Commit graph

15918 commits

Author SHA1 Message Date
Zwelf a4b7c9d08a Store ranks in sqlite first to not loose them if server shuts down during stuck mysql transaction 2022-12-05 16:50:25 +01:00
Zwelf a7bc593725 Make semaphore wait handle EINTR
from `man sem_wait`:

    EINTR  The call was interrupted by a signal handler; see signal(7).
2022-12-05 16:48:10 +01:00
Zwelf f847215fd0 Notify about possible save codes right away 2022-12-05 16:48:10 +01:00
bors[bot] 00392c7ee6
Merge #6087
6087: Adjust quad point position and texture U/V relatively r=heinrich5991 a=Robyt3

When multiple quad points are selected, adjust the points' positions and texture U/V coordinates relatively instead of setting all points to the same value.

Closes #3359.

https://user-images.githubusercontent.com/23437060/205491450-569dd6f8-3f14-45dd-9bb5-4b0b7a0be790.mp4

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-04 13:05:45 +00:00
Robert Müller 5425708b27 Reduce duplicate code by moving it outside of branches 2022-12-04 13:45:27 +01:00
Robert Müller d35975c9b9 Adjust quad point position and texture U/V relatively
When multiple quad points are selected, adjust the points' positions and texture U/V coordinates relatively instead of setting all points to the same value.

Closes #3359.
2022-12-04 13:45:26 +01:00
bors[bot] 8d5d0cbe83
Merge #6086
6086: Make sure components are reset and envelopes are updated when skipping in demo, fix demo name not being shown in demo player r=def- a=Robyt3

Followup for #6060.

Before:

![screenshot_2022-12-04_12-31-35](https://user-images.githubusercontent.com/23437060/205488272-67ea3bd4-fac3-445d-bfb0-46a3f8f5a0fa.png)

After:

![screenshot_2022-12-04_12-35-44](https://user-images.githubusercontent.com/23437060/205488275-a3dafc41-0ff0-45ac-8fb9-97b2369355eb.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-04 11:54:01 +00:00
Robert Müller b852dad9a2 Fix demo name not being shown in demo player
And slightly increase space for the speed label.
2022-12-04 12:37:09 +01:00
Robert Müller 061f8625f4 Use HandleDemoSeeking for demo skipping
To ensure that components are reset when skipping and that envelopes are updated immediately.
2022-12-04 12:34:17 +01:00
bors[bot] acfc7f8c06
Merge #6060
6060: Add buttons+increased length on demo viewbar r=def- a=l-ouis

Aimed to add some more controls on the demo view bar:

Added tick step buttons and jump to next/prev marker buttons
Increased width of demo controls panel so it wasn't as cluttered
changed export cut icon to a common export icon instead of the camcorder icon
Centered the time multiplier between the buttons it was between

![image](https://user-images.githubusercontent.com/69405348/202874985-9d983959-9188-4d96-9a2d-633621e6f489.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: louis <louisaltgeer@gmail.com>
2022-12-04 11:09:39 +00:00
bors[bot] a7408e014c
Merge #6084
6084: Fix heap-buffer-overflow in DDNetLaser prediction code r=heinrich5991 a=Zwelf

Found while playing the Exit when doing the part at x:35 y:219. Verified that with the fix applied the crash doesn't happen anymore.

