Force spawn order of teams. Fix #1828 "
...
This broke respawn rate limiting and didn't even fix #1828 .
When primary tee hits kill tiles, dummy still gets strong hook.
This reverts commit 02f5723321
.
2019-09-30 15:38:35 -07:00
Learath
02f5723321
Force spawn order of teams. Fix #1828
2019-07-18 18:35:51 +03:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
def
f7e642bbbe
Fix race condition in /map (untested)
2019-06-25 21:03:20 +02:00
ChillerDragon
905204781b
Cleanup if nesting
2019-04-06 17:22:15 +02:00
def
ef0e685496
Make timestamp consistent in scores
...
The motivation is to have the exact same timestamp for every member
finishing in a team and the team rank as well. This makes the database
more consistent and tooling easier.
2019-04-02 20:18:40 +02:00
def
22ea30a7f5
Fix crash
2019-01-10 21:11:23 +01:00
def
f5e8b9d822
Fix potential inconsistencies in rank/teamrank
2019-01-10 09:32:23 +01:00
Dennis Felsing
f83a9be610
Sneaky code (TODO: Also mark 708?)
2018-12-17 14:55:58 +01:00
heinrich5991
5c4e819e44
Use str_startswith
, str_endswith
instead of ad-hoc implementations
2018-07-26 14:18:23 +02:00
ChillerDragon
57cb136c55
Remove teamkill message on solo teams
...
For speedrunning alone in a team this "Everyone in your locked team was killed because '%s' %s."
is very annoying. So better only print it if more than 1 tee is in the team.
2018-03-06 14:08:04 +01:00
def
c12082c2ef
Not too many messages
2017-07-30 14:15:45 +02:00
def
7a3b7c6228
oops
2017-07-29 23:13:04 +02:00
def
f3d4fcf012
Print message when team starts playing to team members
2017-07-29 23:11:33 +02:00
def
79d29b1e31
Fix: Finish score should always show the fastest time
2017-07-23 21:33:55 +02:00
ChillerDragon
727b9f84b6
fixed scoreboard update for slow racers (less hacky) ( #765 )
...
* fixed scoreboard update for slow racers (less hacky)
* Fix some style issues
2017-07-05 23:01:57 +02:00
eeeee
9b6699d3b8
remove casts to CServer
...
improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def
562dee6e38
Clean up server messages a bit
2017-05-21 01:20:25 +02:00
Dennis Felsing
278b17b460
Merge pull request #721 from Learath2/dd_pr_pause
...
Rework the pause system
2017-05-14 11:55:09 +02:00
Learath2
3878d6fb56
Reset invites when the team is empty
2017-04-24 21:28:02 +02:00
Learath2
89199d04d0
Fix invite spam by abusing lock.
2017-04-24 11:03:16 +02:00
Learath2
309d47e933
Revert "Remove invite system entirely since no one wants to fix it"
...
This reverts commit 99cc9d2c0b
.
2017-04-23 22:50:07 +02:00
def
99cc9d2c0b
Remove invite system entirely since no one wants to fix it
2017-04-23 17:51:29 +02:00
Learath
5626259b27
Rework pause. Fixes force_pause
2017-04-09 00:20:41 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Learath2
0b0783f13c
Fix styling issues, use uint for bitmask
2017-03-10 14:52:49 +01:00
Learath2
9319a82c6e
Add /invite for locked teams. Fixes #647
2017-03-06 12:14:38 +01:00
def
ce7eb0aac1
Add UNLOCK_TEAM tile (someone draw a tile please)
2016-03-07 18:04:59 +01:00
H-M-H
e39829ef7c
killer of locked team will get strong hook on respawn
2016-03-04 22:55:12 +01:00
H-M-H
42a68636b5
tweaked respawndelay a bit
2016-02-02 21:14:46 +01:00
timgame
9f45090ca6
added chat msg to reveal killer of locked team
2015-11-12 18:59:58 +01:00