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oops
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@ -118,9 +118,8 @@ void CGameTeams::OnCharacterStart(int ClientID)
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{
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CPlayer* pPlayer = GetPlayer(i);
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if (m_Core.Team(ClientID) == m_Core.Team(i) && pPlayer && (pPlayer->IsPlaying() || TeamLocked(m_Core.Team(ClientID))))
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{
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GameServer()->SendChatTarget(i, aBuf);
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}
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{
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GameServer()->SendChatTarget(i, aBuf);
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}
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}
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}
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