asan output:

```
=================================================================
==10996==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x62000001de20 at pc 0x5555575208d0 bp 0x7fffffff4710 sp 0x7fffffff4708
READ of size 4 at 0x62000001de20 thread T0
[Detaching after fork from child process 11277]
    #0 0x5555575208cf in ExtractLaserInfoDDNet(CNetObj_DDNetLaser const*, CGameWorld*) /home/user/.local/bin/ddnet/src/src/game/client/laser_data.cpp:36:27
    #1 0x5555575af9c8 in CGameWorld::NetObjAdd(int, int, void const*, CNetObj_EntityEx const*) /home/user/.local/bin/ddnet/src/src/game/client/prediction/gameworld.cpp:493:11
    #2 0x5555574bf201 in CGameClient::UpdatePrediction() /home/user/.local/bin/ddnet/src/src/game/client/gameclient.cpp:2452:15
    #3 0x5555574aad89 in CGameClient::OnNewSnapshot() /home/user/.local/bin/ddnet/src/src/game/client/gameclient.cpp:1729:3
    #4 0x5555569562c7 in CClient::Update() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2751:22
    #5 0x55555696e4bd in CClient::Run() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:3260:4
    #6 0x5555569caa8b in main /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:4753:11
    #7 0x7ffff4ea9d09 in __libc_start_main csu/../csu/libc-start.c:308:16
    #8 0x5555560f55c9 in _start (/home/user/.local/bin/ddnet/build-fast/DDNet+0xba15c9) (BuildId: 6d1b5aed4fc199ba75cdc083de5ada540ca4612b)

0x62000001de20 is located 0 bytes after 3488-byte region [0x62000001d080,0x62000001de20)
allocated by thread T0 here:
    #0 0x55555618e36e in __interceptor_malloc (/home/user/.local/bin/ddnet/build-fast/DDNet+0xc3a36e) (BuildId: 6d1b5aed4fc199ba75cdc083de5ada540ca4612b)
    #1 0x555556382591 in CSnapshotStorage::Add(int, long, int, void*, int, void*) /home/user/.local/bin/ddnet/src/src/engine/shared/snapshot.cpp:518:32
    #2 0x55555693aa6e in CClient::ProcessServerPacket(CNetChunk*, int, bool) /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2088:31
    #3 0x55555694b48c in CClient::PumpNetwork() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2556:4
    #4 0x55555695ca61 in CClient::Update() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2868:2
    #5 0x55555696e4bd in CClient::Run() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:3260:4
    #6 0x5555569caa8b in main /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:4753:11
    #7 0x7ffff4ea9d09 in __libc_start_main csu/../csu/libc-start.c:308:16

SUMMARY: AddressSanitizer: heap-buffer-overflow /home/user/.local/bin/ddnet/src/src/game/client/laser_data.cpp:36:27 in ExtractLaserInfoDDNet(CNetObj_DDNetLaser const*, CGameWorld*)
Shadow bytes around the buggy address:
  0x62000001db80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dc00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dc80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dd00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dd80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
=>0x62000001de00: 00 00 00 00[fa]fa fa fa fa fa fa fa fa fa fa fa
  0x62000001de80: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001df00: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001df80: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001e000: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001e080: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07 
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
==10996==ABORTING
```

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-12-04 09:31:16 +00:00
Zwelf 2268c08e05 Fix heap-buffer-overflow in DDNetLaser prediction code
Found while playing the Exit when doing the part at x:35 y:219.
Verified that with the fix applied the crash doesn't happen anymore.

asan output:

```
=================================================================
==10996==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x62000001de20 at pc 0x5555575208d0 bp 0x7fffffff4710 sp 0x7fffffff4708
READ of size 4 at 0x62000001de20 thread T0
[Detaching after fork from child process 11277]
    #0 0x5555575208cf in ExtractLaserInfoDDNet(CNetObj_DDNetLaser const*, CGameWorld*) /home/user/.local/bin/ddnet/src/src/game/client/laser_data.cpp:36:27
    #1 0x5555575af9c8 in CGameWorld::NetObjAdd(int, int, void const*, CNetObj_EntityEx const*) /home/user/.local/bin/ddnet/src/src/game/client/prediction/gameworld.cpp:493:11
    #2 0x5555574bf201 in CGameClient::UpdatePrediction() /home/user/.local/bin/ddnet/src/src/game/client/gameclient.cpp:2452:15
    #3 0x5555574aad89 in CGameClient::OnNewSnapshot() /home/user/.local/bin/ddnet/src/src/game/client/gameclient.cpp:1729:3
    #4 0x5555569562c7 in CClient::Update() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2751:22
    #5 0x55555696e4bd in CClient::Run() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:3260:4
    #6 0x5555569caa8b in main /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:4753:11
    #7 0x7ffff4ea9d09 in __libc_start_main csu/../csu/libc-start.c:308:16
    #8 0x5555560f55c9 in _start (/home/user/.local/bin/ddnet/build-fast/DDNet+0xba15c9) (BuildId: 6d1b5aed4fc199ba75cdc083de5ada540ca4612b)

0x62000001de20 is located 0 bytes after 3488-byte region [0x62000001d080,0x62000001de20)
allocated by thread T0 here:
    #0 0x55555618e36e in __interceptor_malloc (/home/user/.local/bin/ddnet/build-fast/DDNet+0xc3a36e) (BuildId: 6d1b5aed4fc199ba75cdc083de5ada540ca4612b)
    #1 0x555556382591 in CSnapshotStorage::Add(int, long, int, void*, int, void*) /home/user/.local/bin/ddnet/src/src/engine/shared/snapshot.cpp:518:32
    #2 0x55555693aa6e in CClient::ProcessServerPacket(CNetChunk*, int, bool) /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2088:31
    #3 0x55555694b48c in CClient::PumpNetwork() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2556:4
    #4 0x55555695ca61 in CClient::Update() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:2868:2
    #5 0x55555696e4bd in CClient::Run() /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:3260:4
    #6 0x5555569caa8b in main /home/user/.local/bin/ddnet/src/src/engine/client/client.cpp:4753:11
    #7 0x7ffff4ea9d09 in __libc_start_main csu/../csu/libc-start.c:308:16

SUMMARY: AddressSanitizer: heap-buffer-overflow /home/user/.local/bin/ddnet/src/src/game/client/laser_data.cpp:36:27 in ExtractLaserInfoDDNet(CNetObj_DDNetLaser const*, CGameWorld*)
Shadow bytes around the buggy address:
  0x62000001db80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dc00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dc80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dd00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  0x62000001dd80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
=>0x62000001de00: 00 00 00 00[fa]fa fa fa fa fa fa fa fa fa fa fa
  0x62000001de80: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001df00: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001df80: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001e000: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x62000001e080: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07 
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
==10996==ABORTING
```
2022-12-04 10:19:35 +01:00
louis b5eef1b64b added offset, fix my git issues
added demomarker offset

Revert "why is this here"

This reverts commit a8c74b612300d6563b28a2bea733a0d3a7dd7f90.

fix
2022-12-03 23:41:50 -06:00
bors[bot] 8d17670c67
Merge #6082
6082: Fix incorrect cursor position after exiting pause/spec r=def- a=Robyt3

The cursor position was not correctly restored when exiting pause or spec, when the mouse was on the left side of the tee (x being negative).

This is caused by a calculation introduced in #1637 and #1830 that tries to ensure that the mouse can still be moved if it ends up inside the minimum mouse distance (`cl_mouse_min_distance` and `cl_dyncam_min_distance`). However, this did not consider that the x position can become negative, so the x position was also incorrectly changed when exiting pause.

This is fixed by reverting the changes, as this code has become obsolete and has been superseded by #2009 and #3884. The `CControls::ClampMousePos` function, which is called directly after restoring the position, already ensures that mouse is not stuck within the minimum mouse distance.

Closes #2591.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-03 22:39:20 +00:00
Robert Müller c3286ff263 Fix incorrect cursor position after exiting pause/spec
The cursor position was not correctly restored when exiting pause or spec, when the mouse was on the left side of the tee (x being negative).

This is caused by a calculation introduced in #1637 and #1830 that tries to ensure that the mouse can still be moved if it ends up inside the minimum mouse distance (`cl_mouse_min_distance` and `cl_dyncam_min_distance`).
However, this did not consider that the x position can become negative, so the x position was also incorrectly changed when exiting pause.

This is fixed by reverting the changes, as this code has become obsolete and has been superseded by #2009 and #3884. The `CControls::ClampMousePos` function, which is called directly after restoring the position, already ensures that mouse is not stuck within the minimum mouse distance.

Closes #2591.
2022-12-03 22:20:53 +01:00
bors[bot] 38eaa1a00e
Merge #6081
6081: Add generic confirm popup to menu, adapt generic message popup, use the generic popups when possible r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-03 21:12:31 +00:00
Robert Müller 5903c25799 Add cancel button to country popup, confirm with list item activation
Add "Cancel" button to country/region picker popup. It's already possible to cancel with the Escape key, so there should also be a button, which keeps the current selection.

Delegate the listbox activation (enter / double click on item) to the popup to confirm it. Enter was previously working but then broken by the logic that ensures that every hotkey is only consumed once. Now both enter and double click confirm the popup.

From teeworlds/teeworlds#2961.
2022-12-03 13:52:23 +01:00
Robert Müller 5994812a1c Rename variable CurSelection to s_CurSelection 2022-12-03 13:52:17 +01:00
Robert Müller 9b719ef61c Add confirmation popup for resetting controls to defaults
To avoid accidentally losing all binds.
2022-12-03 13:49:15 +01:00
Robert Müller a45f833afa Replace POPUP_SWITCH_SERVER with generic confirmation popup 2022-12-03 13:49:14 +01:00
Robert Müller cb1d9ccc98 Replace POPUP_REPLACE_VIDEO with generic confirmation popup
And show the name of the video that will be overwriten in the popup.

Make the buttons in `POPUP_RENDER_DEMO` the same height as in all other popups.
2022-12-03 13:49:14 +01:00
Robert Müller 8da68bf52a Replace POPUP_SOUNDERROR with generic message popup 2022-12-03 13:49:14 +01:00
Robert Müller 620e3e56db Replace POPUP_DISCONNECT(_DUMMY) with generic confirmation popup 2022-12-03 13:49:14 +01:00
Robert Müller f4708a3a00 Replace POPUP_REMOVE_FRIEND with generic confirmation popup
And show the name of the friend or clan that will be removed in the popup.
2022-12-03 13:49:13 +01:00
Robert Müller dd60c84426 Replace POPUP_DELETE_DEMO with generic confirmation popup
And show the name of the file that will be deleted in the popup.
2022-12-03 13:49:13 +01:00
Robert Müller 55b576cd7f Add generic confirm popup to menu, adapt generic message popup
Add a generic popup to confirm an operation to the menu and revise the generic message popup similar to this.

Both popups have a title and a message. The message popup has one button and the confirmation popup has two buttons.
For each button a label, the next popup after clicking the button, and a custom button handler can be set.

From teeworlds/teeworlds#2598.
2022-12-03 13:49:12 +01:00
bors[bot] e2fd30f7d3
Merge #6080
6080: Try using default MariaDB server version (fixes #6079) r=Robyt3 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-12-03 09:22:42 +00:00
Dennis Felsing c291fe7eb9 Try using default MariaDB server version (fixes #6079) 2022-12-01 23:38:04 +01:00
bors[bot] 3012a42ea0
Merge #6075 #6076
6075: Fix key reader text flashing for one frame, refactoring r=def- a=Robyt3

The key reader was displaying the old key for a frame. It now shows the new key immediately without flashing the old one after changing a bind.

Refactoring:

- The if-branches are restructured to be the same as on upstream.
- The function `GetKeyBindModifiersName` can be called without an additional check, because it returns an empty string when no modifier is pressed.
- The unused parameter `Checked` of the `DoButton_KeySelect` function is removed.

From teeworlds/teeworlds#2877.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6076: Fix stored commands using original callback instead of the chain, fix client crash when launching with `screenshot` command r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-11-29 23:06:01 +00:00
bors[bot] c2d5d81df9
Merge #6074
6074: Reset teams when restarting round r=def- a=Robyt3

The state of teams was not reset when restarting a round with `restart`, which led to various issues (#5144):

- Switchers kept their previous state instead of being reset to the initial state after restarting.
- Teams that started racing sometimes could not be joined after restarting.
- Sometimes teams cannot finish a race after restarting. I cannot reproduce this issue, so I don't know if it's fixed by these changes.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-11-29 22:40:47 +00:00
Robert Müller 2e2cb47674 Fix client crash when launching with screenshot command
The client crashes when launching with `screenshot` in the command line, as the graphics are not available when the command is executed.
This is fixed by storing the command, so it's executed when everything is ready.
2022-11-29 23:08:52 +01:00
Robert Müller e07bd45e27 Fix stored commands using original callback instead of the chain
When stored commands (`CFGFLAG_STORE`) were executed with `CConsole::StoreCommands(false)`, the associated chained commands were not properly executed, if they were chained after the command has been stored (e.g. in `CMenus::OnInit`).
Storing the command saves the current callback and userdata, which were overridden by the chain callback and userdata, but the stored callback and userdata were not updated.
This is fixed by storing a pointer to the command itself, which will be updated when it is chained.

From teeworlds/teeworlds#2572.
2022-11-29 23:06:50 +01:00
Robert Müller 0688355d7b Fix key reader text flashing for one frame, refactoring
The key reader was displaying the old key for a frame. It now shows the new key immediately without flashing the old one after changing a bind.

Refactoring:

- The if-branches are restructured to be the same as on upstream.
- The function `GetKeyBindModifiersName` can be called without an additional check, because it returns an empty string when no modifier is pressed.
- The unused parameter `Checked` of the `DoButton_KeySelect` function is removed.

From teeworlds/teeworlds#2877.
2022-11-29 22:25:47 +01:00
Robert Müller 10433e0c71 Reset teams when restarting round
The state of teams was not reset when restarting a round with `restart`, which led to various issues (#5144):

- Switchers kept their previous state instead of being reset to the initial state after restarting.
- Teams that started racing sometimes could not be joined after restarting.
- Sometimes teams cannot finish a race after restarting. I cannot reproduce this issue, so I don't know if it's fixed by these changes.
2022-11-29 21:56:59 +01:00
bors[bot] d76755db06
Merge #6073
6073: Remove // in ddnet:// url handler r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-11-29 17:21:23 +00:00
Dennis Felsing 9912e44a9a Also remove appended / 2022-11-29 18:18:12 +01:00
Dennis Felsing 3fcf497850 Remove // in ddnet:// url handler 2022-11-29 18:15:09 +01:00
bors[bot] cb5c2c0d02
Merge #6070
6070: Add reason to vote mute, fix vote mute r=def- a=Vy0x2

<!-- What is the motivation for the changes of this pull request? -->
When vote muting a player, the message which notifies the player got send in team chat (should be chat_all) and a second message appeared in rcon. Furthermore you couldnt add a reason to vote mutes.

Fixed those issues.
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vy0x2 <denispaul43@gmail.com>
2022-11-28 07:36:59 +00:00
Vy0x2 ce9ad5b603 add reason to vote mutes, fix team chat 2022-11-27 18:58:09 +01:00
bors[bot] d45b84f18c
Merge #6069
6069: Add rust to gitlab CI r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-11-27 09:25:13 +00:00
ChillerDragon c1ddb7af85 Add rust to gitlab CI 2022-11-27 10:20:28 +01:00
bors[bot] 913ccb054e
Merge #6068
6068: Fix client crash when unpacking a sixup packet r=def- a=Robyt3

The client crashes when trying to unpack a packet that has the sixup flag set, as `CNetClient` does not pass pointers for the output parameters `pSecurityToken` and `pResponseToken` to `CNetBase::UnpackPacket`. Since the client does not handle sixup packets, checks are added to return an error and ignore the packet instead of crashing due to a null pointer access.

This was found by fuzzing the data returned by `net_udp_recv` with radamsa.

```
==6200==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f8d0fb8ba56 bp 0x7ffcbf67c7f0 sp 0x7ffcbf67c7a8 T0)
==6200==The signal is caused by a WRITE memory access.
==6200==Hint: address points to the zero page.
    0 0x7f8d0fb8ba56  (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
    1 0x563a7e250fbe in mem_copy src/base/system.cpp:208
    2 0x563a7e1bc6b6 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:263
    3 0x563a7e1bf57e in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:100
    4 0x563a7cfa76a2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
    5 0x563a7cfb7cf6 in CClient::Update() src/engine/client/client.cpp:2838
    6 0x563a7cfcfe47 in CClient::Run() src/engine/client/client.cpp:3214
    7 0x563a7d04c631 in main src/engine/client/client.cpp:4702
    8 0x7f8d0faf0d8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    9 0x7f8d0faf0e3f in __libc_start_main_impl ../csu/libc-start.c:392
    10 0x563a7cb28754 in _start (build-asan/DDNet+0x2472754)

==8315==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f4accfe5a56 bp 0x7ffcf1318530 sp 0x7ffcf13184e8 T0)
==8315==The signal is caused by a WRITE memory access.
==8315==Hint: address points to the zero page.
    0 0x7f4accfe5a56  (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
    1 0x560413603200 in mem_copy src/base/system.cpp:208
    2 0x56041356d9c7 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:224
    3 0x5604135717c0 in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:104
    4 0x5604123597e2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
    5 0x560412369e36 in CClient::Update() src/engine/client/client.cpp:2838
    6 0x560412381f87 in CClient::Run() src/engine/client/client.cpp:3214
    7 0x5604123fe771 in main src/engine/client/client.cpp:4702
    8 0x7f4accf4ad8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    9 0x7f4accf4ae3f in __libc_start_main_impl ../csu/libc-start.c:392
    10 0x560411eda894 in _start (build-asan/DDNet+0x2472894)
```

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-11-24 22:19:20 +00:00
Robert Müller 0e77be2166 Fix client crash when unpacking a sixup packet
The client crashes when trying to unpack a packet that has the sixup flag set, as `CNetClient` does not pass pointers for the output parameters `pSecurityToken` and `pResponseToken` to `CNetBase::UnpackPacket`.
Since the client does not handle sixup packets, checks are added to return an error and ignore the packet instead of crashing due to a null pointer access.

This was found by fuzzing the data returned by `net_udp_recv` with radamsa.

```
==6200==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f8d0fb8ba56 bp 0x7ffcbf67c7f0 sp 0x7ffcbf67c7a8 T0)
==6200==The signal is caused by a WRITE memory access.
==6200==Hint: address points to the zero page.
    0 0x7f8d0fb8ba56  (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
    1 0x563a7e250fbe in mem_copy src/base/system.cpp:208
    2 0x563a7e1bc6b6 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:263
    3 0x563a7e1bf57e in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:100
    4 0x563a7cfa76a2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
    5 0x563a7cfb7cf6 in CClient::Update() src/engine/client/client.cpp:2838
    6 0x563a7cfcfe47 in CClient::Run() src/engine/client/client.cpp:3214
    7 0x563a7d04c631 in main src/engine/client/client.cpp:4702
    8 0x7f8d0faf0d8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    9 0x7f8d0faf0e3f in __libc_start_main_impl ../csu/libc-start.c:392
    10 0x563a7cb28754 in _start (build-asan/DDNet+0x2472754)

==8315==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f4accfe5a56 bp 0x7ffcf1318530 sp 0x7ffcf13184e8 T0)
==8315==The signal is caused by a WRITE memory access.
==8315==Hint: address points to the zero page.
    0 0x7f4accfe5a56  (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
    1 0x560413603200 in mem_copy src/base/system.cpp:208
    2 0x56041356d9c7 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:224
    3 0x5604135717c0 in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:104
    4 0x5604123597e2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
    5 0x560412369e36 in CClient::Update() src/engine/client/client.cpp:2838
    6 0x560412381f87 in CClient::Run() src/engine/client/client.cpp:3214
    7 0x5604123fe771 in main src/engine/client/client.cpp:4702
    8 0x7f4accf4ad8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    9 0x7f4accf4ae3f in __libc_start_main_impl ../csu/libc-start.c:392
    10 0x560411eda894 in _start (build-asan/DDNet+0x2472894)
```
2022-11-24 21:12:40 +01:00
bors[bot] d94a8ef399
Merge #6067
6067: Implement smooth zoom for editor r=heinrich5991 a=Robyt3

Port the smooth zoom code from the ingame camera to the editor with some minor adjustments.

The smooth zoom animation time can be adjusted with the existing `cl_smooth_zoom_time` config variable.

Closes #2525.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options: `cl_smooth_zoom_time`, `cl_limit_max_zoom_level` and `ed_zoom_target`
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-11-23 22:32:12 +00:00
Robert Müller 5e06eefcd2 Implement smooth zoom for editor
Port the smooth zoom code from the ingame camera to the editor with some minor adjustments.

The smooth zoom animation time can be adjusted with the existing `cl_smooth_zoom_time` config variable.

Closes #2525.
2022-11-23 23:06:20 +01:00
bors[bot] 2333f8e353
Merge #6058
6058: Fix invalid demo cutting, Add slice highlighting r=Chairn a=VoxelDoesCode

Before, you could place an end slice before the beginning, creating a "zero second" demo, which doesn't play in client, and renders a corrupt file. I implemented a check where if the playhead is before the beginning slice, it won't place an end slice, and vice versa. 

I also added highlighting in between the slices, so that it's easier to see.
![image](https://user-images.githubusercontent.com/95713843/202870840-216df4d7-975e-496d-b122-c819ce7ae6ee.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-11-22 10:24:48 +00:00
VoxelDoesCode cc2e40dd90 Reset slice markers if invalid 2022-11-21 20:19:58 -05:00
bors[bot] 7020cbf576
Merge #6064
6064: Fix choppy demo seeking when start/end ticks are very large r=def- a=Robyt3

Demo seeking for percent positions and relative time was choppy, when the first and last ticks of the demo are very large but close together (e.g. with 1308908156 to 1308905658, which are close to integer limit). During the calculation of `WantedTick` both operands were promoted to `float`s, which caused the information of the smaller operand, i.e. the seeked percentage or relative time, to be mostly lost, so seeking was very inaccurate. This is fixed by rounding the `float` operand to `int` before adding it to another `int`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-11-20 23:34:15 +00:00
Robert Müller 26e35d3a56 Fix choppy demo seeking when start/end ticks are very large
Demo seeking for percent positions and relative time was choppy, when the first and last ticks of the demo are very large but close together (e.g. with 1308908156 to 1308905658, which are close to integer limit).
During the calculation of `WantedTick` both operands were promoted to `float`s, which caused the information of the smaller operand, i.e. the seeked percentage or relative time, to be mostly lost, so seeking was very inaccurate.
This is fixed by rounding the `float` operand to `int` before adding it to another `int`.
2022-11-21 00:22:46 +01:00
bors[bot] 87679f59a8
Merge #6061
6061: Add friend counter + Change alignment of player count text r=def- a=l-ouis

Added friend counter, changed the alignment of player count indicator to better accommodate friend counter + line up with the "Players" text at the top of the tab

![image](https://user-images.githubusercontent.com/69405348/202891241-b76899cf-e65a-4085-804b-0a6877468fbc.png)

Fixes #5911


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: louis <louisaltgeer@gmail.com>
2022-11-20 19:36:16 +00:00